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Define Final Fantasy!Follow

#1 Jun 03 2013 at 6:15 PM Rating: Decent
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In the PVP thread, it was often mentioned and alluded too, what a "Final Fantasy" Is.... Tho i understand is all subjective Smiley: lol

What is Final Fantasy to you, What makes a game Final Fantasy, what are the elements needed etc etc.


P.S: The following comments will all be opinions, since the only one that has the answer to that is sakaguchi, please do not kill each other.
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#2 Jun 03 2013 at 6:20 PM Rating: Excellent
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#3 Jun 03 2013 at 6:23 PM Rating: Excellent
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Does "The last Fantasy I have before I croak" constitute as a valid answer?

Edited, Jun 3rd 2013 8:23pm by Aekotie
#4 Jun 03 2013 at 6:34 PM Rating: Excellent
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A common enemy.
A group of people from different walks of life and disciplines with fates intertwined to face that enemy.
Moogles.
Magic (Thundaga, Ultima, Flare, etc.)
Jobs (Either set in stone, or loosely referred to)
Cid
A mix of past and future technology (as FF has been in the more recent years after 94ish?)
Chocobos
Excellent, excellent soundtracks
Beautiful, expansive worlds. Each unique with connections to past worlds.
The same **** monsters every game! haha!
Enthralling stories of love, hate, deceit, envy, selflessness, and courage.

I could go on and on. The heroes didn't fight each other though. They fought the bad guys (yes, I know. Anyone could be a bad guy from the right perspective.) I love PvP, I still don't see open world PvP realms fitting in to this game. They could write it in though, if the 3 nations go to war. Then we could have that.

*edit: Psssssssssss....

Edited, Jun 3rd 2013 8:35pm by Transmigration
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#5 Jun 03 2013 at 6:35 PM Rating: Good
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For me, it's almost like a general atmosphere to where you know for sure you're playing a FF game.

The music has always been superb and unique. The job system. Chocobos. Usually, wonderful stories with some varying degree of emotional impact.

It's having alot of familiar things that I've been used to since I was a kid in FF games, but also Squaresoft/SE putting unique tweaks and changes to where they try to make each iteration feel new and exciting.
#6 Jun 03 2013 at 6:45 PM Rating: Good
Transmigration wrote:
A common enemy.
A group of people from different walks of life and disciplines with fates intertwined to face that enemy.
Moogles.
Magic (Thundaga, Ultima, Flare, etc.)
Jobs (Either set in stone, or loosely referred to)
Cid
A mix of past and future technology (as FF has been in the more recent years after 94ish?)
Chocobos
Excellent, excellent soundtracks
Beautiful, expansive worlds. Each unique with connections to past worlds.
The same **** monsters every game! haha!
Enthralling stories of love, hate, deceit, envy, selflessness, and courage.

All that plus:

Crystals
Nature vs. Technology
Co-operative play
Acts of sacrifice
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#7 Jun 03 2013 at 6:50 PM Rating: Good
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I think the definition of the FF games fits Squaresoft's crisis back in the 80's. Final Fantasy was their last-ditch effort to make a hit or else they were out of business. It was a dire situation at the time. Miraculously, they pulled through and the game was a massive success. So, to me, FF symbolizes that idea of giving your best effort with those around you and believing that things will come through in the end. The staples of the franchise are part of this, but it's that overarching idea of hoping through the despair and pushing onward that always comes to mind. The Dissidia games embody this theme very well.

Edited, Jun 3rd 2013 7:50pm by Atkascha
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#8 Jun 03 2013 at 6:50 PM Rating: Decent
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Probably anything that allows me to be within a fantasy. I would like to believe it is my last, too.
#9 Jun 03 2013 at 6:51 PM Rating: Decent
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Most of what people have mentioned as well as (Sans XIII) the definitive tunes of the series. Prelude, Prologue, Chocobo/Moogle/Victory Theme, etc...

