Forum Settings
       
This thread is locked

First ImpressionsFollow

#252 Jun 22 2013 at 2:05 PM Rating: Excellent
Sage
***
1,675 posts
Hyrist wrote:
How about being good?

There does not need to be any grand innovation to draw in and keep an audience, and it's a misnomer to think so. That's simply a gimick.

Final Fantasy already has its own Gimick - that's being a Final Fantasy game. It has its own draw, own reputation. Not to mention the fact that they're turning this game around after being such a monumental failure before.

The redemption story alone will gather it attention. Beyond that it does not need to be ground-breaking - merely appealing in its execution.



I agree. More importance on connection rather than innovation. And the FF series has that in spades.

I also think people are confusing originality and innovation. You can be innovative but still copy someone else.

Much like Blizzard copied from EQ, and put their own spin on the genre; this is what ARR is doing right now.

FATES do remind me of GW2 quests, but they are done in a FF sort of way. And if all things were equal if there was a game with FF lore and public quests or GW 2 with the same public quests, I'd play the FF game because of the story.

-----

My First Impressions

I'm only level 10 right now, but I only really have positive things to say about it.

Story: Good. I don't want to say too much and to be honest I've only been half paying attention not to spoil it for myself. It's just like FFXI or 1.0 in this regard.

Quests: OK. Yes, they are very simple, but they are relatively quick and filler mostly. Rewards are where they should be.

Combat: I picked Gladiator first because I thought it would be boring, but when I started to fight for the first time I was amazed at how fun and fast it was. Maybe because it was compared to 1.0, but I really think the combat so far at level 10 is fine. It's a tad slow compared to other games but I think the pace is fine.

Visuals: Areas are completely changed for the better. The textures don't look as sharp as 1.0, but I'd rather have variety and character of areas than the best textures. The new areas are really, really well done.

Accessibility: It's very accessible.

Good Tutorials: They're fine, though I turned them off.

Crafting: Didn't craft, and usually don't in most games.

Pace of level progression: Pretty good, it seems a bit quick now, I would actually like it to be a bit slower but it's been fine so far.

FATES: Pretty fun, although I'd like to see a contribution meter or some cool gear come with it. I don't know if it does this in later FATES or not.

Fun: It's as fun as any new MMO on the market right now. It's a drastic change from 1.0 which was the antithesis of fun. GW2 might have been a bit more fun in the beginning, but again it was surface level. The story combined with the gameplay is what is setting ARR apart.

Uniqueness of systems: They aren't unique as much as it is Yoshi's spin on them. Like other's have stated I don't know if I'd weigh this as heavily as other things.

Music: Very, very good. I'm not joking when I say that it has the best music of any MMO today. And I've only been in Ul'dah and in and around Thanalan.

Overall rating: Around 7-8. By contrast 1.0 was a 3-4. GW2 at release was about an 8-9, but a month later what does that mean, when I don't want to play it anymore? Conversely I'd give WoW an 8 and FFXI a 7.5, but I played those games the longest because there was something about them.

-----

Of course this is just the 3rd Phase of beta and it seems like a finished product to me.

It reminds me of FFXII, and FFXI and a little bit like WoW. Fighting is a bit more deliberate.

Nothing more to say really. I think Yoshi has done a great job. Sure we can quibble on more of the mechanics of the game and what should or shouldn't be, but I think this is the best start I think the game could get.

#253 Jun 22 2013 at 2:39 PM Rating: Decent
****
4,134 posts
Pawkeshup, Averter of the Apocalypse wrote:
FilthMcNasty wrote:
Maybe the question was misunderstood...

If someone asks you what you think about XIV, you can't really reply with "It's good". If you do, you're likely to receive a follow up question. "What about XIV makes it good?". Assume you are talking to someone who has played other MMOs and wants to know specifically why they should chose it over any of the others.

You may not need grand innovation to keep a playerbase, but when you're charging a subscription fee and other options are free; people want to know why they should pay a subscription and exactly what it's for.

FFXIV 1.0 was a FF game and it flopped. They've already proven that they can't float it on name alone without some substance. If this was going to be the first launch I might be inclined to agree with you, but the redemption story is only redemption because of failure. It might not need to be exceptional, but it at least needs to separate itself from the pack.


OK, you want a sales pitch? For the uninitiated first,

FFXIV is one of the best, storyline driven MMOs you will play. It has a solid combat mechanic that enables you, the player, through reacting to easy to identify visual clues, respond and avoid enemy attacks. It has an easy-to-use interface, allowing you to focus more on your playing than spending hours working on a set of commands to be "perfect" at your job. The questing is not some grand mystery, so instead of having to hunt across internet forums, you can just use the in-game quest tracker to find out where you need to go, and instead focus on what you will do when you get there. You are provided with gear that will carry you just fine through the opening of the game, so no need to stop and gather money for the ultimate, perfect gear.

In short, FFXIV is about playing a game, not slaving in a virtual world. It is fun, easily understood, and easy to get into. And given the company's history on its previous game, we know that they will add a great deal of depth given the solid, strong base of what they had now.

For the FFXI player:

This game is everything you wished FFXI was. It plays well solo for the most part, requiring parties with teamwork for dungeons. However, you do not need perfect, idealized configurations to win. The mechanics allow for unorthodox setups to win, even if they need to be more aware when fighting. This game trumps ideal gear and job combos with a need for skillful, smart play. Get a good group rolling into a dungeon and you will steamroll it. Get a poor group and you can eek out a victory by brains and tactics.

This game has a stronger combat system, a more comprehensible quest system, and a vivid, fully realized world that you would expect from Square-Enix. Even to the smallest details, like NPC dialogue changing on the fly due to changing conditions around the NPC, the game is every bit as polished as we had wished FFXI would one day be.


Don't need a sales pitch. It's a simple question. What about XIV makes it stand out from the other MMOs.

Combat? Stahp it. Please just stahp.

I'll give you that it's better than XI in that you don't need to make perfect setups for specific fights, but that's as good as saying a kick to the head is better than a kick in the balls.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#254 Jun 22 2013 at 2:52 PM Rating: Excellent
Avatar
****
7,543 posts
HOLY sh*t! INVENTORY!

I didn't look at all, but there is 100 slots, and Crystals have their own place, and gear has its own place.....I busted a nut, figuratively speaking of course.

But jesus....and this isn't including potential for expansions later in the game (such as storage/safes/expanded sacks.)

I mean Holy sh*t inventory.

^ thats me excited.

I was thinking man I should sell some of this junk I gotta be near capping on inventory.....no 18/100 gear sets to level 10 for 2 classes, and a pile of crystals....never need to juggle inventory again...THANK YOU SE.

