Yes, I am a big fan of FF MMO End game. No I do not care for Rift, WoW type end game. I have completed several end game dungeons in both WoW and Rift. I ran a raiding guild in Rift, and the hardest thing about raiding, is finding 10-20 morons that know how to pay attention.
The ifrit fight, Garuda, Good King Moogle, those were all really hard, but again, a lot of it rested on listening and paying attention. It's amazing how hard that really is.
Edit: Although Rift had/has a MUCH better raiding scene then world of warcraft. Difficulty wise. Rift was a lot harder in other ways until a certain crowd kinda destroyed that as well. (My opinion)
Edited, Jun 19th 2013 3:38am by Failsociety
Thank you for the real response. Could you expand on why Ifrit, Garuda, and King Moog were hard? I never got a chance to take part in the fights, so I'm wondering where the difficulty lies in comparison to other MMO raids.
Ifrit was only hard because of lag and animation lock. That's the ONLY reason. Eruptions would appear underneath you, and you had to move out of the way, but then you would die anyway, either from lag or because you were trapped in a ws animation, unable to move.
Aside from that, Ifrit was the introduction to Primals. Meant to be fairly simple. There was even a few safe spots to stand in, so you never had to dodge anything but eruptions.
Moogle was a step above Ifrit. You had to keep damage up on each moogle that appeared or you would be overrun, and if you didn't kill all moogled before the rage timer, you died. Then you had to tank and kite all the moogles and kill them again, working together to call out the kill order. Again, not entirely difficult, but harder than standing in one spot.
Garuda was the hardest. You needed constant dmg on the adds that appeared because they would attack the rocks on the level, which were your only protection from Garuda's wind blasts. Eventually she would destroy all the rocks with her hp% move and you then had to kill her before she killed you with her aoe wind blasts.
I wouldn't call the primal fights the height of 1.0's endgame though. Aurum Vale and Cutter's Cry were much harder dungeons when going for relic items via speed runs.