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#52 Jun 12 2013 at 10:39 AM Rating: Decent
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Teravibe wrote:
Yes but as we said in other threads you still need to sign up for the beta.


edit: and atkatcha was faster than me! :)

Edited, Jun 12th 2013 12:38pm by Teravibe



Welp, I went to sign up on their beta app on their site last..week? I think? So does that mean I just wait for an email? or am I goin to my account on the 14th to turn it on or something. or better yet, can you point me to said post with a link so I can just sift around and figure all the details out? plz? :>
#53 Jun 12 2013 at 10:40 AM Rating: Good
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I'm refreshing the forums waiting for Day 2 of Square-Enix Presents coverage to begin Smiley: lol
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#54 Jun 12 2013 at 10:40 AM Rating: Excellent
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Nobody knows yet. Rumor is email will go out tomorrow.
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#55 Jun 12 2013 at 10:41 AM Rating: Good
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Fishingquestions wrote:
Teravibe wrote:
Yes but as we said in other threads you still need to sign up for the beta.


edit: and atkatcha was faster than me! :)

Edited, Jun 12th 2013 12:38pm by Teravibe



Welp, I went to sign up on their beta app on their site last..week? I think? So does that mean I just wait for an email? or am I goin to my account on the 14th to turn it on or something. or better yet, can you point me to said post with a link so I can just sift around and figure all the details out? plz? :>


You'll receive an invite in an email, which will give you a client to download. Legacy members can give you more information about that.
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#56 Jun 12 2013 at 10:45 AM Rating: Default
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Sick, so now it's just a waiting game for tomorrow or the day after then, lol. and just to be doubly triply quadrly 100%ly sure, because I owned it before im just in it to win it. There's no you may or may not get in, I'm just in.

Nothing I gotta tag inside my account or anything to refresh it, or anything to turn on, just fillin out that beta form, and im in and good to go for waitin on that email in the next day or two.

I'm very anxious to see what's become of FF14 since it's horrifying release two-ish years ago, so I need to be super certain of the details. :>


*edit*

Here was the answer to my question btw, for those wondering.

Atkascha wrote:
Vanity gear, yes, but I believe Yoshi has said it will not apply to AF at first. No gear swapping, either.


Atkascha wrote:
You can't use vanity gear in place of your AF armor. It is possible that both apply, but I know Yoshi mentioned he didn't want the job identities to be compromised by allowing us to put different gear over our AF. Down the line he mentioned this will change.


I feel good about the direction the games taking after hearing that. Means alot to maintain the integrity of the job roles.

Edited, Jun 12th 2013 12:50pm by Fishingquestions
#57 Jun 12 2013 at 10:50 AM Rating: Good
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Fishingquestions wrote:
Sick, so now it's just a waiting game for tomorrow or the day after then, lol. and just to be doubly triply quadrly 100%ly sure, because I owned it before im just in it to win it. There's no you may or may not get in, I'm just in.

Nothing I gotta tag inside my account or anything to refresh it, or anything to turn on, just fillin out that beta form, and im in and good to go for waitin on that email in the next day or two.

I'm very anxious to see what's become of FF14 since it's horrifying release two-ish years ago, so I need to be super certain of the details. :>


I'm actually curious of this myself. I noticed that when I was finally able to log into my SE account today, my FFXIV account was not active, and I had to actually reactivate it. I'm going to be really peeved if I don't get in the beta simply because I didn't have the account activated in time. I signed up for the beta using my email months ago, but hadn't been able to locate my security token until this morning to get on the SE account management system. I'd reccommend at least checking it out to see if yours is still active, and reactivating it just in case.
#58 Jun 12 2013 at 11:07 AM Rating: Decent
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Grandmomma wrote:
BartelX wrote:
Grandmomma wrote:
Question:
1) Materia? What the heck is that?
2) I heard our weapons or gear breaks, true? Why? And do we know when its going to break?
3) Does our chocobo die? or get eaten? Do we have to go through a major process to obtain and maintain it?
3) Are there auction houses like in ff11?
4) Housing, Do we have Mog rooms in each city?
5) Are there Moogles out in the wild that we can access our stuff in storage? Is there storage other than the 25 items in our pack?


That's it for now. Cheers!


I'm not in the beta, but I can answer most of these since it's public information.

