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Transferring Character Data to ARR (06/05/2013)Follow

#1 Jun 05 2013 at 4:50 AM Rating: Excellent
Darqflame's Peon
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http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=758c9a3a9f3045637d0d36f1afa1dd51085f4be3

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All character data from FINAL FANTASY XIV Version 1.0 (hereafter referred to as Version 1.0) will be transferred to FINAL FANTASY XIV: A Realm Reborn (hereafter referred to as FFXIV: ARR).

Data will be transferred for all FINAL FANTASY XIV service accounts with preexisting character data, regardless of subscription status.

Extensive changes have been made to various items, abilities, and game systems, which will affect players with existing character data. The details of these changes have been outlined below.

* Version 1.0 data migration testing will take place during beta phase 3.
* All transferred data will be deleted upon completion of phase 3. However, Version 1.0 data will be transferred again at the start of phase 4, and be carried over to the official release.
* Circumstances may necessitate the deletion of character data during phase 4. In this event, character data will be transferred once more before the start of official service.


• Worlds

For FFXIV: ARR, additional data centers have been established in regions outside of Japan. Version 1.0 character data has been transferred to these regional data centers, and will be subsequently transferred to Worlds bearing the same names as before.

In the event that your character data has been transferred to an undesired region, we ask that you submit a World transfer application. Applications will be accepted during phase 3, and transfers will occur during phase 4.

Please read over the details of the World transfer before filling out the application.

• Characters

FFXIV: ARR has been created with an entirely new graphics engine, and has also seen the addition of new races including Highlander females, Miqo'te males, and Roegadyn females. In light of these changes, players will be given the opportunity to change the appearance of Version 1.0 characters. All aspects can be altered, including race, gender, and name. Please note that changes can only be performed once.

• Selecting Version 1.0 Characters for the First Time
Regardless of gear worn during the final save of Version 1.0 (November 1, 2012), Version 1.0 characters will be shown wearing race-specific starting gear.

• Modifying Version 1.0 Characters
The appearance of Version 1.0 Characters can only modified when logging in for the first time after the start of official service. You cannot perform changes during phase 3 of the beta test. * If you believe your Version 1.0 character data has been improperly transferred, please contact the support center.

• Starting Cities
When logging into FFXIV: ARR for the first time, your starting city will be determined by the starting class you choose. For example, selecting pugilist will place you in Ul'dah, and selecting marauder will place you in Limsa Lominsa. This is to ensure that characters start in the city that houses their guild.

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*Arcanist will not be available during the beta test.
* Players cannot start as a Disciple of the Hand or Land.



• Attribute Points
All allocated attribute points will be reset. Please be aware that the number of points available for redistribution may differ due to rebalancing.


• Classes and Jobs
Version 1.0 characters will retain their class and job levels. Unlike new characters, they will immediately have access to the Armoury system and possess the ability to change classes.
* Grand Company gear can only be equipped if you are enlisted in the corresponding company.
* Fisher will not be available in phase 3.


• Actions
Certain class and job actions have been altered as part of battle system revisions.

• Class Actions
In FFXIV: ARR, certain actions such as Piercing Talon and Fluid Aura can only be obtained by completing class quests. Version 1.0 characters will also be required to complete these quests in order to acquire these skills.

• Job Actions
All job actions obtained in Version 1.0 will be carried over to FFXIV: ARR. Please note, however, that these skills have been rebalanced

• Quests
All main quests, sidequests, class quests, and job quests have been redesigned in FFXIV: ARR. Assuming quest requirements are met, all Version 1.0 characters will be able to undertake these quests.

• Completed quests from Version 1.0 will be viewable in the Journal menu.

* Version 1.0 quests will not be viewable during phase 3.
• Although the sidequest "A Relic Reborn" has been changed, all progress made in this quest has been saved.
* The sidequest "A Relic Reborn" will be available following phase 4.


• Items
Items held during the final save of Version 1.0 have been transferred to FFXIV: ARR. However, some items have been modified or removed.
* Items such as arrows, throwing weapons, and certain crafting materials have been automatically converted to gil. Please refer to the list of obsolete items.

Items not found in your inventory can be retrieved from the Calamity Salvager NPCs. They can be found at the following locations:
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* The location of the Calamity Salvager NPCs may change at release

• Retainers Hired in Version 1.0
The names and appearances of retainers as well as any items in their possession have been carried over from Version 1.0.

