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#1 Jun 11 2013 at 9:34 PM Rating: Decent
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So some of us are pretty confused why the dragoon gets a buster sword out of no where. If you could replace dragoons limit break what would you replace it with?
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#2 Jun 11 2013 at 9:59 PM Rating: Decent
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May be Cid's Dragon Dive with some Dragon silhouette effect
#3 Jun 11 2013 at 10:05 PM Rating: Decent
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ilwhana wrote:
May be Cid's Dragon Dive with some Dragon silhouette effect

http://www.youtube.com/watch?v=ksxjDKwSzfY
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#4 Jun 11 2013 at 10:31 PM Rating: Excellent
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Some people were saying your limit break was role specific, not job specific at that E3 demo. It could be an easter egg for Drk though that they put in to tease people.

We'll find out in a couple of days.
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#5 Jun 11 2013 at 11:31 PM Rating: Good
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Big brawl, as suggested in another thread.

http://www.youtube.com/watch?v=TsweBXfWQmk
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#6 Jun 12 2013 at 5:30 AM Rating: Default
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benjjjamin wrote:
Some people were saying your limit break was role specific, not job specific at that E3 demo. It could be an easter egg for Drk though that they put in to tease people.

We'll find out in a couple of days.


On that note, After watching the E3 Ifrit battle challenge, I paused the screen and noticed the description of the Limit Break icon.
I would like to say what I noticed, but I'm not sure if that would be a violation of NDA or anything... even though I am NOT in beta... Admin would I be OK in stating what I saw, being that it was on the video released?
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#7 Jun 12 2013 at 5:50 AM Rating: Good
jayfly wrote:
benjjjamin wrote:
Some people were saying your limit break was role specific, not job specific at that E3 demo. It could be an easter egg for Drk though that they put in to tease people.

We'll find out in a couple of days.


On that note, After watching the E3 Ifrit battle challenge, I paused the screen and noticed the description of the Limit Break icon.
I would like to say what I noticed, but I'm not sure if that would be a violation of NDA or anything... even though I am NOT in beta... Admin would I be OK in stating what I saw, being that it was on the video released?


Why would it be covered in the NDA? You noticed something on a stream they deliberately showed us. Speculate away.
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#8 Jun 12 2013 at 6:01 AM Rating: Excellent
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jayfly wrote:
benjjjamin wrote:
Some people were saying your limit break was role specific, not job specific at that E3 demo. It could be an easter egg for Drk though that they put in to tease people.

We'll find out in a couple of days.


On that note, After watching the E3 Ifrit battle challenge, I paused the screen and noticed the description of the Limit Break icon.
I would like to say what I noticed, but I'm not sure if that would be a violation of NDA or anything... even though I am NOT in beta... Admin would I be OK in stating what I saw, being that it was on the video released?


If they released it you can talk about it.

I'd love to see something more vertical, like some kind of super jump with maybe a sonic boom kind of thing at the end.
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#9 Jun 12 2013 at 6:18 AM Rating: Default
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Wint wrote:
jayfly wrote:
benjjjamin wrote:
Some people were saying your limit break was role specific, not job specific at that E3 demo. It could be an easter egg for Drk though that they put in to tease people.

We'll find out in a couple of days.


On that note, After watching the E3 Ifrit battle challenge, I paused the screen and noticed the description of the Limit Break icon.
I would like to say what I noticed, but I'm not sure if that would be a violation of NDA or anything... even though I am NOT in beta... Admin would I be OK in stating what I saw, being that it was on the video released?


If they released it you can talk about it.

I'd love to see something more vertical, like some kind of super jump with maybe a sonic boom kind of thing at the end.


SaitoMishima posted a link to an image in regards to this in another post, i'll just link here as well... it shows what I noticed.
[img=http://i.imgur.com/nWwPwrm.jpg]

So I take it that when you are joining a party, you have to select the role you are to fill. Limit Breaks seem ok... the only thing I can see is it getting messy as to WHICH role needs to execute at what time. I can see someone "accidently" using the limit break at the wrong time, or even some fighting over who gets to use it lol Smiley: lol. I guess that's all part of party preparation.
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#10 Jun 12 2013 at 7:18 AM Rating: Excellent
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jayfly wrote:
Wint wrote:
jayfly wrote:
benjjjamin wrote:
Some people were saying your limit break was role specific, not job specific at that E3 demo. It could be an easter egg for Drk though that they put in to tease people.

We'll find out in a couple of days.


