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Nova Crystallis Interview at E3Follow

#27 Jun 18 2013 at 8:42 AM Rating: Good
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UltKnightGrover wrote:
They've said Phase 4 beta is the trial period. Phase 1-3 is getting player's suggestions and feedback and fixing bugs and issues. That's partially why Phase 4 data can carry over to launch.

If Phase 4 data didn't carry over or there was some kind of major bug in Phase 4, I can see that Killua's argument would hold water, but he just sounds like a little kid that can't afford one month of payment.


Wait.. so Phase 4 data will transfer with no wipe?
#28 Jun 18 2013 at 8:44 AM Rating: Good
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Killua125 wrote:
Wint wrote:
In my opinion opening up with free trials indicates uncertainty about a game. If you don't think it can stand on it's own without having to resort to gimmicks like FREE FOR THE FIRST MONTH!!!1!!ZOMG then something is wrong. I would think they should hold that gambit in reserve for later if subs start to fall off. As it is the response to phase 3 that I've seen on Twitter is overwhelmingly positive, I don't think they're going to have any trouble getting people to try the game.


1. How could letting people try the game before buying it indicate uncertainty? The only way I can interpret that decision is that if people try the game, they WILL want to buy it.

2. I don't understand how demos or trials are a gimmick, so you'll have to explain. You typing it out in all caps doesn't make the idea itself ridiculous, but one month is way too long. I think a limited chat trial up to a certain level would be good. It doesn't even have to be as long as World of Warcraft's trial.

3. No clue if they'll have trouble getting people to blindly throw down money on a game which was universally hated and now reformed. I'm talking people who didn't get to try the beta and are unsure.

I guess in that case, they're relying on reviews to encourage people... hope they're good! The average person who hasn't been following all of the game's changes over time is of course going to look at Final Fantasy XIV: A Realm Reborn and be skeptical.

UltKnightGrover wrote:
he just sounds like a little kid that can't afford one month of payment.


I'll be getting a free month of the game, and I can certainly afford to pay for subscriptions. I pay for many (not gaming related, besides PS+). I was just speaking as a customer who likes to try games before I purchase them.

Edited, Jun 18th 2013 10:36am by Killua125



Alright, I think you're misinterpreting what they said. They're not referring to the free 30 days of play that all new accounts that bought the game get. They're referring to the 12-14 day trial downloads that people can click and begin playing right away.

And Legacy players will not get the 30 day free at all, they get Phase 4 to play through that. If you're starting for the first time, you will get 30 days of free play along with Phase 4.
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#29 Jun 18 2013 at 8:49 AM Rating: Excellent
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SkilledZero wrote:
UltKnightGrover wrote:
They've said Phase 4 beta is the trial period. Phase 1-3 is getting player's suggestions and feedback and fixing bugs and issues. That's partially why Phase 4 data can carry over to launch.

If Phase 4 data didn't carry over or there was some kind of major bug in Phase 4, I can see that Killua's argument would hold water, but he just sounds like a little kid that can't afford one month of payment.


Wait.. so Phase 4 data will transfer with no wipe?


Yes, barring any unforseen circumstances.
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#30 Jun 18 2013 at 8:49 AM Rating: Decent
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They probably aren't releasing a demo because demos are historically bad for sales. Especially if you're not sure that people will be impressed and hooked by your game, releasing a demo is a bad business move. People are much more likely to walk away from a demo (with bad press, no less) than to walk away from a game they've already purchased.
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#31 Jun 18 2013 at 8:50 AM Rating: Decent
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UltKnightGrover wrote:
Alright, I think you're misinterpreting what they said. They're not referring to the free 30 days of play that all new accounts that bought the game get. They're referring to the 12-14 day trial downloads that people can click and begin playing right away.

And Legacy players will not get the 30 day free at all, they get Phase 4 to play through that. If you're starting for the first time, you will get 30 days of free play along with Phase 4.


I understand what they are saying, and I do think they should offer a click and download limited free trial option for a few levels of content/character creation.

I found your comment to be very disrespectful. I don't think a demo or trial for a video game is that bizarre of an idea. You could have disagreed and made your point without calling me a 'little kid that can't afford to pay'.

Also, I think the reason people like trials is because they are smart consumers, not because they don't have enough funds. If you're even downloading a trial of a P2P game, the possibility that you will pay is almost definitely there.

