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Been away awhile, a few questions.Follow

#1 Jun 01 2013 at 9:01 PM Rating: Decent
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I stopped playing 1.0 a few months after release. Up until about a week ago, I haven't kept up with any happenings or news about A Realm Reborn. Recently, I started paying attention again and I'm getting excited. However, there are a few things I've seen on forums that I can't find additional information about. I'm hoping y'all could provide some insight or point me in the right direction so I can do some more research.

1. I've read that experience parties are becoming largely obsolete and that quests, dungeons and FATEs will be the primary leveling methods for DoW/DoM. Is this the case? Can I duo/trio with a couple friends for decent gains?

2. Some of the early dungeon content is build for four man parties. Can we enter with less or does every spot have to be filled?

3. There's some information out there about jobs not needing to be leveled in the traditional sense. For example, if I level Gladiator and then complete the Paladin job quest, my Paladin will match the level of my Gladiator. I've read that I'll still need to quest for abilities and skills, but leveling is no longer required. Is that accurate? Can anyone elaborate? it's such a foreign concept to me.

4. I've seen several mentions about a Token and/or Need system when it comes to drops. The only experience I have with MMOs is FFXI up to ToAU. Can anyone explain what these systems are about?

5. I also saw something about spirit binding for equipment. Has this been confirmed to be in A Realm Reborn?

I appreciate all of your assistance in advance. I'm really looking forward to A Realm Reborn, but I'm very ignorant about MMO accepted practices outside of my time with FFXI. I'm just trying to find out more about what's coming up.

In addition, is it known yet whether this game will be solo/small group friendly? I'm thinking no more than 3 or 4 of us on a regular basis. I saw the video regarding Content Finder and it looks great. I'm just wondering whether or not we always have to have a full party to complete things or if we can low man stuff like dungeons.

If there is anything else about the game you think I should pay attention to, please let me know. Again, thank you for all your help.
#2 Jun 01 2013 at 9:24 PM Rating: Good
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Unfortunately, while there are several of us who could probably answer 1, 2, and 5; however, that information is, I believe, still covered by the NDA. If it's not, Wint is the admin who would be able to make that judgement. As far as 3 & 4, those might be subject to change, but those likely haven't been seen yet and might come to light in phases 3 & 4 of the beta.
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#4 Jun 01 2013 at 10:37 PM Rating: Excellent
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Do some google searches, you can find all the information to your questions fairly easily.

Recently some members of the media were given to permission to speak about their beta experiences, so you'll find multiple accounts of things behind the scenes. In fact, Wint wrote up a nice article, which you can find on this very site.
#5 Jun 01 2013 at 10:58 PM Rating: Default
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Quote:
There's some information out there about jobs not needing to be leveled in the traditional sense. For example, if I level Gladiator and then complete the Paladin job quest, my Paladin will match the level of my Gladiator. I've read that I'll still need to quest for abilities and skills, but leveling is no longer required. Is that accurate? Can anyone elaborate? it's such a foreign concept to me.


Eww, please no. I hadn't heard about that yet. I really hope you don't get boosted like that. Leveling other classes/jobs is what will keep the world (and/or) dungeon queues alive.
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#6 Jun 01 2013 at 11:33 PM Rating: Excellent
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You don't (and didn't in 1.0) have to level Jobs as they always match the attached class level. Jobs are more like "refine mode" for a class, something you switch on to make it more specialised and less generalist.
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#7 Jun 02 2013 at 12:09 AM Rating: Good
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Jaqbauer wrote:
I stopped playing 1.0 a few months after release. Up until about a week ago, I haven't kept up with any happenings or news about A Realm Reborn. Recently, I started paying attention again and I'm getting excited. However, there are a few things I've seen on forums that I can't find additional information about. I'm hoping y'all could provide some insight or point me in the right direction so I can do some more research.

1. I've read that experience parties are becoming largely obsolete and that quests, dungeons and FATEs will be the primary leveling methods for DoW/DoM. Is this the case? Can I duo/trio with a couple friends for decent gains?

2. Some of the early dungeon content is build for four man parties. Can we enter with less or does every spot have to be filled?

3. There's some information out there about jobs not needing to be leveled in the traditional sense. For example, if I level Gladiator and then complete the Paladin job quest, my Paladin will match the level of my Gladiator. I've read that I'll still need to quest for abilities and skills, but leveling is no longer required. Is that accurate? Can anyone elaborate? it's such a foreign concept to me.

4. I've seen several mentions about a Token and/or Need system when it comes to drops. The only experience I have with MMOs is FFXI up to ToAU. Can anyone explain what these systems are about?