Edited, Jun 22nd 2013 4:53pm by rdmcandie

Just noticed quest items go into key items bag......man after playing 11 for 10 years I seriously thought Item counts didn't go over 80.

Edited, Jun 22nd 2013 4:55pm by rdmcandie
____________________________
HEY GOOGLE. **** OFF YOU. **** YOUR ******** SEARCH ENGINE IN ITS ******* ****** BINARY ***. ALL DAY LONG.

#255 Jun 22 2013 at 4:05 PM Rating: Good
Needs More Smut
******
21,262 posts
I'll also note that meds make a BIG difference in some of these fights. Last night on the shell someone said they finally beat a hard fight after taking along an antidote. That was it. One antidote was the difference between lose and win.

Also, considering how much food gets thrown at you in the quests, and how cheap basic food is from NPCs, there's no excuse not to eat something constantly. 3% exp boost is nothing to sneeze at, when a handful of raisins costs 10 gil and lasts 30 minutes. And melee food does good things - one of them (marmot steaks?) even provides an 8% reduction in GCD timers.
____________________________
FFXI: Catwho on Bismarck: Retired December 2014
Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest and Taprara Rara on Lamia Server - Member of The Swarm
Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
#256 Jun 22 2013 at 4:16 PM Rating: Good
Avatar
****
7,543 posts
Ya I have noticed that due to the readily available meds you can last a lot longer than you would (comparatively). Its really a stark contrast to 11. You can either group with people and not need meds or you can solo it our with meds. It really allows for a more casual element to take place, and isn't so cost intensive (like XI) in the sense the investment can offset the reward.

I am pretty impressed actually and that is saying a lot (anyone who frequents XI forums know my stance on XIV). SE seems to not only have pillaged all the hate mail for XIV but taken on some 10 years worth of hatemail in regards to XI as well. Its nice to see them actually committed to making a game that caters towards all styles of play, and all volumes of play time.

(yes I know that the community will gravitate towards optimal, but at least from what ive experienced if you have a few friends you can accomplish some cool fights.)

My one wish is that they would possibly tone the mobs to be group exp favorable. It seems that once you are a couple levels below that regardless the items you just get smashed. I honestly liked EXP framing in XI, and hope that they can work some magic in allowing group environmental EXP to be a viable option comparable to solo/lowman questing. (probably my only gripe so far.)

Edited, Jun 22nd 2013 6:20pm by rdmcandie
____________________________
HEY GOOGLE. **** OFF YOU. **** YOUR ******** SEARCH ENGINE IN ITS ******* ****** BINARY ***. ALL DAY LONG.

#257 Jun 22 2013 at 4:28 PM Rating: Decent
Scholar
Avatar
**
322 posts
I'm not having any major complaints about the game, it looks good, plays smooth for a beta. I just wish they would change the way some abilities are, like Raise on Cnj... why can I not cast it in combat? For the most part I am really enjoying it, and look forward to seeing improvements over the next couple weeks.
____________________________
Arucard (Retiered)
75 black mage 75 samurai 75 warrior 75 monk
75 Bard 69 Thief 75 White Mage
Formaly of Unicorn
-----------
FFXIV: Ashara Strangelove
Ultros Server
Whm 50, Blm 50, Smn/Sch 50, Drg 50, Pld 50, Brd 50
50 War, Bot 50, Mnr 50, Fsh 50

FC: Syn
#258 Jun 22 2013 at 4:34 PM Rating: Good
***
3,386 posts
Quote:
why can I not cast it in combat?


That's pretty standard now, not to allow resurrection in combat. Usually there will be some super high level healer ability that allows a combat res either X number of times per encounter or on a long cooldown (10 min+)

As for complaints about the game.. I only have a couple and they're nitpicky. The only one I have that's really bugging me is the quest flow feels awful. I know people deride games like WoW that lead you by the hand from hub to hub, but there's a reason they do that. I spend a ton of time in XIV running back to a quest giver just to be told to run back to where I was just at and do something else. Sometimes this happens 3 or 4 times. I'd also like it if Levequests would show up on my map without me having to ask specifically for their map location from the quest journal. These are small though, and I can live without them.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#259 Jun 22 2013 at 4:42 PM Rating: Decent
Avatar
****
7,543 posts
huhwhat wrote:
I'm not having any major complaints about the game, it looks good, plays smooth for a beta. I just wish they would change the way some abilities are, like Raise on Cnj... why can I not cast it in combat? For the most part I am really enjoying it, and look forward to seeing improvements over the next couple weeks.



Lots of games are moving away from in combat ressing (and have been for a long time). This is to ensure that the support classes get brought because they are needed, and you can't just res people and continually drag the fight on. (I am sure the FFXI nerds remember the first few weeks with sky gods). But often there are battle res abilities on generous cooldowns, so you can get important folks back up, but generally only 1. So if your tank gets an unlucky combination of hits, you can get him back up and ready before the secondary eats it.

Having played XI for a decade, zombie fighting is pretty *** anyway.
____________________________
HEY GOOGLE. **** OFF YOU. **** YOUR ******** SEARCH ENGINE IN ITS ******* ****** BINARY ***. ALL DAY LONG.

#260 Jun 22 2013 at 5:32 PM Rating: Default
Avatar
**
972 posts
What games don't allow resurrects in combat?

The recents MMORPGs I've played all did.
#261 Jun 22 2013 at 5:37 PM Rating: Good
***
3,386 posts
Killua125 wrote:
What games don't allow resurrects in combat?

The recents MMORPGs I've played all did.


As I said, usually there's an ability that breaks the rule. But standard res'ing in combat is usually not allowed.

The only recent game I can think of that didn't follow that rule was Guild Wars 2, but that one's not a great example due to the lack of an actual healer class to give a combat res to.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#262 Jun 22 2013 at 7:26 PM Rating: Good
Avatar
**
725 posts
Brought back great newbie feelings of ffxi.

Oh I didn't know you can't get raise in this game. No reraise equipment, or reraise potion? That's what we used in epic ff11 battles. sometimes theres not enough time for whm to go around raising everyone.

I've died on quests, not knowing what to expect, and not being prepared for it.


PS3 TARGETING SUCKS. That's my first impression. I can target a little bit better with the tab button on the
keyboard. Using the d-pad hurts after awhile and with FATE's its almost impossible to target a mob.

I hope to make a macro, when I learn what to call the mobs.


Pressing R1 and the Square, circle etc buttons, hurts after a while. Might have to make macros for that too.

Oh there are gobbies that agro, and that's fun /train to you want it? Low levels don't get much agro.

