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#1 May 25 2013 at 6:07 PM Rating: Excellent
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http://gdl.square-enix.com/ffxiv/download/en/FFXIV_2.0_BETA_Roadmap_EN.pdf

Still reading...
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#2 May 25 2013 at 6:08 PM Rating: Excellent
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Looks like the Duty Finder and Level Sync will be phase 3 not phase 4. Sounds like we're ahead of the game here.
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#3 May 25 2013 at 6:16 PM Rating: Good
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dude, do you not have mad respect for Yoshi as a boss? Seriously, I have not been so impressed by many others. As young as he is, I see a really bright future.
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#4 May 25 2013 at 6:20 PM Rating: Excellent
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Yeah I met him, he's incredibly knowledgeable and I have faith the game is in good hands Smiley: thumbsup
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#5 May 25 2013 at 6:21 PM Rating: Good
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Does he speak English?
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#6 May 25 2013 at 6:28 PM Rating: Excellent
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A little, more than I speak Japanese Smiley: laugh

He has a very deep voice for considering how skinny he is. He smokes Lucky Strikes like a chimney but is incredibly poised and exudes self assurance. I found myself liking him very much, enough to ask for his autograph in my 1.0 XIV CE Journal Smiley: laugh
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#7 May 25 2013 at 6:34 PM Rating: Good
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Wint wrote:
A little, more than I speak Japanese Smiley: laugh

He has a very deep voice for considering how skinny he is. He smokes Lucky Strikes like a chimney but is incredibly poised and exudes self assurance. I found myself liking him very much, enough to ask for his autograph in my 1.0 XIV CE Journal Smiley: laugh


hahaha nice
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#8 May 25 2013 at 6:44 PM Rating: Default
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Considering the large volume of feedback they have gotten, and considering they are yet again stated they will re-visit the combat system (For the 5th thousand time ) They will either need to make phase 4 shorter, or delay the launch by a few weeks, which will probably be the case (I am not being negative btw, just an observation.)

Level sync in phase 3, sounds like a very good decision, considering phase 4 is open beta, you do not want to leave those new starters out who are going to take phase 4 as their free chance to see the game, in the dust.
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#9 May 25 2013 at 6:45 PM Rating: Excellent
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Ostia wrote:
Considering the large volume of feedback they have gotten, and considering they are yet again stated they will re-visit the combat system (For the 5th thousand time ) They will either need to make phase 4 shorter, or delay the launch by a few weeks, which will probably be the case (I am not being negative btw, just an observation.)

Level sync in phase 3, sounds like a very good decision, considering phase 4 is open beta, you do not want to leave those new starters out who are going to take phase 4 as their free chance to see the game, in the dust.


I think pushing the launch back is highly unlikely. They must be pretty confident of the build if they're willing to set a date now.
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#10 May 25 2013 at 6:57 PM Rating: Default
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Wint wrote:
Ostia wrote:
Considering the large volume of feedback they have gotten, and considering they are yet again stated they will re-visit the combat system (For the 5th thousand time ) They will either need to make phase 4 shorter, or delay the launch by a few weeks, which will probably be the case (I am not being negative btw, just an observation.)

Level sync in phase 3, sounds like a very good decision, considering phase 4 is open beta, you do not want to leave those new starters out who are going to take phase 4 as their free chance to see the game, in the dust.


I think pushing the launch back is highly unlikely. They must be pretty confident of the build if they're willing to set a date now.


While i do agree that they sure look confident about the build, i still think the combat system will need revision between the phases, it will either push phase 4 to a later date or push the release, i do know that we have different opinions about the combat system, but given the large attention it has drawn, i really think they need to be extra careful with it. But i will concede that until phase 3 starts, is all speculation, they could have nailed it by now.
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#11 May 25 2013 at 7:01 PM Rating: Excellent
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Ostia wrote:
Wint wrote:
Ostia wrote:
Considering the large volume of feedback they have gotten, and considering they are yet again stated they will re-visit the combat system (For the 5th thousand time ) They will either need to make phase 4 shorter, or delay the launch by a few weeks, which will probably be the case (I am not being negative btw, just an observation.)