1) Materia is something that gets melded onto gear (think gem system from WoW, but way more complex). You get materia by fighting battles while wearing certain equipment. It gains a spiritbond, when that reaches 100%, you can turn it into materia. There are various grades, and you can meld multiple materia onto certain gear. That's the very basic jist.

2) Gear degrades when used, or more severely when you die. You will be able to see the % it's at, and can repair it yourself or go to an NPC for repairs. As far as I've heard, it doesn't break. It can reach 0, but is still repairable.

3) Since it's a companion it can die, but I'm pretty sure outside of battle you can just resummon it, similar to how companions work in swtor.

4) You can purchase housing in any city (don't think it's available yet though). For now, I think it's limited to one house per person.

5) You will have retainers to hold your excess stuff. Also, I think initial storage is larger than 25... not positive on that. No idea if there are moogles out in the wild, I'm guessing no, at least not for storage purposes, but possibly for mail.


Thanks to all the people that answered the questions for me.

I never played WOW only FF11, so that's my ownly reference.
1) I'm assuming that TP is the same as HP? and decreasing as you get hit.
2) Does ALL gear degrade or just the special one's that you can add materia to? And with materia does your special gear degrade slower? Is material a money sink?
3) Can the Summoner summon and call his bird at the same time?
Thanks



1) TP is used for your special abilities and is separate from HP and MP. It decreases as you use abilities.

2) All gear that is currently equipped on your character degrades with use and death.

3) Since summoner wasn't in the first version nor in phase 1 or 2 this is still an unknown.
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#59 Jun 12 2013 at 11:09 AM Rating: Decent
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Fishingquestions wrote:
Wint wrote:
The level cap was 35 so nobody got class armor yet. I can say the stuff you got as rewards for completing dungeons is pretty sweet compared with the NPC gear.



Crap. So no one knows anything about it then. Hmm.. If I didn't already own the game from when they tricked us all back with 14 originally, I'd just wait and see, lol. But I may as well try it regardless since I already own it.. -_- I feel like I have battered wife syndrome with SE sometimes, lmao.

Btw, phase 3 lets anyone in that already owned FF14, right? Not just legacy people or whatever.


I mean... 1.0 AF was really good. It was good without being the best, though like XI, some pieces were better for specific activities.

On Warrior, The helmet and boots are some of the best items for those slots, but I have a better tanking helmet, and melded better gloves, body, and leg armor.

This may change though with materia changes. The reason for this in 1.0 was that materia for slots was restricted. Meaning I couldn't ad vit and str to footwear, head could only have mnd and int stuff, etc.
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#60 Jun 12 2013 at 11:18 AM Rating: Good
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This is what worries me right here. Further explain interrupted for me. Interrupted as in FFXI "interrupted" where a mob could smack you and completely stop the cast? Or a mob can use a general "Interrupt" ability to stop your cast? Or do you mean more of a "pushback" system like WoW?


Yoshi-P has also said the interruption rate has been adjusted for Phase 3, because he recognized this as a problem.

I really think most of the major complaints of the battle system are already taken care of... can't wait to see for myself this weekend.


So I take it from that, that it means the casting/interrupt system will be comparable to FFXI where if something hits you it has a chance to completely STOP your cast? And that it's not like WoW's pushback system where it just makes the spell take longer to cast?
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#61 Jun 12 2013 at 11:25 AM Rating: Good
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Kaelanis wrote:
Grandmomma wrote:
BartelX wrote:
Grandmomma wrote:
Question:
1) Materia? What the heck is that?
2) I heard our weapons or gear breaks, true? Why? And do we know when its going to break?
3) Does our chocobo die? or get eaten? Do we have to go through a major process to obtain and maintain it?
3) Are there auction houses like in ff11?
4) Housing, Do we have Mog rooms in each city?
5) Are there Moogles out in the wild that we can access our stuff in storage? Is there storage other than the 25 items in our pack?


That's it for now. Cheers!


I'm not in the beta, but I can answer most of these since it's public information.

1) Materia is something that gets melded onto gear (think gem system from WoW, but way more complex). You get materia by fighting battles while wearing certain equipment. It gains a spiritbond, when that reaches 100%, you can turn it into materia. There are various grades, and you can meld multiple materia onto certain gear. That's the very basic jist.