Oh, Gilgamesh and big bridges. Excalipoor/Excalibur, Masamune.
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#10 Jun 03 2013 at 7:30 PM Rating: Excellent
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Main things that stick out to me are:

Music
Story
Memorable characters
Theme/Art Direction
Summons
Comedic relief
Novelty/Mini-Games
Immersion
A crazy villain, but a larger issue at hand, with undertones of social commentary.
An innovative spin on jobs/job system; materia, grid sphere, etc...
Grinding
"Open World"
Being suprised...

Yes, things like Magitek, Moogles, Crystals and Chocobos (even Biggs and Wedge) too but I assume these things will be in every game. The above list is what makes them great and what keeps me coming back.
#12 Jun 03 2013 at 7:44 PM Rating: Good
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Great music, story, graphics, character development, chocobos, large explorable world, side quests, mysterious characters , and of course a battle against corruption.
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#13 Jun 03 2013 at 7:44 PM Rating: Default
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chrisatron wrote:
Final Fantasy = already dead, being beaten with a stick



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#14 Jun 03 2013 at 7:50 PM Rating: Good
chrisatron wrote:
Final Fantasy = already dead, being beaten with a stick


If you are talking about the single player games, totally agree. The franchise? Nah, it has a lot of life left, if only SE would remember why it was fun to begin with.
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#15 Jun 03 2013 at 7:50 PM Rating: Decent
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A great story - where I feel I am part of it! Especially with the deep characters and their own past stories and backgrounds. Add in the deep and detailed cutscenes that help progress the story and you have an instant classic.

And in FF3 (or 5 depending on how you count them) you had to fight Gao before he joined you. BOOM! Open world PvP right there! (just kidding)

Final Fantasy always seem just a great story with a game inside of it, rather than a game with a story around it.
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#16 Jun 03 2013 at 7:55 PM Rating: Excellent
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Multiple levels of enemies.

-Trash mobs (normal monsters, for exping/level grinding, farming stuff)

-Minor bosses, big bads who must be defeated but whom are not inherently evil. In FFXI these were regular notorious monsters. In other games they were just roadblocks, sometimes with a different name than the trash mobs. Defeat them and move on to another area or get some nice drop.

-One or more "familiar" bosses - whom you may or may not need to fight multiple times. Sometimes your friend, ultimately your enemy. Defeating them may or may not -result in your protagonists being pleased about the situation. Kefka fits into this role until he gains the power of the gods. Sin and Seymour in X and Sephiroth are classic examples. Pretty much all the expansion bosses in XI fall into this category.

-One or more "epic" bosses. These are legendary beings of defined malicious intent. Happy to kill them and kill them you must! They may have been human at one point, but they've jumped the shark now and gotta go. Kefka's final form is this. Yu Yevon in X. Shinryu in XI.

The familiar bosses have the sting of ambiguous morality around their defeats. In FFX, the defeat of Yunalesca results in your party going "omg wtf have we done" because she was not supposed to be fought to begin with and you've just ****** up a thousand years of rituals.
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#17 Jun 03 2013 at 8:05 PM Rating: Good
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Pawkeshup, Averter of the Apocalypse wrote:
Transmigration wrote:
A common enemy.
A group of people from different walks of life and disciplines with fates intertwined to face that enemy.
Moogles.
Magic (Thundaga, Ultima, Flare, etc.)
Jobs (Either set in stone, or loosely referred to)
Cid
A mix of past and future technology (as FF has been in the more recent years after 94ish?)
Chocobos
Excellent, excellent soundtracks
Beautiful, expansive worlds. Each unique with connections to past worlds.
The same **** monsters every game! haha!
Enthralling stories of love, hate, deceit, envy, selflessness, and courage.

