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#1 Jun 14 2013 at 2:04 PM Rating: Good
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So I thought everyone who is getting access into the beta today could share their thoughts and opinions for those who are still waiting...

Played for a few hours today, and I must say the game is gorgeous. It runs smooth, no UI lag etc etc.

The interface is seamless and everything is very easy to navigate.

Without going into loads of detail, I will give my first impressions on the battle system... it needs to be made more difficult. Granted I'm still a low level, but I'm mowing through enemies mindlessly.... It's absolutely zero challenge.

Other than that, that is all I can say thus far!

I'd love to hear your opinions on what I said/ opinions on the game thus far!

Edited, Jun 25th 2013 7:09pm by Wint Lock Thread: Yeah.
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#2 Jun 14 2013 at 2:07 PM Rating: Good
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I think it is leaps amd bounds over 1.0. Im loving the gfx, gameplay, and world that actually feels very alive. Battle is definitely easy though. So far overall I say amazing job Yoshi
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#3 Jun 14 2013 at 2:10 PM Rating: Good
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[quote=Parathyroid]

Without going into loads of detail, I will give my first impressions on the battle system... it needs to be made more difficult. Granted I'm still a low level, but I'm mowing through enemies mindlessly.... It's absolutely zero challenge.

Is it the starting area? Cause they usually are easy in general


#4 Jun 14 2013 at 2:13 PM Rating: Good
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It really feels like what I always wished FFXI would have been. Awesome so far
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#5 Jun 14 2013 at 2:17 PM Rating: Good
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Hi, Can you include in your posts if PC or PS3 and what servers (NA, JPN etc)? Thanks.

Cheers!
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#6 Jun 14 2013 at 2:19 PM Rating: Excellent
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You're probably more experienced than the target audiance the learning curve is aimed at.

To quote a reaction from the Beta forums:

ItsZant wrote:
I was invited today to the Phase 3 Closed Beta for PS3 and I had no prior MMO experience. I played for a few hours and got to level 8 and I just wanted to say that the game felt amazing. This was my first time playing an MMO and it was very great with pacing, nothing too complicated or thrown at you all at once, and the controls are simple and intuitive. Well done Square Enix. I have only played for a little bit, but I already want to go and play some more, but in the meantime, just wanted to say that the game is indeed very approachable for MMO newcomers, in my opinion, and I do plan on purchasing it if I continue to enjoy it as much as I have.

:o


So they're meeting their target Demographic. The early game is going to seem easy to veterans. See how the dungeon runs and mid levels work for you in terms of monster difficulty.
#7 Jun 14 2013 at 2:19 PM Rating: Excellent
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Ul'dah is still as ridiculously huge as ever.

#8 Jun 14 2013 at 2:23 PM Rating: Good
I'm enjoying it. I'm playing as a THM and the fire for damage and ice for mp mechanic is interesting. But I still want to reserve my opinions on the battle system until I can get in a dungeon and party play.
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#9 Jun 14 2013 at 2:33 PM Rating: Default
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I'm on the PC version. Not sure what server - maybe Cactuar?

First impressions... it seems like the graphics are continuing to get worse and worse as testing continues. Probably related to the PS3 version.

The characters' skin look like clay. It might be a lighting issue. I'm not sure. The textures on equipment look very strange, and also clay/Play-Doh-ish.

Not thrilled with the city restrictions based on which class you want to start as. It feels like a step backwards. I wanted to start as a Lancer in Limsa Lominsa, but the game would not let me.

The zones are small and set off my claustrophobia. Limsa Lominsa appears to be simplified, but I think it's ruined by loading screens for things as simple as walking down a flight of stairs... Loading...

The combat (which I tested briefly before) appears to be the exact same. I'm not sure what changes were made, but it's still the most simplistic battle system I've come across in a AAA MMORPG. It's just not very fun and it bores me. I'm testing as a Marauder.

They kept in the TP system that I was hoping they would change. So, you automatically get full 1000 TP for every fight, and it's a spam fest from start to finish.

