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#1 May 26 2013 at 8:23 AM Rating: Excellent
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Not sure if these have been posted on ZAM yet , but thought I'd share them for people like me who are looking for anything new about this game. These all have the SE copyright at the bottom of each picture so I assume they are officially released by SE. I found them at this site with a "review" about the UI. Mods feel free to nuke any part of this post if need be .

Screenshot
Screenshot
Screenshot
Screenshot

Sorry, had to remove the link -- Wint

Edited, May 26th 2013 9:40am by Wint
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#2 May 26 2013 at 8:31 AM Rating: Excellent
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Those appear to be media assets so fair game as far as I'm concerned. I did clean up your post just a bit, hope you don't mind Smiley: smile
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#3 May 26 2013 at 8:33 AM Rating: Decent
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Yea these are official. The first two are from the "threats" section of the website. Second two are in the "world" section but I could be wrong about that part.
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#4 May 26 2013 at 8:36 AM Rating: Good
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Don't mind at all , looks more organized. The snow area looks like it's in Coerthas to me, one of my favorite zones from 1.0. I loved just roaming around that area and can't wait to see how they remade it for 2.0.
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#5 May 26 2013 at 8:38 AM Rating: Decent
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That sankakucomplex article is an epitome of unbiased journalism, nice source.

For Wint, the article is filled with (afaik) NDA-breaking screenshots... so linking the site might be a bad thing?
#6 May 26 2013 at 8:41 AM Rating: Good
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electromagnet83 wrote:
Yea these are official. The first two are from the "threats" section of the website. Second two are in the "world" section but I could be wrong about that part.


Not too sure about some of the other ones on the site I linked to. But I assume that site is considered "media" and I use that term very loosely in regards to their "review."
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#7 May 26 2013 at 8:49 AM Rating: Good
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I was debating weather to include the link as they seem to have a negative view of SE altogether(also for the NSFW part). But most of the people who responded to the review had negative views of the review. Sorry about that Wint. Smiley: blush
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#8 May 26 2013 at 8:52 AM Rating: Excellent
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marsupialboy wrote:
I was debating weather to include the link as they seem to have a negative view of SE altogether(also for the NSFW part). But most of the people who responded to the review had negative views of the review. Sorry about that Wint. Smiley: blush


No worries, I wasn't blocking the link because of the negativity but because of the images themselves. I haven't read it yet to be honest so I really had no idea what was in it other than screenshots that aren't allowed. Smiley: thumbsup
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#9 May 26 2013 at 8:53 AM Rating: Decent
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I love snow levels in any game. I know it's probably the easiest type of level design but the imagination and scenery you can have with the snow is endless. If done right they can look really amazing.
#10 May 26 2013 at 9:04 AM Rating: Decent
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WFOAssassin wrote:
I love snow levels in any game. I know it's probably the easiest type of level design but the imagination and scenery you can have with the snow is endless. If done right they can look really amazing.


FFXI's snow area was great. Can't wait for this.

Also, that article was about the "bad" UI. From the battle screens SE has shown us I would say it looks fine....as long as they implement an "auto-hide" function for the actions like in 1.0. If those action bars are "always on" then yes, I might be a little irritated.

Edited, May 26th 2013 11:04am by electromagnet83
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#11 May 26 2013 at 9:09 AM Rating: Excellent
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electromagnet83 wrote:
WFOAssassin wrote:
I love snow levels in any game. I know it's probably the easiest type of level design but the imagination and scenery you can have with the snow is endless. If done right they can look really amazing.


FFXI's snow area was great. Can't wait for this.

Also, that article was about the "bad" UI. From the battle screens SE has shown us I would say it looks fine....as long as they implement an "auto-hide" function for the actions like in 1.0. If those action bars are "always on" then yes, I might be a little irritated.

Edited, May 26th 2013 11:04am by electromagnet83


One thing to remember with the UI is it's fully customizable, and they're planning on having addons which haven't even been implemented yet. Smashing the game now for the UI smacks of a reviewer who didn't even play with the configuration or isn't even in the beta.
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#12 May 26 2013 at 9:14 AM Rating: Decent
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Good point.

edit: wow what a boring 500th post

Edited, May 26th 2013 11:14am by electromagnet83
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Check out my Gamer Blog at http://www.baffledgamer.com/
#13 May 26 2013 at 2:16 PM Rating: Decent
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I'm hoping the UI is actually fully customizable and not just movable and hideable. e.g., completely resizable, color changes, and backdrop options.

My problem with the UI is not that it's too much (though it is) but that the lack of a background and the vivid colors used in the displays just vomit all over the gorgeous scenery. Too much contrast and it makes it hard to read. I'd rather have a non-transparent UI backdrop that makes the game look like it's being run in a Windower.