2) Gear degrades when used, or more severely when you die. You will be able to see the % it's at, and can repair it yourself or go to an NPC for repairs. As far as I've heard, it doesn't break. It can reach 0, but is still repairable.

3) Since it's a companion it can die, but I'm pretty sure outside of battle you can just resummon it, similar to how companions work in swtor.

4) You can purchase housing in any city (don't think it's available yet though). For now, I think it's limited to one house per person.

5) You will have retainers to hold your excess stuff. Also, I think initial storage is larger than 25... not positive on that. No idea if there are moogles out in the wild, I'm guessing no, at least not for storage purposes, but possibly for mail.


Thanks to all the people that answered the questions for me.

I never played WOW only FF11, so that's my ownly reference.
1) I'm assuming that TP is the same as HP? and decreasing as you get hit.
2) Does ALL gear degrade or just the special one's that you can add materia to? And with materia does your special gear degrade slower? Is material a money sink?
3) Can the Summoner summon and call his bird at the same time?
Thanks



1) TP is used for your special abilities and is separate from HP and MP. It decreases as you use abilities.

2) All gear that is currently equipped on your character degrades with use and death.

3) Since summoner wasn't in the first version nor in phase 1 or 2 this is still an unknown.


Thanks so much for your assistance!
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#62 Jun 12 2013 at 11:27 AM Rating: Excellent
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Seraphknight777 wrote:
Thayos wrote:
Quote:
This is what worries me right here. Further explain interrupted for me. Interrupted as in FFXI "interrupted" where a mob could smack you and completely stop the cast? Or a mob can use a general "Interrupt" ability to stop your cast? Or do you mean more of a "pushback" system like WoW?


Yoshi-P has also said the interruption rate has been adjusted for Phase 3, because he recognized this as a problem.

I really think most of the major complaints of the battle system are already taken care of... can't wait to see for myself this weekend.


So I take it from that, that it means the casting/interrupt system will be comparable to FFXI where if something hits you it has a chance to completely STOP your cast? And that it's not like WoW's pushback system where it just makes the spell take longer to cast?


It stops the casting, there are skills you can increase (Dedication I think? I forget the name) that will prevent it or reduce it. It's not 100% like XI was though.
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#63 Jun 12 2013 at 12:22 PM Rating: Excellent
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Quote:
3) Can the Summoner summon and call his bird at the same time?



From live letter VII:

Quote:
Q17: Will arcanists be able to summon both the companion and carbuncle at the same time?

A17: Yes, they can.


And so an adorable army was born.
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#64 Jun 12 2013 at 1:45 PM Rating: Decent
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I have a question for those lucky enough to be in the beta. How's the user interface? I ask as I have seen the video of the PS3 interface, and while that's good for a console, it would be frustrating, at best, on a PC. Some specific questions might be helpful:

1. How is the mouse functionality with regards to targeting, menu selection, etc?
2. Is the basic keyboard interface similar to WoW with predefined action bars, but allow you to customize how many bars are displayed, abilities/key mappings for each bar?
#65 Jun 12 2013 at 1:47 PM Rating: Decent
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I liked the majority of the interface. It was pretty smooth. I played mostly on GamePad, and my main issue with it was targeting enemies when there were FATE's happening. Finding the target was hard enough, usually by the time you did, it was dead.
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#66 Jun 12 2013 at 1:59 PM Rating: Excellent
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The interface if i am not mistaken is different if you use a gamepad and different if you use a mouse and a keyboard. I didn't try out the gamepad but they mouse/keyboard was really good. Didn't have a problem. There were some voices about the targeting and i believe they mentioned they adjusted it somewhat for phase 3 but i am not completely sure.

As for if the interface is similar to wow...the interface is fully customizable as in they let you put everything where you want em. With that been said keep in mind they said thy will let the community make add ons so expect even larger customization.
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#67 Jun 12 2013 at 2:04 PM Rating: Decent
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Wint wrote:
Well my write up is pretty inclusive for the things I remembered, I'm sure Ostia will be here soon to argue against most of what I said about things though Smiley: laugh


Hey i am happy guy today Smiley: lol What did you write anyways ?
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#68 Jun 12 2013 at 2:07 PM Rating: Good
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The interface was pretty sharp and smooth. SE still makes some odd decisions with regards to menu choices, but infinitely better than 1.0.

And yes, the tool bars are customizable, with I believe, more customization coming in the next beta phases.

