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Chat won't work during dungeons or single player quests.Follow

#1 Jun 21 2013 at 9:50 AM Rating: Decent
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Just wondering what you people thought of this, which is a popular topic on the official forums.

If you're inside a dungeon or a single player quest in ARR, you won't be able to chat with players outside that instance.

The community rep responded:

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We understand you'd like to send tells and coordinate post-dungeon activity or perhaps invite a friend to the next run. Unfortunately placing players in dungeons and guildhests is a function of the duty finder which locates players across several servers and then temporarily unites them on a different server.

Since you're traversing instanced content in this separate server, it makes it impossible to send tells back across the different worlds, including your own.


The ability to chat inside instances is described as impossible because it's a separate server, but we all know that you can do it on several other MMORPGs.

I like to chat inside dungeons. For example, sometimes I get advice from friends on what to do, whereas I wouldn't feel comfortable asking for help from strangers. Then there's also planning out what I might do after my dungeon is done, or just talking for fun.

Edited, Jun 21st 2013 11:51am by Killua125
#2 Jun 21 2013 at 10:01 AM Rating: Decent
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I don't mind it too much. When I'm in a dungeon, or duty finder, I'm there. If I wanted to chat with my LS mates, I can do so over mumble. Given the game's pacing, I really want to spend my typing time focused on the group I am with during that time anyways.

If they develop a feature that allows cross server chatting, I'm fine with that as well. I can see it be an interesting feature, but not a necessary one.
#3 Jun 21 2013 at 10:31 AM Rating: Good
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Yeah, but I like text chat too.

I thought it was just /tells but I just realized that you can't use Linkshell chat inside instances either... That's really limiting because a lot of the main content will be instanced (as far as I know).
#4 Jun 21 2013 at 10:36 AM Rating: Excellent
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Major oversight, hopefully fixed sooner rather than later. Hopefully there will be enough LS runs where it won't matter as much, but there won't be the perfect ratio of tank-healers-damage all the time.
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#5 Jun 21 2013 at 11:17 AM Rating: Excellent
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Yea its a huge problem if you ask me. I can do without but for its nevertheless a huge oversight cause if we do not know something for the dungeon in the party we are practically "hopeless".
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#6 Jun 21 2013 at 11:25 AM Rating: Excellent
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Teravibe wrote:
Yea its a huge problem if you ask me. I can do without but for its nevertheless a huge oversight cause if we do not know something for the dungeon in the party we are practically "hopeless".


I agree. No way to ask for help outside of the instance? No way to continue a conversation you may have been having prior to your queue popping? Bad idea all around.

This feels like one of those instances where SE tries to reinvent the wheel instead of just taking what others have already found works. I really hope this is something Yoshi-P revisits.
#7 Jun 21 2013 at 11:26 AM Rating: Good
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It's kinda silly not being able to.
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#8 Jun 21 2013 at 11:30 AM Rating: Good
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I am just wondering what PS3 users can do here.

PC users can make the argument that it doesn't matter because they're using Skype, but PS3 users are restricted to text chat to talk to their friends and Linkshell mates. There's basically no communication options for them, and at that point you are barely playing an MMO.

Even if you connect to voice chat through an external device, bleh... I would like to be able to Linkshell chat and /tell as well.

Edited, Jun 21st 2013 1:33pm by Killua125
#9 Jun 21 2013 at 11:33 AM Rating: Good
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Is it just /tell or all chat? Like can you not LS/FC chat either?
#10 Jun 21 2013 at 11:35 AM Rating: Excellent
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You can only speak to the party from what i see. No ls no tell no nothing.
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#11 Jun 21 2013 at 11:35 AM Rating: Default
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Arjuncorpse wrote:
Is it just /tell or all chat? Like can you not LS/FC chat either?


Just the other people inside the instance.
#12 Jun 21 2013 at 11:55 AM Rating: Decent
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That's terrible. Hope they fix it.
#13 Jun 21 2013 at 12:06 PM Rating: Excellent
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Wow.. What were they thinking? Seems kinda odd that they made it so you can talk while zoning but during an instance you cant talk to ls or anyone from your server? Thats not cool. Definitly should fix this

Edited, Jun 21st 2013 2:07pm by AlexandEric
#14 Jun 21 2013 at 12:18 PM Rating: Default
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Yeah. I have to be honest that it's a game breaker for me. I always stay connected with my friends using whispers (/tells).

I would feel naked in an MMO if my communication with them was cut off.

There are several free-to-play games with cross-server dungeons like this, and you can continue chatting as normal.
#15 Jun 21 2013 at 12:24 PM Rating: Decent
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Does this happen even if you form a group old school style and run to the dungeon yourselves? Or just if you do it via duty finder?