Edited, Jun 18th 2013 10:50am by Killua125
#32 Jun 18 2013 at 8:55 AM Rating: Decent
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Ok, seriously let's just end the trial debate. They aren't doing it, end of story. Do I think it would be a good idea to have trial after launch? Probably, and they even said in the interview that they would be doing that some time down the line. I don't think it needs to be instant. There's open beta for people to try out, and if they miss that, they can either read reviews and base their decision off that, just take a gamble and see if they like it, or wait until they do offer a free trial.

If you want to know why so many people on this forum dislike you Killua, it's because you complain about everything. I don't even necessarily disagree with you that a free trial would be good (eventually), but the manner in which you say it comes off so negative and presumptious, like you know more than the game company does about what's good for them. Most people are immediately going to jump on your case about pretty much anything you post because of this mentality. Also, yes I still have you blocked, but it doesn't block when you are quoted by someone else unfortunately, but thanks for completely derailing a thread that was supposed to be informative. Kudos.
#33 Jun 18 2013 at 8:59 AM Rating: Excellent
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I can enforce it, anything about free trials from this point on gets nuked Smiley: grin
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#34 Jun 18 2013 at 9:00 AM Rating: Default
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Killua125 wrote:
UltKnightGrover wrote:
Alright, I think you're misinterpreting what they said. They're not referring to the free 30 days of play that all new accounts that bought the game get. They're referring to the 12-14 day trial downloads that people can click and begin playing right away.

And Legacy players will not get the 30 day free at all, they get Phase 4 to play through that. If you're starting for the first time, you will get 30 days of free play along with Phase 4.


I understand what they are saying, and I do think they should offer a click and download limited free trial option for a few levels of content/character creation.

I found your comment to be very disrespectful. I don't think a demo or trial for a video game is that bizarre of an idea. You could have disagreed and made your point without calling me a 'little kid that can't afford to pay'.

Also, I think the reason people like trials is because they are smart consumers, not because they don't have enough funds. If you're even downloading a trial of a P2P game, the possibility that you will pay is almost definitely there.

Edited, Jun 18th 2013 10:50am by Killua125


I understand you're logic. It might not happen as you envision, I wouldn't get upset by it, but I have a feeling they are trying to recoup their loses and for the moment it seems they are going to be able to with the amount of people who are interested in the game currently. I'm sure they are also hoping that people randomly stopping and checking on the latest titles in stock in game stores will notice this game and consider buy/playing for the game immediately upon release and shortly after. In the six months or greater time period they should be fine and are banking on it literally to do well.

If I remember correctly this game released somewhere in sept of 2010, wouldn't that mean that as of august 27th 2013, it will be almost 3 years of XIV, with no sign of success until now? A game being rereleased with a suspected 180 turn around in quality and profit is something they are really hoping for with this title. I'm pretty sure I've never seen a game close its servers and rerelease an MMO before. In that concept a free trial seems a little too soon, and best reserved for a year or more in my opinion.
#35 Jun 18 2013 at 9:01 AM Rating: Decent
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Wint wrote:
I can enforce it, anything about free trials from this point on gets nuked Smiley: grin


SuperWint to the rescue! Smiley: nod
#36 Jun 18 2013 at 9:02 AM Rating: Decent
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BartelX wrote:
Ok, seriously let's just end the trial debate. They aren't doing it, end of story. Do I think it would be a good idea to have trial after launch? Probably, and they even said in the interview that they would be doing that some time down the line. I don't think it needs to be instant. There's open beta for people to try out, and if they miss that, they can either read reviews and base their decision off that, just take a gamble and see if they like it, or wait until they do offer a free trial.

If you want to know why so many people on this forum dislike you Killua, it's because you complain about everything. I don't even necessarily disagree with you that a free trial would be good (eventually), but the manner in which you say it comes off so negative and presumptious, like you know more than the game company does about what's good for them. Most people are immediately going to jump on your case about pretty much anything you post because of this mentality. Also, yes I still have you blocked, but it doesn't block when you are quoted by someone else unfortunately, but thanks for completely derailing a thread that was supposed to be informative. Kudos.


Discussing the subject matter isn't derailing, and I don't find that I write posts in an unfair way.

It's up to the reader if they want to take my posts and interpret them in a certain way. I just posted my opinion that they should offer a free trial. That's my opinion as a longtime customer of video games, and I would have that same opinion about any other game which releases without a demo. I'm way more skeptical about those games.

Of course, I'm sure the decision to delay the trial is related to sales, and I'm not trying to act like I know better than Square Enix (but they're not perfect and they do make mistakes).