I was very happy with the UI in general and it should be even better in P3.
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#69 Jun 12 2013 at 2:20 PM Rating: Good
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The interface was fine.

It behaves the way you expect it to behave. And that's exactly what I want out of an interface. I want it to operate the game and not make me think about it too much.
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#70 Jun 12 2013 at 3:12 PM Rating: Good
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Just a side note that i thought was super cool....
Yoshi~P liked to get on the game and answer peoples questions when i was in phase 2. It was pretty cool to see. He would even answer some questions in limited english. I hope he does it again in P3.
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#71 Jun 12 2013 at 3:22 PM Rating: Excellent
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Oh yea and not just that even if you simple /w him a well done keep up the good work he would still answer. I mean there were like 100 guys around him talking to him none stop and yet he would always try to answer everything. Whatever they say for his work or what not i give him respect just for that cause he was close to the community.
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#72 Jun 12 2013 at 3:36 PM Rating: Good
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*looks around*

Hmm... you know I expected these forums to be a whole lot more bloody when I got back here... color me impressed.

I have a write-up planned for Friday afternoon that SE just undercut thanks to the early NDA release. I'll have to see if I can rush it out early.

Edited, Jun 12th 2013 5:37pm by Hyrist
#73 Jun 12 2013 at 3:37 PM Rating: Good
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Thanks for all the info.

1) Does the game interface allow for macros other than that bar or is that it?
2) Can you send other players stuff?
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#74 Jun 12 2013 at 3:40 PM Rating: Good
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Grandmomma wrote:
Thanks for all the info.

1) Does the game interface allow for macros other than that bar or is that it?
2) Can you send other players stuff?



Yes, and Yes.

The interface allows for customized macros, though it will fit within the existing bars given to you (There's more pages than just the ones shown, but you can only display so many at a time.)

The macros themselves are fairly simple to program, though, to be honest, there's not much need to be having macros with how small the system is. You'll use Macros mainly for tagging targets or posting pre-recorded chat messages. Some Buffs could be chained together but it ultimately will be better to micromanage them separately.

The mailing system is fairly simplistic. I didn't sent items that way but if I recall there is an option to. I can retest that in Beta 3 if you're not in the Beta.
#75 Jun 12 2013 at 3:59 PM Rating: Good
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There were numerous changes worth celebrating in the beta. So many in fact that I recommend those who left early in 1.0 come try the game again. yoshi has built a masterpiece.

That said, I am one who did not like the battle system in the beta. I am glad however that Yoshi continues to listen to players feedback. We will see what improvements have been implemented come Friday.

Edited, Jun 12th 2013 6:00pm by kainsilv
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#76 Jun 12 2013 at 4:02 PM Rating: Decent
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Grandmomma wrote:
Question:
1) Materia? What the heck is that?
2) I heard our weapons or gear breaks, true? Why? And do we know when its going to break?
3) Does our chocobo die? or get eaten? Do we have to go through a major process to obtain and maintain it?
3) Are there auction houses like in ff11?
4) Housing, Do we have Mog rooms in each city?
5) Are there Moogles out in the wild that we can access our stuff in storage? Is there storage other than the 25 items in our pack?


That's it for now. Cheers!


1) Materia are items with stats on them. for instance an intelligence materia has 4 tiers to it. INT I, II, III, IV. The higher the tier, the better the stats. Materia can be melded (bound/crated to/put in) weapons and armour to increase their stats. Putting one materia on an item is 100% guaranteed to work. However you can go for double/triple/quad etc melds however they are a lot lower success rates and in 1.0 if it didnt succeed you not only lost the all of the materia, but the item you were melding them to as well. I believe i read somewhere that you will only lose the materia when melding in 2.0 but dont quote me on that one.

2) Yes all weapons and armour have durability and they are clearly shown as a percentage on the item, crafters can repair specific gear (ie goldsmith could repair jewelery and other things that gsm could make) there are also NPCs that repair gear but they dont repair it to 100%, only 99% and durability needs to be 100% to trade items.

