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Chat won't work during dungeons or single player quests.Follow

#1 Jun 21 2013 at 9:50 AM Rating: Decent
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Just wondering what you people thought of this, which is a popular topic on the official forums.

If you're inside a dungeon or a single player quest in ARR, you won't be able to chat with players outside that instance.

The community rep responded:

Quote:
We understand you'd like to send tells and coordinate post-dungeon activity or perhaps invite a friend to the next run. Unfortunately placing players in dungeons and guildhests is a function of the duty finder which locates players across several servers and then temporarily unites them on a different server.

Since you're traversing instanced content in this separate server, it makes it impossible to send tells back across the different worlds, including your own.


The ability to chat inside instances is described as impossible because it's a separate server, but we all know that you can do it on several other MMORPGs.

I like to chat inside dungeons. For example, sometimes I get advice from friends on what to do, whereas I wouldn't feel comfortable asking for help from strangers. Then there's also planning out what I might do after my dungeon is done, or just talking for fun.

Edited, Jun 21st 2013 11:51am by Killua125
#2 Jun 21 2013 at 10:01 AM Rating: Decent
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I don't mind it too much. When I'm in a dungeon, or duty finder, I'm there. If I wanted to chat with my LS mates, I can do so over mumble. Given the game's pacing, I really want to spend my typing time focused on the group I am with during that time anyways.

If they develop a feature that allows cross server chatting, I'm fine with that as well. I can see it be an interesting feature, but not a necessary one.
#3 Jun 21 2013 at 10:31 AM Rating: Good
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Yeah, but I like text chat too.

I thought it was just /tells but I just realized that you can't use Linkshell chat inside instances either... That's really limiting because a lot of the main content will be instanced (as far as I know).
#4 Jun 21 2013 at 10:36 AM Rating: Excellent
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Major oversight, hopefully fixed sooner rather than later. Hopefully there will be enough LS runs where it won't matter as much, but there won't be the perfect ratio of tank-healers-damage all the time.
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#5 Jun 21 2013 at 11:17 AM Rating: Excellent
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Yea its a huge problem if you ask me. I can do without but for its nevertheless a huge oversight cause if we do not know something for the dungeon in the party we are practically "hopeless".
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#6 Jun 21 2013 at 11:25 AM Rating: Excellent
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Teravibe wrote:
Yea its a huge problem if you ask me. I can do without but for its nevertheless a huge oversight cause if we do not know something for the dungeon in the party we are practically "hopeless".


I agree. No way to ask for help outside of the instance? No way to continue a conversation you may have been having prior to your queue popping? Bad idea all around.

This feels like one of those instances where SE tries to reinvent the wheel instead of just taking what others have already found works. I really hope this is something Yoshi-P revisits.
#7 Jun 21 2013 at 11:26 AM Rating: Good
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It's kinda silly not being able to.
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#8 Jun 21 2013 at 11:30 AM Rating: Good
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I am just wondering what PS3 users can do here.

PC users can make the argument that it doesn't matter because they're using Skype, but PS3 users are restricted to text chat to talk to their friends and Linkshell mates. There's basically no communication options for them, and at that point you are barely playing an MMO.

Even if you connect to voice chat through an external device, bleh... I would like to be able to Linkshell chat and /tell as well.

Edited, Jun 21st 2013 1:33pm by Killua125
#9 Jun 21 2013 at 11:33 AM Rating: Good
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Is it just /tell or all chat? Like can you not LS/FC chat either?
#10 Jun 21 2013 at 11:35 AM Rating: Excellent
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You can only speak to the party from what i see. No ls no tell no nothing.
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#11 Jun 21 2013 at 11:35 AM Rating: Default
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Arjuncorpse wrote:
Is it just /tell or all chat? Like can you not LS/FC chat either?


Just the other people inside the instance.
#12 Jun 21 2013 at 11:55 AM Rating: Decent
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That's terrible. Hope they fix it.
#13 Jun 21 2013 at 12:06 PM Rating: Excellent
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Wow.. What were they thinking? Seems kinda odd that they made it so you can talk while zoning but during an instance you cant talk to ls or anyone from your server? Thats not cool. Definitly should fix this

Edited, Jun 21st 2013 2:07pm by AlexandEric
#14 Jun 21 2013 at 12:18 PM Rating: Default
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Yeah. I have to be honest that it's a game breaker for me. I always stay connected with my friends using whispers (/tells).

I would feel naked in an MMO if my communication with them was cut off.

There are several free-to-play games with cross-server dungeons like this, and you can continue chatting as normal.
#15 Jun 21 2013 at 12:24 PM Rating: Decent
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Does this happen even if you form a group old school style and run to the dungeon yourselves? Or just if you do it via duty finder?

