Wouldn't it have more impact if the empire came to the forefront in an expansion like Rise Of The Zilart? I think if the empire was the focal point right out of the gate, we wouldn't be treated to the just the lore of them and have to anticipate their future coming. Picture how jarrring that might be? You start game off and immediately there is airship and magitek battles like the Bahamut trailer. Then they start playing the game and there is no content fighting in airships and magitek. Front loading all the cool stuff then transitioning to more tamer stuff kind of leaves the anticipation nowhere to go, you know what I mean?
It's been 2+ years since the game came out, the empire has been the threat that is not the true threat, and what do we know about it ? Nothing! If the empire again plays a side role in the story, we will be repeating the 1.0 storyline, so far everything seems to indicate this, the empire is back in the form of XIV legion, just with new characters, again one legion acting on it's own, not the full empire, the beastman continue to summon the primals, so we are gonna have to deal with them, in the same fashion, and all points towards this new shadow organization, as the true main antagonists, there is one guy that even says, he din't think he would live to see Bahamut again, which means he has lived thousands of years.... And they are the bringers of chaos... I am fully expecting already that they are doing what they are doing in order to bring their god "Chaos" back or something like that, ala Dissidia. Again it all seems like a repeat of the 1.0 story line so far, with us the characters being the new "Warriors of Light" gimick.
I am worried about the combat too. Because I know that combat and content is what players look at if this universe is not their first choice. However, I am not in beta and actually getting my hands on it. So I just hope that SE takes feedback from the beta testers(and you) and puts something forward to make it more deep.
The problem with combat, is that i am not sure if they can pull it off, this is the 6-7th try they have given it, and they have been unable to deliver a combat system, i think they tried to emulate what others MMO do, with out and understanding of how the mechanics works, i do hope they can fix it, but is more of a problem with how they created the encounters, than the combat system itself, tho the TP infinite resource thing, is a problem, it makes combat look even easier/faster, but is because monsters are a joke even in dungeons. Is 2 problems not just one.
Are you just not a crafter in any game? I am reading from sites other than fansites that ARR has some of the best crafting and gathering in any mmo. There are people who even go as far as to say that they don't even want to play the core combat game and how the classes actually have their own stories and meaning.
Never been a crafter, i think 1.0 Crafting was excellent, but it was way complicated just for being complicated, if they where able to streamline it, and not make it require a level 24 item to make a level 1 weapon, then i will like it.
I'm confused. Is it too fast or too slow? You say it's easy to level up but then say it slows down to almost 75% of what it was before? Murugan on mmorpg says it should take a casual 2-3 months to hit the cap.
From level 1 to level 15, is a breeze, it takes 8-12 hours depending on how much you actually play etc etc, the problem and i am not sure if it is a problem or just the way the game is designed, is that as soon as you hit 15, the questing drops very dramatically, there are no more quests hubs like before, if you got used to the questing and you where expecting that it was going to be that way to 50, well bad news, it is not, after 15, you spam dungeons, until you can do your next class quest, or a few quests that pop here and there, now i cannot fully comment on that, since i stopped playing at 17, and i dint really explore after doing the first 3 dungeons, next week i will update this on that meter.
I don't think it was ever going to one up GW2 in this content. Because in ARR it is another content on top of raids, dungeons,etc. GW2 whole core is built around this type of content Ostia. I'm sure it can be improved but expecting it to do it better than a game who has it as a focal point is asking for disappointment. They could add some cascades here and there, some active events with non central npcs and companions, etc. Over time I can see it getting better if SE tries.
It's SE! I hold them to the expectations they should be hold, just because they decided to copy something, does not mean they get a free brake if they copy it wrong, if you are gonna copy something just to say "Hey we got this in this game Too!" but is a watered down, mind bugling version of it.. then do not copy it, come up with your own System. Now the single bosses one, are less of an eyesore, the multi-monster ones are annoying at best, i do understand they give the world a sense of life, but so does phasing, and i dont see SE using that technique
FF jobs, enemies, chocobos, summons, & locales. Mechanics wise I agree with you on alot of levels. But let's not take it too far and say there is nothing unique. As much as I rant about the latest FF. I still love FF and this game is trying to meet me at my FF heart.
Name me one thing in this game, that was not part of FF already ? Name me a story element that was not taken from the series ? I'll wait.
Who is in charge of the writing of ARR?.
Good question, i actually have no idea, but i do not like him
now whoever is in charge of designing characters needs to be given a raise and a medal.