3) As of 1.0 chocobos didnt die, you could be attacked while on them and there were 3 outcomes from this, you took damage and continued to run along, you took damaged and got "lagged" while stay on your chocobo you ran extremely slow...slower than foot speed it seemed, or youd get knocked off your chocobo and it would run away. However with chocobo fighting and stuff in 2.0 im not sure how it will work

4) No mog houses, your storage was your retainers, you get 2 for free and can buy more. and you can switch your job anywhere by switching your weapon (under the right circumstances ie cant be in battle)

5) Your pack actually has 100 slots (which is down from 200 in 1.0) and i believe retainers are being cut from 100 slots to 50 each. But to access them you had to either go the the market ward they were lacated in or ring of of the retainer bells located in various parts of town
#77 Jun 12 2013 at 4:05 PM Rating: Decent
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Grandmomma wrote:
Thanks for all the info.

1) Does the game interface allow for macros other than that bar or is that it?
2) Can you send other players stuff?


1) There were macro slots in 1.0, i mainly used to for job changes, but i havent heard anything about macros in 2.0 so i cant tell you about that.

2) there was no form of mail system in 1.0, but there is in 2.0 so you will be able to send things, so ive heard
#78 Jun 12 2013 at 4:08 PM Rating: Good
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Time for a sour opinion. I hated the combat system in phase 1 and 2 so bad that I will not play the game if they keep it similar to it.
#79 Jun 12 2013 at 4:27 PM Rating: Good
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WillCider wrote:
Time for a sour opinion. I hated the combat system in phase 1 and 2 so bad that I will not play the game if they keep it similar to it.

#temptedtoaskwhy
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#80 Jun 12 2013 at 4:27 PM Rating: Decent
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I only played the game a little bit with my friend. So, I'm still not sure about a lot of things, but I did test out the combat on a decent level character.

It's sleep inducing. You don't have to micromanage at all (at least, on Lancer) - you just press the same 2 buttons over and over, and wait for the GCD timer to mash more. You don't have to think at all.

I noticed that the few skills which required you to pay attention (such as Feint, or the Pugilist skill when you used the skill after evading) have been changed to be more casual, and you can just spam it now. You don't have to pay attention anymore for those.

The game gives you full TP now for every monster, so you don't have to worry about that either.

So I can't comment on other things, but the combat will have to go through some major changes if I'm going to play it. I would like to know if the combat was any different at the E3 booth, if anybody knows anything.
#81 Jun 12 2013 at 4:35 PM Rating: Decent
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Killua125 wrote:
I only played the game a little bit with my friend. So, I'm still not sure about a lot of things, but I did test out the combat on a decent level character.

It's sleep inducing. You don't have to micromanage at all (at least, on Lancer) - you just press the same 2 buttons over and over, and wait for the GCD timer to mash more. You don't have to think at all.

I noticed that the few skills which required you to pay attention (such as Feint, or the Pugilist skill when you used the skill after evading) have been changed to be more casual, and you can just spam it now. You don't have to pay attention anymore for those.

The game gives you full TP now for every monster, so you don't have to worry about that either.

So I can't comment on other things, but the combat will have to go through some major changes if I'm going to play it. I would like to know if the combat was any different at the E3 booth, if anybody knows anything.


1. Is the above true about the combat system?

2. How is the group play element?

3. Is the game mostly spent soloing or working in groups?

4. Is it really easy to level up? I hope not, I like when you have to work for your max level.

5. Rate the following out of 10, Battle System; "Casual-friendly" (10 being most casual); Overall enjoyment

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#82 Jun 12 2013 at 4:39 PM Rating: Good
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Teravibe wrote:
It sucks i have so many pics and videos i want to share... >_<


Can't wait to see them!
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#83 Jun 12 2013 at 4:41 PM Rating: Decent
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Anakte wrote:
Quote:
3) Can the Summoner summon and call his bird at the same time?



From live letter VII:

Quote:
Q17: Will arcanists be able to summon both the companion and carbuncle at the same time?

A17: Yes, they can.


And so an adorable army was born.


Yippie!!!
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#84 Jun 12 2013 at 4:42 PM Rating: Excellent
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Asukuu wrote:
Grandmomma wrote:
Thanks for all the info.

1) Does the game interface allow for macros other than that bar or is that it?
2) Can you send other players stuff?


1) There were macro slots in 1.0, i mainly used to for job changes, but i havent heard anything about macros in 2.0 so i cant tell you about that.

2) there was no form of mail system in 1.0, but there is in 2.0 so you will be able to send things, so ive heard


Thanks, otherwise not worth getting mules. Cheers!
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#85 Jun 12 2013 at 4:43 PM Rating: Decent
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Killua125 wrote:
I only played the game a little bit with my friend. So, I'm still not sure about a lot of things, but I did test out the combat on a decent level character.