A positive is that it's always running at 60 FPS on high, but like I said... the graphics have been scaled down a lot. So, on max settings, the game doesn't really look that good anyway (in my opinion).

Since this is phase 3, and the game releases in August, I'm pretty disappointed. I don't think things are going to be changed much, besides bugs and glitches.

It's not like it's a horrible game, but it's not really a good game. I can't see myself spending my time on it.

Edited, Jun 14th 2013 4:35pm by Killua125
#10 Jun 14 2013 at 2:53 PM Rating: Good
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Well, now that Negative Nancy has said his piece, let me talk a bit.

I'm on Ultros. I picked GLD to land myself in Ul'Dah because I wanted to see what changed since 1.0. It hasn't undergone quite as dramatic a transformation as Gridania did, so it feels very familiar, but also at the same time different. Crisper, cleaner. More real. AND A **** OF A LOT LESS LAGGY OMGGGGGG

Up to level 6 already. Combat is boring and repetitive, but the mini goals from quests and the hunting log make it bearable, and I expect it'll be a lot more interesting once I'm not playing solo. Quests are all tiny little stories - lots of fetch and delivery, but also a lot of intrigue and chit chat and at least 2-3 sets of squabbling couples cheating on each other. (All the guys pining over Yellow Moon... lulz.) So even if you've been asked to slay ladybugs until you get four potions for a dude, he'll tell you why he needs them and what he's going to do with them.

The quests encourage you to explore a little bit deeper and further each time, too, so that you gradually find the old camps and aetherytes. Black Brush looks nothing like it did before.

All in all Ul'Dah and Thanolan's respective makeovers are working well for me. I'm not completely lost, but some things are different enough that it really feels like a fresh start.

Now I'm going to go back to my level 5 hunting log.

Edited, Jun 14th 2013 4:54pm by Catwho
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#11 Jun 14 2013 at 2:55 PM Rating: Default
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Killua125 wrote:
I'm on the PC version. Not sure what server - maybe Cactuar?

First impressions... it seems like the graphics are continuing to get worse and worse as testing continues. Probably related to the PS3 version.

The characters' skin look like clay. It might be a lighting issue. I'm not sure. The textures on equipment look very strange, and also clay/Play-Doh-ish.

Not thrilled with the city restrictions based on which class you want to start as. It feels like a step backwards. I wanted to start as a Lancer in Limsa Lominsa, but the game would not let me.

The zones are small and set off my claustrophobia. Limsa Lominsa appears to be simplified, but I think it's ruined by loading screens for things as simple as walking down a flight of stairs... Loading...

The combat (which I tested briefly before) appears to be the exact same. I'm not sure what changes were made, but it's still the most simplistic battle system I've come across in a AAA MMORPG. It's just not very fun and it bores me. I'm testing as a Marauder.

They kept in the TP system that I was hoping they would change. So, you automatically get full 1000 TP for every fight, and it's a spam fest from start to finish.

A positive is that it's always running at 60 FPS on high, but like I said... the graphics have been scaled down a lot. So, on max settings, the game doesn't really look that good anyway (in my opinion).

Since this is phase 3, and the game releases in August, I'm pretty disappointed. I don't think things are going to be changed much, besides bugs and glitches.

It's not like it's a horrible game, but it's not really a good game. I can't see myself spending my time on it.

Edited, Jun 14th 2013 4:35pm by Killua125


Well the graphics thing sounds urksom, lol.

The spammy combat part tho, if you had to compare it to another MMO, what would you say it feels the most like? Something like WoW?

Also, the abilities you're spamming, are they atleast cool looking? Did they give characters cool attacks right outta the gates?

and are there any resource systems that limit your spammy nature in combat? IE, energy/rage? (I know mana is there for mages)
#12 Jun 14 2013 at 2:55 PM Rating: Excellent
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Killua125 wrote:
It's not like it's a horrible game, but it's not really a good game. I can't see myself spending my time on it.


Well, that's too bad, Killua125. I see you no longer have any reason to spend any more time with FFXIV or comment on it since it's clear it will never be up to your highly refined standards. It's been fun.