I would honestly they just put the duty finder on hold, or let it just work in server, till they fix this.
#16 Jun 21 2013 at 12:24 PM Rating: Decent
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It should be addressed and I hope they look into it before the game launches.
#17 Jun 21 2013 at 12:25 PM Rating: Excellent
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I was really really surprised when I read this. Yoshi has done such a good job reversing the inane programming decisions of the previous team, to start out with a half functional option like this seems like a step back. If it's going to be fixed then ok, I'd rather have the option than not, but if they're just saying "well we can't do it" and that's that, it seems weird.
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#18 Jun 21 2013 at 12:26 PM Rating: Good
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Arjuncorpse wrote:
Does this happen even if you form a group old school style and run to the dungeon yourselves? Or just if you do it via duty finder?

I would honestly they just put the duty finder on hold, or let it just work in server, till they fix this.

Just duty finder, because it's grabbing all the people from different worlds and throwing them onto a separate world altogether.
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#19 Jun 21 2013 at 12:27 PM Rating: Good
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I defintely agree this is an issue and I will keep my fingers crossed for Yoshi to change it. Generally a lot of fun conversations happen in LS chat and while it might not be my main focus when I do instances with others it is definitely a fun distraction if say the party is not so fun, or if I am grinding a dungeon for the tenth time.

Furthermore I don't like the idea that I might actually miss some small event or something that the LS spontaneously does, just because I happened to be in an instance when they asked about it. Honestly it is just one of those quality of life type of features that should be there.
#20 Jun 21 2013 at 12:34 PM Rating: Decent
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I want to be able to ***** about all the terrible groups I find myself in to my LS. >.>
#21 Jun 21 2013 at 12:39 PM Rating: Good
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Arjuncorpse wrote:
I want to be able to ***** about all the terrible groups I find myself in to my LS. >.>


See it on the bright side at least now that awkward moment when you accidentally say what you meant for your LS in party chat won't happen ;)
#22 Jun 21 2013 at 12:42 PM Rating: Decent
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Killua125 wrote:
Yeah. I have to be honest that it's a game breaker for me.

Killua...

I'm having a hard time with this one, I really am. You've been consistently negative about the game. I'm having difficulty believing that this thing in particular alone is what's breaking the game for you.

Now, I want to believe you, I really do. But just soo much experience with you is still souring the small turn around that's occurred of late.

So, I'm going to pretty much just flat out plead with you - don't let a technical issue, especially one like this, be a deal-breaker. If you really are turning around, leave it as feedback, and, heck, link it here, I'll support it. But if you've truly gotten over the other problems only to be stuck like this - it just seems wrong. Now if this is just the straw that breaks the camels back, I'll concede to your opinion. But there's a lot of good that's been done with the game, and Yoshida has shown a trend to listen to and address issues as they are brought up. There's no real point to cut and run on something that could likely be improved upon, especially after so much has been done.
#23 Jun 21 2013 at 12:47 PM Rating: Default
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Obviously it's only a deal breaker if it isn't changed. There's a feedback thread in the dungeons section on the beta forum, which I supported.

I have posted some negative feedback about the game, but yes, this is one thing where I can say without any uncertainty that it's a deal breaker.

If you go in-game and check it out, you can't even send /tells from inside instances like class quests.
#24 Jun 21 2013 at 12:52 PM Rating: Decent
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I'm aware of it, and it doesn't bother me. Mainly because I find that sort of chat to be a major distraction. However, I do agree that it should be optional, not mandatory.

Thinking about it from a programming aspect, however, this isn't something that is going to have a quick turn-around even if they address it. If My inference to their system is correct, it requires an entire re-write of their chat structure and coding. The problem I see in a situation like that is perhaps it being an issue of chat latency because of the cross-server issues. Unless of course they make it a relay framework, in which the latency would only be applied while inside an instance.

Either case, we're talking a major patch, or even an expansion before such a restructuring could feasibly be done, on top of some heavy convincing to dedicate that amount of man-hours to it.

Edited, Jun 21st 2013 2:56pm by Hyrist
#25 Jun 21 2013 at 12:55 PM Rating: Decent
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It is not a game breaker god enough with the really pessimist talk.

I agree its annoying/stupid/without reason to not be able to use them but seriously you can't do without your "friends" for 20minutes until you finish the dungeon? Give me a break will ya?
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#26 Jun 21 2013 at 12:58 PM Rating: Good
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Teravibe wrote:
It is not a game breaker god enough with the really pessimist talk.

I agree its annoying/stupid/without reason to not be able to use them but seriously you can't do without your "friends" for 20minutes until you finish the dungeon? Give me a break will ya?



Everyone has their own personal breaking points and specific hang-ups. No need to insult them. Killua is speaking on a personal level, not system wide, not assuming for others. There's no point in criticizing it.
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