____________________________
http://www.zam.com/Im/Image/242033

Name: Ghost Orchid - LEVEL 50 Bard, BLM, WHM, SMN Craft Level 7 Lucis, 6 4-star crafts: CUL, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp (Fishing and Alc at level 50)
World: Ultros
#263 Jun 22 2013 at 8:12 PM Rating: Good
**
858 posts
I actually made a feedback comment about not being able to raise in combat back in p1 of beta. I was told by other players that it is possible, but it comes with a passive or something at later levels. I can only assume it would be a way to prevent anyone from being able to do it by just equiping raise and making it a healer only kind of thing if it is true.
#264 Jun 22 2013 at 9:47 PM Rating: Excellent
Avatar
***
1,416 posts
Catwho wrote:
I'll also note that meds make a BIG difference in some of these fights. Last night on the shell someone said they finally beat a hard fight after taking along an antidote. That was it. One antidote was the difference between lose and win.

Also, considering how much food gets thrown at you in the quests, and how cheap basic food is from NPCs, there's no excuse not to eat something constantly. 3% exp boost is nothing to sneeze at, when a handful of raisins costs 10 gil and lasts 30 minutes. And melee food does good things - one of them (marmot steaks?) even provides an 8% reduction in GCD timers.


I had a lot of trouble with the Gridinia lvl 15 story mission. I heard a few stratagies to beat it. One was "bring potions and antidotes!". Another was "Run away for a bit, then come back".

The one thing i have noticed is positioning. I finally beat that lvl 15 mission on my squishy CNJ.....and i didn't use a single potion. I didn't even use an antidote when the mages pet hit me with that nasty poison.

Here's what i did:

I positioned myself to not get aggro during those 2 waves of nasty pointy lances. Then, when the pet came out.. i switched to all out ATTACK!]
I used my cleric stance to up my magic attack. I used the ARC ability that gives +20% attack (magic or physical) and burned that thing down enough for....well, i don't want to spoil it.

My point here is.. There isn't enough data about this game to come up with concrete solutions to big fights. But i'd like to think that we are all chipping in.
____________________________

#265 Jun 22 2013 at 10:50 PM Rating: Excellent
Needs More Smut
******
21,262 posts
I think we're all mostly grateful that these fights are requiring some strategy. Fighting NQ mobs can be a hack and slash, but quest lines need to be on a higher standard. I'm happy.
____________________________
FFXI: Catwho on Bismarck: Retired December 2014
Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest and Taprara Rara on Lamia Server - Member of The Swarm
Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
#266 Jun 22 2013 at 11:01 PM Rating: Default
Not everything's perfect, very likely I will not be playing anymore... very sad indeed, been on FFXI for 6 years straight since PC launch, now my FF MMO adventure is truly over. I waited, I hoped but it's truly over now.

UI is awesome, loved it.

Fighting was ... boring but.. not a big minus.

Story line is fine but the introduction was kind of... hallow. I don't expect NPC's actually talk during normal play but at least in cutscenes or movies... but nope, nada.

The graphics are horrid. To the other poster who is calling people liars, if I meet you in real life, I'd beat the **** out of you. FFXIV 1.0 seriously put my rig on the test and gave it a run for it's money. I mean, I couldn't even crank that **** up on Max settings without crashing and you can see from my sig that the machine ain't half bad.

Now... well, I set everything on Max in terms of graphics, other than the character model, everything makes me wanna throw up. You can say what you want but I know I'm not exaggerating. And I ******* dare you to post an image of FFXIV 1.0 graphics turned on to high or max, then compare that with FFXIV: ARR on max, I ******* dare you to tell me there isn't a difference. In fact, the difference is night and day.

The lighting is beyond weird. Everything is so ******* bright.. it just seems like... really, the character models skins look like clay.

The new armor designs are flat out silly and disgusting. Mage robes looks like some kind of bath towel. Some of the melee equipment just looks like rubber pads... sigh.. I just don't know how to explain it. Someone should post some 1.0 armor designs and compare it to the ARR and you'll see what I mean. It looked like somebody's cousin got hired to do the costume design or something.... severely lacking... artistic details. Again, maybe this ties into graphical performance if armors are too sophisticated (lacking texture capabilities)?? And don't tell me it's going to get better on later levels, during 1.0, armors and equipment are not that ugly during starting levels.

Everything else ... as long as it ties to graphical effects, looks absolutely disgusting. If you don't have a high end rig that can run 1.0 on Max, you don't get to comment on this.

I hate to say it this way but in honesty, the graphics turned on max felt like I'm playing a PS2 game. Did you take a look at the flora/fauna around you? Grasses, flowers, trees are so pixelated, I mean... well whatever...

I know I'm preaching to the wrong choir, since after 6 pages of posts, I see 80% folks are here just... love the franchise regardless of what they spew out. So I'm not here to put down anyone or convince anyone. People should form their own opinions, try the game during launch, pay them the first month and see for yourself.

In conclusion, FFXIV: ARR sacrificed every bit of graphical feature for a... smoother game play. And if you are one of those who don't give a rats *** about eye candy, you only enjoy good game play, story line, character development and whatnot, I suggest you turn this crap off and go play FF6 instead.

I'm a graphics *****, I'll admit that and this 2.0 is seriously forcing me to go back to my modded Skyrim.



____________________________
CPU: Core i7 960 (OC'ed 4.0ghz)
CPU Cooler: Corsair H70 hybrid liquid cooler
Mobo: Gigabyte G1 Sniper
RAM: Corsair Dominator 1600 DDR3 (12gb, 2gb x 6)
Video: EVGA Nvidia GTX 570 (Single Card)
HDD: Western Digital Caviar Black 7200 rpm, 1TB x2 (In Raid 0)
Case: Corsair 600T Graphite with mesh side panel
PSU: Corsair HX850 professional series
Optical: Asus 24x DVDRW+/- DL drive
KB: Logitech G110
Mouse: Logitech G500
Pad: Logitech Rumble Pad F510
Monitor: Asus 24" 1080p LED-backlit LCD display
#267 Jun 23 2013 at 12:05 AM Rating: Good
Scholar
Avatar
***
1,337 posts
huhwhat wrote:
I'm not having any major complaints about the game, it looks good, plays smooth for a beta. I just wish they would change the way some abilities are, like Raise on Cnj... why can I not cast it in combat? For the most part I am really enjoying it, and look forward to seeing improvements over the next couple weeks.


*sigh*

You guys (and I mean all that also responded to this) really, really, really need to actually look at what abilities and traits you get specifically because of situations like this. There's a lot more explained if you look at your traits, especially since a lot of THM/BLM would ignore Thunder never knowing that a trait later on can cause the next Thunder spell to frontload *ALL* damage done on the initial application as well as apply the dot, or that there's a clearcasting type effect on Fire spells later on, etc.

Level 28, Conjurer, White Mage

Enhanced Raise.

Allows the casting of Raise while engaged in battle.

Read your traits guys.