It's sleep inducing. You don't have to micromanage at all (at least, on Lancer) - you just press the same 2 buttons over and over, and wait for the GCD timer to mash more. You don't have to think at all.

I noticed that the few skills which required you to pay attention (such as Feint, or the Pugilist skill when you used the skill after evading) have been changed to be more casual, and you can just spam it now. You don't have to pay attention anymore for those.

The game gives you full TP now for every monster, so you don't have to worry about that either.

So I can't comment on other things, but the combat will have to go through some major changes if I'm going to play it. I would like to know if the combat was any different at the E3 booth, if anybody knows anything.


I'm assuming you have n't seen translations of a few of yesterday's interviews in which they explain how positioning, and chaining have been implemented for phase 3 of beta. Starting easy but then getting quite involved. You will also have to avoid mob weapon skills etc.

I have created a thread linking to one such article titled "Battle System changes and 700k beta testers" or something like that. Suggest you read the article, acknowledge that phase 2 was an incomplete battle system and then play beta 3 - please look forward to it.
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#86 Jun 12 2013 at 4:44 PM Rating: Good
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Asukuu wrote:
Grandmomma wrote:
Question:
1) Materia? What the heck is that?
2) I heard our weapons or gear breaks, true? Why? And do we know when its going to break?
3) Does our chocobo die? or get eaten? Do we have to go through a major process to obtain and maintain it?
3) Are there auction houses like in ff11?
4) Housing, Do we have Mog rooms in each city?
5) Are there Moogles out in the wild that we can access our stuff in storage? Is there storage other than the 25 items in our pack?


That's it for now. Cheers!


1) Materia are items with stats on them. for instance an intelligence materia has 4 tiers to it. INT I, II, III, IV. The higher the tier, the better the stats. Materia can be melded (bound/crated to/put in) weapons and armour to increase their stats. Putting one materia on an item is 100% guaranteed to work. However you can go for double/triple/quad etc melds however they are a lot lower success rates and in 1.0 if it didnt succeed you not only lost the all of the materia, but the item you were melding them to as well. I believe i read somewhere that you will only lose the materia when melding in 2.0 but dont quote me on that one.

2) Yes all weapons and armour have durability and they are clearly shown as a percentage on the item, crafters can repair specific gear (ie goldsmith could repair jewelery and other things that gsm could make) there are also NPCs that repair gear but they dont repair it to 100%, only 99% and durability needs to be 100% to trade items.

3) As of 1.0 chocobos didnt die, you could be attacked while on them and there were 3 outcomes from this, you took damage and continued to run along, you took damaged and got "lagged" while stay on your chocobo you ran extremely slow...slower than foot speed it seemed, or youd get knocked off your chocobo and it would run away. However with chocobo fighting and stuff in 2.0 im not sure how it will work

4) No mog houses, your storage was your retainers, you get 2 for free and can buy more. and you can switch your job anywhere by switching your weapon (under the right circumstances ie cant be in battle)

5) Your pack actually has 100 slots (which is down from 200 in 1.0) and i believe retainers are being cut from 100 slots to 50 each. But to access them you had to either go the the market ward they were lacated in or ring of of the retainer bells located in various parts of town


Wow changing during battle, that's interesting.
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#87 Jun 12 2013 at 4:51 PM Rating: Good
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Parathyroid wrote:
Killua125 wrote:
I only played the game a little bit with my friend. So, I'm still not sure about a lot of things, but I did test out the combat on a decent level character.

It's sleep inducing. You don't have to micromanage at all (at least, on Lancer) - you just press the same 2 buttons over and over, and wait for the GCD timer to mash more. You don't have to think at all.

I noticed that the few skills which required you to pay attention (such as Feint, or the Pugilist skill when you used the skill after evading) have been changed to be more casual, and you can just spam it now. You don't have to pay attention anymore for those.

The game gives you full TP now for every monster, so you don't have to worry about that either.

So I can't comment on other things, but the combat will have to go through some major changes if I'm going to play it. I would like to know if the combat was any different at the E3 booth, if anybody knows anything.


