I'm a bit worried about the development team filling the game with thousands of trivial generic fetch/kill quests, mistakenly thinking that this qualifies as content. FFXI had lots of quests that felt like they had some substance to them, often full of quality backround lore or challenge. On the other hand I can't even remember a single quest from any other MMO I've played - they're just totally throwaway.
Unfortunately this seems to be the case in my month long beta testing. Though i will and can say they have some kinda cool quests for instance the one IN Gridania
where you have to cheer a little girl up using emotes. Never had to use emotes in a quest before..
I think this is very important to this games ultimate success or failure. SE is at a point where they are trying to appease both hardcore and casual gamers... it will be up to them to find the appropriate mix which makes the game enjoyable for everyone.
On one hand, XI whether on purpose or not, appealed to hardcore "grinders" in almost every facet of the game. Leveling was long and difficult, quests were long and difficult, yet the game was still enjoyable to many... There just wasn't enough casual content to allow those who didn't have 20+ hours a week to sink into the game, to make any progress.
The challenge is up to those at SE to strike a balance between proper quests, filled with lore and adventure that both hardcore and casual gamers can enjoy. This is obviously easy to talk about, however time has proven again and again that it is indeed NOT easy to implement. If it were everyone would be making blockbuster MMOs, but instead it's one of the most difficult niches to break into... when successful though, the reward for the developer and the gamer is second to none! Edited, May 28th 2013 11:44am by Parathyroid
I probably understood about 1/10th of what was discussed in this thread and I'm sober as a rope. (I don't know if that's actually a saying or not). -Kierk