It's not my biggest complaint, but yeah, it IS depressing that 3 years after the release of this game, I still won't be able to play as some of the major Final Fantasy jobs like Ninja, Dark Knight, Red Mage, and so on. Those probably won't be added until Thief and Musketeer (or whatever it's called).
We probably won't be seeing some of those big Final Fantasy jobs for years if ever, and even then Yoshi-P's "vision" of Red Mage might be a gun wielding dancer if his interpretation of Bard is anything to go by.
See, this is where FFXI lacked. Yes, it felt like Final Fantasy because it had all of those jobs, but what effective role did most of those jobs have?
So many damage dealers. Hardly any mages/support. There was a far overabundance of DD, and FFXIV was able to fix that (at least by the end of 1.0) for the sake of balance.
Warrior was a hybrid tank/DD. Can tank a group of mobs pretty effectively.
Paladin was a good tank for solo mobs. Good for holding the primals, story bosses. etc.
Dragoon was your standard DD. Kill-kill-kill do spike damage, fun times.
Monk in FFXIV played radically different from Monk in XI. It wasn't just a copy of DRG with fists, it was a magic close-range damage dealer. Consider it magic punches. You can swap your WS to do either physical or magic damage. Fighting a golem boss that has crazy defense? No problem, fists of fire and help out the BLMs.
White Mage is your healer and secondary nuker/dispeller. (Only if the party was doing well HP-wise though.)
Black Mage is your traditional nuker.
Bard is your buffer/support and secondary damage in-between.
Now, what would those jobs you mentioned play a role in this balanced effort? We only have two mages. White Mage and Black Mage, so we have a lack of magicians from the spot. There's not really any debuffers, so they added Arcanist into the mix. Now Ninja would be cool because it would be "the dual-wielder", makes sense that they would add it. Blue Mage, with its enemy abilities, can probably fill in whatever is needed. (They were good DD and support in FFXI.)
Where would Red Mage fall in? In FFXI, they became the "refresher". The developers certainly didn't intend for them to become support, but that's what they did, and that's all they were really good for. Jack of all trades, master of none doesn't really fit well into an MMO. A job has to be good at something, or you'll get passed on for someone who can do your job better. Why take a RDM to heal when a WHM can do it better? Why take a RDM to nuke when a BLM can do it better? Why take a RDM to support when a BRD can do it better?
It's not mine or your problem to solve this, but that's my reasoning on why Red Mage is probably not their first priority. Edited, May 29th 2013 9:33pm by UltKnightGrover Edited, May 29th 2013 9:34pm by UltKnightGrover