The thing I hate most is all the enemy data. It's important to be able to see the information, but the way they have it ruins the scenery. I hope it's at least down to a keystroke to toggle on/off.

What'd be really cool is a smart UI that can be set up to only display when needed. e.g., your connectivity is only displayed if it dips, ally HP is only displayed if it's low, etc.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

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Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#14 May 26 2013 at 2:19 PM Rating: Decent
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Saw what looked like a scythe in one of the screenshots. Got excited. Just a bow. -_-
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#15 May 26 2013 at 2:28 PM Rating: Decent
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I actually won't entertain any negative comments about the UI in all reality because it is 100x better than the one found in 1.0. I will say those pictures however of battle damage do wash out the screen a lot. If the "corona" of a damage to a mob is that big then once 3-7 people start hacking away you'll have no idea what's even gong on. I'd like to see them simply take the size of the lens flare for battle effects and using a slider scale it back to about 1/2 or 1/4 the size. Then it'll be just a little "boom" in the stomach or chest of the mob.
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The entire Universe to the furthest Galaxy, we are told, is no more than a closed electron existing as part of a much bigger Universe we can never see. And that Universe is only an elementary particle in a still grander Universe. An infinite regression, up and down. - Carl Sagan

Check out my Gamer Blog at http://www.baffledgamer.com/
#16 May 26 2013 at 2:34 PM Rating: Good
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don't get all the fuss with the UI, I think its great :D
#17 May 26 2013 at 2:54 PM Rating: Good
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Kachi wrote:
Saw what looked like a scythe in one of the screenshots. Got excited. Just a bow. -_-

Me too... I was ZOMG until I looked at it full sized. Hopefully someday.
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#18 May 26 2013 at 3:16 PM Rating: Excellent
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Kachi wrote:
I'm hoping the UI is actually fully customizable and not just movable and hideable. e.g., completely resizable, color changes, and backdrop options.

My problem with the UI is not that it's too much (though it is) but that the lack of a background and the vivid colors used in the displays just vomit all over the gorgeous scenery. Too much contrast and it makes it hard to read. I'd rather have a non-transparent UI backdrop that makes the game look like it's being run in a Windower.

The thing I hate most is all the enemy data. It's important to be able to see the information, but the way they have it ruins the scenery. I hope it's at least down to a keystroke to toggle on/off.

What'd be really cool is a smart UI that can be set up to only display when needed. e.g., your connectivity is only displayed if it dips, ally HP is only displayed if it's low, etc.


A smart UI does sound amazing, but I can answer that the UI is movable and resizable. You can change font colors, sizes, even the font itself I believe. I'm sure with addons you'll be able to change even more like add different borders, backgrounds, etc.
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"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#19 May 26 2013 at 3:36 PM Rating: Good
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Maybe a certain ZAM mod can come up with something for the G19 keyboard that can move something from the UI onto it's screen? I'm not a very tech savvy person so not sure if that's doable or not. Also has anyone here tried one of the Madcatz STRIKE 7 keyboards? http://www.madcatz.com/strike7/ Looks interesting.
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#20 May 26 2013 at 3:54 PM Rating: Decent
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Wint wrote:
Kachi wrote:
I'm hoping the UI is actually fully customizable and not just movable and hideable. e.g., completely resizable, color changes, and backdrop options.

My problem with the UI is not that it's too much (though it is) but that the lack of a background and the vivid colors used in the displays just vomit all over the gorgeous scenery. Too much contrast and it makes it hard to read. I'd rather have a non-transparent UI backdrop that makes the game look like it's being run in a Windower.

The thing I hate most is all the enemy data. It's important to be able to see the information, but the way they have it ruins the scenery. I hope it's at least down to a keystroke to toggle on/off.

What'd be really cool is a smart UI that can be set up to only display when needed. e.g., your connectivity is only displayed if it dips, ally HP is only displayed if it's low, etc.


A smart UI does sound amazing, but I can answer that the UI is movable and resizable. You can change font colors, sizes, even the font itself I believe. I'm sure with addons you'll be able to change even more like add different borders, backgrounds, etc.


In particular I'm wondering about the customization of certain elements, like unit HP and level. Can I change the color and size of the enemy HP bar and level? Because that's probably the most egregious UI fail for me.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#21 May 27 2013 at 8:33 AM Rating: Good
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Quote:
In particular I'm wondering about the customization of certain elements, like unit HP and level. Can I change the color and size of the enemy HP bar and level? Because that's probably the most egregious UI fail for me.


That sounds like the kind of thing an addon would be for.
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