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#1 May 25 2013 at 6:07 PM Rating: Excellent
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http://gdl.square-enix.com/ffxiv/download/en/FFXIV_2.0_BETA_Roadmap_EN.pdf

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#2 May 25 2013 at 6:08 PM Rating: Excellent
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Looks like the Duty Finder and Level Sync will be phase 3 not phase 4. Sounds like we're ahead of the game here.
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#3 May 25 2013 at 6:16 PM Rating: Good
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dude, do you not have mad respect for Yoshi as a boss? Seriously, I have not been so impressed by many others. As young as he is, I see a really bright future.
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#4 May 25 2013 at 6:20 PM Rating: Excellent
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Yeah I met him, he's incredibly knowledgeable and I have faith the game is in good hands Smiley: thumbsup
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#5 May 25 2013 at 6:21 PM Rating: Good
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Does he speak English?
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#6 May 25 2013 at 6:28 PM Rating: Excellent
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A little, more than I speak Japanese Smiley: laugh

He has a very deep voice for considering how skinny he is. He smokes Lucky Strikes like a chimney but is incredibly poised and exudes self assurance. I found myself liking him very much, enough to ask for his autograph in my 1.0 XIV CE Journal Smiley: laugh
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#7 May 25 2013 at 6:34 PM Rating: Good
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Wint wrote:
A little, more than I speak Japanese Smiley: laugh

He has a very deep voice for considering how skinny he is. He smokes Lucky Strikes like a chimney but is incredibly poised and exudes self assurance. I found myself liking him very much, enough to ask for his autograph in my 1.0 XIV CE Journal Smiley: laugh


hahaha nice
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#8 May 25 2013 at 6:44 PM Rating: Default
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Considering the large volume of feedback they have gotten, and considering they are yet again stated they will re-visit the combat system (For the 5th thousand time ) They will either need to make phase 4 shorter, or delay the launch by a few weeks, which will probably be the case (I am not being negative btw, just an observation.)

Level sync in phase 3, sounds like a very good decision, considering phase 4 is open beta, you do not want to leave those new starters out who are going to take phase 4 as their free chance to see the game, in the dust.
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#9 May 25 2013 at 6:45 PM Rating: Excellent
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Ostia wrote:
Considering the large volume of feedback they have gotten, and considering they are yet again stated they will re-visit the combat system (For the 5th thousand time ) They will either need to make phase 4 shorter, or delay the launch by a few weeks, which will probably be the case (I am not being negative btw, just an observation.)

Level sync in phase 3, sounds like a very good decision, considering phase 4 is open beta, you do not want to leave those new starters out who are going to take phase 4 as their free chance to see the game, in the dust.


I think pushing the launch back is highly unlikely. They must be pretty confident of the build if they're willing to set a date now.
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#10 May 25 2013 at 6:57 PM Rating: Default
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Wint wrote:
Ostia wrote:
Considering the large volume of feedback they have gotten, and considering they are yet again stated they will re-visit the combat system (For the 5th thousand time ) They will either need to make phase 4 shorter, or delay the launch by a few weeks, which will probably be the case (I am not being negative btw, just an observation.)

Level sync in phase 3, sounds like a very good decision, considering phase 4 is open beta, you do not want to leave those new starters out who are going to take phase 4 as their free chance to see the game, in the dust.


I think pushing the launch back is highly unlikely. They must be pretty confident of the build if they're willing to set a date now.


While i do agree that they sure look confident about the build, i still think the combat system will need revision between the phases, it will either push phase 4 to a later date or push the release, i do know that we have different opinions about the combat system, but given the large attention it has drawn, i really think they need to be extra careful with it. But i will concede that until phase 3 starts, is all speculation, they could have nailed it by now.
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#11 May 25 2013 at 7:01 PM Rating: Excellent
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Ostia wrote:
Wint wrote:
Ostia wrote:
Considering the large volume of feedback they have gotten, and considering they are yet again stated they will re-visit the combat system (For the 5th thousand time ) They will either need to make phase 4 shorter, or delay the launch by a few weeks, which will probably be the case (I am not being negative btw, just an observation.)

Level sync in phase 3, sounds like a very good decision, considering phase 4 is open beta, you do not want to leave those new starters out who are going to take phase 4 as their free chance to see the game, in the dust.


I think pushing the launch back is highly unlikely. They must be pretty confident of the build if they're willing to set a date now.


