This is Compared to other MMO'S i have played at the same Stage (Beta phase 3) Take in consideration this is up to what i have seen in the game, that is not an indication of the entire GAME!
Story: 5 out of 10 - Not impress with the FF1 Gimick, the story by itself is nothing new nor exciting, i understand the need to tell the tale of what happened 5 years ago, but they could have done that early game, the first few quests, instead they opted to save it for level 15+, instead of pushing a new storyline foward, also the story told in gradina is much better told than the one in uldah, the empire is again as in 1.0 a sideshow, not the main enemy, seems like they going for the already used storyline in dissidia about the forces of chaos vs the forces of light, which again not original, they should push the beastman conflic to the forefront in the early levels, instead of holding them for the endgame ala 1.0, so far it seams a repeat of 1.0 storyline all over again... Now! The presentation of the story and class quest, is 10 out of 10, that is why the story stands out, they have done a great job of presenting an average story and make it seem way above what it is.
Quests: Standard MMO questing system, nothing new or exciting.. 5 out 10
Combat: 3 out of 10 - This is my major issue with the game, the combat is to easy, TP regeneration was not even touched, i can spam my abilities non stop and never run out of TP even if the enemy uses drain TP moves, classes are unbalanced, an archer and lancer are far superior to pug, in order to take down an equal level monster i need to use my full combo 2 times in a row, while in lancer, i only need to press 1-2 and the auto attack will finish him off, this is more visible in dungeons, i wiped the floor with monsters in lancer, i could sub tank i needed, and destroy a monster before the party finished their main target, in pug, i cannot do that, while i understand that lancer should be able to tank better than a monk, the disparity in DPS is far to great between the two Classes. Even then while soloing, there is no monster than can kill me, i would have to go out of my way, and engage in a 3vs1 in order to be in danger of Death! Also some quests are tuned up in way to give the impression of being "Hard" the best example is the pug lvl 15 class quest, which has you pinned againts a multitude of lvl 15-20 Mobs... The quest at first glance seems to be hard, but in reality it is not, all you got to do is kill 2 marmots, and then kite the pug that attacks you until your npc kills everything, there is no skilled involved, just run around Literally! As for dungeons, the first 3 dungeons, are way to easy and tam tara got nerfed to the ground, en phase 2 it was harder and even then it was too easy, i did a dungeon with a fellow zam member, first time we did it, nobody even came close to being 50% health... The last boss was a copy pasted version of the tam tara boss, it spawns adds, that you can ignore really, or hit them 2 times and they die... Overall the combat seems to have taken a step back from phase 2 to phase 3, and it is not a problem of the combat being too spameable, is a meter of bad encounter design.
Visuals: 9 out of 10 - The game looks great, there is nothing really bad to say in this area, the game looks awesome, a bit flashy in the combat but i am sure they will address that in the future.
Accessibility: 10 out of 10, very easy to access, nothing is hard to understand, access is good.
Good Tutorials: 10 out of 10.
Crafting: No idea, have not cared to try them so far.
Pace of level progression: 5 out of 10, the game is way to easy to level up, as it stands you can in theory level up 3 classes if you follow each city story, then you have to grind and do leve grinds, the game starts at a good pace, but level 16+ it slows down almost 75% of what it was leveling before.
FATES: 5 out of 10 - a mediocre attempt at copying rift/gw2 mechanics, that falls flat on it's face, outside of NM oriented F.A.T.E.S every other fate is a lag/spam fest, that requires no skills, no preparation, and they all look the same, a bunch of monsters show up, and you kill them in 3 hits, a few of them are far better done, and i would like for SE to take that approach towards the majority of them... But 90% of them is just a big spam of monsters and people fighting whatever you can target w/o any strategy.
Fun: 6 out of 10, while the game has major problems in my opinion, it is still fun, even more so since i have been playing with people of the forum, and chatting etc etc.
Uniqueness of systems: 0 out of 10 - There is nothing unique in this game, that is not an opinion, it is a FACT! And very little additions into the game, where given a Final Fantasy twist, there is nothing final fantasy about fates, they are rifts with FF monsters.
Music: 7 out of 10, very pleasing music, have yet to hear a very epic song, but i am sure i will in the future, but the music is one of the strongest points in the game.
Overall: Whatever all that amounts too.