5. I also saw something about spirit binding for equipment. Has this been confirmed to be in A Realm Reborn?

I appreciate all of your assistance in advance. I'm really looking forward to A Realm Reborn, but I'm very ignorant about MMO accepted practices outside of my time with FFXI. I'm just trying to find out more about what's coming up.

In addition, is it known yet whether this game will be solo/small group friendly? I'm thinking no more than 3 or 4 of us on a regular basis. I saw the video regarding Content Finder and it looks great. I'm just wondering whether or not we always have to have a full party to complete things or if we can low man stuff like dungeons.

If there is anything else about the game you think I should pay attention to, please let me know. Again, thank you for all your help.


Most of these can be answered by reading the Q&A from the live letters from the producers on the lodestone forums.
1) Yoshi P has said that questing if the primary way of leveling your first class/job while fates, dungeons and grand company missions will comprise the way of leveling alternate classes/jobs.
2) In one of the live letters Yoshi P stated that they will require the proper number of group members at the launch of game but over time when they are sure it may not cause issues they may remove the requirement of having the proper number of party members and may even allow your chocobo companion to count toward the number of party members.
3)Even in 1.0 there are quest that go with the class and quest that go with the job as well. You were not require in 1.0 do the quest as your leveled but some of them did give moves. Blm for example is the Job to the Thaumaturge class and if you did not complete the quest you obtained from the npc for Blm you did not get moves such as flare, freeze and burst. This will probably remain true in 2.0 as well.
4)I'm not sure where you have seen this nor can I really say for sure anything. I would await for phase 3 when the NDA is dropped not to mention they have said the drops in the beta have all been place holders and things in the alpha and beta phase 1-2 would possibly change in phase 3-4 which will resemble the launch version much more.
5)According to one of the live letters gear will be bound to the player after use, this was said to be done to help improve the demand for crafting.

I hope this helps some, things will hopefully become more clear when E3 and phase 3 come around in two weeks.
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#8 Jun 02 2013 at 3:25 AM Rating: Good
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Your job is the same level as the corresponding class.

Your class levels up and gets class abilities. You get Job abilities from doing the quests that you unlock when your corresponding class reaches level 30, 35, 40, 45, and 50. Your AF comes in the level 45 quest.
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#9 Jun 02 2013 at 9:06 AM Rating: Excellent
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Transmigration wrote:
Quote:
There's some information out there about jobs not needing to be leveled in the traditional sense. For example, if I level Gladiator and then complete the Paladin job quest, my Paladin will match the level of my Gladiator. I've read that I'll still need to quest for abilities and skills, but leveling is no longer required. Is that accurate? Can anyone elaborate? it's such a foreign concept to me.


Eww, please no. I hadn't heard about that yet. I really hope you don't get boosted like that. Leveling other classes/jobs is what will keep the world (and/or) dungeon queues alive.


It's not boosting. Jobs are for party-oriented play, not for soloing. Imagine unlocking White Mage and being reverted to level 1, and having to say, "welp, looks like I have to find a party at level 1 now..." I'll pass on that. I prefer how things are.
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#10 Jun 02 2013 at 10:07 AM Rating: Good
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White Mage is considered a stance of Conjurer, it's not like FFXI where they play completely different.
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#11 Jun 02 2013 at 10:59 AM Rating: Default
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Atkascha wrote:
Transmigration wrote:
Quote:
There's some information out there about jobs not needing to be leveled in the traditional sense. For example, if I level Gladiator and then complete the Paladin job quest, my Paladin will match the level of my Gladiator. I've read that I'll still need to quest for abilities and skills, but leveling is no longer required. Is that accurate? Can anyone elaborate? it's such a foreign concept to me.


Eww, please no. I hadn't heard about that yet. I really hope you don't get boosted like that. Leveling other classes/jobs is what will keep the world (and/or) dungeon queues alive.


It's not boosting. Jobs are for party-oriented play, not for soloing. Imagine unlocking White Mage and being reverted to level 1, and having to say, "welp, looks like I have to find a party at level 1 now..." I'll pass on that. I prefer how things are.


So MNK is weaker than PUG in a solo setting?

Aren't we playing an MMO anyway? Once you reach level 10 or so, what do you have against grouping up to xp? I thought people wanted more group oriented to play like FFXI?

Quote:
White Mage is considered a stance of Conjurer, it's not like FFXI where they play completely different.