Level sync in phase 3, sounds like a very good decision, considering phase 4 is open beta, you do not want to leave those new starters out who are going to take phase 4 as their free chance to see the game, in the dust.


I think pushing the launch back is highly unlikely. They must be pretty confident of the build if they're willing to set a date now.


While i do agree that they sure look confident about the build, i still think the combat system will need revision between the phases, it will either push phase 4 to a later date or push the release, i do know that we have different opinions about the combat system, but given the large attention it has drawn, i really think they need to be extra careful with it. But i will concede that until phase 3 starts, is all speculation, they could have nailed it by now.


I'd love to see the cool down reduced a bit more so I would agree with you there.
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#12 May 25 2013 at 7:05 PM Rating: Good
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Think Yoshida himself said the cooldown was too slow for him. That's the first thing I'd expect to see when you update your phase 3 client.
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#13 May 25 2013 at 7:08 PM Rating: Default
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Wint wrote:
Ostia wrote:
Wint wrote:
Ostia wrote:
Considering the large volume of feedback they have gotten, and considering they are yet again stated they will re-visit the combat system (For the 5th thousand time ) They will either need to make phase 4 shorter, or delay the launch by a few weeks, which will probably be the case (I am not being negative btw, just an observation.)

Level sync in phase 3, sounds like a very good decision, considering phase 4 is open beta, you do not want to leave those new starters out who are going to take phase 4 as their free chance to see the game, in the dust.


I think pushing the launch back is highly unlikely. They must be pretty confident of the build if they're willing to set a date now.


While i do agree that they sure look confident about the build, i still think the combat system will need revision between the phases, it will either push phase 4 to a later date or push the release, i do know that we have different opinions about the combat system, but given the large attention it has drawn, i really think they need to be extra careful with it. But i will concede that until phase 3 starts, is all speculation, they could have nailed it by now.


I'd love to see the cool down reduced a bit more so I would agree with you there.


That is exactly what i am looking for, the pacing as seen in the videos (No NDA Break) is a bit to fast, with a lower CD on abilities, it would hit a perfect tempo.
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#14 May 25 2013 at 7:15 PM Rating: Good
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Wint wrote:
A little, more than I speak Japanese Smiley: laugh

He has a very deep voice for considering how skinny he is. He smokes Lucky Strikes like a chimney but is incredibly poised and exudes self assurance. I found myself liking him very much, enough to ask for his autograph in my 1.0 XIV CE Journal Smiley: laugh


Ok so you asked, but the question is...
Did he do it?
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#15 May 25 2013 at 7:20 PM Rating: Decent
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Ostia wrote:
Considering the large volume of feedback they have gotten, and considering they are yet again stated they will re-visit the combat system (For the 5th thousand time ) They will either need to make phase 4 shorter, or delay the launch by a few weeks, which will probably be the case (I am not being negative btw, just an observation.)

Level sync in phase 3, sounds like a very good decision, considering phase 4 is open beta, you do not want to leave those new starters out who are going to take phase 4 as their free chance to see the game, in the dust.


Wouldn't it be the worst PR move ever to announce a definitive release date and then back off at the last second, especially considering this is a remake of the initial disaster? If the game is even close to being ready for release I hope they do it on the day announced rather than take the backlash of reneging on the 8.27 date.

What is the current global cool down? I'm not sure if you can answer that question or not.

Reading that interview on the zam front page of the order of the blue garter player made me realize I've been playing mmo's at a complete novice level for years... that guy takes a cerebral approach to the game which I never even considered before, it was a great interview and definitely an approach to the game worth emulating. (I bring this up because the interview discussed global cool down times, and lower times requiring more talent potentially. )

Edited, May 25th 2013 9:22pm by je355804
#16 May 25 2013 at 7:23 PM Rating: Excellent
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Leane wrote:
Wint wrote:
A little, more than I speak Japanese Smiley: laugh

He has a very deep voice for considering how skinny he is. He smokes Lucky Strikes like a chimney but is incredibly poised and exudes self assurance. I found myself liking him very much, enough to ask for his autograph in my 1.0 XIV CE Journal Smiley: laugh


Ok so you asked, but the question is...
Did he do it?