Here, here, let me get that door for you.

Welp, good luck on trolling your next gaming forum. I'm sure I speak for everyone when I say I'm sure they'll appreciate you as much as we all have.

Bye!

/slam

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#13 Jun 14 2013 at 2:58 PM Rating: Decent
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At the risk of being a 'contrarian,' I hear a lot of complaints about the gameplay. Apparently there are significant changes incoming, but I'm definitely concerned that they're going to be pushing through major gameplay changes with very little testing into launch.
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#14 Jun 14 2013 at 2:59 PM Rating: Excellent
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Killua125 wrote:
. I can't see myself spending my time on it.

Edited, Jun 14th 2013 4:35pm by Killua125


So we won't be seeing you around here anymore then?
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#15 Jun 14 2013 at 3:01 PM Rating: Excellent
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I have to agree with some of your points Killua. I wanted desperately to start in limsa and playing in ul'dah is hurting my experience greatly.

The graphics aren't what I was expecting, but that may be because I'm staring at giant brown walls or giant brown rocks all the time >.>. Also, the cactus in the intro movie has a laughable texture on it.

The battle system so far at lvl 6 pug leaves much to be desired.. mobs just standing there waiting for me to kill them in one combo?

resource management is nearly pointless at these levels, i hope that they balance later skills to actually require some thought behind using them.


I'm still not sure how i feel about the game yet.. which is depressing. hopefully it will change after i play it some more.
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#16 Jun 14 2013 at 3:10 PM Rating: Good
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Kachi wrote:
At the risk of being a 'contrarian,' I hear a lot of complaints about the gameplay. Apparently there are significant changes incoming, but I'm definitely concerned that they're going to be pushing through major gameplay changes with very little testing into launch.


DamienSScott wrote:
I have to agree with some of your points Killua.


From you guys, I can accept any criticism of the game as a point of discussion. But Killua has a well established history of taking nothing but a dump after dump on anything FFXIV related. There's no value in a one-sided agenda.
#17 Jun 14 2013 at 3:19 PM Rating: Good
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Just got in, Wren Kuposawa on Adamantoise server, PC version. Have to say I'm liking what I see so far. Honestly, my only complaint is the keyboard/mouse control scheme. It's very annoying having to use the mouse to change the direction I'm facing. Otherwise I've got high hopes for V2.
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#18 Jun 14 2013 at 3:28 PM Rating: Decent
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Still at work, but did play alittle, gotta say im liken the story, cant wait to try some mineing and start makein me some shiny rings! Any one gathering or craftin?
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#19 Jun 14 2013 at 3:28 PM Rating: Decent
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Re: Killua
I just read him as a critic (fellow critic to an extent, admittedly); some people see value in analyzing the methods and pointing out the flaws. Squeaky wheels need oil. Some people just see a whiner/downer. I understand that Killua expresses his criticisms in a more generally dissatisfied way, but he does raise a lot of valid weaknesses. Just because he's not here to hype up the game or share his excitement doesn't mean he's trying to bring others down. There isn't any shortage of people praising the things that the game does well. And certainly after the travesty that was 1.0, when the community all but gave SE the okay to release, there is value to having people point out the where the squeaks are coming from.

What I'm trying to say is, I don't think anyone comes here to regularly point out flaws with the game who doesn't genuinely want to see them fixed. And for all the crap Killua takes for being a voice of dissent, he is generally very cool about it, keeps it civil and focuses on the game--and I respect that.


Edited, Jun 14th 2013 2:29pm by Kachi
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#20 Jun 14 2013 at 3:31 PM Rating: Good
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I started as a Puglist in Uldah... So far i am having fun, tho i do have some issues with the combat, but i will wait and see until later levels before i make any judgement on it. So far graphics are great, questing is good, the story is alright, i was expecting a bit more, but that is not a negative on the game, i am very picky about story's in RPG'S. I did enjoy more the dragoon arc than the puglist so far. I'll see how it develops :P
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#21 Jun 14 2013 at 3:34 PM Rating: Good
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So very contrasting experiences. I wonder if it is a matter of people picking the wrong starting nations and classes. "I want to be this" when they'd have so much more fun playing some other class or in some other nation.