I only know a bit from getting to 30ish with my Archer in 1.0 and I never got a beta invite. So I'm not really familiar with how it worked. I thought it was like FFXI where you unlocked a job and leveled it from 1 as usual, only by leveling a specific class and not just 1 to level 30 as it was in Vanadiel.

All of this would make more sense if there were two ways to branch off of each starting class. If CNJ led you to a fork in the road where you chose WHM or BLM, or Archer led you to a choice between BRD or RNG. If the jobs are much stronger than the starting classes in a group setting, what is the point of even having starting classes?

The starting jobs stood well on their own in FFXI. Who the **** is going to level LNC to cap if they can just go DRG? I see a lot of dead classes in our future. They probably should have done away with starting classes all together and just went back to the XI system, unless I'm missing something else and they already have.

Edited, Jun 2nd 2013 1:10pm by Transmigration
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#12 Jun 02 2013 at 11:17 AM Rating: Good
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The point of classes in XIV is for ease-of-access and solo play. In theory, an Archer can solo well enough using cross-class abilities, such as Cure from Conjurer and Rampart from Gladiator, etc. If you want to complete levequests to your heart's content or just cannot be bothered in a party setting, you want to customize your preferred class to be able to survive with different abilities to make up for inherent weaknesses. In a party setting, such as Archer -> Bard, you lose those cross-class abilities and receive massive buffs in order to perform well with others. Survival chances in a solo setting goes down on a job in exchange for more power and team-oriented skills.

Imagine trying to solo an easy prey or decent challenge on a non-tank class in XI: that's how I picture things will happen if you try to solo on a job. Classes negate that with access to other skills to use. I would level Lancer to cap if I honestly did not want to party. The second I receive an invite for a raid, I'm switching to Dragoon. That's how I see it.

Edited, Jun 2nd 2013 12:17pm by Atkascha
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#13 Jun 02 2013 at 11:22 AM Rating: Good
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Atkascha wrote:
The point of classes in XIV is for ease-of-access and solo play. In theory, an Archer can solo well enough using cross-class abilities, such as Cure from Conjurer and Rampart from Gladiator, etc. If you want to complete levequests to your heart's content or just cannot be bothered in a party setting, you want to customize your preferred class to be able to survive with different abilities to make up for inherent weaknesses. In a party setting, such as Archer -> Bard, you lose those cross-class abilities and receive massive buffs in order to perform well with others. Survival chances in a solo setting goes down on a job in exchange for more power and team-oriented skills.

Imagine trying to solo an easy prey or decent challenge on a non-tank class in XI: that's how I picture things will happen if you try to solo on a job. Classes negate that with access to other skills to use. I would level Lancer to cap if I honestly did not want to party. The second I receive an invite for a raid, I'm switching to Dragoon. That's how I see it.

Edited, Jun 2nd 2013 12:17pm by Atkascha


Ok that clears up quite a bit. Will a BRD do as much damage/DoT/dps (whatever you like to call it) as an ARC though? Or is there just no option for those that want to be a heavy hitting ranged attacker with no magic? Or does ARC still do a lot of DPS, while not bringing any utility to the group? In WoW we call them pure dps or hybrids. Some classes do insane amounts of damage, but don't add much in terms of healing/defensive buffs. Hybrids don't do quite as much dps, but get raid spots due to the utility they offer as well. That's how it's supposed to be in theory, but the last couple of years has blurred the lines between the two.

Forgive me if I'm asking too many questions, but down the road the "solo" classes will want in on group content. If they don't get it, the tears will flow and the forums will drown in them.

Edited, Jun 2nd 2013 1:24pm by Transmigration
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#14 Jun 02 2013 at 11:27 AM Rating: Good
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Transmigration wrote:
Atkascha wrote:
The point of classes in XIV is for ease-of-access and solo play. In theory, an Archer can solo well enough using cross-class abilities, such as Cure from Conjurer and Rampart from Gladiator, etc. If you want to complete levequests to your heart's content or just cannot be bothered in a party setting, you want to customize your preferred class to be able to survive with different abilities to make up for inherent weaknesses. In a party setting, such as Archer -> Bard, you lose those cross-class abilities and receive massive buffs in order to perform well with others. Survival chances in a solo setting goes down on a job in exchange for more power and team-oriented skills.

Imagine trying to solo an easy prey or decent challenge on a non-tank class in XI: that's how I picture things will happen if you try to solo on a job. Classes negate that with access to other skills to use. I would level Lancer to cap if I honestly did not want to party. The second I receive an invite for a raid, I'm switching to Dragoon. That's how I see it.