Smiley: grin
Screenshot


I also have his business card Smiley: thumbsup
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#17 May 25 2013 at 7:24 PM Rating: Excellent
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je355804 wrote:
Ostia wrote:
Considering the large volume of feedback they have gotten, and considering they are yet again stated they will re-visit the combat system (For the 5th thousand time ) They will either need to make phase 4 shorter, or delay the launch by a few weeks, which will probably be the case (I am not being negative btw, just an observation.)

Level sync in phase 3, sounds like a very good decision, considering phase 4 is open beta, you do not want to leave those new starters out who are going to take phase 4 as their free chance to see the game, in the dust.


Wouldn't it be the worst PR move ever to announce a definitive release date and then back off at the last second, especially considering this is a remake of the initial disaster? If the game is even close to being ready for release I hope they do it on the day announced rather than take the backlash of reneging on the 8.27 date.

What is the current global cool down? I'm not sure if you can answer that question or not.

Reading that interview on the zam front page of the order of the blue garter player made me realize I've been playing mmo's at a complete novice level for years... that guy takes a cerebral approach to the game which I never even considered before, it was a great interview and definitely an approach to the game worth emulating. (I bring this up because the interview discussed global cool down times, and lower times requiring more talent potentially. )

Edited, May 25th 2013 9:22pm by je355804


Normal beta players can't but I can since I'm media. It's 2.5 seconds for melee, 3.0 for mage (mages can queue abilities though).
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#18 May 25 2013 at 7:26 PM Rating: Decent
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I see... what was the gc in XI? I recall XI feeling rather slow paced.
#19 May 25 2013 at 8:03 PM Rating: Default
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je355804 wrote:
Ostia wrote:
Considering the large volume of feedback they have gotten, and considering they are yet again stated they will re-visit the combat system (For the 5th thousand time ) They will either need to make phase 4 shorter, or delay the launch by a few weeks, which will probably be the case (I am not being negative btw, just an observation.)

Level sync in phase 3, sounds like a very good decision, considering phase 4 is open beta, you do not want to leave those new starters out who are going to take phase 4 as their free chance to see the game, in the dust.


Wouldn't it be the worst PR move ever to announce a definitive release date and then back off at the last second, especially considering this is a remake of the initial disaster? If the game is even close to being ready for release I hope they do it on the day announced rather than take the backlash of reneging on the 8.27 date.

What is the current global cool down? I'm not sure if you can answer that question or not.

Reading that interview on the zam front page of the order of the blue garter player made me realize I've been playing mmo's at a complete novice level for years... that guy takes a cerebral approach to the game which I never even considered before, it was a great interview and definitely an approach to the game worth emulating. (I bring this up because the interview discussed global cool down times, and lower times requiring more talent potentially. )

Edited, May 25th 2013 9:22pm by je355804


Not really, if it where a delay of let's say 1 month, then sure it would seem like a disaster, but as many people have pointed out in countless threads, this is their only chance to get it right, and if it means delaying the game 1 week or a month, is worth it.

Let's just for arguments sake say, that there is a lot of feedback in phase 3 about combat, considering that on phase 3 we will be testing Uldah, limsa & gradina, and their quest related content, coupled with FATE'S and the ones yoshi mentioned where being added as of phase 2 onward, that is a lot of data and game that needs to be tested, considering it took them an entire month to go from phase 2 to 3, and that was only gradina, well you can see why i made the statement about a possible delay. Again this is not fact proven, is just my opinion, based on what i have seen. For all i know, phase 3 combat can be perfect as of now.
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#20 May 25 2013 at 8:18 PM Rating: Good
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XI did not have GC. Each spell/ability had its own designated cooldown. That's probably why it seems/looks slow to you, because it was.
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#21 May 26 2013 at 1:11 AM Rating: Excellent
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Unless they found something really wrong with the game i doubt they will delay the release after announcing a date. A delay no matter how justified it is, its never good and it is received with a lot of frustration from the players. As for the combat system i can't/wont say anything but i do want "things" to change in it.