I fully intend on keeping my experiences broad, and there's a clear difference of impact for me between Thanalan and Gridania so far. I tend to mirror the 'this is kinda dull and brow' feeling from Thanalan, but Gridania is far from it. And fans of Ul'dah went as far as to tell me "Omg, Thanalan is so beautiful now." in my own linkshell.

So if you're having a negative experience, I'd encourage you to play around a bit. Try out different classes and see if any of them excite you more. Same with nations.
#22 Jun 14 2013 at 3:34 PM Rating: Decent
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Killua125 wrote:
I'm on the PC version. Not sure what server - maybe Cactuar?

First impressions... it seems like the graphics are continuing to get worse and worse as testing continues. Probably related to the PS3 version.

The characters' skin look like clay. It might be a lighting issue. I'm not sure. The textures on equipment look very strange, and also clay/Play-Doh-ish.

Not thrilled with the city restrictions based on which class you want to start as. It feels like a step backwards. I wanted to start as a Lancer in Limsa Lominsa, but the game would not let me.

The zones are small and set off my claustrophobia. Limsa Lominsa appears to be simplified, but I think it's ruined by loading screens for things as simple as walking down a flight of stairs... Loading...

The combat (which I tested briefly before) appears to be the exact same. I'm not sure what changes were made, but it's still the most simplistic battle system I've come across in a AAA MMORPG. It's just not very fun and it bores me. I'm testing as a Marauder.

They kept in the TP system that I was hoping they would change. So, you automatically get full 1000 TP for every fight, and it's a spam fest from start to finish.

A positive is that it's always running at 60 FPS on high, but like I said... the graphics have been scaled down a lot. So, on max settings, the game doesn't really look that good anyway (in my opinion).

Since this is phase 3, and the game releases in August, I'm pretty disappointed. I don't think things are going to be changed much, besides bugs and glitches.

It's not like it's a horrible game, but it's not really a good game. I can't see myself spending my time on it.

Edited, Jun 14th 2013 4:35pm by Killua125


The graphics are absolutely stunning.... I'm playing on a bootcamped mac book pro and the graphics are awesome... anyone who says otherwise is lying.

The game is very fun, the only issue I'm finding is with battles... The TP thing is ridiculous. They really need to remove the 1000 TP per battle... it simply makes no sense.

I think the issues are not end-of-the-world like "Killua the Pessimist" says. These are issues that could literally be fixed overnight. I think they will just have to tweak a few things about the battle system before they release the game.

REMEMBER THIS!!!! If you are in the beta and don't like something.... ------------------> Go to the beta forums and let them know! This is the point of the beta after all!

Edited, Jun 14th 2013 5:35pm by Parathyroid
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#23 Jun 14 2013 at 3:34 PM Rating: Excellent
I can't wait to get home and log in!

For those who haven't figured this out yet, probably the biggest criticism of ARR so far has been the battle system being overly simple. However, Yoshi-P insists it gets more complex as you level, and he said changes were made for this phase to make mid- and high-level battles more complex.

Also, keep in mind that "trash mobs" in this game are not meant to be difficult. The real challenges are meant to be found in dungeons, against avatars, probably behest, etc. It's not so much of a design bug as much as it is a difference in philosophy from FFXI.

I'm curious to see whether archer has changed though from just spamming heavy shot most of the time.

EDIT: I think it's also pretty clear that this development team doesn't equate "time spent killing a mob" to "more of a challenge." I think that's a great thing. Not all content needs to be challenging, as long as it's inviting, exciting and/or interesting. Do any of those three things, and most people are likely to find it to be fun.

Edited, Jun 14th 2013 2:36pm by Thayos
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#24 Jun 14 2013 at 3:37 PM Rating: Decent
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Wint are you as sad as I am that there's no fishing yet Smiley: frown
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#25 Jun 14 2013 at 3:41 PM Rating: Decent
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I don't know why I would have an agenda. I really want to like this game.