I think that we can't really have this discussion without considering the existence of 1.0. A lot of people who miss the beta will just need that trial, need that assurance that the game has really gotten way better, before they give the game their money.

Wint wrote:
I can enforce it, anything about free trials from this point on gets nuked Smiley: grin


I made this post before I saw yours, but I really don't know why you would 'nuke' on topic posts. The free trial subject is a part of the interview posted...

Edited, Jun 18th 2013 11:04am by Killua125
#37 Jun 18 2013 at 9:04 AM Rating: Excellent
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Ok you got your reply, so now lets find a new topic to discuss.
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#39 Jun 18 2013 at 9:09 AM Rating: Decent
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I'll start: I was actually a little disappointed by this:

Quote:
Nova Crystallis: Similar to Hamlet Defense, will there be endgame content for gathering and crafting classes?

Yoshida: We don’t have plans to have any type of content like that for those classes. We tried Hamlet Defense in 1.x and we found that there was a lot of limitations in designing the battles, and from that learned that it wasn’t the best thing to do. We want to redefine the gathering and crafting classes compared to 1.x. Crafters are there to craft weapons and armor to be used by battle classes to then clear content. Gatherers need to gather high quality materials for crafters to make high quality gear for battle content.

Crafting and Gathering will be used in other areas for example; housing, for furniture, and PvP, for ballistas and similar things. We do have things planned but we want to bring it back to the traditional type of gathering and crafting.


I was really hoping for some more content at endgame for crafters, like building airships and stuff, that I know was mentioned before. I realize it's still possible, and I do think the ballistas for PvP sounds cool, but I'd just like something more compelling for endgame crafting other than just making armor and furniture. Hopefully they will add in some large-scale, endgame style crafting events at some point, as I think there will definitely be an audience for it.
#40 Jun 18 2013 at 9:09 AM Rating: Good
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I've seen worse debates not get enforced so brutally.


So Forced Level Sync for dungeons... so Chains of Promathia type situations all over again?
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#41 Jun 18 2013 at 9:14 AM Rating: Default
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Quote:

Yoshida: Most of our instanced dungeons require four people – all at the required level – but this doesn’t mean later on we won’t let high players go in to solo the dungeon. That is just natural progression, but for now it’s forced level sync for parties.


Hopefully they allow the option for more. It's pretty ridiculous to keep the majority at 4 since that almost guarantees unless you're tank or healer you won't be getting into anything quickly even with duty finder. Would suck if only 2/14 dungeons allowed for 8 and only 2 allowed for 24.
#42BartelX, Posted: Jun 18 2013 at 9:15 AM, Rating: Sub-Default, (Expand Post) Enforced brutally? What's brutal about it? Wint even allowed more responses on it. I didn't want this thread to spiral into a silly debate on a free trial that is definitively NOT in the launch plans.
#43 Jun 18 2013 at 9:16 AM Rating: Decent
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Yoshida: We haven’t announced anything official, but we hope to have other jobs branching off of classes that already have jobs before an expansion. Right we now we have too many attackers, so we’re trying to figure out what to do next. Personally, I want to have scout classes – something tricky, to do traps and those types of maneuvers.

Was he saying that he wants a scout type JOB to come from a current class, or that he wants to add jobs in before the expansion, and then in a separate thought wants scout classes to also be added into the game?


edit: also, this thread spiraled way out of control apparently while I was reading lol. It's good to see so many people actually care about this game enough to have lively conversations about it though.

Edited, Jun 18th 2013 11:18am by Anakte
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#44 Jun 18 2013 at 9:20 AM Rating: Excellent
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I prefer not to moderate if I can, but yeah, there is SO much more here we could be discussing than that particular bit.
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#45 Jun 18 2013 at 9:23 AM Rating: Good
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BartelX wrote:
Stilivan wrote:
I've seen worse debates not get enforced so brutally.


So Forced Level Sync for dungeons... so Chains of Promathia type situations all over again?


Enforced brutally? What's brutal about it? Wint even allowed more responses on it. I didn't want this thread to spiral into a silly debate on a free trial that is definitively NOT in the launch plans.

As to forced level sync being like CoP. I hope so! This game needs some challenge to it. When they uncapped CoP, they took all the challenge out and just made it easy mode. That was even after they had already made it easier twice when they added in the trigger items you could use on most of the bosses, and decreased the overall difficulty of some of the encounters. So yeah, if it makes things more challenging, I'm all for it.