1. Is the above true about the combat system?

2. How is the group play element?

3. Is the game mostly spent soloing or working in groups?

4. Is it really easy to level up? I hope not, I like when you have to work for your max level.

5. Rate the following out of 10, Battle System; "Casual-friendly" (10 being most casual); Overall enjoyment




1) The above was partially true about the combat system in phase 2. According to recent interviews this has been completely changed for "higher level" players in phase 3 and beyond implementing combos dependent on location, decreasing returns to mashing the same skill, and more movement based combat to avoid and interrupt weapon skills (and then obviously limit breaks which we will still not get to see in beta 3 I dont think).

2) No-one knows yet as no-one has grouped using the new battle system. That said, I enjoyed it in phase 2. Also, we tested the battle system in instances by playing them spamming the same 2 skills over and over or mixing it up to maximise de-buffs and it was much more effective to use appropriate skills rather than mash buttons but you could complete early dungeons just by mashing.

3) Until 15 I spent most time solo. Post 15, I spent most of my time in groups. Solo levelling was not as efficient as dungeon grinding at 15+ in beta 2.

4) seemed fairly easy with lots of people hitting cap of 35 on the first weekend, but there were a few shortcuts in for the beta (skip levels etc.)

5) In beta phase 2, battle system was probably 5/10 - but lets see what happens next.
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#88 Jun 12 2013 at 4:54 PM Rating: Decent
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Yeah, I wasn't trying to imply that it won't change. I hope it does, and it looks like they're acknowledging it. I just wanted to give my impressions. I'll give the beta a chance on Friday and see what they've done with the combat.

The lack of any TP/micromanagement for melee was a big deal for me, I didn't feel like I had to pay attention. So I'll have to see what's been done about that
#89 Jun 12 2013 at 4:56 PM Rating: Decent
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Probably was answered but the question about Auction Houses = They're not implementing one.
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#90 Jun 12 2013 at 4:58 PM Rating: Decent
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Theonehio wrote:
Probably was answered but the question about Auction Houses = They're not implementing one.


Is that true?

I only tested combat. My friend told me there is some sort of Auction House thing but you have to do it through your retainer. I don't get it.

There's no AH counter like FFXI or WoW?
#91 Jun 12 2013 at 4:58 PM Rating: Decent
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Killua125 wrote:
Yeah, I wasn't trying to imply that it won't change. I hope it does, and it looks like they're acknowledging it. I just wanted to give my impressions. I'll give the beta a chance on Friday and see what they've done with the combat.

The lack of any TP/micromanagement for melee was a big deal for me, I didn't feel like I had to pay attention. So I'll have to see what's been done about that


I must just be inherently sarcastic, even when I try to post nicely I come off sounding like a jerk :-)

Looks like they have made those changes (which I think were necessary though I didnt hate it). I remain a little concerned that with a cap of 35, and no content beyond that (except trash mobs) the higher level battle system will not really be shown in beta 3 and we will continue to have negative press as the NDA is lifted.
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#92 Jun 12 2013 at 5:04 PM Rating: Good
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Theonehio wrote:
Probably was answered but the question about Auction Houses = They're not implementing one.


No auction houses? Wasn't that decision a MAJOR debacle the first time around?
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#93 Jun 12 2013 at 5:07 PM Rating: Decent
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Killua125 wrote:
Theonehio wrote:
Probably was answered but the question about Auction Houses = They're not implementing one.


Is that true?

I only tested combat. My friend told me there is some sort of Auction House thing but you have to do it through your retainer. I don't get it.

There's no AH counter like FFXI or WoW?


It uses a counter now (Market Board), but it's not a typical Auction House, you still do things via retainer, they're just making it much more user friendly.
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#94 Jun 12 2013 at 5:07 PM Rating: Default
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Parathyroid wrote:
Theonehio wrote:
Probably was answered but the question about Auction Houses = They're not implementing one.


No auction houses? Wasn't that decision a MAJOR debacle the first time around?


Whilst there is not an auction house, I would not compare what we have now with what we had on release of version 1.0. In fact, I wouldnt compare what we had in 1.23 with what we had at release.

Don't let this worry you too much. Try it out and see if it is a major problem for you. I don't see too many people in beta complaining about the AH alternative that we have in ARR which is a combination of "retainers" and a market board which is a useful search function over items held by retainers.
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#95 Jun 12 2013 at 5:08 PM Rating: Good
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Killua125 wrote:
Theonehio wrote:
Probably was answered but the question about Auction Houses = They're not implementing one.