To clarify a bit more on what I said, maybe I was being a little too negative. I don't hate everything about the game. The new user interface does look very nice. However, the bottom line is that I'm not enjoying myself as much as I would like, so I wanted to explain why.

The comments I made about the graphics are more just observations than personal gripes. I'm not a so-called graphics *****, but I can see the visual quality of the game steadily dropping. It's not a deal breaker for me, but it's worth noting.

The big thing for me is the mindless gameplay. The battle system suffers from the same issues that it did before. I read in a Q&A that significant changes have been made, but I think that's limited to enemy behavior.

So, in combat, I'm still just spamming through my skill cycles over and over, until the monster dies. I think a big issue is the TP, but I haven't tested a magic-based class yet. Since you get 1000 TP instantly for each fight, and that never runs out, there's really no risk/reward, if that makes sense.

Then, when you aren't battling, you're just going from NPC to NPC completing fetch quests and deliveries. For me, if they're going to use the quest grind/theme park formula, they really had to make the combat fun, and I don't think they achieved that. The game feels tedious while fighting and while not fighting.
#26 Jun 14 2013 at 3:45 PM Rating: Excellent
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I can't say too much about the melee classes at this low of a level, but the THM Fire/Ice buff schtick has been pretty interesting.

Basically it works like this:

Cast an ice spell and you either get Umbral Ice or remove Astral Fire. Umbral Ice kicks up your MP regen by a ridiculous amount and lowers the MP cost and damage of Fire spells.

Cast a fire spell and you either remove Umbral Ice or get Astral Fire. Astral Fire completely stops your MP regen in battle, raises your MP cost and damage of Fire spells and lowers your MP cost and damage of Ice spells.

They give you a non-GCD ability (i.e. you need to be off of cooldown but it won't TRIGGER the GCD) called Transpose that lets you swap your Astral Fire buffs for Umbral Ice or vice versa. So you're going to be using it a lot.
#27 Jun 14 2013 at 3:46 PM Rating: Decent
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BayouGeorge wrote:
Just got in, Wren Kuposawa on Adamantoise server, PC version. Have to say I'm liking what I see so far. Honestly, my only complaint is the keyboard/mouse control scheme. It's very annoying having to use the mouse to change the direction I'm facing. Otherwise I've got high hopes for V2.


Thats how all mmos work. 1.0 and xi werent like that and ppl hated it. Use a controller like i do. Changes the whole movement scheme. Also, I believe there is a control scheme option to change what you are referring to.
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#28 Jun 14 2013 at 3:46 PM Rating: Good
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Btw Camp Horizon is finally a damm Fortress! FINALLY! SOME LIFE IN ULDAH!
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#29 Jun 14 2013 at 3:51 PM Rating: Good
If you guys really wana see some cool **** make your way to Northern Thanalan.
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#30 Jun 14 2013 at 3:52 PM Rating: Excellent
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Kachi wrote:
And certainly after the travesty that was 1.0, when the community all but gave SE the okay to release,...


Um... the community was pretty much screaming at them about the problems and SE's responce was "We'll fix it". It was a far cry from the community giving them an all clear. Quite the opposite in fact. There were of course a select vocal community that was utterly devoded to just getting the game out, to the detrement of the game itself. However they were a sire few.

The situation here in ARR is is pretty much the opposit. The majority of the complaints is pushed forward by the same 10 people. (I made a list) While arguing was heavily preventive and whining existed, real feedback was fairly well discussed. And Yoshida took the time to address the major concerns for each aspect of the game.

So criticism as it stand isn't so much as 'squeeky wheel'. There's a place to be critical of the game, and it's very well designated places that's been proven that if your feedback catches traction, it WILL be addressed. (Not to be confused with 'fixed')

As far as my own first impressions, I'll make them when I've done up a character in all three nations and done some wandering around. I tend to be a bit methodical in my process of developing an opinion.

Killa, are you following any of the major storyline quest, like the one for your specific Class? They tend to be a bit more involved than running and killing things. Some of them are fetch, but each are meant to effectively reflect the role of the class.

