The first boss of copper mine is easy, or are you talking about the slime ? Which is even easier, the monster that pop up are not on par with the instance monsters, they die pretty quick, you hit a bomb, let it blow up walah, do it 4 times GG! Not a hard encounter at all. As far as the DPS, part is not that exaggerated, the difference between holding the correct rotation and not holding it, is minimal up to now, could this change in higher levels ? Probably! But so far, it's Irrelevant.
Now did you play 1.0 ? And 1.23 ? I am more interested in what you think, about repeating the same Story in ARR as in 1.0-1.23. And the fact there is not independent storyline for the "Warriors of Life" is basically the same... Oh i dont remember you, but you are special lol
So, Ostia, what you are saying is that a group of (likely) experienced players familiar with FFXI, possibly XIV 1.0 and 1.23, and (likely) veterans of other MMOs had an easier time than, say, a group of brand new, off the boat people who own a PS3 with no MMO...
You mean, like all those CoD vets who pick up Halo. Or all those Warcraft vets who pick up Starcraft. You mean, that prior experience with games in a similar genre may lead to people being able to work the mechanics and pull off sh*t that is relatively harder to do if you are new to the genre/game?
You're just @#%^ing so insightful.
Look, this is about as news as water causing one to get wet when immersed in it. Half heart runs in Zeldas, Super Kaizo hacks of SMW... If a group of gamers are good at a game, they will find ways to exploit mechanics to their advantage. Case in point: As my Marauder, I solo'd a quest obviously meant for a party or for a higher level. In the quest, you check a point, it spawns a monster. Kill it, two spawn, kill those, a third one, a boss, spawns. Now, when I did this quest, I was either too low or should have grouped. The first mob was easy, the next two got me down to low life, and the boss I had to hightail it from. In the end, using my experiences in FFXI, my knowledge of kiting tactics from countless other games, and simple pathing abuse, I killed the first enemy, killed one of the two enemies, weakened the other and kited it while swilling potions. I used Sprint and the terrain to keep my distance, and easily recharged for the last fight. THIS DOES NOT MEAN THE GAME IS BROKEN IT MEANS I OUTPLAYED IT FOR @#%^S SAKE!
I used my wits, the mechanics, my meta-knowledge of reading terrain and pathing, and basically my experience to accomplish something other players would need a group to do. That's my edge over some newbie who would see this as impossible. I prepare, analyze, experiment and achieve. To me, these are signs of a GOOD game, where my SKILL not my GEAR or my LEVEL dictate my capacity!
I am SICK to DEATH of you and others like you on here constantly whining how you want this game to be like some other game or to be harder or to live up to your precious little wishes. You don't @#%^ing like the game, no one is forcing you to play the @#%^ing game. Don't buy it. Don't read about it. Just move on and find a game you do like! Simple, easy
Don't need a sales pitch. It's a simple question. What about XIV makes it stand out from the other MMOs.
Combat? Stahp it. Please just stahp.
I'll give you that it's better than XI in that you don't need to make perfect setups for specific fights, but that's as good as saying a kick to the head is better than a kick in the balls.
See the last paragraph above your quote!
I'm done with replying to either of you. You're impossible, you will never be happy with FFXIV, you will always find fault even if it lofts to your standard, whatever the @#%^ that is. And Killua can just @#%^ right off with the lot of ya. Edited, Jun 24th 2013 1:49am by Pawkeshup