I just felt like right from the start, Killua was being ridiculed to the point of almost bullying.

I loved FFXI's CoP storyline material. I loved doing Promys to help noobs get passed the very first hurdle of the content. I loved developing strategies for rag-tag groups getting passed the hard fight, especially that pot fight. (I was really good at getting the fight done successfully, without the recommended group setup. Very fun indeed!)

I do hope they will be challenging, but I do not want them to be ridiculous. For example: The airship fight with Ultima and Omega weapon in FFXI. That fight was really hard, and it wasn't even that meaningful! It was the biggest hurdle (to me anyway) for most players to pass as it required a specific setup. If a hard fight were to happen, I would like it during a critical situation, like the Alexander fight in ToAU. But I also want the party to be able to be dynamic over a specific setup.

Edited, Jun 18th 2013 11:24am by Stilivan

Edited, Jun 18th 2013 11:26am by Stilivan
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#46 Jun 18 2013 at 9:24 AM Rating: Decent
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Anakte wrote:
Quote:
Yoshida: We haven’t announced anything official, but we hope to have other jobs branching off of classes that already have jobs before an expansion. Right we now we have too many attackers, so we’re trying to figure out what to do next. Personally, I want to have scout classes – something tricky, to do traps and those types of maneuvers.

Was he saying that he wants a scout type JOB to come from a current class, or that he wants to add jobs in before the expansion, and then in a separate thought wants scout classes to also be added into the game?

Edited, Jun 18th 2013 11:18am by Anakte


Not sure, but I'm thinking he means he wants to put in an actual scout class, with 2 jobs branching off it that can use stuff like traps. I would love it if this happened. It would be an excellent way to introduce possibly thief and ranger or even ninja. They can come from the Rogue class, and each can offer different types of traps or enchantments. I really love those type of tactical classes, where you really have to plan out your battle before engaging. It opens up so much more room for tactics in gameplay.
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#47 Jun 18 2013 at 9:25 AM Rating: Default
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Anakte wrote:
Quote:
Yoshida: We haven’t announced anything official, but we hope to have other jobs branching off of classes that already have jobs before an expansion. Right we now we have too many attackers, so we’re trying to figure out what to do next. Personally, I want to have scout classes – something tricky, to do traps and those types of maneuvers.

Was he saying that he wants a scout type JOB to come from a current class, or that he wants to add jobs in before the expansion, and then in a separate thought wants scout classes to also be added into the game?


edit: also, this thread spiraled way out of control apparently while I was reading lol. It's good to see so many people actually care about this game enough to have lively conversations about it though.

Edited, Jun 18th 2013 11:18am by Anakte


Looking at what you quoted he specifically said he wanted scout classes.
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#48 Jun 18 2013 at 9:28 AM Rating: Decent
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BartelX wrote:
Anakte wrote:
Quote:
Yoshida: We haven’t announced anything official, but we hope to have other jobs branching off of classes that already have jobs before an expansion. Right we now we have too many attackers, so we’re trying to figure out what to do next. Personally, I want to have scout classes – something tricky, to do traps and those types of maneuvers.

Was he saying that he wants a scout type JOB to come from a current class, or that he wants to add jobs in before the expansion, and then in a separate thought wants scout classes to also be added into the game?

Edited, Jun 18th 2013 11:18am by Anakte


Not sure, but I'm thinking he means he wants to put in an actual scout class, with 2 jobs branching off it that can use stuff like traps. I would love it if this happened. It would be an excellent way to introduce possibly thief and ranger or even ninja. They can come from the Rogue class, and each can offer different types of traps or enchantments. I really love those type of tactical classes, where you really have to plan out your battle before engaging. It opens up so much more room for tactics in gameplay.

Yea, I personally thought he would add something like Assassin -> THF or NIN, but I wonder what jobs he's considering adding before the expansion that he mentioned. RDM coming from Gladiator would be nice.
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#49 Jun 18 2013 at 9:29 AM Rating: Decent
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Stilivan wrote:
BartelX wrote:
Stilivan wrote:
I've seen worse debates not get enforced so brutally.


So Forced Level Sync for dungeons... so Chains of Promathia type situations all over again?


Enforced brutally? What's brutal about it? Wint even allowed more responses on it. I didn't want this thread to spiral into a silly debate on a free trial that is definitively NOT in the launch plans.

As to forced level sync being like CoP. I hope so! This game needs some challenge to it. When they uncapped CoP, they took all the challenge out and just made it easy mode. That was even after they had already made it easier twice when they added in the trigger items you could use on most of the bosses, and decreased the overall difficulty of some of the encounters. So yeah, if it makes things more challenging, I'm all for it.