All that plus:

Crystals
Nature vs. Technology
Co-operative play
Acts of sacrifice


Tack on all of that, but that strange experience that in spite of all of the world's supposed evils, all of our childhood naive hopes and dreams of goodwill and honor are not only alive and well in the world, but they triumph. Its that intangible feeling of an enduring and everlasting good, born not of a false idols or shady dealings, but of a genuine heart.



Also, seeming it's already been started.

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#18 Jun 03 2013 at 8:06 PM Rating: Good
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Moogles.
#19 Jun 03 2013 at 9:15 PM Rating: Good
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#20 Jun 03 2013 at 10:34 PM Rating: Good
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Catwho wrote:
Multiple levels of enemies.

-Trash mobs (normal monsters, for exping/level grinding, farming stuff)

-Minor bosses, big bads who must be defeated but whom are not inherently evil. In FFXI these were regular notorious monsters. In other games they were just roadblocks, sometimes with a different name than the trash mobs. Defeat them and move on to another area or get some nice drop.

-One or more "familiar" bosses - whom you may or may not need to fight multiple times. Sometimes your friend, ultimately your enemy. Defeating them may or may not -result in your protagonists being pleased about the situation. Kefka fits into this role until he gains the power of the gods. Sin and Seymour in X and Sephiroth are classic examples. Pretty much all the expansion bosses in XI fall into this category.

-One or more "epic" bosses. These are legendary beings of defined malicious intent. Happy to kill them and kill them you must! They may have been human at one point, but they've jumped the shark now and gotta go. Kefka's final form is this. Yu Yevon in X. Shinryu in XI.

The familiar bosses have the sting of ambiguous morality around their defeats. In FFX, the defeat of Yunalesca results in your party going "omg wtf have we done" because she was not supposed to be fought to begin with and you've just @#%^ed up a thousand years of rituals.


true true true and true. you forgot the 5th level though which to me, is one of my favorite parts of an ff game. the "weapon" bosses. These guys don't mess around and are so fun to fight because you get to use all the over powered things you aquired throught your journey against them. And even with those things, they still pose a challenge. ( i think ff7 ruby weapon was the biggest pain in the *** for me. FF12 yiazmat was also a *******...but only after the first 7 hours of the fight lol.)

Edited, Jun 4th 2013 12:35am by Keysofgaruda
#21 Jun 03 2013 at 10:55 PM Rating: Good
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Keysofgaruda wrote:
Catwho wrote:
Multiple levels of enemies.

-Trash mobs (normal monsters, for exping/level grinding, farming stuff)

-Minor bosses, big bads who must be defeated but whom are not inherently evil. In FFXI these were regular notorious monsters. In other games they were just roadblocks, sometimes with a different name than the trash mobs. Defeat them and move on to another area or get some nice drop.

-One or more "familiar" bosses - whom you may or may not need to fight multiple times. Sometimes your friend, ultimately your enemy. Defeating them may or may not -result in your protagonists being pleased about the situation. Kefka fits into this role until he gains the power of the gods. Sin and Seymour in X and Sephiroth are classic examples. Pretty much all the expansion bosses in XI fall into this category.

-One or more "epic" bosses. These are legendary beings of defined malicious intent. Happy to kill them and kill them you must! They may have been human at one point, but they've jumped the shark now and gotta go. Kefka's final form is this. Yu Yevon in X. Shinryu in XI.

The familiar bosses have the sting of ambiguous morality around their defeats. In FFX, the defeat of Yunalesca results in your party going "omg wtf have we done" because she was not supposed to be fought to begin with and you've just @#%^ed up a thousand years of rituals.


true true true and true. you forgot the 5th level though which to me, is one of my favorite parts of an ff game. the "weapon" bosses. These guys don't mess around and are so fun to fight because you get to use all the over powered things you aquired throught your journey against them. And even with those things, they still pose a challenge. ( i think ff7 ruby weapon was the biggest pain in the *** for me. FF12 yiazmat was also a *******...but only after the first 7 hours of the fight lol.)