I would honestly they just put the duty finder on hold, or let it just work in server, till they fix this.
#16 Jun 21 2013 at 12:24 PM Rating: Decent
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It should be addressed and I hope they look into it before the game launches.
#17 Jun 21 2013 at 12:25 PM Rating: Excellent
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I was really really surprised when I read this. Yoshi has done such a good job reversing the inane programming decisions of the previous team, to start out with a half functional option like this seems like a step back. If it's going to be fixed then ok, I'd rather have the option than not, but if they're just saying "well we can't do it" and that's that, it seems weird.
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#18 Jun 21 2013 at 12:26 PM Rating: Good
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Arjuncorpse wrote:
Does this happen even if you form a group old school style and run to the dungeon yourselves? Or just if you do it via duty finder?

I would honestly they just put the duty finder on hold, or let it just work in server, till they fix this.

Just duty finder, because it's grabbing all the people from different worlds and throwing them onto a separate world altogether.
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#19 Jun 21 2013 at 12:27 PM Rating: Good
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I defintely agree this is an issue and I will keep my fingers crossed for Yoshi to change it. Generally a lot of fun conversations happen in LS chat and while it might not be my main focus when I do instances with others it is definitely a fun distraction if say the party is not so fun, or if I am grinding a dungeon for the tenth time.

Furthermore I don't like the idea that I might actually miss some small event or something that the LS spontaneously does, just because I happened to be in an instance when they asked about it. Honestly it is just one of those quality of life type of features that should be there.
#20 Jun 21 2013 at 12:34 PM Rating: Decent
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I want to be able to ***** about all the terrible groups I find myself in to my LS. >.>
#21 Jun 21 2013 at 12:39 PM Rating: Good
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Arjuncorpse wrote:
I want to be able to ***** about all the terrible groups I find myself in to my LS. >.>


See it on the bright side at least now that awkward moment when you accidentally say what you meant for your LS in party chat won't happen ;)
#22 Jun 21 2013 at 12:42 PM Rating: Decent
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Killua125 wrote:
Yeah. I have to be honest that it's a game breaker for me.

Killua...

I'm having a hard time with this one, I really am. You've been consistently negative about the game. I'm having difficulty believing that this thing in particular alone is what's breaking the game for you.

Now, I want to believe you, I really do. But just soo much experience with you is still souring the small turn around that's occurred of late.

So, I'm going to pretty much just flat out plead with you - don't let a technical issue, especially one like this, be a deal-breaker. If you really are turning around, leave it as feedback, and, heck, link it here, I'll support it. But if you've truly gotten over the other problems only to be stuck like this - it just seems wrong. Now if this is just the straw that breaks the camels back, I'll concede to your opinion. But there's a lot of good that's been done with the game, and Yoshida has shown a trend to listen to and address issues as they are brought up. There's no real point to cut and run on something that could likely be improved upon, especially after so much has been done.
#23 Jun 21 2013 at 12:47 PM Rating: Default
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Obviously it's only a deal breaker if it isn't changed. There's a feedback thread in the dungeons section on the beta forum, which I supported.

I have posted some negative feedback about the game, but yes, this is one thing where I can say without any uncertainty that it's a deal breaker.

If you go in-game and check it out, you can't even send /tells from inside instances like class quests.
#24 Jun 21 2013 at 12:52 PM Rating: Decent
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I'm aware of it, and it doesn't bother me. Mainly because I find that sort of chat to be a major distraction. However, I do agree that it should be optional, not mandatory.

Thinking about it from a programming aspect, however, this isn't something that is going to have a quick turn-around even if they address it. If My inference to their system is correct, it requires an entire re-write of their chat structure and coding. The problem I see in a situation like that is perhaps it being an issue of chat latency because of the cross-server issues. Unless of course they make it a relay framework, in which the latency would only be applied while inside an instance.

Either case, we're talking a major patch, or even an expansion before such a restructuring could feasibly be done, on top of some heavy convincing to dedicate that amount of man-hours to it.

Edited, Jun 21st 2013 2:56pm by Hyrist
#25 Jun 21 2013 at 12:55 PM Rating: Decent
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It is not a game breaker god enough with the really pessimist talk.

I agree its annoying/stupid/without reason to not be able to use them but seriously you can't do without your "friends" for 20minutes until you finish the dungeon? Give me a break will ya?
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#26 Jun 21 2013 at 12:58 PM Rating: Good
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Teravibe wrote:
It is not a game breaker god enough with the really pessimist talk.

I agree its annoying/stupid/without reason to not be able to use them but seriously you can't do without your "friends" for 20minutes until you finish the dungeon? Give me a break will ya?



