I've been a tester since early alpha. I'd like to make a thread similar to the one Wint made about a month ago.
If you have any questions about beta content or my opinion about what I've tested, feel free to ask. I can also make comparisons to other games if you'd like. I'll try to remain as unbiased as possible.
Edited, Jun 12th 2013 6:57am by Thayos Lock Thread: NDA
Edited, Jun 12th 2013 8:57am by Wint Unlock Thread
I'll re-post this here then real fast for an answer to my question, since this seems more the place to ask.
""Ok, so im sure all of us that played FF11 remembers going through the AF quests, and then winding up learning that our AF gear actually sucks a big fat **** outside of maybe the helmit (most of the time it was the helmits that were the only good parts).
So you'd wind up running around with like, half your AF suite or something, and the other half being like red bondage straps and sh*t, and then stopping and realizing one day how stupid looking you've actually become in your attempt to stay up to par with everyone else in strength for teaming.
I honestly DESPISED that part about the game. I really, seriously, sincerely hated it.
The look of the job class is part of the world/characters/classes charm and personality. It makes you feel good wearing that stuff, as opposed to a differently colored leather jerkin that just conveniently is stronger then your hard earned class armors.
So what im wondering here, after that short rant, is how will the class specific armors be handled in ARR? Will we wind up in the same mess as before with how we were forced to look to compete? or will we be able to keep our snazzy class gear, even if it's just for show and the actual armor underneath is totally different (sorta like how TSW handles it's character aesthetics).
has this been discussed at all yet? or is this still something that's just up in the air.""