@GiftedChild

Bye and good riddance because neither your attitude nor fake-"Internet Bad Guy" persona will be missed, and if your screen looks like "PS2 graphics" you should find someone else to build a computer since your E-Peen in your signature that you built is obviously defective.

Edited, Jun 23rd 2013 2:13am by Viertel
#268Killua125, Posted: Jun 23 2013 at 12:49 AM, Rating: Sub-Default, (Expand Post) Actually, PS2 graphics isn't that far off. A lot of the in-game enemy models are FFXI rips, which is a PS2 game. Some of them have slightly upgraded graphics, but for most, they didn't even bother. So those graphics are from 12 years ago on the PS2.
#269 Jun 23 2013 at 1:01 AM Rating: Good
Scholar
***
1,010 posts
Killua125 wrote:
Actually, PS2 graphics isn't that far off. A lot of the in-game enemy models are FFXI rips, which is a PS2 game. Some of them have slightly upgraded graphics, but for most, they didn't even bother. So those graphics are from 12 years ago on the PS2.

Some of the grass/bushes and objects seem like they might be from FFXI too.

So, it's really not that ridiculous of a statement.

Edited, Jun 23rd 2013 2:52am by Killua125


Yes it is, because the graphics are clearly WAY above PS2 level. Come on. Get real.

No PS2 game looks this good.

Edited, Jun 23rd 2013 3:04am by BrokenFox
#270 Jun 23 2013 at 1:03 AM Rating: Excellent
Avatar
***
1,416 posts
Wanna know what else? Ff XIV stole it's name! It stole it's name from FF IV ! Don't tell anyone. It's so similar, people might get confused!
The graphics (the way things look, not how they are designed) are the same. I wish SE would stop trying to make money. Making so many FF's...it's like they want to take all your money, just so they can make a new FF.
____________________________

#271 Jun 23 2013 at 1:04 AM Rating: Good
Guru
Avatar
*****
11,054 posts
There are times where I feel like the tab targeting could use some work, like straight tab should always go clockwise while shift-tab goes counter. Right now I haven't been able to derive any rhyme or reason to it and its resulted in a lot of mouse clicks onto players in congested things like FATEs with lots of other local mobs around. I guess there's been some awkwardness in trying to click on NPCs surrounded by players, too. Usually have to shift to an overhead view.

Anyway, even if the stories I've seen thus far aren't top tier, presentation with CS involved is basically miles above most other things I've seen. I know a lot of people loved what XI did in WotG CS, I can imagine how good the XIV equivalents will look on a far beefier graphics engine.

Edit: And secondary job leveling needs help. I know they mentioned daily/repeatable quests coming eventually, but in taking up CNJ after LNC, I only got to 9 after basically doing all the hunt log save the slugs. FATEs were either too infrequent or too spread out to serve as fill-ins until then.

Edited, Jun 23rd 2013 3:09am by Seriha
____________________________
Violence good. **** bad. Yay America.
#272 Jun 23 2013 at 1:05 AM Rating: Decent
Scholar
Avatar
29 posts
My brief beta experience so far has been only solo play, so I haven't been able to try out things that you need a party for, or the high level content since I spent most of my two days playing in phase 3 just exploring all the changes since I played at Version 1 release.

So far I'm thoroughly impressed with all the improvements that have happened. The only thing I don't like (and I'm not sure if this was just an ARR change or happened after I quit) is how leves are treated. I really dislike the 3 leve point per 12 hours. That's really sparse. Painfully sparse. But given the sheer amount of sidequests that have been added in cities and in camps in the field, I suppose we're better off.

One further part of leves I'm upset with is how tradeleves have changed. Originally the NPC would provide all the materials for the requested item so crafters would only need to put it together and get their exp. Now crafters need to source all their own materials for tradeleves. I can see this being a problem later on with harder to find materials or for anyone without a large enough friend base to exchange materials with. I think I would be reluctant to do any crafting quests or leves outside of guilds if they're all similar to this.
____________________________
Eve Aeterna
#273Killua125, Posted: Jun 23 2013 at 1:05 AM, Rating: Sub-Default, (Expand Post) That's an early mockup. The graphics don't actually look like that.
#274 Jun 23 2013 at 1:10 AM Rating: Decent
Scholar
***
1,010 posts
Killua125 wrote:
BrokenFox wrote:
Yes it is, because the graphics are clearly WAY above PS2 level. Come on. Get real.

No PS2 game looks this good.


That's an early mockup. The graphics don't actually look like that.


Why are you the way that you are? Honestly, every time we try to do something fun or exciting, you make it not that way. I hate.. so much.. about the things that you choose to be.
#275 Jun 23 2013 at 1:42 AM Rating: Decent
****
4,134 posts
BrokenFox wrote:
Killua125 wrote:
Actually, PS2 graphics isn't that far off. A lot of the in-game enemy models are FFXI rips, which is a PS2 game. Some of them have slightly upgraded graphics, but for most, they didn't even bother. So those graphics are from 12 years ago on the PS2.

Some of the grass/bushes and objects seem like they might be from FFXI too.

So, it's really not that ridiculous of a statement.


Yes it is, because the graphics are clearly WAY above PS2 level. Come on. Get real.

No PS2 game looks this good.

No PS2, PS3, PS4 or PC game looks that good for that matter. The image you linked here is a piece of concept art with an overlay. We discussed that ages ago around the time of the updated roadmap for ARR. This image is not a screencap from gameplay. It's pretty obvious if you examine it closely.

Sorry if you feel it spoils your fun, but misrepresenting the game with bad info isn't the way to get people to play and enjoy it.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#276 Jun 23 2013 at 1:44 AM Rating: Decent
Scholar
***
1,010 posts
Whatever. The game's graphics are still better than anything I've seen on the PS2.
#277 Jun 23 2013 at 1:55 AM Rating: Default
****
4,134 posts
BrokenFox wrote:
Whatever. The game's graphics are still better than anything I've seen on the PS2.


I dunno. Everytime I shoot and miss one of those birds on my archer I keep expecting that annoying dog to peek out and laugh at me Smiley: sly
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#278 Jun 23 2013 at 2:08 AM Rating: Decent
Scholar
***
1,122 posts
Having tried the new FFXIV I have nothing bad to say about it.

I just don't think I can get into it... I... guess I just don't find levelling up, scripted questing and killing things over and over fun anymore. It just feels like going through the motions now...
#279 Jun 23 2013 at 2:47 AM Rating: Decent
**
640 posts
My first impression after getting back my old character were:

- Why do I have to get an airship pass now?
- Why can't I equip my old grand company gear?
- Why have most of the gear I used on warrior dropped from 50 to 40?