Also, keep in mind you're still in the tutorial until you reach level 15. Level 10 you unlock other Classes, as well as guild leves, and level 15 is when the dungeons start opening up to you. Particularly I found combat most enjoyable in parties, and quests are more or less something leisurely that you do while not having the time to dive into anything specific.

Edited, Jun 14th 2013 5:57pm by Hyrist
#31 Jun 14 2013 at 4:01 PM Rating: Good
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My biggest complaint is that I can't reverse the up and down axis for the camera lol

Also on PS3 the load times between zones feel a bit long. But that's being really picky.

There's a buggy quest in the central shroud but other than that I haven't found any issues.

As for combat I'm level 10 CNJ and pretty much only using aero stone and cure...because thats all i have right now. Not a big issue right now for me as I'm only level 10 right now. I'm going to try archer and lancer next then crafting and gathering before I even leave my home town. Can't wait !!
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#32 Jun 14 2013 at 4:04 PM Rating: Excellent
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Just dinged 15 and finished the missions in Gridania up to that point. Holy **** the story is fantastic, I'm loving it so far. Got my Airship Pass and I've flown to Limsa Lominsa as emissary for Gridania. Some screenies (going to leave them small because there are some spoilers here) (seriously, don't click if you don't want things spoiled):

Screenshot

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#33 Jun 14 2013 at 4:04 PM Rating: Good
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I swear, the intro where you're given your class gave me such a Kingdom Hearts vibe...

(And I say this because I just got a cutscene that sort of feels like a continuation of it.)
#34 Jun 14 2013 at 4:05 PM Rating: Excellent
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LebargeX wrote:
My biggest complaint is that I can't reverse the up and down axis for the camera lol

Also on PS3 the load times between zones feel a bit long. But that's being really picky.

There's a buggy quest in the central shroud but other than that I haven't found any issues.

As for combat I'm level 10 CNJ and pretty much only using aero stone and cure...because thats all i have right now. Not a big issue right now for me as I'm only level 10 right now. I'm going to try archer and lancer next then crafting and gathering before I even leave my home town. Can't wait !!


Well you can, you just need to reverse the key mappings Smiley: smile
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#35 Jun 14 2013 at 4:06 PM Rating: Good
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Hmmm. Now I feel like I missed something in Gridania. What 'missions' are you talking about Wint?
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#36 Jun 14 2013 at 4:07 PM Rating: Good
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Wint wrote:
LebargeX wrote:
My biggest complaint is that I can't reverse the up and down axis for the camera lol

Also on PS3 the load times between zones feel a bit long. But that's being really picky.

There's a buggy quest in the central shroud but other than that I haven't found any issues.

As for combat I'm level 10 CNJ and pretty much only using aero stone and cure...because thats all i have right now. Not a big issue right now for me as I'm only level 10 right now. I'm going to try archer and lancer next then crafting and gathering before I even leave my home town. Can't wait !!


Well you can, you just need to reverse the key mappings Smiley: smile

Will that work for a controller though?
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#37 Jun 14 2013 at 4:09 PM Rating: Good
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Hyrist wrote:
You're probably more experienced than the target audiance the learning curve is aimed at.

To quote a reaction from the Beta forums:

ItsZant wrote:
I was invited today to the Phase 3 Closed Beta for PS3 and I had no prior MMO experience. I played for a few hours and got to level 8 and I just wanted to say that the game felt amazing. This was my first time playing an MMO and it was very great with pacing, nothing too complicated or thrown at you all at once, and the controls are simple and intuitive. Well done Square Enix. I have only played for a little bit, but I already want to go and play some more, but in the meantime, just wanted to say that the game is indeed very approachable for MMO newcomers, in my opinion, and I do plan on purchasing it if I continue to enjoy it as much as I have.

:o


So they're meeting their target Demographic. The early game is going to seem easy to veterans. See how the dungeon runs and mid levels work for you in terms of monster difficulty.


Agreed entirely... nonetheless, the 1000tp will remain with me even as I approach mid-level combat and beyond. I think they will need to address that...