Edited, Jun 4th 2013 12:35am by Keysofgaruda


**** yeah, they should totally bring back weapons as roaming world bosses. There have to be some world bosses, come on, even the other MMO has em. FFXI did them magically.
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#22 Jun 03 2013 at 11:44 PM Rating: Excellent
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Final Fantasy to me is just.... Nostalgia.

Memories from childhood.

That's all. :)
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#23 Jun 04 2013 at 12:23 AM Rating: Decent
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Transmigration wrote:

A mix of past and future technology (as FF has been in the more recent years after 94ish?)

Edited, Jun 3rd 2013 8:35pm by Transmigration



pretty sure we havent gotten THAT far yet >.>
#24 Jun 04 2013 at 12:35 AM Rating: Excellent
We could have gotten a lot more mileage from this thread by defining Final Fantasy in Haiku form.


Warriors of light
Airships, crystals, chocobos
Epic quests await.
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#25 Jun 04 2013 at 12:48 AM Rating: Excellent
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Directors: Sakaguchi, Ito, Kitase
Custom combat systems: ATB, CTB, ADB, Tsuchida, Ito, Matsui
Artwork: Amano, Yoshida, Nomura
Music: Uematsu, Hamauzu, Mizuta
Writers: Nojima. Matsuno, Watanabe
Custom Creatures: Moogles, Chocobos
Custom machinery: Magitek
Custom races: Banga, Viera, etc
Unique characters: Sephiroth, Kefka, Kuja, etc
Unique FF minigames: Blitzball, Triple triad, etc.

To me while I like FF style of doing things. Everything besides what I listed above is not only SE.
Other games have norse mythology, great story, evil entity bent on conquest, band of heroes uniting, threat to the world, summons, job system, some form of tp, turn base, magic, weaponskills, minigames. quests, gear, etc, etc.

But even though other games have some form of the latter. SE does it like I prefer it.

I love Square now and always have.


Edited, Jun 4th 2013 3:01am by sandpark
#26 Jun 04 2013 at 1:14 AM Rating: Decent
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sandpark wrote:
Directors: Sakaguchi, Ito, Kitase
Custom combat systems: ATB, CTB, ADB, Tsuchida, Ito, Matsui
Artwork: Amano, Yoshida, Nomura
Music: Uematsu, Hamauzu, Mizuta
Writers: Nojima. Matsuno, Watanabe
Custom Creatures: Moogles, Chocobos
Custom machinery: Magitek
Custom races: Banga, Viera, etc
Unique characters: Sephiroth, Kefka, Kuja, etc
Unique FF minigames: Blitzball, Triple triad, etc.

To me while I like FF style of doing things. Everything besides what I listed above is not only SE.
Other games have norse mythology, great story, evil entity bent on conquest, band of heroes uniting, threat to the world, summons, job system, some form of tp, turn base, magic, weaponskills, minigames. quests, gear, etc, etc.

But even though other games have some form of the latter. SE does it like I prefer it.

I love Square now and always have.


Edited, Jun 4th 2013 3:01am by sandpark


Amano, Uematsu and Nojima were extremely important as well.
#27 Jun 04 2013 at 4:44 AM Rating: Good
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Pretty much all of the above, plus:

That curving power scale where you start out hitting for 10 damage and have paltry fizzle spells, and end up dealing humongous proportions of damage and spells/abilities that take 30 minutes to complete their animation of world crunching magnitude.
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#28 Jun 04 2013 at 7:25 AM Rating: Good
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#29 Jun 04 2013 at 7:33 AM Rating: Decent
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Pure fun.
Chocos
Dia
Effeminate male leads
Same story for 14+ releases more or less..but somehow doesn't become dry..
Ans best of all, black mages
#30 Jun 04 2013 at 7:43 AM Rating: Default
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Final Fantasy games would be better if they weren't named Final Fantasy. That way the stories and mechanics could stand on their own and not be propped up by the franchise label. As it stands, every mediocre entry further hurts what little is left of the franchise, diminishing the few and far between enjoyable experiences.
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#31 Jun 04 2013 at 8:28 AM Rating: Good
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Thayos wrote:
We could have gotten a lot more mileage from this thread by defining Final Fantasy in Haiku form.