I didn't get to play the beta for the short period I was logged on so I didn't get to try out the battle system. The deal with the airship pass just feels stupid as I have to jump through hoops (I really, really hope they have had the right mind to abandon anything JP midnight related) just to get it back.
#280 Jun 23 2013 at 2:57 AM Rating: Good
***
1,112 posts
That's easy Solonuke, I can answer those for you!

Solonuke wrote:

- Why do I have to get an airship pass now?

Because ARR is a new game.

Solonuke wrote:
- Why can't I equip my old grand company gear?

Because ARR is a new game.

Solonuke wrote:
- Why have most of the gear I used on warrior dropped from 50 to 40?

Because ARR is a new game.

If it was any different, you'd have accomplished everything ARR has to offer before even logging in. Why would you even want to log into a game like that?

Expect many trivial things you'll have to get done with the rest of the player base. It might just give you something to look forward to while playing too ;)
____________________________
To endanger the soul endangers all,
when the soul is endangered it must become a Warrior.
#281 Jun 23 2013 at 3:14 AM Rating: Decent
***
2,202 posts
Kordain wrote:
That's easy Solonuke, I can answer those for you!

Solonuke wrote:

- Why do I have to get an airship pass now?

Because ARR is a new game.

Solonuke wrote:
- Why can't I equip my old grand company gear?

Because ARR is a new game.

Solonuke wrote:
- Why have most of the gear I used on warrior dropped from 50 to 40?

Because ARR is a new game.

If it was any different, you'd have accomplished everything ARR has to offer before even logging in. Why would you even want to log into a game like that?

Expect many trivial things you'll have to get done with the rest of the player base. It might just give you something to look forward to while playing too ;)


Is not a new game, and you can already do that w/o being 50, SE has spent 3 betas testing 1-30 levels.... Come on already!
____________________________
MUTED
#282 Jun 23 2013 at 3:16 AM Rating: Default
***
2,202 posts
BrokenFox wrote:
Killua125 wrote:
Actually, PS2 graphics isn't that far off. A lot of the in-game enemy models are FFXI rips, which is a PS2 game. Some of them have slightly upgraded graphics, but for most, they didn't even bother. So those graphics are from 12 years ago on the PS2.

Some of the grass/bushes and objects seem like they might be from FFXI too.

So, it's really not that ridiculous of a statement.

Edited, Jun 23rd 2013 2:52am by Killua125


Yes it is, because the graphics are clearly WAY above PS2 level. Come on. Get real.

No PS2 game looks this good.

Edited, Jun 23rd 2013 3:04am by BrokenFox


This is the perfect example of how this forum sometimes runs.... One person says something factual, but that might be negative... Down voted.

This guy says something not only False! But misleading and yet no down vote because, oh he said it in order to defend the game.... Smiley: lol If you got to lie to defend something... That's sad Smiley: lol
____________________________
MUTED
#283 Jun 23 2013 at 3:47 AM Rating: Excellent
Guru
***
1,310 posts
GiftedChild wrote:
I know I'm preaching to the wrong choir, since after 6 pages of posts, I see 80% folks are here just... love the franchise regardless of what they spew out. So I'm not here to put down anyone or convince anyone. People should form their own opinions, try the game during launch, pay them the first month and see for yourself.

In conclusion, FFXIV: ARR sacrificed every bit of graphical feature for a... smoother game play. And if you are one of those who don't give a rats *** about eye candy, you only enjoy good game play, story line, character development and whatnot, I suggest you turn this crap off and go play FF6 instead.


Graphics were bad in 1.0; you're just not remembering it right. First, even high-end machines experienced screen tearing. You couldn't load more than 40 characters including NPCs, and the engine took a long time to unload and load up the people you were actually standing next to especially if you crossed an invisible zone in town (the Gridania inn was incredibly bad for this). What got drawn on screen was not optimized either. It would waste time rendering things you couldn't possibly see behind walls, while ignoring the fact that you'd sooner do something simple like turn around than develop x-ray vision (there was a surreal effect of characters standing right behind you being perceptively invisible for a split second if you spun around too quick). In the field, there was copy-pasta everywhere or the zone would be too expensive to load up, so sure the detail was great, but only if you liked looking at the same clearing a dozen times in a 2 minute walk in one direction.

From what I've seen in ARR, you can see far more characters around you (you know, the people you're there to play with). You aren't waiting around for a minute or two just for a vendor NPC to load in a busy part of town. The terrain is unique and varied and actually worth exploring for something new to see instead of it all being a repeated mix of Clearing A, Clearing B, and Clearing C. And you don't need a high end machine just to clear the minimum requirements to even play the game (which actually accomplishes the most important thing: getting the game accessible enough for most people to play). This is a vast improvement.

FFXIV is not single-player RPG like Skyrim. You'd be hard pressed to find any MMO that can go high-end graphics and not have any issues with so many players connected at once. I can't think of any that's pulled it off and I doubt you can either, or you'd be playing that MMO right now.
#284 Jun 23 2013 at 4:41 AM Rating: Excellent
Avatar
**
424 posts
Ostia wrote:
Also a group from this forum, beat an instance w/o a healer..... The first time they even set foot into an ARR dungeon.... Yeah combat is not easy... Smiley: lol


Yeah, with me, the noobiest tank of all at that point. lol. I wouldn't say that's an indication one way or the other of the combat difficulty though. It's not like we won that easily either, it took us probably 4-5 tries to take down the final boss. And it was the first dungeon, I would be surprised if we could accomplish anything like that on anything further along.

I like the combat in this game personally. It's the same as any RPG ever created. Attack when you need to attack, heal when you need to heal, and don't stand in fire. The only MMO that is going to break the mold is by tapping a controller directly into your spinal cord and reading your mind, because for some reason everybody has a problem with hitting buttons while playing a video game.

I'll play this game on PS3, mainly due to me not having a PC, and this is the only way I can play an MMO that isn't complete garbage. That's what the selling point on this game is for me.

It's an MMORPG on the PS3, and it's not garbage. Sold.

Edited, Jun 23rd 2013 6:41am by supermegazeke
____________________________
MJK wrote:
Is this a test?
It has to be. Otherwise I can't go on.
Draining patience. drain vitality.
this paranoid, paralyzed vampire act's a little old.

[Charlie Towser-The Kraken Club-Ultros[NA]-WAR]
#285 Jun 23 2013 at 5:31 AM Rating: Decent
****
4,134 posts
supermegazeke wrote:
I'll play this game on PS3, mainly due to me not having a PC, and this is the only way I can play an MMO that isn't complete garbage. That's what the selling point on this game is for me.


This is by far the best reason anyone (in several years now) has been able to come up with that would convince me that this game has merit beyond just it's potential.

Kudos(and a rate up) to you good sir for ruining my day. Now if you'll excuse me; I must return to my cave Smiley: glare
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#286 Jun 23 2013 at 10:36 AM Rating: Excellent
Avatar
****
4,755 posts
Spoiler time!