Everyone has their own personal breaking points and specific hang-ups. No need to insult them. Killua is speaking on a personal level, not system wide, not assuming for others. There's no point in criticizing it.
#27 Jun 21 2013 at 12:59 PM Rating: Excellent
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Teravibe wrote:
It is not a game breaker god enough with the really pessimist talk.

I agree its annoying/stupid/without reason to not be able to use them but seriously you can't do without your "friends" for 20minutes until you finish the dungeon? Give me a break will ya?


its not a matter of 20 min a day.. its if you like to dungeon crawl like me who will be inside most the day and wanna set up runs with my friends in the middle or heck I wanna chat to people if i want to. Its just not the way things should work when everyother MMO that has cross server DF has this function working properly . No reason SE should not implement a fix.
#28 Jun 21 2013 at 12:59 PM Rating: Decent
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Hyrist wrote:
Teravibe wrote:
It is not a game breaker god enough with the really pessimist talk.

I agree its annoying/stupid/without reason to not be able to use them but seriously you can't do without your "friends" for 20minutes until you finish the dungeon? Give me a break will ya?



Everyone has their own personal breaking points and specific hang-ups. No need to insult them. Killua is speaking on a personal level, not system wide, not assuming for others. There's no point in criticizing it.



Where in my post did i insult anyone? I just stated that i believe killua is wrong and overly pessimist.
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#29 Jun 21 2013 at 1:03 PM Rating: Decent
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It's a big deal for me because I play MMORPGs for the community features. If I can't communicate totally freely during instances (and I'm under the impression that this game is largely instance based), then I would rather just play a single player game, if that makes sense.

Like Hyrist said, I only said that it's a deal breaker for me personally. It might not be such a big deal for you, I don't know.

Edited, Jun 21st 2013 3:04pm by Killua125
#30 Jun 21 2013 at 1:09 PM Rating: Default
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Why do you assume that because you can do it in another MMORPG that it should be able to be done in this one?

Every MMORPG, or any game for that matter, is coded differently and allows very different things. The reason that some games are able to do it is because the "chat" is actually a seperate system similar to IRC or Skype where your account logs in and out of different channels depending on where you are. The connection to the "chat" server is seperate from the game. So moving from instance to instance might change where in the game you are, but not which chat server you are connected too.

It might be that in FFXIV they are handling all that locally on the actual instance server and don't have connections back to the original. This isn't bad per se, instead it is just different. Seems like an unusual limitation though, hopefully it will get fixed, but it might not be easy.

Edited, Jun 21st 2013 3:20pm by joreallean
#31 Jun 21 2013 at 1:11 PM Rating: Decent
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You can't chat from within solo instances either?
#32 Jun 21 2013 at 1:13 PM Rating: Excellent
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To be honest joreallean it is wrong do not try to explain it as "different". If it was different in a good way no one would mind but this is not the case.

But besides that, now that i think about it, Are you certain you can't use /ls fc talk? Cause in phase 2 i am pretty sure i could now that i think about it. And i also saw a lot of posts in beta stating the same with me. Meaning you wont be able to use /tells only.

Still annoying as **** but usually your friends are in your ls so if you can talk in the ls half of the problem is "fixed". That doesn't mean of course that SE shouldn't take a look at it again.

Edited, Jun 21st 2013 3:13pm by Teravibe
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#33 Jun 21 2013 at 1:29 PM Rating: Excellent
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no one has been able to test it because DF has yet to be implemented all we ahve to go by is what a GM has said. IF you cant do /tells im 100% sure u cant do LS since there both server side.
#34 Jun 21 2013 at 1:29 PM Rating: Default
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Teravibe wrote:
To be honest joreallean it is wrong do not try to explain it as "different". If it was different in a good way no one would mind but this is not the case.


So only good things can be different? This is one of the main problems with MMO players now. If the game doesn't pull in all the good features from everyone other MMO that you've played and do things the way every other MMO does it then its bad. The truth is it IS different. Maybe it was a design choice and you just don't like it, that's fine, but you're not the developer and don't get to make those decisions. Just like you can't tell them what to do, you shouldn't be telling people on the forums what they should or shouldn't be commenting on.

I mean if an MMO doesn't have a full on PVP system these days there is ALWAYS a part of the market that rages against the game. Games aren't allowed to be original or even specialized for a particular type of player because then the game is OBVIOUSLY making gross mistakes by not targeting you as a customer. Once upon a time game developers made games they wanted to make and they stood on their own merit. Now developers just pander to the complainers until the games lose originality and diversity.