Players will be required to rehire their retainers by speaking with one of the following NPCs:
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• Hiring Retainers with Version 1.0 Characters
Unlike new characters, Version 1.0 characters can hire retainers immediately without the need to clear any particular quests.

• The Appearance of Retainers from Version 1.0
Players will be allowed to change the appearance of retainers transferred from Version 1.0 one time only after the start of official service.
* You cannot change the appearance of retainers in your employ during the beta test. However, releasing and rehiring a retainer will change their appearance. Please note that in doing so, all items held by the retainer will be lost.


•The Inn Armoire
In order to access the armoire inside the inn, players must unlock access to the inn by progressing through the main scenario quest line.

• Spiritbond and Durability

•The spiritbond of all gear has been reset to 0%.
•The durability of all gear has been reset to 100%.

• Dated Gear

• Overall, dated gear is less powerful than gear obtainable in FFXIV: ARR.
• Class requirements have been removed from dated gear.
• Although dated gear cannot be dyed, some of these use colors not available in FFXIV: ARR.
• Dated gear cannot be enhanced with materia.


• The Monetary System, Crystals, and Inventory Limits
Please refer to the lodestone for detailed information on the following changes to items and the monetary system.

• Gil
• Crystals
• Inventory Limits
• Items Removed from Game
• Items Converted to Gil
• Items to Become Unobtainable
• Items to Become Untradable
• Items to Become Unsellable
• Smallclothes
• Gear dyeing
• Waist Gear
• Recommended Class to Become Required Class
• Changes to Gear Attributes
• High Quality Items
• Obsolete Recipes


• Materia
In accordance with revisions to the battle system, adjustments have been made to the materia system in FFXIV: ARR. Unlike new characters, Version 1.0 characters already capable of creating and attaching materia can use the materia crafting system without the need to complete any particular quests.


• Linkshells, Friend Lists, and Blacklists
Any changes to player names will be reflected in linkshells, friend lists, and blacklists automatically.

• Linkshells
All active linkshells have been carried over from Version 1.0. In the event a linkshell master moves to a different World, a new master will be selected automatically from the remaining members.

• Friend Lists and Blacklists
Although friend lists and blacklists will be carried over from Version 1.0, players no longer in the same World will not be displayed. Also, please note that upon logging in to FFXIV: ARR for the first time, all players in your friend list from Version 1.0 will appear in a list of pending friend requests, which you must accept.
* Players can be deleted from this list.


• Grand Companies
Version 1.0 characters will be required to progress through the main scenario quests in order to enlist in a Grand Company.

• Enlisting in a Grand Company
Players will have the opportunity to choose a different Grand Company.

• Ranks and Company Seals
Ranks and company seals will be restored to players upon reenlisting in their original Grand Company. Players who choose a different Grand Company will receive no such benefits.
* The ability to transfer to a different Grand Company will be implemented in an update following the start of official service.


• Mounts

• Personal Chocobos

• Although Version 1.0 characters will not be enlisted in Grand Companies initially, those who possess a chocobo whistle will be able to summon personal chocobos.

• In FFXIV: ARR, chocobo whistles are no longer key items. If there was no space in your inventory for the chocobo whistle, it can be retrieved by speaking with one of the Calamity Salvager NPCs.

• Personal chocobos will be equipped with the barding worn during the final save of Version 1.0

• Players can change the name of their personal chocobos by speaking with the Wandering Minstrel NPC standing near the Grand Company headquarters in each of the three cities.

• Grand Company barding will only be available after enlisting in a Grand Company
* Should a Version 1.0 character enlist in a different Grand Company, their personal chocobo will remain equipped with the barding used in Version 1.0 until it is changed by the player.

• Goobbues
Like the chocobo whistle, the goobbue horn is no longer a key item.

• Other Systems

• Maps
Areas that have yet to be visited by a player will not be displayed on the map. These areas will appear automatically as players explore.

• Teleport and Aetherytes
All aetherytes in FFXIV: ARR have been reconstructed. As such, Version 1.0 characters must first attune themselves with these new aetherytes before they can teleport to them. Furthermore, anima is no longer required to use teleportation. Instead, players must pay fees in gil based on the distance to the destination.