Solonuke wrote:

- Why do I have to get an airship pass now?

Because nobody remembers you and you lost your airship pass in the Calamity and it wasn't salvaged.

Quote:
- Why can't I equip my old grand company gear?

Because you're not a member of a Grand Comapny, or at least, not to the Grand company itself. All memory, even all bookkeeping of you is lost. Be thankful you still keep your rank, which breaks immersion to do so.

Quote:
- Why have most of the gear I used on warrior dropped from 50 to 40?

Because you were likely using Dated Gear. All gear got adjusted from the old version, but most retained their level at least. The fact that yours was adjusted likely was due to balancing issues.

Don't worry, there's nothing in the storyline that forces you to wait a day. I've got my Grand Company membership back, though it's at about level 20 that you obtain it. Slap on your AF and breeze through the content to get reinstated.
#287 Jun 23 2013 at 10:44 AM Rating: Excellent
Avatar
****
4,755 posts
I think the problem here is that the 'opposing argument' (Sorry I don't mean to generalize but it's really the only way I can say it.) is overlooking any unique parts of twists for the sake of bolstering their argument.

There's no need to go any farther to state A Realm Reborn's uniqueness than to say . "It's what Final Fantsay should be." Too much in MMOs and gaming in general these days do we overlook the world the game creates because we look too hard for that "innovative" mechanic.

As the old saying goes "Necessity is the mother of invention." Creating a brand new mechanic just for the sake of attention isn't acting out of necessity. Furthermore, it detracts attention from fine-tuning your other mechanics, simply because you felt the desire to introduce something new.

Anyways I played what was available of the story. (up until level 20) and I thoroughly enjoyed it. The storyline is richly Final Fantasy. I delighted at some of the throwbacks and pop culture references it makes. Honestly, I'm having trouble not spoiling it for everyone here, I want to gush and speculate right now. - Which is a good sign on the story.

Battle mechanics get deeper the further you go in. As of 50 Lancer has 3 combos and you'll be wanting to use at least two, likely all 3. Not including all the myriad of additional skills you use to assist tanks and maximize your DPS. Sadly as we don't have battle content designed at levle 50 it's difficult to gauge how necessary the depth of the characters will be needed. But the scaling of difficulty up to level 32 is promising.

However, I do acknowledge that I feel ahead of the difficulty curve. But that's not to say everyone is. I wiped twice to Copperbell mines because my group couldn't organize their efforts. (We won the fight on me using a desperation Limit Break. Braver for the win.) There are some that still can't grasp the idea of using an Antidote to survive the level 15 main scenario fight.

That said, the fights were never boring. Each one did something other than simply be tank-and-spanked. Each situation felt unique and appropriate to the area itself.

If I were to critise, I'd say that MP recovery is too high and TP recovery later levels is too low. This can be countered by lowering the base regen rate on MP (won't hurt THM's much due to their regen bonuses, but it will make the Conjruer think more about balancing their resources.) And instead of adjusting the regen rate on TP, create TP pots that will give players an active, yet balanced, means of restoring TP. That will, in my view, will finely polish the combat system.
#288 Jun 23 2013 at 11:10 AM Rating: Decent
Avatar
11 posts
Basing my ratings mainly from XI and what I played when I was on 1.0. I played for about a month on 1.0 and went back to XI, and though I have played other MMOs I will just stick with comparing to these two. This is also my first weekend playing in beta, I didn't know my beta key was sent to an old email and just discovered it on Thursday. (´・ω・`)


Story: 8.5 The story is great so far, but my highest lvl atm is 17 LNC so I am not too far into to it as of yet. I am sure my rating will only go up since I really like what I see as of now.

Quests: 9 There are tons of quests and most of them seem to be super easy. This is not necessarily a bad thing since it's a huge change from when I played FFXI. It's easy to solo and a nice alternative from having to pt in order to get big amounts of exp. No wanting for a pt invite or fighting to get into one with all the players around.

Combat: 9 Huge change from XI! It's very nice and refreshing not to have to wait until high lvls in order to get a variety of combat abilities. It was such a pain getting only one good weapon skill at low lvls until say like 20ish...maybe even 30ish. Also started on Archer and love shooting the crap out of stuff without buying arrows. XD

Visuals: 9 Love the graphics! I am playing on my Asus laptop which the graphics card really needs to be updated, and it handles it with easy while not sacrificing quality. I can only imagine how awesome this is going to look once I get my Alienware with a GTX 780.

Accessibility: 10 No problems here.

Good Tutorials: 9 Easy to understand, no problems whatsoever.

Crafting: N/A I haven't tried with 2.0 as of yet.

Pace of level progression: 9 Starts off fast but past 10 it starts to slow down. This is coming from someone who solo'd until 17 so not sure how fast it will be in a pt, but like what I see so far.

FATES: 10 I really enjoy these. Again, its a nice change and you can get some awesome exp off these.

Fun: 10 I couldn't log off...just kept wanting to keep on going.

Uniqueness of systems: 8.5 I am basing this mainly off XI and what I played on 1.0, so don't be harsh on my rating for this.( ̄~ ̄;)

Music: 10 Always enjoyed the music of Final Fantasy. (゚ー゚)

Overall rating: 9ish? Can you tell I really like this game so far? ヽ(o`皿′o)ノ

Edited, Jun 23rd 2013 1:14pm by ChaosElite22
____________________________
Quetzalcoatl: Chaoselite
95 Kikoku - 4934 DMG
99NIN 99DRK 99PLD 99BST 99BLM 99THF 99MNK
103+3Smithing 63Cloth 60Wood 60Gold 50Leather
#289 Jun 23 2013 at 11:28 AM Rating: Decent
Avatar
*
154 posts
I'm enjoying the game so far. While the combat can be tweaked a bit, it's still better than FFXI. I'm getting both the PC (free for me) and PS3 versions, but I'm playing beta on PS3. PS3 graphics aren't the best, but when you consider it's going on 512MB RAM, it's pretty impressive. Still a beautiful game on PS3...I guess I just expected more.

I leveled all of the DoW and DoM close to lvl 10 (all I had time for), with some going to 15 and 16. I wanted to get an idea of what I wanted to start with in phase 4. It seems like I ran out of quests in an area after I made the big push on the first class in that area. This is why most of my classes got to lvl 9 and no further. I didn't do many FATEs either, so yea...it's all on me lol. There's no rush though, and running out of quests encourages GROUP play, which is what FF has always been about--a group of people working to achieve a common goal. I love that they've added quests, but I'm also looking forward to grinding dungeons and making new friends. Having both adds versatility--I won't be able to wait hours for a group everyday.