Warriors of light
Airships, crystals, chocobos
Epic quests await.


Start with sewer rats
Quest to help the community
Slay the ancient Gods
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#32 Jun 04 2013 at 9:04 AM Rating: Good
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lolgaxe wrote:
Final Fantasy games would be better if they weren't named Final Fantasy. That way the stories and mechanics could stand on their own and not be propped up by the franchise label. As it stands, every mediocre entry further hurts what little is left of the franchise, diminishing the few and far between enjoyable experiences.


*sniffs at it then walks away*

That's not a topic to take up in this thread.

Taking up the discussion of which and what titles 'deserve' the name Final Fantasy is the exact kind of ******* match Wint would lock the thread over. And given the RPG market as a whole I'd say the term mediocre is neglecting the context of its genre.



Edited, Jun 4th 2013 11:11am by Hyrist
#33 Jun 04 2013 at 10:25 AM Rating: Good
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#34 Jun 04 2013 at 10:26 AM Rating: Decent
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All about lore to me.
#35 Jun 04 2013 at 12:33 PM Rating: Excellent
All the bases have pretty much been covered so far. There is a line from a movie that always make me think of FF games:

"Ah, curse your sudden but inevitable betrayal!"
#36 Jun 04 2013 at 1:08 PM Rating: Decent
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Atmosphere... That to me is what makes a FF game, i will use an example, Last Oddysey(Sp) while made by sakaguchi, had none of the majority of the elements, some people have pointed out in this thread, yet it felt as much as a final fantasy, as any other, Last Story is also another title that while not being a FF, nor having moogles or any of the staples, felt much more FF than most recent entry's.

When you get a chance guys, give Last Remnants a try :)
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#37 Jun 04 2013 at 2:17 PM Rating: Decent
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I own The Last Remnant and I happen to really like the battle system it had. I don't feel as if the story is as rich as a Final Fantasy title is, but I can definatly agree it has that sort of Atmosphere you're referring to.
#38 Jun 04 2013 at 2:41 PM Rating: Decent
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Hyrist i will agree and disagree, i think the game is as rich in story as any other FF title, but it's story was delivered in a totally different fashion, in your regular FF game, the story is told as you play the game, very little is left to side quests or up to the player to flesh out, in LR the main story is told, but the overall story of the world, characters, items, lore is left up for the player to seek out, if you only play the main scenario, you will miss out 60% of the worlds story.
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#39 Jun 04 2013 at 3:02 PM Rating: Good
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It's exactly that reason why I don't give it as much of a praise.

FFVI in particular was very good in flushing out story in both side stories and the main plot. A deep exploration of what the world was like continued to flourish even beyond the main plot-line in multiple Final Fantasy games, yet, you never really felt unsatisfied with the story just following the main plot.

The Last Remnant is the opposite. Not only were you left a bit out of sorts if you didn't do the side quest, but the side quests themselves weren't as flushed out and as enriching as say, Gau's or Realm's/Shadow's stories. Though there were some golden moments in there, I won't deny. They didn't feel followed through on well.

The entire thing felt a little too impersonal to me, even though I enjoyed the game thoroughly.
#40 Jun 04 2013 at 3:38 PM Rating: Decent
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Ostia wrote:
Atmosphere... That to me is what makes a FF game, i will use an example, Last Oddysey(Sp) while made by sakaguchi, had none of the majority of the elements, some people have pointed out in this thread, yet it felt as much as a final fantasy, as any other, Last Story is also another title that while not being a FF, nor having moogles or any of the staples, felt much more FF than most recent entry's.