As for the Duty Finder in phase 3....freekin awesomeeee. With that i would love to try out a BLM they will be open in phase 3 if i am not mistaken right?
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#22 May 26 2013 at 1:16 AM Rating: Good
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Wint wrote:
je355804 wrote:
Ostia wrote:
Considering the large volume of feedback they have gotten, and considering they are yet again stated they will re-visit the combat system (For the 5th thousand time ) They will either need to make phase 4 shorter, or delay the launch by a few weeks, which will probably be the case (I am not being negative btw, just an observation.)

Level sync in phase 3, sounds like a very good decision, considering phase 4 is open beta, you do not want to leave those new starters out who are going to take phase 4 as their free chance to see the game, in the dust.


Wouldn't it be the worst PR move ever to announce a definitive release date and then back off at the last second, especially considering this is a remake of the initial disaster? If the game is even close to being ready for release I hope they do it on the day announced rather than take the backlash of reneging on the 8.27 date.

What is the current global cool down? I'm not sure if you can answer that question or not.

Reading that interview on the zam front page of the order of the blue garter player made me realize I've been playing mmo's at a complete novice level for years... that guy takes a cerebral approach to the game which I never even considered before, it was a great interview and definitely an approach to the game worth emulating. (I bring this up because the interview discussed global cool down times, and lower times requiring more talent potentially. )

Edited, May 25th 2013 9:22pm by je355804


Normal beta players can't but I can since I'm media. It's 2.5 seconds for melee, 3.0 for mage (mages can queue abilities though).


Why not have a cast bar like other MMOs? It works really well, I don't quite understand.
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#23 May 26 2013 at 6:17 AM Rating: Good
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Atkascha wrote:
XI did not have GC. Each spell/ability had its own designated cooldown. That's probably why it seems/looks slow to you, because it was.


As a result of this, XI players learned that Haste was the single most important stat for DD, and pretty darn important for mages too (although not nearly as critical.) DD shuffle around their gear to reach the all important 25%~ gear haste cap, and then equip the lowest delay/highest damage weapon they can afford, and invite bards to give them March songs. Different jobs have different absolute caps - I'm not a DRK but I seem to recall it being something crazy like a 90% total haste cap for them between gear and JAs.
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#24 May 26 2013 at 7:11 AM Rating: Excellent
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Transmigration wrote:
Wint wrote:
je355804 wrote:
Ostia wrote:
Considering the large volume of feedback they have gotten, and considering they are yet again stated they will re-visit the combat system (For the 5th thousand time ) They will either need to make phase 4 shorter, or delay the launch by a few weeks, which will probably be the case (I am not being negative btw, just an observation.)

Level sync in phase 3, sounds like a very good decision, considering phase 4 is open beta, you do not want to leave those new starters out who are going to take phase 4 as their free chance to see the game, in the dust.


Wouldn't it be the worst PR move ever to announce a definitive release date and then back off at the last second, especially considering this is a remake of the initial disaster? If the game is even close to being ready for release I hope they do it on the day announced rather than take the backlash of reneging on the 8.27 date.

What is the current global cool down? I'm not sure if you can answer that question or not.

Reading that interview on the zam front page of the order of the blue garter player made me realize I've been playing mmo's at a complete novice level for years... that guy takes a cerebral approach to the game which I never even considered before, it was a great interview and definitely an approach to the game worth emulating. (I bring this up because the interview discussed global cool down times, and lower times requiring more talent potentially. )

Edited, May 25th 2013 9:22pm by je355804


Normal beta players can't but I can since I'm media. It's 2.5 seconds for melee, 3.0 for mage (mages can queue abilities though).


Why not have a cast bar like other MMOs? It works really well, I don't quite understand.


Spells do have cast bars, they're not instant. Going to see if I can find some battle footage..
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#25 May 26 2013 at 7:34 AM Rating: Excellent
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Wint wrote:
Looks like the Duty Finder and Level Sync will be phase 3 not phase 4. Sounds like we're ahead of the game here.


P3 was supposed to commence early-mid May originally so saying we're ahead of the game would be a bit of a stretch...

I hope they don't make the GCD shorter personally. The shorter it is the more pressure there is on the animations to finish faster... Yes, I like to play a game with animations that please my eye, not every MMO player thinks that visuals don't matter...

Edited, May 26th 2013 1:38pm by Hyanmen
#26 May 26 2013 at 8:02 AM Rating: Excellent
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Hyanmen wrote:
Wint wrote:
Looks like the Duty Finder and Level Sync will be phase 3 not phase 4. Sounds like we're ahead of the game here.