Crafting and gathering professions (lvl'd them to 10 too)...omg. Looking forward to spending hours working on those too. Don't be surprised if my first 50 is Botanist or Carpenter lol.

Overall, I'm loving it. Found quite a few bugs and reported them. Played FFXI and WoW for years...I've found my new time sink.
#290 Jun 23 2013 at 11:41 AM Rating: Excellent
Needs More Smut
******
21,262 posts
I played with graphics last night. I've found I get better performance out of Borderless Windowed at 1080p with 60 fps at High settings than I do any other setting. I'm running closer to 50 fps but that's still smooth as silk to me. And it's a hundred times better than my rig could run 1.0....

As for the brightness of the game, I dropped down the gamma a notch and it's still bright but not blindingly so. I don't think most screenshots have touched on that yet. And it's only OMG @#%^ING BRIGHT at high noon, which is how actual real life works. Step outside at noon on a sunny day without sunglasses and you're going to squint a lot. At night, the graphics are muted and cool-toned and mostly lit by the gorgeous galaxy spilling across the sky.

(Aw ****, I didn't take any screenshots after I tweaked it. Pity.)

Here's real combat at Medium 720 settings. Gee, it sure looks an awful lot like the concept screenshot posted above.

Screenshot

Edited, Jun 23rd 2013 1:43pm by Catwho
____________________________
FFXI: Catwho on Bismarck: Retired December 2014
Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest and Taprara Rara on Lamia Server - Member of The Swarm
Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
#291 Jun 23 2013 at 11:52 AM Rating: Excellent
**
598 posts
I enjoy dungeon rewards. There's a (obvious) difference in gear quality, cosmetic and stat wise, when you line up two equally leveled players where one participated in dungeons and one preferred solo play. I also enjoyed that much of the dungeon gear had a very nice FF flair to it in contrast to the motley gear offered by merchants. This alone should encourage me to continually seek out PTs.

Delving slightly deeper into the game I find myself absolutely in love with the storyline thus far. From what I've seen of the dramatic finale of V1.+, as a new player I feel a strong sense of participation into those final hours (as much as I can) while still clearly giving me a sense of mystery to it all. I really feel like I am uncovering the missing memories everyone suffers. They're doing a wonderful job keeping me, the new player, involved with the ending storyline of FFXIV. I want to know what happened to these fabled heros.
____________________________
Sour Cherry
#292 Jun 23 2013 at 12:50 PM Rating: Good
To compare PS2 graphics of FFXI with maxed out PC settings of ARR...seriously? There is no point in arguing that, at all. Don't bother feeding em.
____________________________

#293 Jun 23 2013 at 3:22 PM Rating: Good
**
923 posts
Dizmo wrote:
Having tried the new FFXIV I have nothing bad to say about it.

I just don't think I can get into it... I... guess I just don't find levelling up, scripted questing and killing things over and over fun anymore. It just feels like going through the motions now...


I feel ya...I think it's time for me to hang up my MMO Gloves..I'll peek a little further into the game once it releases but as of now I don't see myself sticking with it.

I really respect what Yoshi-P has been able to do but the game doesn't excite me.
#294 Jun 23 2013 at 3:36 PM Rating: Decent
Scholar
19 posts
huhwhat wrote:
I'm not having any major complaints about the game, it looks good, plays smooth for a beta. I just wish they would change the way some abilities are, like Raise on Cnj... why can I not cast it in combat? For the most part I am really enjoying it, and look forward to seeing improvements over the next couple weeks.


Noticed no one pointed this out...

http://xivdb.com/?skill/90061/Enhanced-Raise

I did log on my level 50 legacy character this past weekend and can confirm that the trait does exist albeit I didn't get a chance to try it in action. So while it's a little silly you don't get in-combat raise at the start, it does come when later dungeons more-so benefits you. I can't say that the initial 3 dungeons were hard to heal at all on the character I made on the first weekend, but I felt Toto-Rak and Hauke Manor a decent step-up; there were times when a few members of my party almost died (although truthfully it's because they didn't move out of stuff, but none the less).

I think the in-combat raise as a standalone trait is so that only pure healers--Conjurer and White Mage will be able to get it so that your standard DPS and tanks can't simply level CNJ to 12 just to get a freebie combat rez. I presume that Scholars will get their own method of raise and in-combat raise as well.

samosamo wrote:
Dizmo wrote:
Having tried the new FFXIV I have nothing bad to say about it.

I just don't think I can get into it... I... guess I just don't find levelling up, scripted questing and killing things over and over fun anymore. It just feels like going through the motions now...


I feel ya...I think it's time for me to hang up my MMO Gloves..I'll peek a little further into the game once it releases but as of now I don't see myself sticking with it.

I really respect what Yoshi-P has been able to do but the game doesn't excite me.


Wanted to point out that "scripted questing" is not the only necessary means to level. Out of pure experiment I managed to level an alt class all the way purely through hunting logs and FATEs. I squeezed in a few leve's just to get a feel for it though they were not necessary. Remember that unless they intend on adding ten times the amount of quests from phase 3 to phase 4/retail--you will run out of standard "questing" by your 4th class/job.

Edited, Jun 23rd 2013 5:40pm by Archetelos
#295 Jun 23 2013 at 3:37 PM Rating: Good
Scholar
**
970 posts
samosamo wrote:
Dizmo wrote:
Having tried the new FFXIV I have nothing bad to say about it.

I just don't think I can get into it... I... guess I just don't find levelling up, scripted questing and killing things over and over fun anymore. It just feels like going through the motions now...


I feel ya...I think it's time for me to hang up my MMO Gloves..I'll peek a little further into the game once it releases but as of now I don't see myself sticking with it.

I really respect what Yoshi-P has been able to do but the game doesn't excite me.

Sounds like you are tired of rpgs in general. Almost every single quest in the offline FF or other offline rpgs are scripted, you level up, and you kill things over and over.

Unless you mean you're tired of the way modern mmos handle progression?

I'd prefer to level up just like I do in offline FF. Just a natural progression from the beginning of the story to the end of the story. With the occasional killing monsters on the side outside the story. I prefer meatier quest with a lot of story over the traditional quest log, fed ex, trade to the npc five feet away, etc,etc. I'd prefer 100 exquisite long sidequests versus 10,000 filler quests. But it is what is.

This is the way mmos work now and if they did things my way. There is no way they could hold retention rates with so little but meaningful content. Take a long break from mmos until you feel the jones again. Or go back and play older grindish mmos. They have modernised some but still retain the old ways.

Hope you have fun whatever you do.



Edited, Jun 23rd 2013 5:39pm by sandpark

Edited, Jun 23rd 2013 5:43pm by sandpark
#296 Jun 23 2013 at 3:45 PM Rating: Good
**
923 posts
sandpark wrote:
samosamo wrote:
Dizmo wrote:
Having tried the new FFXIV I have nothing bad to say about it.

