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Battle System changes interview and 700k beta testersFollow

#52 Jun 14 2013 at 8:33 AM Rating: Good
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KayannaBigGrr wrote:


BLEH! You can keep your United We Stand, lol. I'd rather take on To Kill a Raven 10x before another United We Stand. I guess it just goes to show that 1/7 tries for United We Stand took a toll on me.


I'd say about the same thing to To Kill a Raven. I beat that fight with a PUG. A PUG! Do you know how many tries that took. 5 with the same group, after several other failed groups!

I think the game needs both to be really excellent. And objective fights shouldn't be overlooked.

But I understand your frustration. It took a while to realize exactly how to maintain that fight until victory.

The key was to understand how hate worked on the Shield Generators. Whoever had hate when a generator died got hate off of the Mech. So of course as a Dragoon going all out I learned how to kite. ^^;
#53 Jun 14 2013 at 8:35 AM Rating: Decent
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Catwho wrote:
FilthMcNasty wrote:
Just to clear up my statement before thread spirals into 'XI takes mad skillz yoz' banter...

There were many skilled players in XI. I am not, nor do I believe anyone would disagree with that. All I'm saying is that under normal circumstances, the only thing required to complete content successfully was paying attention and/or having the ability to read.


Considering how many people whine about subtitled foreign films and TV shows because they don't want to read...

Actually, that was one of my biggest complaints about WHM. I spent so much time staring at the chat log and the HP bars that I didn't get to see all that much of the action.

All easily solved if there was a indicator or marker directly on players characters. And spells that involve synergy between players needing healed and healers needing to heal. Movement, range, color cues for statuses perhaps? I won't say push magic casting to reticule tab targeting for PvE since this is a tab target PvE.

But they could maybe add reticules for small scale PvP areas?
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