P3 was supposed to commence early-mid May originally so saying we're ahead of the game would be a bit of a stretch...

I hope they don't make the GCD shorter personally. The shorter it is the more pressure there is on the animations to finish faster... Yes, I like to play a game with animations that please my eye, not every MMO player thinks that visuals don't matter...

Edited, May 26th 2013 1:38pm by Hyanmen


Even accounting for the max stretch for each phase, I thought we were 2 weeks behind at best? I haven't gone back to add it all up again but at any rate implementing wide features ahead of the roadmap was what I was referring to.

Interesting point on the GCD, I definitely wouldn't want the animations to seem hurried.
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#27 May 26 2013 at 8:15 AM Rating: Decent
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Wint wrote:
Even accounting for the max stretch for each phase, I thought we were 2 weeks behind at best? I haven't gone back to add it all up again but at any rate implementing wide features ahead of the roadmap was what I was referring to.

Interesting point on the GCD, I definitely wouldn't want the animations to seem hurried.


Now that I think about it I might be cutting hairs here. The delay might work in our advantage in the way that we don't have to wait for level sync to be implemented by P4, though I'd assume it's likely to be caused by the shift in the start dates of the phases. However since the Duty Finder will be implemented at the middle of P3 it should coincide with the original start date of P4, so it's essentially the same timeframe as before...

In other words, just ignore what I said lol.

Edited, May 26th 2013 2:18pm by Hyanmen
#28 May 26 2013 at 10:43 AM Rating: Good
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Atkascha wrote:
XI did not have GC. Each spell/ability had its own designated cooldown. That's probably why it seems/looks slow to you, because it was.


Catwho wrote:
Atkascha wrote:
XI did not have GC. Each spell/ability had its own designated cooldown. That's probably why it seems/looks slow to you, because it was.


As a result of this, XI players learned that Haste was the single most important stat for DD, and pretty darn important for mages too (although not nearly as critical.) DD shuffle around their gear to reach the all important 25%~ gear haste cap, and then equip the lowest delay/highest damage weapon they can afford, and invite bards to give them March songs. Different jobs have different absolute caps - I'm not a DRK but I seem to recall it being something crazy like a 90% total haste cap for them between gear and JAs.


80% universal cap, and this was only put into play shortly after a few videos/reports were being filtered back to SE about just how ridiculous it might be letting the universal, magical, and JA haste amounts not actually capping. I remember quite a few videos a group did with a WAR/SAM way back in the day with Apocalypse Neigh was still fairly difficult. Due to stacking as much haste as possible for magical and JA he was able to get close to a 98% reduction -- the entire BCNM fight was over within 15 seconds because of how ridiculous the WAR's damage was running with an 11/12 delay (1/6~ of a second) 2 handed weapon was.

And Atkascha, no, there was a "global" ability wait timer that was essentially 1 second for all job abilities and 2~ for anything that was casted or a weapon skill -- all the Fast Cast/Haste in the world wouldn't budge those locks so you *could* consider them GCDs in a sense.
#29 May 26 2013 at 11:09 AM Rating: Decent
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Quote:
Interesting point on the GCD, I definitely wouldn't want the animations to seem hurried.

Well, I don`t see the need to speed up the GCD either. I think what People are
really complaining about rather is the lack of exceptions to the GCD; like, for
example, when you need a voke or a shield bash right *now*, and not after
2.5 seconds (when the WHM already has pansies in his nostrils).

Also, doesn`t the spell/skill speed parameter do exactly that?

Finally: Some of you might remember the 1.0 Gladiator weaponskill "rage
of Halone". It took forever to charge, and amost never was worth it; but it
was a beauty to watch, because it looked like a real FF limit break.
#30 May 26 2013 at 12:48 PM Rating: Good
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Catwho wrote:
Atkascha wrote:
XI did not have GC. Each spell/ability had its own designated cooldown. That's probably why it seems/looks slow to you, because it was.


