I'm hoping the UI is actually fully customizable and not just movable and hideable. e.g., completely resizable, color changes, and backdrop options.
My problem with the UI is not that it's too much (though it is) but that the lack of a background and the vivid colors used in the displays just vomit all over the gorgeous scenery. Too much contrast and it makes it hard to read. I'd rather have a non-transparent UI backdrop that makes the game look like it's being run in a Windower.
The thing I hate most is all the enemy data. It's important to be able to see the information, but the way they have it ruins the scenery. I hope it's at least down to a keystroke to toggle on/off.
What'd be really cool is a smart UI that can be set up to only display when needed. e.g., your connectivity is only displayed if it dips, ally HP is only displayed if it's low, etc.
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...
Never confuse your inference as the listener for an implication of the speaker.
Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.