• Macros
Macros from Version 1.0 have not been carried over.


• The Lodestone
A new version of The Lodestone has been created. Both versions will be available concurrently for a brief period of time. The current version will then be archived and made viewable through the new Lodestone.
* An announcement detailing the transition to the new Lodestone will be made at a later date.
* When players are no longer able to log in to the current Lodestone, blog entries, character biographies, linkshell profiles, and posts in linkshell forums will no longer be available for editing or deletion. Please note that only blog entries and linkshell forum threads that have been set to public will be viewable in the archive.


The following information on The Lodestone will be archived:
• Character biographies
• Past blog entries
• Uploaded photos
• History
• Lists of followers and users being followed.
• Icons obtained from seasonal events
• Linkshell profiles and linkshell forums

Please review previous topics for further information on the Lodestone and the transition to the new Lodestone.


Edited, Jun 5th 2013 6:57am by Szabo

Edited, Jun 5th 2013 7:48am by Szabo
#2 Jun 05 2013 at 5:08 AM Rating: Decent
Great info, thanks!
#3 Jun 05 2013 at 5:26 AM Rating: Excellent
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That blue is hurting my eyes!

Great info though - cheers for the update.
#4 Jun 05 2013 at 5:44 AM Rating: Excellent
Darqflame's Peon
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Adzieboy wrote:
That blue is hurting my eyes!

Great info though - cheers for the update.

Sorry, Thanks for letting me know, I've changed it to dark blue. Smiley: smile
#5 Jun 05 2013 at 6:05 AM Rating: Decent
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Quote:
* The ability to transfer to a different Grand Company will be implemented in an update following the start of official service.


Now I can see what all the fuss is about in them other towns.
#6 Jun 05 2013 at 6:32 AM Rating: Good
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660 posts
Aww, no Fishing in Phase 3... Also, no more player bazaars? I wonder why not. Fishing tackle and lures are on the list of obsolete items...I'm curious what will take their place.
#7 Jun 05 2013 at 6:52 AM Rating: Good
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Atkascha wrote:
Aww, no Fishing in Phase 3...


I was bummed about this too. Oh well, more things to try out when open beta arrives.
#8 Jun 05 2013 at 6:53 AM Rating: Decent
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Szabo wrote:
Adzieboy wrote:
That blue is hurting my eyes!

Great info though - cheers for the update.

Sorry, Thanks for letting me know, I've changed it to dark blue. Smiley: smile


Thanks Szabo :)
#9 Jun 05 2013 at 7:23 AM Rating: Decent
I'm pleased that we will be able to undertake all the quests again. I was wondering how the job/class quests would be handled.
#10 Jun 05 2013 at 8:40 AM Rating: Good
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One of my concerns about starting on a legacy server was that I would miss some of the content (e.g. I would have all class abilities automatically). I'm relieved to read that I won't have to miss any content (not that my levels were that high).
#11 Jun 05 2013 at 8:52 AM Rating: Excellent
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Oh man.. so much info..

- I am happy they are resetting the spiritbond on all existing gear, so it can be resold.
- I am sad that I can't wear my Limsan Axe on War until I go through some quests though... I don't even think I have another axe.

Also... begin the specualtion about SCHOLAR because:

1) No new class was mentioned

BUT

2) All cities have 3 guilds except limsa..


So either Musketeer - Scholar, Branching Job Path, or a new class. Regardless, Limsa will be the place to be.
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#12 Jun 05 2013 at 9:58 AM Rating: Excellent
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Quote:
1) No new class was mentioned


Except Arcanist?

My guess would be a class that can be two jobs.. which if you think about it is a natural progression of this class/job system.
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#13 Jun 05 2013 at 10:04 AM Rating: Decent
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Archmage Callinon wrote:
Quote:
1) No new class was mentioned


Except Arcanist?

My guess would be a class that can be two jobs.. which if you think about it is a natural progression of this class/job system.


But Arcanist was already known, and is an existing guild house..

I feel like we will be getting some big news at E3. Seriously, they keep hinting at even more jobs, etc... I'm going to withhold my speculation, but really I hope they don't split the jobs yet.. I'm afraid its already too confusing explaining to my friends "ok so your class is your job. No, no you dont have to level up again... yeah you just change. no its not permanent. no Mrd IS War.."