I just don't think I can get into it... I... guess I just don't find levelling up, scripted questing and killing things over and over fun anymore. It just feels like going through the motions now...


I feel ya...I think it's time for me to hang up my MMO Gloves..I'll peek a little further into the game once it releases but as of now I don't see myself sticking with it.

I really respect what Yoshi-P has been able to do but the game doesn't excite me.

Sounds like you are tired of rpgs in general. Almost every single quest in the offline FF or other offline rpgs are scripted, you level up, and you kill things over and over.

Unless you mean you're tired of the way modern mmos handle progression?

I'd prefer to level up just like I do in offline FF. Just a natural progression from the beginning of the story to the end of the story. With the occasional killing monsters on the side outside the story. I prefer meatier quest with a lot of story over the traditional quest log, fed ex, trade to the npc five feet away, etc,etc. I'd prefer 100 exquisite long sidequests versus 10,000 filler quests. But it is what is.

This is the way mmos work now and if they did things my way. There is no way they could hold retention rates with so little but meaningful content. Take a long break from mmos until you feel the jones again. Or go back and play older grindish mmos. They have modernised some but still retain the old ways.

Hope you have fun whatever you do.



Edited, Jun 23rd 2013 5:39pm by sandpark

Edited, Jun 23rd 2013 5:43pm by sandpark


It's really more about the combat for me, I find it shallow, I can deal with questing for XP and all of the other systems in place.
#297 Jun 23 2013 at 3:50 PM Rating: Decent
Scholar
**
970 posts
That I can relate with Samo. I have been waiting to see something that appeals to me combat wise. I am digging the controller UI though.

I could still thoroughly enjoy playing this as it is even with combat not at what it could be. I can't speak for the rest of people who are not avid FF players though. I do not know how they will receive it.
#298 Jun 23 2013 at 6:02 PM Rating: Decent
****
4,134 posts
Hyrist wrote:
There's no need to go any farther to state A Realm Reborn's uniqueness than to say . "It's what Final Fantsay should be." Too much in MMOs and gaming in general these days do we overlook the world the game creates because we look too hard for that "innovative" mechanic.

As the old saying goes "Necessity is the mother of invention." Creating a brand new mechanic just for the sake of attention isn't acting out of necessity. Furthermore, it detracts attention from fine-tuning your other mechanics, simply because you felt the desire to introduce something new.


Like I said before, just being FF doesn't carry anything. There are many people who feel that XIII was weak and they aren't eager for the next installment of the single player game. Likewise, there are many people who left XI due to various changes and are weary of what direction XIV will take. "What an FF game should be" doesn't answer the question of "Will this be a game I play and enjoy?".

I don't think you're using the old saying in context here. Going by that logic, you may as well be asking why you are creating another MMO when you already have one. It's pretty much the reason why there isn't a WoW 2. That doesn't mean that Blizzard stopped implementing more of the same content that is popular, completely new content to keep it interesting and adjusting content where necessary.

The fact of the matter is that XIV is still far from the point of 'fine tuning'. That usually implies that you have all of the systems in your game almost where they need to be outside some minor adjustments. Yoshi and crew are still in the overhaul phase and that will continue on (it seems indefinitely, but at least heading in the right direction) through launch.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#299 Jun 23 2013 at 7:02 PM Rating: Good
****
6,898 posts
Ostia wrote:
Also a group from this forum, beat an instance w/o a healer..... The first time they even set foot into an ARR dungeon.... Yeah combat is not easy... Smiley: lol


Now now Ostia. It was the first dungeon available in the game, and we wiped about 10 times total before finally figuring out a strategy that was able to work. We also had 2 tanks, one with cure. We actually had to use an incredible amount of strategy, and even a fair amount of kiting just to beat it. We had to rest every other mob group, and the run, which normally takes 30 minutes, took us over an hour. Did I mention it was the first dungeon? There is absolutely no way a group would be able to do that in Copperbell without a healer.

I actually like the combat thus far. For instance, on my pug, if I want to actually maximize my DPS, I need to focus on my positioning for every attack. I need to be behind for some abilities, move to the side for some, decide when is most ideal to use my crit boost ability (a solo pull is a waste of a 60s CD), and even help out occasionally with off-tanking with featherfoot>haymaker when there are tons of mobs (first boss of Copperbell comes to mind). And this is all at level 18. I like what I've seen so far and am looking forward to seeing the progression at higher levels.
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#300 Jun 23 2013 at 7:46 PM Rating: Decent
Scholar
***
1,122 posts
sandpark wrote:

Sounds like you are tired of rpgs in general. Almost every single quest in the offline FF or other offline rpgs are scripted, you level up, and you kill things over and over.


Pretty much... I guess it just feels like MMOs ought to have more complexity and depth than whacking mobs that inexplicably reappear outside town every few minutes now that it's 2013. :/ I find it hard to maintain my suspension of disbelief.
#301 Jun 23 2013 at 8:08 PM Rating: Default
***
2,202 posts
BartelX wrote:
Ostia wrote:
Also a group from this forum, beat an instance w/o a healer..... The first time they even set foot into an ARR dungeon.... Yeah combat is not easy... Smiley: lol


Now now Ostia. It was the first dungeon available in the game, and we wiped about 10 times total before finally figuring out a strategy that was able to work. We also had 2 tanks, one with cure. We actually had to use an incredible amount of strategy, and even a fair amount of kiting just to beat it. We had to rest every other mob group, and the run, which normally takes 30 minutes, took us over an hour. Did I mention it was the first dungeon? There is absolutely no way a group would be able to do that in Copperbell without a healer.

I actually like the combat thus far. For instance, on my pug, if I want to actually maximize my DPS, I need to focus on my positioning for every attack. I need to be behind for some abilities, move to the side for some, decide when is most ideal to use my crit boost ability (a solo pull is a waste of a 60s CD), and even help out occasionally with off-tanking with featherfoot>haymaker when there are tons of mobs (first boss of Copperbell comes to mind). And this is all at level 18. I like what I've seen so far and am looking forward to seeing the progression at higher levels.


You can actually do all 3 of the first dungeons w/o a healer :) It has been stated in the official beta forums that you can even do manor w/o a healer... And no you do not need to focus on positioning to maximize your dmg, all you have to do is 1,2,3 over and over, the difference between correctly playing and spamming your abilities is so slim, that there is no real advantage to doing one over the other. Oh i played correctly i did 1500 DPS! Oh i just faced rolled across the keyboard i did 1490 DPS!
____________________________
MUTED
This thread is locked
You cannot post in a locked topic!
Recent Visitors: 81 All times are in CDT
Anonymous Guests (81)