On that note, After watching the E3 Ifrit battle challenge, I paused the screen and noticed the description of the Limit Break icon.
I would like to say what I noticed, but I'm not sure if that would be a violation of NDA or anything... even though I am NOT in beta... Admin would I be OK in stating what I saw, being that it was on the video released?


If they released it you can talk about it.

I'd love to see something more vertical, like some kind of super jump with maybe a sonic boom kind of thing at the end.


SaitoMishima posted a link to an image in regards to this in another post, i'll just link here as well... it shows what I noticed.
[img=http://i.imgur.com/nWwPwrm.jpg]

So I take it that when you are joining a party, you have to select the role you are to fill. Limit Breaks seem ok... the only thing I can see is it getting messy as to WHICH role needs to execute at what time. I can see someone "accidently" using the limit break at the wrong time, or even some fighting over who gets to use it lol Smiley: lol. I guess that's all part of party preparation.


I was thinking along these lines as well. I noticed that the limit break gage was above the party names as if it were a collective function. I think that's a fun way to implement LBs because without proper teamwork and communication, they won't be as effective as they otherwise might be. I can see situations where a new person in a pick-up party might set it off randomly, but I like that it has potential to improve the teamwork dynamic.
#11 Jun 12 2013 at 8:18 AM Rating: Good
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LB very interesting. Guess it depends on what's needed at the time.
Also, think this could create friction with players, or fabulous team work depending on
the personalities of the group.

So, no chaining in the game?
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#12 Jun 12 2013 at 8:59 AM Rating: Decent
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Exp chains? Those are in - they give you a time limit to kill the next mob which will yield more exp.
#13 Jun 12 2013 at 10:02 AM Rating: Good
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Not sure if that information was posted:

As far as I can tell, Limit Break will be Role specific (and not class/job specific)

Meaning than the tank (Paladin and Warrior) will share theirs Limit Break.
And that Melee DD (DRG, MNK, and probably DRK if it come out) will also share theirs.

Hence why the DRG is handling a Buster Sword.

The Role categories are

Melee DPS
Tank
Healing
Nuking+Range

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#14 Jun 12 2013 at 10:36 AM Rating: Decent
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I'm actually very ok with this being the DRG's limit break, lmao. VERY ok with it. Saw it in that trailer and I was drooling over it when I saw the DRG doin it. XD
#15 Jun 12 2013 at 1:03 PM Rating: Default
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I guess it's no more random than Bard being a DPS archer with some utility spells.
#16 Jun 12 2013 at 6:02 PM Rating: Decent
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Pryssant wrote:
Not sure if that information was posted:

As far as I can tell, Limit Break will be Role specific (and not class/job specific)

Meaning than the tank (Paladin and Warrior) will share theirs Limit Break.
And that Melee DD (DRG, MNK, and probably DRK if it come out) will also share theirs.

Hence why the DRG is handling a Buster Sword.

The Role categories are

Melee DPS
Tank
Healing
Nuking+Range



I guess this will be answered soon but. We saw monk use final heaven but not omni slash. As far as a I know we have not seen what limit break the warrior has access to.
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#17 Jun 12 2013 at 6:17 PM Rating: Good
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Pryssant wrote:
Not sure if that information was posted:

As far as I can tell, Limit Break will be Role specific (and not class/job specific)

Meaning than the tank (Paladin and Warrior) will share theirs Limit Break.
And that Melee DD (DRG, MNK, and probably DRK if it come out) will also share theirs.

Hence why the DRG is handling a Buster Sword.

The Role categories are

Melee DPS
Tank
Healing
Nuking+Range



I hope there are class/job specific limit breaks as well, if not that would be incredibly lame and lazy.
#18 Jun 12 2013 at 7:45 PM Rating: Good
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I think is safe to assume since we are still in beta, that the dragoon using clouds limitbreak (Btw it was not omnislash) is a place holder, but we cannot be 100% sure since Kain in IV could use swords, maybe it has something to do with the weapon you are equipped currently which i would be very impress by, since not only could you have one job have different Limit Breaks, but potentially different effects etc etc.

What i would love to have dragoons limit break be, is as soon as you enter limit break, your dragoon jumps and as he comes down you see an aura of a dragon around your dragoon as he dives down to strike, and as he is close to hit, the dragon breath's an element aligned to your weapon, and your dragoon then delivers the jump hit, culminating in an explosion or some flashy thing. Smiley: lol
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#19 Jun 12 2013 at 7:49 PM Rating: Excellent
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That's what I was thinking, Jump is iconic DRG and you need some pop at the end.
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#20 Jun 12 2013 at 7:55 PM Rating: Decent
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Ostia wrote:
I think is safe to assume since we are still in beta, that the dragoon using clouds limitbreak (Btw it was not omnislash) is a place holder


It's true that we're in beta testing and there's a lot we don't know yet, but the fact that it was shown in an official trailer at E3 (and only 3 months from launch) tells me it isn't a placeholder. We'll just have to wait and see.