As a result of this, XI players learned that Haste was the single most important stat for DD, and pretty darn important for mages too (although not nearly as critical.) DD shuffle around their gear to reach the all important 25%~ gear haste cap, and then equip the lowest delay/highest damage weapon they can afford, and invite bards to give them March songs. Different jobs have different absolute caps - I'm not a DRK but I seem to recall it being something crazy like a 90% total haste cap for them between gear and JAs.


Will mid-battle gear switching be allowed in XIV? I always felt this was one of the features of XI which detracted from the immersion the game provided. It seems absurd to be switching armor in the middle of a battle... (granted we are talking about a game where you are battling goblins with creatures which resemble Ewoks using magic.)
#31 May 26 2013 at 12:53 PM Rating: Good
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I believe I read a post that said armor switching in battle will not be allowed.


Which is freakin terrific.
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Ryklin the Malevolent wrote:
I believe I read a post that said armor switching in battle will not be allowed.


Which is freakin terrific.


I'm glad to hear that. I wasn't sure if people liked that feature or not... I for one thought that it was absolutely ridiculous.
#33 May 26 2013 at 1:03 PM Rating: Excellent
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je355804 wrote:
Ryklin the Malevolent wrote:
I believe I read a post that said armor switching in battle will not be allowed.


Which is freakin terrific.


I'm glad to hear that. I wasn't sure if people liked that feature or not... I for one thought that it was absolutely ridiculous.


There are people that like it. There are people that don't.

I found it both added to the complexity of gameplay (min/maxing for EVERYTHING) and also detracted from what you were doing. Suddenly you weren't really playing the game so much as managing your wardrobe.
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#34 May 26 2013 at 1:04 PM Rating: Decent
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je355804 wrote:
Catwho wrote:
Atkascha wrote:
XI did not have GC. Each spell/ability had its own designated cooldown. That's probably why it seems/looks slow to you, because it was.


As a result of this, XI players learned that Haste was the single most important stat for DD, and pretty darn important for mages too (although not nearly as critical.) DD shuffle around their gear to reach the all important 25%~ gear haste cap, and then equip the lowest delay/highest damage weapon they can afford, and invite bards to give them March songs. Different jobs have different absolute caps - I'm not a DRK but I seem to recall it being something crazy like a 90% total haste cap for them between gear and JAs.


Will mid-battle gear switching be allowed in XIV? I always felt this was one of the features of XI which detracted from the immersion the game provided. It seems absurd to be switching armor in the middle of a battle... (granted we are talking about a game where you are battling goblins with creatures which resemble Ewoks using magic.)


I agree with this sentiment. I enjoy being immersed in the battles; swapping out armor in the middle, I think, ruins the feeling. I can buy switching weapons, but changing one's pants mid-battle feels cheesy. I didn't mind it so much in xi because of the grinding, but my opinion is that it would seem out place in arr. I did have a chance to participate in some testing so I'm sure about that statement.
#35 May 26 2013 at 3:13 PM Rating: Excellent
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What I've found so far is that there are gear sets depending on the scenario, but not while actually fighting. For example, if I'm soloing on CON there is a set I would wear to enhance MATTK and if I'm healing there's another set for that.
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#36 May 26 2013 at 4:55 PM Rating: Good
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Wint wrote:
What I've found so far is that there are gear sets depending on the scenario, but not while actually fighting. For example, if I'm soloing on CON there is a set I would wear to enhance MATTK and if I'm healing there's another set for that.


That's absolutely valid, and as it should be.

However the whole "Excuse Bahamut would you give me a minute here? I need to take this **** subligar off real quick and slip into something a littttttle more comfortable if you don't mind" scenario is a bit more silly.
#37 May 26 2013 at 5:29 PM Rating: Good
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It's not silly if you imagine that everyone in FFXI can Ex-Quip like Erza Scarlett in Fairy Tail. Smiley: laugh
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#38 May 26 2013 at 5:47 PM Rating: Good
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Rinsui wrote:
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Interesting point on the GCD, I definitely wouldn't want the animations to seem hurried.

Well, I don`t see the need to speed up the GCD either. I think what People are
really complaining about rather is the lack of exceptions to the GCD; like, for
example, when you need a voke or a shield bash right *now*, and not after
2.5 seconds (when the WHM already has pansies in his nostrils).