Edited, Jun 5th 2013 12:05pm by Louiscool
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#14 Jun 05 2013 at 10:05 AM Rating: Good
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Archmage Callinon wrote:
Quote:
1) No new class was mentioned


Except Arcanist?

My guess would be a class that can be two jobs.. which if you think about it is a natural progression of this class/job system.


If they really do this then I hope there's 1 or 2 more jobs introduced. Would seem strange to start out the gate with only one class running this scheme. Come on E3
#15 Jun 05 2013 at 12:03 PM Rating: Good
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210 posts
Louiscool wrote:
Oh man.. so much info..

- I am happy they are resetting the spiritbond on all existing gear, so it can be resold.
- I am sad that I can't wear my Limsan Axe on War until I go through some quests though... I don't even think I have another axe.

Also... begin the specualtion about SCHOLAR because:

1) No new class was mentioned

BUT

2) All cities have 3 guilds except limsa..


So either Musketeer - Scholar, Branching Job Path, or a new class. Regardless, Limsa will be the place to be.


That's a good observation. At this point, I feel like I'm more excited about e3 announcements than I am about beta p3 Smiley: grin
#16 Jun 05 2013 at 4:24 PM Rating: Good
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Great post, thank you!
#17 Jun 05 2013 at 6:08 PM Rating: Good
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Thanks for the post Smiley: smile.....so many questions answered.
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#18 Jun 05 2013 at 10:52 PM Rating: Excellent
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A part of me is already sad that my preferred DoW class will separate me from my friends. Does anyone happen to know if starting locations will also affect what DoL can do ie: Can a miner be successful in Gridania~
#19 Jun 06 2013 at 2:17 AM Rating: Good
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I'm assuming the reason Gridania was the only place available in the earlier betas was because there are new buildings for new classes that they haven't mentioned. Perhaps we'll find out next week - probably why the next phase is after E3.
#20 Jun 06 2013 at 8:31 AM Rating: Good
Adzieboy wrote:
I'm assuming the reason Gridania was the only place available in the earlier betas was because there are new buildings for new classes that they haven't mentioned. Perhaps we'll find out next week - probably why the next phase is after E3.


I think you're onto something here. Gridania had no surprises as far as new buildings (aside from the Grand Company hall being an actual place inside the city now.) All of its work was just a vast improvement of design and layout. But if there are new classes with new guilds, they're probably in the other cities we couldn't access.
#21 Jun 06 2013 at 8:35 AM Rating: Good
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Adzieboy wrote:
I'm assuming the reason Gridania was the only place available in the earlier betas was because there are new buildings for new classes that they haven't mentioned. Perhaps we'll find out next week - probably why the next phase is after E3.


I hadn't really thought about that, but it makes sense. Come on E3, get here faster! Stupid time being relative and all...
#22 Jun 06 2013 at 8:41 AM Rating: Decent
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BartelX wrote:
Adzieboy wrote:
I'm assuming the reason Gridania was the only place available in the earlier betas was because there are new buildings for new classes that they haven't mentioned. Perhaps we'll find out next week - probably why the next phase is after E3.


I hadn't really thought about that, but it makes sense. Come on E3, get here faster! Stupid time being relative and all...


This explains why the Beta test start comes AFTER E3!

That "The Future of Final Fantasy" presentation is going to be awesome, hopefully.
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#23 Jun 06 2013 at 9:24 AM Rating: Good
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Catwho wrote:
Adzieboy wrote:
I'm assuming the reason Gridania was the only place available in the earlier betas was because there are new buildings for new classes that they haven't mentioned. Perhaps we'll find out next week - probably why the next phase is after E3.


I think you're onto something here. Gridania had no surprises as far as new buildings (aside from the Grand Company hall being an actual place inside the city now.) All of its work was just a vast improvement of design and layout. But if there are new classes with new guilds, they're probably in the other cities we couldn't access.


Considering that the announcement regarding starting locations has only 2 classes in LL, I feel like the first thing I should do in beta is head there and stroll through the city!
#24 Jun 06 2013 at 1:13 PM Rating: Good
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excellent info ty!
got my collectors edition preordered and anxiously awaiting this , a nice change from 11soa :o)
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