As Killua said, it's literally a spam fest.
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#38 Jun 14 2013 at 4:15 PM Rating: Excellent
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My first impressions:

It's as good as I hoped it would be. No more awful lag like 1.0. The user interface is much improved. Turning in quests is easy, questing itself (while WoW-like) doesn't feel as grindy because of the crazy number of FATE's going on. The main storyline is pretty great and the cutscenes add a lot. The fights are simplistic, but it's nice that they slowly work you into the idea of multiple mob battles, moving to avoid mob attacks, etc. The leveling pace is decent. Took about 3-4 hours to go 1-10 on pug with some messing around. I'm sure it CAN be much faster if you just run to every fate and kill/quest non-stop, but it's actually refreshing to just stop and take a look at the scenery.

The landscape is so much better, it's unebelievable. Every area feels unique and exploring is flat out fun. Mobs are EVERYWHERE, so even the fact that the starter zones are packed with people doesn't stop you from finding stuff to kill... and it certainly helps that anyone can fight anything, no claim restrictions. The FATEs are fun and varied.

My biggest complaint so far are the framerate slowdown I get in crowded areas, but it's nothing compared to 1.0... and every single person on screen loads instantly, which is phenomenal. Also, it definitely still feels a bit easy, but then again I'm only a level 10 pug so it's still very early in the game. I'm hoping to hit 15 tonight and try some dungeons.

Oh and lastly, the progression of the game feels really great. They slowly add things for you to do while you're leveling up, so you aren't overwhelmed by a million systems all at once. There's a ton to do, a crapload of quests, and now I can start leves at 10.

So far, I'm very pleased. I'd rate it an 8 or 9/10 (at this point, still very early and that number is subject to change).
#39 Jun 14 2013 at 4:17 PM Rating: Excellent
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Level 10 Gladiator and having a blast.

Personally I think the graphics are fantastic.

Combat feels very active, especially once you get to mobs with dodgeable moves.

I understand the frustration with wanting to pick your own starting city, but I can look past it given how closely the classes are tied to the lore. It's a trade off for more immersion in the world.

Edit: To sum it up I finally feel like I'm playing a Final Fantasy game and I can't get enough.

Edited, Jun 14th 2013 6:22pm by Sephrick
#40 Jun 14 2013 at 4:17 PM Rating: Excellent
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Parathyroid wrote:
Hyrist wrote:
You're probably more experienced than the target audiance the learning curve is aimed at.

To quote a reaction from the Beta forums:

ItsZant wrote:
I was invited today to the Phase 3 Closed Beta for PS3 and I had no prior MMO experience. I played for a few hours and got to level 8 and I just wanted to say that the game felt amazing. This was my first time playing an MMO and it was very great with pacing, nothing too complicated or thrown at you all at once, and the controls are simple and intuitive. Well done Square Enix. I have only played for a little bit, but I already want to go and play some more, but in the meantime, just wanted to say that the game is indeed very approachable for MMO newcomers, in my opinion, and I do plan on purchasing it if I continue to enjoy it as much as I have.

:o


So they're meeting their target Demographic. The early game is going to seem easy to veterans. See how the dungeon runs and mid levels work for you in terms of monster difficulty.


Agreed entirely... nonetheless, the 1000tp will remain with me even as I approach mid-level combat and beyond. I think they will need to address that...

As Killua said, it's literally a spam fest.


Once you guys start going group dungeons it'll balance out. Tam-tara you may not notice it, but Toto-rak, and Haukke Manor you will definitely notice. That's just from the Gridanian side. I'm sure Cutter's Cry and ....whatever's in Thanalan will be the same. Keep going and don't forget to try and break stuff and bug report them.
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#41 Jun 14 2013 at 4:18 PM Rating: Good
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Really appreciating the reviews of the game guys, & the warnings about spoilers. Keep em coming!
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#42 Jun 14 2013 at 4:31 PM Rating: Excellent
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LebargeX wrote:
Hmmm. Now I feel like I missed something in Gridania. What 'missions' are you talking about Wint?