Also, doesn`t the spell/skill speed parameter do exactly that?

Finally: Some of you might remember the 1.0 Gladiator weaponskill "rage
of Halone". It took forever to charge, and amost never was worth it; but it
was a beauty to watch, because it looked like a real FF limit break.


My impression is that people are complaining that combat isn't engaging enough. I then take the suggestion to shorten it as a fallacious idea that faster/busier = better.

je355804 wrote:
Ryklin the Malevolent wrote:
I believe I read a post that said armor switching in battle will not be allowed.


Which is freakin terrific.


I'm glad to hear that. I wasn't sure if people liked that feature or not... I for one thought that it was absolutely ridiculous.


As a gameplay mechanic it wasn't bad (although completely unintentional)--the implementation was bad (again, because it wasn't intentional). The idea of every class being able to situationally alter their statistics created a depth of gameplay that wouldn't have existed otherwise. Unfortunately, the vertical emphasis usually prevented those decisions from being strategically meaningful--it provided something of a twitch/RTS element to the gameplay.
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#39 May 26 2013 at 8:11 PM Rating: Decent
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Aside from it taking away from 'realism', I thought having the ability to change equip/weapon/accessories mid-battle was an interesting and challenging way to make maximizing your characters abilities and talents. I am not sure why, but I did enjoy trying to obtain the gear necessary to achieve this, and, I always took a bit of pride creating and sharing my various macro sets (specifically RDM).

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#40 May 26 2013 at 8:44 PM Rating: Good
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Looks like we are going to have another black out of ARR before Launch just like this one from beta phase 2 to 3.. phase 3 and 4 + the debug is only a little over a month. Probably have to wait some of July and almost all of Aug.. Unless you are a preorder! ;)
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#41 May 26 2013 at 8:45 PM Rating: Good
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After re-reading the current roadmap, I'm seeing the NDA still in effect in phase 4.

Phase 4 being open beta.

Open beta being open to the entirety of the human race.

Under an NDA.

Smiley: confusedSmiley: confusedSmiley: confusedSmiley: confusedSmiley: confused
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#42 May 27 2013 at 12:03 AM Rating: Excellent
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It says partially lifted hm i wonder why. Well a portion of the NDA will be lifted in phase 3 so i am guessing when they say partially lifted in 4 it will pretty much be all. I bet they wont allow to post pictures or videos etc. Don't see the point since so many people will be playing and also there is no way that many people will keep their mouth shut.
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#43 May 27 2013 at 7:06 AM Rating: Excellent
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I don't know why the partial lift of the NDA is so confusing, it's already happened. People playing can talk about the character creator and Gridania but nothing else, seems like a partial lift to me.
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#44 May 27 2013 at 7:48 AM Rating: Good
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I think he means that according to the beta roadmap, phase 4 says it still has a partial NDA in place, which seems odd considering the game will be open beta for anyone to play.
#45 May 27 2013 at 9:01 AM Rating: Decent
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Yeah, that doesn't make sense. As soon as open beta hits there will be a flood of new videos all over YouTube and everywhere else, regardless of whatever kind of NDA is up. It could just be a mix up in the writing.
#46 Jun 01 2013 at 10:14 AM Rating: Excellent
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chomama wrote:
Aside from it taking away from 'realism', I thought having the ability to change equip/weapon/accessories mid-battle was an interesting and challenging way to make maximizing your characters abilities and talents. I am not sure why, but I did enjoy trying to obtain the gear necessary to achieve this, and, I always took a bit of pride creating and sharing my various macro sets (specifically RDM).



I recall we were discussing gear swapping mid-battle while I was listening to this "podcast" or whatever you tech people are calling this sort of thing these days (does saying podcast make me sound outdated Smiley: eek?)

Anyways, it's a good listen, and if you are only interested in the portion regarding gear swapping, they discuss it at approximately 1:20... Overall it's some random youtube person plus a write at massively.com who follows XIV ARR.

http://www.youtube.com/watch?v=MfDh5dG3Dzc
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#47 Jun 01 2013 at 4:09 PM Rating: Good
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It could simply be that things they say they are working on in the beta forums are not to be posted verbatim outside of the beta forums, for all we know.

It does seem kind of weird.
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