When you get a chance guys, give Last Remnants a try :)

Lost Odyssey did have an FF feeling to it, I will give you that. It also took the combat system pre atb FF. And used the timing mechanism from Legend Of Dragoon. I disagree with The Last Story being FF like and I think Sakaguchi was aiming for that.

I like Last Remnant but it felt more like what an americanized Suikoden Hi Def would be, if we received one. Very similar to Suikoden V.

Had FFXIII taken place in an open world and had more sidequests, varied sidequests. It is the closest thing to FFVII combat aside that SE did this gen. Which Is why I do not want a FFVII remake. I did enjoy XIII unlike you Ostia. But I admit the progression was far too linear and not enough getting sidetracked options.

I'm ready for the FF after Versus and if Ito doesn't take the helm. So help me god, I will erupt like Vesuvius.

Lol. Hey can I make a what defines Xenogears thread?


Edited, Jun 4th 2013 6:09pm by sandpark
#41 Jun 04 2013 at 5:02 PM Rating: Decent
Hyrist wrote:
lolgaxe wrote:
Final Fantasy games would be better if they weren't named Final Fantasy. That way the stories and mechanics could stand on their own and not be propped up by the franchise label. As it stands, every mediocre entry further hurts what little is left of the franchise, diminishing the few and far between enjoyable experiences.


*sniffs at it then walks away*

That's not a topic to take up in this thread.

Taking up the discussion of which and what titles 'deserve' the name Final Fantasy is the exact kind of ******* match Wint would lock the thread over. And given the RPG market as a whole I'd say the term mediocre is neglecting the context of its genre.
Actually I totally understand what he is saying. It's not against the thread or talking about titles "deserving" the name. It's more that there are entries people feel are weak. I personally detest FFVIII, and I really did not give two @#%^s to even play more than an hour or so into XII.

However, that is the nature of a franchise. It will wax and wane, and at some point, you need finality to simply move onward. It would be awesome if each game could have been simply branded as its own, unique title, but that's not how it works. Look at Ico and Shadow of the Colossus. These games are, thematically, in the same series. Yet, they are not a series, and SotC is not Ico's sequel. That's what Gaxey is on about. Let's say they called VII Dirge of the Planet or The Reunion, and VIII Time Fracture or something approximating the theme. Then there would be no "weakest of the series" talk, and each game could be judged as its own game. There would be less pressure to make a game be "Final Fantasy" oriented.


Edited, Jun 4th 2013 7:04pm by Pawkeshup
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#42 Jun 04 2013 at 5:31 PM Rating: Decent
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sandpark wrote:
Ostia wrote:
Atmosphere... That to me is what makes a FF game, i will use an example, Last Oddysey(Sp) while made by sakaguchi, had none of the majority of the elements, some people have pointed out in this thread, yet it felt as much as a final fantasy, as any other, Last Story is also another title that while not being a FF, nor having moogles or any of the staples, felt much more FF than most recent entry's.

When you get a chance guys, give Last Remnants a try :)

Lost Odyssey did have an FF feeling to it, I will give you that. It also took the combat system pre atb FF. And used the timing mechanism from Legend Of Dragoon. I disagree with The Last Story being FF like and I think Sakaguchi was aiming for that.

I like Last Remnant but it felt more like what an americanized Suikoden Hi Def would be, if we received one. Very similar to Suikoden V.

Had FFXIII taken place in an open world and had more sidequests, varied sidequests. It is the closest thing to FFVII combat aside that SE did this gen. Which Is why I do not want a FFVII remake. I did enjoy XIII unlike you Ostia. But I admit the progression was far too linear and not enough getting sidetracked options.

I'm ready for the FF after Versus and if Ito doesn't take the helm. So help me god, I will erupt like Vesuvius.

Lol. Hey can I make a what defines Xenogears thread?