Edited, Jun 12th 2013 9:57pm by BrokenFox
#21 Jun 12 2013 at 8:05 PM Rating: Decent
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I am not sure but i'll have to check and see if in The after years, kain had an attack like that, i do remember he had one with cecil where as he came down, holy was unleashed... But well that would look epic with XIV Graphics Smiley: lol
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#22 Jun 12 2013 at 9:00 PM Rating: Decent
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Again, coming from a loyal dragoon player of FFXI, that played for many years.. I'm TOTALLY ok with this being the Drg's Limit Break. Zero complaints. *wipes drool from mouth*

If there's anything I'd complain about when it comes to drg honestly, it's the lack of a dragon being around you in any way shape or form. Even if it's just like a pet you raise on the side and could ride instead of the chocobo that would then fight with you or something.. That'd work. It doesn't have to be a core mechanic or anything, but there really should be a dragon present in some way shape or form.

They can't just go and take little buddy away like that and not replace him with something new. They just.. they can't! :<:<:<:<:<
#23 Jun 12 2013 at 9:29 PM Rating: Good
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I would have preferred more of a Highwind/Airship FF7 Cid reference, but a Buster Sword is fine too. It's nothing that's make or break, but it was an odd choice. I thought a Buster Sword would be better for a Great Sword class or something.
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#24 Jun 12 2013 at 11:00 PM Rating: Good
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Can't remember if it was here or elsewhere, but one of the ifrit battlers described telling their team that they would handle the limit break, as if it were collective. They activated the gladiator's limit prior to hellfire.

An odd team mechanic if that is the final version.
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#25 Jun 12 2013 at 11:34 PM Rating: Decent
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BrokenFox wrote:
Pryssant wrote:
Not sure if that information was posted:

As far as I can tell, Limit Break will be Role specific (and not class/job specific)

Meaning than the tank (Paladin and Warrior) will share theirs Limit Break.
And that Melee DD (DRG, MNK, and probably DRK if it come out) will also share theirs.

Hence why the DRG is handling a Buster Sword.

The Role categories are

Melee DPS
Tank
Healing
Nuking+Range



I hope there are class/job specific limit breaks as well, if not that would be incredibly lame and lazy.

Possible that it includes both aspects? As in the functionality is similar for each role, but the animation is unique? So DRG uses Omnislash (as it stands - a man disagrees with this) OR MNK uses Final Heaven - but both function as single target dmg. PLD gets giant wall, WAR gets primal roar (idk, just making it up) - but both boost party defence significantly. And so on ...
#26 Jun 13 2013 at 12:35 AM Rating: Decent
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Someone in the beta forums has allegedly hacked the .dat files for the latest update and has the names of each of the limit breaks.

These limit breaks do appear to be role rather than class specific which would explain the sudden strange appearance of a sword in the hands of a lancer/drg.

Each of DPS/Caster/Healer/Tank get access to three limit breaks in increasing strengths.


edit: Tried to picture showing names and descriptions of all available limit breaks but I fail at the internet.

Edited, Jun 13th 2013 2:49am by HallieXIV
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#27 Jun 13 2013 at 8:06 AM Rating: Excellent
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Please keep in mind that those are PARTY limit break, made from the energy gathered by all party member. I think that's why it's more ROLE oriented than job/class oriented.


Here are the details:

Tank:

1. Shield Wall: Reduce Damage taken by all party members by 10%: Duration 10s
2. Mighty Guard: Reduce Damage taken by all party members by 20%: Duration 15s
3. Last Bastion: Reduce Damage taken by all party members by 50%: Duration 12s

Attacker:

1. Braver: Delivers an attack with potency 2300
2. Bladedance: Delivers an attack with potency 5000
3. Final Heaven: Delivers an attack with potency 9000

Caster:

1. Skyshard: Deals elementally neutral damage with a potency of 1400 to all enemies near point of impact
2. Starstorm: Deals elementally neutral damage with a potency of 3000 to all enemies near point of impact
3. Meteor: Deals elementally neutral damage with a potency of 5400 to all enemies near point of impact

Healer:

1. Healing wind: Restores 25% of own HP and the HP of all nearby party members
2. Breath of the Earth: Restores 60% of own HP and the HP of all nearby party members
3. Pulse of life: Restores 100% of own HP and the HP of all nearby party members including ones KO'd