I just felt like right from the start, Killua was being ridiculed to the point of almost bullying.

I loved FFXI's CoP storyline material. I loved doing Promys to help noobs get passed the very first hurdle of the content. I loved developing strategies for rag-tag groups getting passed the hard fight, especially that pot fight. (I was really good at getting the fight done successfully, without the recommended group setup. Very fun indeed!)

I do hope they will be challenging, but I do not want them to be ridiculous. For example: The airship fight with Ultima and Omega weapon in FFXI. That fight was really hard, and it wasn't even that meaningful! It was the biggest hurdle (to me anyway) for most players to pass as it required a specific setup. If a hard fight were to happen, I would like it during a critical situation, like the Alexander fight in ToAU. But I also want the party to be able to be different than a specific setup.

Edited, Jun 18th 2013 11:24am by Stilivan


I did the airship fight successfully as sam/rng, with a drg and drk as our other main sources of damage (pre-nerf), so it was definitely possible to beat it with odd setups. It just took a lot more planning. Some of those battles were very difficult, but they were also extremely rewarding. I actually had a lot more difficulty with the phomiuna aqueducts and mammet battles than the airship battle, mainly because it required you to go alllll the way through the riverne site or aqueducts every time you attempted it with a new group.

I'd like it better if it was something like, once you had cleared your way to the boss, you could teleport there with your group. I know it would probably lead to mercs just teleing groups there for gil to finish it, and a lot of people would miss out on the content, but it would still be available to try for those who wanted the whole challenge.
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#50 Jun 18 2013 at 9:37 AM Rating: Excellent
I'm so put off by the fact that we can't reset our 1.0 characters to play on new servers immediately, while keeping out back stories and the ability to receive our proper storylines.

SE could fix this easily by either offering a character reset feature for 1.0 characters, OR by giving you the choice when you create your character to say which storyline you would prefer to have (calamity survivor vs. new adventurer).

Right now, I'm in a no-win scenario in terms of whether to play as my old character or start over from scratch.
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#51 Jun 18 2013 at 9:46 AM Rating: Default
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Stilivan wrote:
BartelX wrote:
Stilivan wrote:
I've seen worse debates not get enforced so brutally.


So Forced Level Sync for dungeons... so Chains of Promathia type situations all over again?


Enforced brutally? What's brutal about it? Wint even allowed more responses on it. I didn't want this thread to spiral into a silly debate on a free trial that is definitively NOT in the launch plans.

As to forced level sync being like CoP. I hope so! This game needs some challenge to it. When they uncapped CoP, they took all the challenge out and just made it easy mode. That was even after they had already made it easier twice when they added in the trigger items you could use on most of the bosses, and decreased the overall difficulty of some of the encounters. So yeah, if it makes things more challenging, I'm all for it.



I just felt like right from the start, Killua was being ridiculed to the point of almost bullying.

I loved FFXI's CoP storyline material. I loved doing Promys to help noobs get passed the very first hurdle of the content. I loved developing strategies for rag-tag groups getting passed the hard fight, especially that pot fight. (I was really good at getting the fight done successfully, without the recommended group setup. Very fun indeed!)

I do hope they will be challenging, but I do not want them to be ridiculous. For example: The airship fight with Ultima and Omega weapon in FFXI. That fight was really hard, and it wasn't even that meaningful! It was the biggest hurdle (to me anyway) for most players to pass as it required a specific setup. If a hard fight were to happen, I would like it during a critical situation, like the Alexander fight in ToAU. But I also want the party to be able to be dynamic over a specific setup.

Edited, Jun 18th 2013 11:24am by Stilivan

Edited, Jun 18th 2013 11:26am by Stilivan



As far as CoP content, I did enjoy the difficulty of all level Sync areas in the game and CoP, However I did not like the fact that if you were higher level, and you basically had to keep a cache of powerful items for every job at every level. At one point I had 3 alternate lvl 1s with mog house upgraded storage just to keep up. And the extremely long time it took to transfer items back and forth. I know that I spent days just doing this at higher levels (I haven't played FFXI recently so it could have changed, im speaking of when I played it) With the way I hope level sync is in the game, all your current gear is relevant, your stats just get lowered to bring you in line for the level. You could just have a slight edge in stats due to your much higher level but thats it. That way you only need your current gear to be relevant.
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