The main storyline missions. You know the ones where the NPC has a seal above their head that looks like Dalamud rather than a regular ovalish shape (it's all jagged). Those are main storyline missions. Hit J to access your Journal to see.

Edit: they start with, and at points all come back to Mioune at the Carline Canopy (sp?).

Edited, Jun 14th 2013 5:31pm by Wint
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#43 Jun 14 2013 at 4:32 PM Rating: Excellent
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Ravashack wrote:
I can't say too much about the melee classes at this low of a level, but the THM Fire/Ice buff schtick has been pretty interesting.

Basically it works like this:

Cast an ice spell and you either get Umbral Ice or remove Astral Fire. Umbral Ice kicks up your MP regen by a ridiculous amount and lowers the MP cost and damage of Fire spells.

Cast a fire spell and you either remove Umbral Ice or get Astral Fire. Astral Fire completely stops your MP regen in battle, raises your MP cost and damage of Fire spells and lowers your MP cost and damage of Ice spells.

They give you a non-GCD ability (i.e. you need to be off of cooldown but it won't TRIGGER the GCD) called Transpose that lets you swap your Astral Fire buffs for Umbral Ice or vice versa. So you're going to be using it a lot.



This!

I am playing THM as well and i am really really loving him!

And while others might have problem with the TP in the THM case if you are not careful how you fight you will quickly run out of MP. I am not saying it is not easy to maintain enough MP but its equally easy to run out if you are not paying attention.

Edited, Jun 14th 2013 6:36pm by Teravibe
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#44 Jun 14 2013 at 4:36 PM Rating: Excellent
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Like this LebargeX:

Screenshot

Regarding combat, I think it's definitely more fun. The fact you can dodge some enemy attacks alone makes it more interactive.
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#45 Jun 14 2013 at 4:38 PM Rating: Excellent
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Wint wrote:
Like this LebargeX:

Screenshot

Regarding combat, I think it's definitely more fun. The fact you can dodge some enemy attacks alone makes it more interactive.


Oh yea....the moment i see a red circle around me i am like "OMG RUUUUUNNNNNN....." Seriously though yea its a nice addition you can dodge those!
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#46 Jun 14 2013 at 4:44 PM Rating: Good
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Wint wrote:
LebargeX wrote:
Hmmm. Now I feel like I missed something in Gridania. What 'missions' are you talking about Wint?


The main storyline missions. You know the ones where the NPC has a seal above their head that looks like Dalamud rather than a regular ovalish shape (it's all jagged). Those are main storyline missions. Hit J to access your Journal to see.

Edit: they start with, and at points all come back to Mioune at the Carline Canopy (sp?).

Edited, Jun 14th 2013 5:31pm by Wint

Ah ok yeah I've been doing those :)

Thanks!
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#47 Jun 14 2013 at 4:47 PM Rating: Excellent
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Get to 15 and get your airship pass, they are freaking awesome!
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#48 Jun 14 2013 at 4:52 PM Rating: Good
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I am not doing ARR beta due to waiting on my fiance to get her pc up to snuff. What I want to see here is scores given by you for this beta comparing it to other mmos. On a scale from 1-10 for different categories.

Story:

Quests:

Combat:

Visuals:

Accessibility:

Good Tutorials:

Crafting:

Pace of level progression:

FATES:

Fun:

Uniqueness of systems:

Music:

Overall rating:

Edited, Jun 14th 2013 6:53pm by sandpark
#49 Jun 14 2013 at 5:01 PM Rating: Good
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Oh yes almost forgot. If you want to play ball and do the rating. You can't lower scores for glitches or common beta problems. Think if the common beta problems didn't exist. How would this game fare in your eyes.
#50 Jun 14 2013 at 5:25 PM Rating: Good
For the limited time I played this afternoon prior to work, it seems the game runs much smoother then phase 2. This is with maxed out settings, so I'm pretty excited! I didn't realize cities were determined by your job, so can't wait to walk my *** over to Limsa.
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#51 Jun 14 2013 at 5:32 PM Rating: Good
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If you didn't start as Marauder, I think you need to hit level 15.
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