Love the fact that all healer's LB are from Aeris in FFVII

Edited, Jun 13th 2013 10:28am by Pryssant
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#28 Jun 13 2013 at 8:17 AM Rating: Decent
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Quote:
Tank:

1. Shield Wall: Reduce Damage taken by all party members by 10%: Duration 10s
2. Mighty Guard: Reduce Damage taken by all party members by 10%: Duration 10s
3. Last Bastion: Reduce Damage taken by all party members by 10%: Duration 10s

Whoa! Means we have 3 choices of how to reduce damage by 10% for 10 seconds!

Just joking. I think the actual numbers for level 2 and 3 are 25%/15s and 50%/12s.
#29 Jun 13 2013 at 8:18 AM Rating: Decent
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Wait, aren't there any solo limit breaks?
#30 Jun 13 2013 at 8:19 AM Rating: Good
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Pryssant wrote:
3. Pulse of life: Restores 100% of own HP and the HP of all nearby party members including ones KO'd


Smiley: eek Woah. If timed right, that's a pretty amazing limit break. Also, why are the 3 tank LB's identical? Is that a typo, maybe supposed to be 10/20/30%?
#31 Jun 13 2013 at 8:27 AM Rating: Good
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Yes it's a typo, sorry it's 10%. 20% and 50% I'll correct it in my post
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#32 Jun 13 2013 at 8:40 AM Rating: Excellent
BartelX wrote:
Pryssant wrote:
3. Pulse of life: Restores 100% of own HP and the HP of all nearby party members including ones KO'd


Smiley: eek Woah. If timed right, that's a pretty amazing limit break. Also, why are the 3 tank LB's identical? Is that a typo, maybe supposed to be 10/20/30%?


The level 3 Tank LB will pretty rugged as well. Get it off right before Hellfire for example, possible party wipe becomes an inconvenience.
#33 Jun 13 2013 at 9:08 AM Rating: Good
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Pryssant wrote:
Please keep in mind that those are PARTY limit break, made from the energy gathered by all party member. I think that's why it's more ROLE oriented than job/class oriented.


Here are the details:

Tank:

1. Shield Wall: Reduce Damage taken by all party members by 10%: Duration 10s
2. Mighty Guard: Reduce Damage taken by all party members by 20%: Duration 15s
3. Last Bastion: Reduce Damage taken by all party members by 50%: Duration 12s

Attacker:

1. Braver: Delivers an attack with potency 2300
2. Bladedance: Delivers an attack with potency 5000
3. Final Heaven: Delivers an attack with potency 9000

Caster:

1. Skyshard: Deals elementally neutral damage with a potency of 1400 to all enemies near point of impact
2. Starstorm: Deals elementally neutral damage with a potency of 3000 to all enemies near point of impact
3. Meteor: Deals elementally neutral damage with a potency of 5400 to all enemies near point of impact

Healer:

1. Healing wind: Restores 25% of own HP and the HP of all nearby party members
2. Breath of the Earth: Restores 60% of own HP and the HP of all nearby party members
3. Pulse of life: Restores 100% of own HP and the HP of all nearby party members including ones KO'd


Love the fact that all healer's LB are from Aeris in FFVII

Edited, Jun 13th 2013 10:28am by Pryssant


Those LBs look pretty amazing. I wonder if the higher tier LBs are automatically unlocked based on level, or if individuals can only use them if they complete an objective. It would be interesting if not every level 50 caster could use meteor, for example, because that would mean that casual players (like me) would be limited in group availability until getting access to the higher tier LBs.
#34 Jun 14 2013 at 12:19 AM Rating: Good
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Pryssant wrote:
Please keep in mind that those are PARTY limit break, made from the energy gathered by all party member. I think that's why it's more ROLE oriented than job/class oriented.


Here are the details:

3. Final Heaven: Delivers an attack with potency 9000

Edited, Jun 13th 2013 10:28am by Pryssant

Glad it wasn't potency 9001 ... else the internet would have melted down!
#35 Jun 14 2013 at 12:34 AM Rating: Decent
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It's official! Wasn't Omnislash! Smiley: lol

Anyways, if the final healing limit break does raise i would have wanted to see Phoenix.
I think that would have been a great addition to the game, could have added some damage to the mob as well.

Edit: Last Bastion should also instead of having 50% damage reduction, have 25% Reflect Damage on party Smiley: sly

Edited, Jun 14th 2013 3:49am by Havoxx
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