Edited, Jun 4th 2013 6:09pm by sandpark


Hmm! I dint find anything relating to Suikoden in TL, the only thing even close is, the abundance of characters ? And suikoden has 108, TL did not even went beyond 20. The war scenes where like 4-5 total in TL, in suikoden they are much more varied in terms of gameplay etc.

As far as Xenogears.... You can try, but you must offer the proper respect to Xenogears... Or you will get it Smiley: lol
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#43 Jun 04 2013 at 5:55 PM Rating: Decent
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Oh how I want to make a xenogear thread but my body cannot contain the exquisite pleasure.
Hmmmm.
http://ffxvhome.com/index.php
Including the concept planning and pre-production phase, the game has already been in development for over 4 years.
It entered full production in January 2010, a month after FFXIII was released in Japan. Since then it has had a development team of just over 200 people.
The director is the same person who directed FFVI, FFIX and FFXII. [Hiroyuki Ito]
The co-director led a small part of the development team to make Tactics Ogre for the PSP in parallel with FFXV. He's currently multi-tasking as lead UI designer of FFXIV 2.0 and co-director of FFXV. [Hiroshi Minagawa]
The game design and battle system will be a major evolution of FFXII.
The game will be open world and have sprawling, crowd-filled cities on par with Assassin's Creed.
The battle system now allows you to target different parts of an enemy's body like in Vagrant Story.
Yoichi Wada (president of Square Enix) wants the game to have a world scale and volume of content that surpasses The Elder Scrolls V: Skyrim. He also wants the game to surpass FFVII in worldwide sales and critical reception.

Two of the FFXII heads are leading FFXV. But if Yoshida is doing ARR. Who is doing the art for FFXV? Who is doing the writing with Matsuno gone?

Edited, Jun 4th 2013 7:56pm by sandpark
#44 Jun 04 2013 at 6:06 PM Rating: Decent
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Sounds interesting, but it also sounds like a disaster in the wait..... Everything there points at an attempt at a yazmat world... A.K.A FFXII-2

The gameplay will be something related to XII (Which many people hated, i personally loved it) a much bigger world, tho i am 50-50 on that, in XII the world was huge by FF standards, but this trying to out do skyrim at skyrim seems silly... unless you have the proper content.. no point in having a huge world with nothing in it (XIV1.0)

And well w/o yazmat... The story will not even be as good... So! They better get him Smiley: lol
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#45 Jun 04 2013 at 6:24 PM Rating: Decent
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Ostia wrote:
Sounds interesting, but it also sounds like a disaster in the wait..... Everything there points at an attempt at a yazmat world... A.K.A FFXII-2

The gameplay will be something related to XII (Which many people hated, i personally loved it) a much bigger world, tho i am 50-50 on that, in XII the world was huge by FF standards, but this trying to out do skyrim at skyrim seems silly... unless you have the proper content.. no point in having a huge world with nothing in it (XIV1.0)

And well w/o yazmat... The story will not even be as good... So! They better get him Smiley: lol

Well the title is not FFXII-2. People didn't hate XII or the battle system. It was like 50-50 because it was such a huge departure from previous FF. What people either loved or hated was the drawn out story pacing and kudos to the star wars IP.

Many years have passed since XII. And now many other games have prepped gamers for this type of experience. Xenoblade, Dark Souls, XI, Vesperia, Skyrim, White Witch, GTA, Red Dead, etc. Open world, real time to semi real time battles is the big thing right now in the industry.

It references scale and content to Skyrim but it doesn't say seamless world without zones. Corridor dungeons would not fit in a third person rpg imo. People often ask for a FFVII remake. Well this isn't a remake but it is taking elements from XII, a spiritual successor if you will. Will gambits be in this entry? How could the adb combat be improved? Will they get the pacing a little tighter this time around?

I am very excited for this since Ito is heading it. Sakaguchi may have been the heart/engine of Final Fantasy. But I think Ito was the Mind/Engineer of Final Fantasy. The games he took a big part in were the most critically acclaimed.
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