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Materia meld? Follow

#1 Jun 09 2013 at 5:48 AM Rating: Decent
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I didn't play much of 1.0 and have no idea how materia worked. But the way many people talk about it, it sounds like teras scroll mechanic in which had horrible rng and made me quit due to wasteing all my gold trying to get +12. Can someone explain how it works in ffxiv assuming they keep it somewhat the same this time around.
#2 Jun 09 2013 at 7:00 AM Rating: Decent
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64 views and not a single person knows how the materia system worked in 1.0?
#3 Jun 09 2013 at 7:03 AM Rating: Excellent
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64 views and not a single person knows how the materia system worked in 1.0?

I guess it's more like nobody wants to answer questions that are explained in detail on the official lodestone page.
http://lodestone.finalfantasyxiv.com/pl/guide/materia01.html
#4 Jun 09 2013 at 7:06 AM Rating: Excellent
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sry i dont useally go there since i cant post ty for the link
#5 Jun 09 2013 at 7:10 AM Rating: Good
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sry i dont useally go there since i cant post ty for the link

You're welcome. Just remember that the system will change. That much was already announced.
#6 Jun 09 2013 at 7:12 AM Rating: Good
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ah okie i understand and yes its acually more complecated than tera but has the same rng to get high end melded gear. oh well hope i get lucky heh.

Was this added to give endgame a longer life? cuz i can see myself getting pretty ****** after teh 1000 time breaking an item to get it to the "best" quality.

Edited, Jun 9th 2013 9:13am by silverhope

just saw ur reply thank god its changing

Edited, Jun 9th 2013 9:14am by silverhope
#7 Jun 09 2013 at 7:18 AM Rating: Decent
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silverhope wrote:
64 views and not a single person knows how the materia system worked in 1.0?

http://www.ffxivinfo.com/materia/guide.php
Keep in mind that whatever you read here is all going to change in 2.0. It was a system that was kind of deep, but also tedious. From my understanding it was easy to get tier III materia slotted. But after that you had to spend lots of time and money to attempt tier 4 or 5.

The materia system is going to be revamped to be less tedious like the crafting system has become, but I have no idea about how it will be done. The depth argument will be made about if 1.0 or 2.0 is more deep just as people argued that the first iteration of crafting classes was deeper while the other side argued it was tedious. But regardless, these changes are coming.

I want to know if materia is going to be destructable similar to TERA crystals. I didn't want a death penalty. But if I have to choose between gear breaking completely or regaining experience. I would probably choose the death penalty since it only cost time and not money.
#8 Jun 10 2013 at 1:21 AM Rating: Decent
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it basicy like the gem system in WOW
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#9 Jun 10 2013 at 6:36 AM Rating: Good
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Materia melding at the end of 2.0 basically was it's own economy.Certain materials to create spiritbond items, the selling of items for people to grind and the materia itself.After you got the easy achievements it was all about making endless gil from supporting grinders trying to make the good materia. To go pass 2 or 3 melds had an insane failure rate for item that could cost 300k each.
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