Is that true?

I only tested combat. My friend told me there is some sort of Auction House thing but you have to do it through your retainer. I don't get it.

There's no AH counter like FFXI or WoW?


Not in the same way as FFXI or WoW, but they've implemented the market board, not ward, that functions as the search function. Selling is still done through retainers but the board allows you to search specific items and what not now. I don't think there are any wards anymore, but I'm not sure cause I didn't need to use it while I was testing.
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#96 Jun 12 2013 at 5:11 PM Rating: Decent
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Well even tho they have promised changes, this is the 7th or so incarnation of a combat system, it seems for whatever reason, they have yet to come up with a combat system that they can all agree too, in my opinion the combat system they had in 1.0 was far superior to the one we had in Beta up to Now! Removing the limits of GCD so that you use other skills while you wait for your skills in cool down to be up, seems like a wrong approach, since the problem with the combat system was not one of long cool downs, rather it was of the system and the encounters being way to easy, you really did not need to think of a rotation at no point at all during beta, you just spammed 1-2 or 1-1-1 and called it a day, also TP regeneration was a huge problem, you had basically infinite resource to use, with out a second thoght on managing it.

I did both dungeons in the beta, and none of them where even a challenge the first time i did them, as a lancer i had no problem getting aggro, i could burn the monster down, while the tank tanked another one easy, in case of a bad pull, if a monster aggroed the healer, i could get his attention, beat him, and still have well over half my health to kill whatever it was left standing, that is not a problem of GCD, but of encounter Design. Now with the freedom different GCD will give us, it will be even easier to do just that, unless they have drastically changed the encounters to be harder.... Which i guess we will have to wait and see.
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#97 Jun 12 2013 at 5:14 PM Rating: Decent
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KayannaBigGrr wrote:
Killua125 wrote:
Theonehio wrote:
Probably was answered but the question about Auction Houses = They're not implementing one.


Is that true?

I only tested combat. My friend told me there is some sort of Auction House thing but you have to do it through your retainer. I don't get it.

There's no AH counter like FFXI or WoW?


Not in the same way as FFXI or WoW, but they've implemented the market board, not ward, that functions as the search function. Selling is still done through retainers but the board allows you to search specific items and what not now. I don't think there are any wards anymore, but I'm not sure cause I didn't need to use it while I was testing.


What are the fundamental differences between this and an auction house?
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#98 Jun 12 2013 at 5:18 PM Rating: Decent
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Parathyroid wrote:
KayannaBigGrr wrote:
Killua125 wrote:
Theonehio wrote:
Probably was answered but the question about Auction Houses = They're not implementing one.


Is that true?

I only tested combat. My friend told me there is some sort of Auction House thing but you have to do it through your retainer. I don't get it.

There's no AH counter like FFXI or WoW?


Not in the same way as FFXI or WoW, but they've implemented the market board, not ward, that functions as the search function. Selling is still done through retainers but the board allows you to search specific items and what not now. I don't think there are any wards anymore, but I'm not sure cause I didn't need to use it while I was testing.


What are the fundamental differences between this and an auction house?


No idea!! Its just not WOW or FFXI which seems to be the basis on which many things are flamed.

From a limited try-out in beta 2, for me it enables me to buy and sell things from other players and so serves what I want from an AH (or other trading platform). I will leave it to others to explain if they are unhappy with it but this has not been an issue in the beta forums.
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#99 Jun 12 2013 at 5:24 PM Rating: Decent
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Parathyroid wrote:


What are the fundamental differences between this and an auction house?


Fundamentally there is no difference. Some may be annoyed because of unfamiliarity, but once you get used to it, it functions perfectly fine.
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#100 Jun 12 2013 at 5:30 PM Rating: Decent
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Difference between the AH ? In wow you buy something and is delivered to your mail in a second, you take 3 steps and you remove it from your mail and you have it, in ARR ? I think i tried it i am not sure, but i think it's delivered directly to your character, or something i do remember buying armor in ARR, but i dont remember having to go to a mail thing or searching for retainers in order to finally buy it, i think is just delivered to your characters bag... Am i wrong ?
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#101 Jun 12 2013 at 5:31 PM Rating: Good
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So there is no running to a retainer to find things; it's all one stop shop and sell?
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