I doubt that this is a design choice at its base, but that doesn't make it a huge flaw either unless it means something to you. That doesn't mean it is a huge flaw for everyone.
#35 Jun 21 2013 at 1:30 PM Rating: Excellent
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Well then i bet the people and me are talking for the normal groups within the server. So what i get from this is that the DF has the problem only.
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#36 Jun 21 2013 at 1:35 PM Rating: Excellent
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joreallean wrote:
Teravibe wrote:
To be honest joreallean it is wrong do not try to explain it as "different". If it was different in a good way no one would mind but this is not the case.


So only good things can be different? This is one of the main problems with MMO players now. If the game doesn't pull in all the good features from everyone other MMO that you've played and do things the way every other MMO does it then its bad. The truth is it IS different. Maybe it was a design choice and you just don't like it, that's fine, but you're not the developer and don't get to make those decisions. Just like you can't tell them what to do, you shouldn't be telling people on the forums what they should or shouldn't be commenting on.

I mean if an MMO doesn't have a full on PVP system these days there is ALWAYS a part of the market that rages against the game. Games aren't allowed to be original or even specialized for a particular type of player because then the game is OBVIOUSLY making gross mistakes by not targeting you as a customer. Once upon a time game developers made games they wanted to make and they stood on their own merit. Now developers just pander to the complainers until the games lose originality and diversity.

I doubt that this is a design choice at its base, but that doesn't make it a huge flaw either unless it means something to you. That doesn't mean it is a huge flaw for everyone.



You are free to have your opinion for this matter as everyone of course but why are you defending a feature of the game that is in fact bad for the gamers experience. We are not talking about pvp or pve here we are talking for the simple feature that EVERY MMO out there should have....communication. You should be able to talk to anyone anywhere you want that is the core thing of an MMO.

Yes i want an MMO to borrow features from other MMOs that showed that help the player. Talking between players should go without saying its not "targeting you as a customer" thing. Every player in an MMO should be free to talk whenever he wants.
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#37 Jun 21 2013 at 1:37 PM Rating: Excellent
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Teravibe wrote:
Well then i bet the people and me are talking for the normal groups within the server. So what i get from this is that the DF has the problem only.


correct its a DF problem due to them sending us to different servers where they dont link thus we cant talk to ppl on our server.
#38 Jun 21 2013 at 1:40 PM Rating: Excellent
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Well i still believe its not a game breaker but its stupid and annoying as ****.
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#39 Jun 21 2013 at 1:54 PM Rating: Good
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What I'd hope is that DF is optimized in such a way that it prioritizes people from your same server first, and only if it can't find enough people flagged up within a set period of time (say, a minute) does it expand to include all servers.

And then pops up a warning that since there were not enough players looking for group, you'd be temporarily cut off as you're moved to another server.
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#40 Jun 21 2013 at 1:56 PM Rating: Excellent
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Catwho wrote:
What I'd hope is that DF is optimized in such a way that it prioritizes people from your same server first, and only if it can't find enough people flagged up within a set period of time (say, a minute) does it expand to include all servers.

And then pops up a warning that since there were not enough players looking for group, you'd be temporarily cut off as you're moved to another server.


seems like alot of work to patch a broken DF when that effert could be used to fix it.
#41 Jun 21 2013 at 2:03 PM Rating: Good
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silverhope wrote:
Catwho wrote:
What I'd hope is that DF is optimized in such a way that it prioritizes people from your same server first, and only if it can't find enough people flagged up within a set period of time (say, a minute) does it expand to include all servers.

And then pops up a warning that since there were not enough players looking for group, you'd be temporarily cut off as you're moved to another server.


seems like alot of work to patch a broken DF when that effert could be used to fix it.


I'm just trying to figure out how, from a programming perspective. If the game does not have the ability to show UI elements from multiple servers built into it at the core level, then adding that functionality is going to be quite difficult.
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#42 Jun 21 2013 at 3:56 PM Rating: Good
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Rumor mill going around that it's only /tells that are being locked out, not LS, not Free Company chat. So you're ok that far Killua.
#43 Jun 21 2013 at 4:16 PM Rating: Excellent
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LS chat seems to be working for me inside Halatali. I couldn't give a flying toss about it, the instances are so short it doesn't matter, and I'm usually very busy keeping people alive rather than chatting with the LS.
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#44 Jun 21 2013 at 6:52 PM Rating: Excellent
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I thought this was only with DF not with the way were making groups now. All chat should work fine when we make groups with people on our server. So we cant test it till they release DF
#45 Jun 21 2013 at 7:33 PM Rating: Default
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Yeah, apparently the reason my Linkshell chat wouldn't work in the instance was due to some kind of bug, so I jumped the gun on that after I read the GM reply.

I still don't get why you can't /tell, though... Smiley: oyvey The good thing is that a lot of people spoke up about it on the beta feedback forum, so it will hopefully get acknowledged.
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