While i do agree that they sure look confident about the build, i still think the combat system will need revision between the phases, it will either push phase 4 to a later date or push the release, i do know that we have different opinions about the combat system, but given the large attention it has drawn, i really think they need to be extra careful with it. But i will concede that until phase 3 starts, is all speculation, they could have nailed it by now.


I'd love to see the cool down reduced a bit more so I would agree with you there.
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#12 May 25 2013 at 7:05 PM Rating: Good
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Think Yoshida himself said the cooldown was too slow for him. That's the first thing I'd expect to see when you update your phase 3 client.
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#13 May 25 2013 at 7:08 PM Rating: Default
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Wint wrote:
Ostia wrote:
Wint wrote:
Ostia wrote:
Considering the large volume of feedback they have gotten, and considering they are yet again stated they will re-visit the combat system (For the 5th thousand time ) They will either need to make phase 4 shorter, or delay the launch by a few weeks, which will probably be the case (I am not being negative btw, just an observation.)

Level sync in phase 3, sounds like a very good decision, considering phase 4 is open beta, you do not want to leave those new starters out who are going to take phase 4 as their free chance to see the game, in the dust.


I think pushing the launch back is highly unlikely. They must be pretty confident of the build if they're willing to set a date now.


While i do agree that they sure look confident about the build, i still think the combat system will need revision between the phases, it will either push phase 4 to a later date or push the release, i do know that we have different opinions about the combat system, but given the large attention it has drawn, i really think they need to be extra careful with it. But i will concede that until phase 3 starts, is all speculation, they could have nailed it by now.


I'd love to see the cool down reduced a bit more so I would agree with you there.


That is exactly what i am looking for, the pacing as seen in the videos (No NDA Break) is a bit to fast, with a lower CD on abilities, it would hit a perfect tempo.
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#14 May 25 2013 at 7:15 PM Rating: Good
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Wint wrote:
A little, more than I speak Japanese Smiley: laugh

He has a very deep voice for considering how skinny he is. He smokes Lucky Strikes like a chimney but is incredibly poised and exudes self assurance. I found myself liking him very much, enough to ask for his autograph in my 1.0 XIV CE Journal Smiley: laugh


Ok so you asked, but the question is...
Did he do it?
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#15 May 25 2013 at 7:20 PM Rating: Decent
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Ostia wrote:
Considering the large volume of feedback they have gotten, and considering they are yet again stated they will re-visit the combat system (For the 5th thousand time ) They will either need to make phase 4 shorter, or delay the launch by a few weeks, which will probably be the case (I am not being negative btw, just an observation.)

Level sync in phase 3, sounds like a very good decision, considering phase 4 is open beta, you do not want to leave those new starters out who are going to take phase 4 as their free chance to see the game, in the dust.


Wouldn't it be the worst PR move ever to announce a definitive release date and then back off at the last second, especially considering this is a remake of the initial disaster? If the game is even close to being ready for release I hope they do it on the day announced rather than take the backlash of reneging on the 8.27 date.

What is the current global cool down? I'm not sure if you can answer that question or not.

Reading that interview on the zam front page of the order of the blue garter player made me realize I've been playing mmo's at a complete novice level for years... that guy takes a cerebral approach to the game which I never even considered before, it was a great interview and definitely an approach to the game worth emulating. (I bring this up because the interview discussed global cool down times, and lower times requiring more talent potentially. )

Edited, May 25th 2013 9:22pm by je355804
#16 May 25 2013 at 7:23 PM Rating: Excellent
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Leane wrote:
Wint wrote:
A little, more than I speak Japanese Smiley: laugh

He has a very deep voice for considering how skinny he is. He smokes Lucky Strikes like a chimney but is incredibly poised and exudes self assurance. I found myself liking him very much, enough to ask for his autograph in my 1.0 XIV CE Journal Smiley: laugh


Ok so you asked, but the question is...
Did he do it?


Smiley: grin
Screenshot


I also have his business card Smiley: thumbsup
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#17 May 25 2013 at 7:24 PM Rating: Excellent
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je355804 wrote:
Ostia wrote:
Considering the large volume of feedback they have gotten, and considering they are yet again stated they will re-visit the combat system (For the 5th thousand time ) They will either need to make phase 4 shorter, or delay the launch by a few weeks, which will probably be the case (I am not being negative btw, just an observation.)