Edited, Jun 2nd 2013 12:17pm by Atkascha


Ok that clears up quite a bit. Will a BRD do as much damage/DoT/dps (whatever you like to call it) as an ARC though? Or is there just no option for those that want to be a heavy hitting ranged attacker with no magic? Or does ARC still do a lot of DPS, while not bringing any utility to the group? In WoW we call them pure dps or hybrids. Some classes do insane amounts of damage, but don't add much in terms of healing/defensive buffs. Hybrids don't do quite as much dps, but get raid spots due to the utility they offer as well. That's how it's supposed to be in theory, but the last couple of years has blurred the lines between the two.

Forgive me if I'm asking too many questions, but down the road the "solo" classes will want in on group content. If they don't get it, the tears will flow and the forums will drown in them.

Edited, Jun 2nd 2013 1:24pm by Transmigration


From what I understand, BRD will not be a DPS class like ARC is. They're more support with with the option of doing damage with their bow when they have the time. They are definitely a hybrid. That's why many people are clamoring for Ranger to be introduced, possibly to branch off from Archer.

edit: I can see classes wanting to get in on group content. It will certainly be allowed. But I can see jobs being more useful for endgame content, especially when you need those buffed abilities to fill in for what the class cannot fulfill.

Edited, Jun 2nd 2013 12:29pm by Atkascha
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#15 Jun 02 2013 at 11:30 AM Rating: Good
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Atkascha wrote:
Transmigration wrote:
Atkascha wrote:
The point of classes in XIV is for ease-of-access and solo play. In theory, an Archer can solo well enough using cross-class abilities, such as Cure from Conjurer and Rampart from Gladiator, etc. If you want to complete levequests to your heart's content or just cannot be bothered in a party setting, you want to customize your preferred class to be able to survive with different abilities to make up for inherent weaknesses. In a party setting, such as Archer -> Bard, you lose those cross-class abilities and receive massive buffs in order to perform well with others. Survival chances in a solo setting goes down on a job in exchange for more power and team-oriented skills.

Imagine trying to solo an easy prey or decent challenge on a non-tank class in XI: that's how I picture things will happen if you try to solo on a job. Classes negate that with access to other skills to use. I would level Lancer to cap if I honestly did not want to party. The second I receive an invite for a raid, I'm switching to Dragoon. That's how I see it.

Edited, Jun 2nd 2013 12:17pm by Atkascha


Ok that clears up quite a bit. Will a BRD do as much damage/DoT/dps (whatever you like to call it) as an ARC though? Or is there just no option for those that want to be a heavy hitting ranged attacker with no magic? Or does ARC still do a lot of DPS, while not bringing any utility to the group? In WoW we call them pure dps or hybrids. Some classes do insane amounts of damage, but don't add much in terms of healing/defensive buffs. Hybrids don't do quite as much dps, but get raid spots due to the utility they offer as well. That's how it's supposed to be in theory, but the last couple of years has blurred the lines between the two.

Forgive me if I'm asking too many questions, but down the road the "solo" classes will want in on group content. If they don't get it, the tears will flow and the forums will drown in them.

Edited, Jun 2nd 2013 1:24pm by Transmigration


From what I understand, BRD will not be a DPS class like ARC is. They're more support with with the option of doing damage with their bow when they have the time. They are definitely a hybrid. That's why many people are clamoring for Ranger to be introduced, possibly to branch off from Archer.


Ok thank you, this totally answers my question. A heavy hitting bow slinger is a staple of any MMO. It's the reason I rolled ARC right away in 1.0. In light of the new system, I decided to go Arcanist, but it seems I'll be terrible in groups unless I go summoner. Back to the drawing board I guess.
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#16 Jun 02 2013 at 11:49 AM Rating: Good
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Sure thing. I would keep in mind, though, that it was mentioned in an illustration that Arcanist's Carbuncle can take different roles, such as a tank. So, depending on the class, it could be quite possible to use it well enough in a party setting. It will depend on what we find out about class/job dynamics when the game released. But when the class's job benefits outweigh what the original class can offer, that's when you'll want to consider switching over.

Edited, Jun 2nd 2013 12:50pm by Atkascha
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#17 Jun 02 2013 at 3:41 PM Rating: Good
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Arcanist will have a multiple functioning Carbuncle.

Also what has been failed to mention was that classes are not just for solo, they're for small groups where there's no super defined roles. You'll be in 4-person dungeon parties, and you may have a Thaumaturge instead of a Conjurer, that's where it would help for all party members to equip the Cure spell and help each other out as needed.
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