Level sync in phase 3, sounds like a very good decision, considering phase 4 is open beta, you do not want to leave those new starters out who are going to take phase 4 as their free chance to see the game, in the dust.


Wouldn't it be the worst PR move ever to announce a definitive release date and then back off at the last second, especially considering this is a remake of the initial disaster? If the game is even close to being ready for release I hope they do it on the day announced rather than take the backlash of reneging on the 8.27 date.

What is the current global cool down? I'm not sure if you can answer that question or not.

Reading that interview on the zam front page of the order of the blue garter player made me realize I've been playing mmo's at a complete novice level for years... that guy takes a cerebral approach to the game which I never even considered before, it was a great interview and definitely an approach to the game worth emulating. (I bring this up because the interview discussed global cool down times, and lower times requiring more talent potentially. )

Edited, May 25th 2013 9:22pm by je355804


Normal beta players can't but I can since I'm media. It's 2.5 seconds for melee, 3.0 for mage (mages can queue abilities though).
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#18 May 25 2013 at 7:26 PM Rating: Decent
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I see... what was the gc in XI? I recall XI feeling rather slow paced.
#19 May 25 2013 at 8:03 PM Rating: Default
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je355804 wrote:
Ostia wrote:
Considering the large volume of feedback they have gotten, and considering they are yet again stated they will re-visit the combat system (For the 5th thousand time ) They will either need to make phase 4 shorter, or delay the launch by a few weeks, which will probably be the case (I am not being negative btw, just an observation.)

Level sync in phase 3, sounds like a very good decision, considering phase 4 is open beta, you do not want to leave those new starters out who are going to take phase 4 as their free chance to see the game, in the dust.


Wouldn't it be the worst PR move ever to announce a definitive release date and then back off at the last second, especially considering this is a remake of the initial disaster? If the game is even close to being ready for release I hope they do it on the day announced rather than take the backlash of reneging on the 8.27 date.

What is the current global cool down? I'm not sure if you can answer that question or not.

Reading that interview on the zam front page of the order of the blue garter player made me realize I've been playing mmo's at a complete novice level for years... that guy takes a cerebral approach to the game which I never even considered before, it was a great interview and definitely an approach to the game worth emulating. (I bring this up because the interview discussed global cool down times, and lower times requiring more talent potentially. )

Edited, May 25th 2013 9:22pm by je355804


Not really, if it where a delay of let's say 1 month, then sure it would seem like a disaster, but as many people have pointed out in countless threads, this is their only chance to get it right, and if it means delaying the game 1 week or a month, is worth it.

Let's just for arguments sake say, that there is a lot of feedback in phase 3 about combat, considering that on phase 3 we will be testing Uldah, limsa & gradina, and their quest related content, coupled with FATE'S and the ones yoshi mentioned where being added as of phase 2 onward, that is a lot of data and game that needs to be tested, considering it took them an entire month to go from phase 2 to 3, and that was only gradina, well you can see why i made the statement about a possible delay. Again this is not fact proven, is just my opinion, based on what i have seen. For all i know, phase 3 combat can be perfect as of now.
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#20 May 25 2013 at 8:18 PM Rating: Good
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XI did not have GC. Each spell/ability had its own designated cooldown. That's probably why it seems/looks slow to you, because it was.
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#21 May 26 2013 at 1:11 AM Rating: Excellent
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Unless they found something really wrong with the game i doubt they will delay the release after announcing a date. A delay no matter how justified it is, its never good and it is received with a lot of frustration from the players. As for the combat system i can't/wont say anything but i do want "things" to change in it.

As for the Duty Finder in phase 3....freekin awesomeeee. With that i would love to try out a BLM they will be open in phase 3 if i am not mistaken right?
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#22 May 26 2013 at 1:16 AM Rating: Good
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Wint wrote:
je355804 wrote:
Ostia wrote:
Considering the large volume of feedback they have gotten, and considering they are yet again stated they will re-visit the combat system (For the 5th thousand time ) They will either need to make phase 4 shorter, or delay the launch by a few weeks, which will probably be the case (I am not being negative btw, just an observation.)

Level sync in phase 3, sounds like a very good decision, considering phase 4 is open beta, you do not want to leave those new starters out who are going to take phase 4 as their free chance to see the game, in the dust.


Wouldn't it be the worst PR move ever to announce a definitive release date and then back off at the last second, especially considering this is a remake of the initial disaster? If the game is even close to being ready for release I hope they do it on the day announced rather than take the backlash of reneging on the 8.27 date.

What is the current global cool down? I'm not sure if you can answer that question or not.

Reading that interview on the zam front page of the order of the blue garter player made me realize I've been playing mmo's at a complete novice level for years... that guy takes a cerebral approach to the game which I never even considered before, it was a great interview and definitely an approach to the game worth emulating. (I bring this up because the interview discussed global cool down times, and lower times requiring more talent potentially. )

Edited, May 25th 2013 9:22pm by je355804


Normal beta players can't but I can since I'm media. It's 2.5 seconds for melee, 3.0 for mage (mages can queue abilities though).


Why not have a cast bar like other MMOs? It works really well, I don't quite understand.
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#23 May 26 2013 at 6:17 AM Rating: Good
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Atkascha wrote:
XI did not have GC. Each spell/ability had its own designated cooldown. That's probably why it seems/looks slow to you, because it was.


As a result of this, XI players learned that Haste was the single most important stat for DD, and pretty darn important for mages too (although not nearly as critical.) DD shuffle around their gear to reach the all important 25%~ gear haste cap, and then equip the lowest delay/highest damage weapon they can afford, and invite bards to give them March songs. Different jobs have different absolute caps - I'm not a DRK but I seem to recall it being something crazy like a 90% total haste cap for them between gear and JAs.
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#24 May 26 2013 at 7:11 AM Rating: Excellent
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Transmigration wrote:
Wint wrote:
je355804 wrote:
Ostia wrote:
Considering the large volume of feedback they have gotten, and considering they are yet again stated they will re-visit the combat system (For the 5th thousand time ) They will either need to make phase 4 shorter, or delay the launch by a few weeks, which will probably be the case (I am not being negative btw, just an observation.)

Level sync in phase 3, sounds like a very good decision, considering phase 4 is open beta, you do not want to leave those new starters out who are going to take phase 4 as their free chance to see the game, in the dust.


Wouldn't it be the worst PR move ever to announce a definitive release date and then back off at the last second, especially considering this is a remake of the initial disaster? If the game is even close to being ready for release I hope they do it on the day announced rather than take the backlash of reneging on the 8.27 date.

What is the current global cool down? I'm not sure if you can answer that question or not.

Reading that interview on the zam front page of the order of the blue garter player made me realize I've been playing mmo's at a complete novice level for years... that guy takes a cerebral approach to the game which I never even considered before, it was a great interview and definitely an approach to the game worth emulating. (I bring this up because the interview discussed global cool down times, and lower times requiring more talent potentially. )

Edited, May 25th 2013 9:22pm by je355804


Normal beta players can't but I can since I'm media. It's 2.5 seconds for melee, 3.0 for mage (mages can queue abilities though).


Why not have a cast bar like other MMOs? It works really well, I don't quite understand.


Spells do have cast bars, they're not instant. Going to see if I can find some battle footage..
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#25 May 26 2013 at 7:34 AM Rating: Excellent
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Wint wrote:
Looks like the Duty Finder and Level Sync will be phase 3 not phase 4. Sounds like we're ahead of the game here.


P3 was supposed to commence early-mid May originally so saying we're ahead of the game would be a bit of a stretch...

I hope they don't make the GCD shorter personally. The shorter it is the more pressure there is on the animations to finish faster... Yes, I like to play a game with animations that please my eye, not every MMO player thinks that visuals don't matter...

Edited, May 26th 2013 1:38pm by Hyanmen
#26 May 26 2013 at 8:02 AM Rating: Excellent
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Hyanmen wrote:
Wint wrote:
Looks like the Duty Finder and Level Sync will be phase 3 not phase 4. Sounds like we're ahead of the game here.


P3 was supposed to commence early-mid May originally so saying we're ahead of the game would be a bit of a stretch...

I hope they don't make the GCD shorter personally. The shorter it is the more pressure there is on the animations to finish faster... Yes, I like to play a game with animations that please my eye, not every MMO player thinks that visuals don't matter...

Edited, May 26th 2013 1:38pm by Hyanmen


Even accounting for the max stretch for each phase, I thought we were 2 weeks behind at best? I haven't gone back to add it all up again but at any rate implementing wide features ahead of the roadmap was what I was referring to.

Interesting point on the GCD, I definitely wouldn't want the animations to seem hurried.
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