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I read this comment regarding FFXIV by someone.Follow

#1 Jun 22 2013 at 7:42 PM Rating: Default
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"but lots of the story quest force u to do solo. "

Umm you cant party/group up for the story quests? that sounds dumb sooo during boss battles we have to do em solo or play with npc party members? I think whoever said this is just dumb and i need confirmation

Edited, Jun 25th 2013 12:24pm by Wint Lock Thread: Sigh...
#2 Jun 22 2013 at 8:42 PM Rating: Excellent
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No, it's correct. I think it's primarily the class quests. You're supposed to be able to solo them, since it's a test of your abilities on that class.

The first main scenario quest in an instance (in Ul'dah the one with Thancred) is a tutorial quest and is pretty much impossible to lose since he lobs 300+ cures and you probably don't have that much HP yet.
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#3 Jun 22 2013 at 9:21 PM Rating: Excellent
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2nd confirmation its true
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#4 Jun 22 2013 at 10:00 PM Rating: Default
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except catwho mentioned clas quests (which i can understand that being the case) and tutorial quests (which i can also understand) but Im asking if the storyline missions/related stuff are forced solo? I mean Im sure ifrit is story based (at least one of the fights) as well as anything involving the garleans.. umm you solo that stuff too? doubtful
#5 Jun 22 2013 at 10:13 PM Rating: Good
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Class quest and MAIN story quest's are Solo! There are exceptions as Ifrit for example.
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#6 Jun 22 2013 at 10:17 PM Rating: Default
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so no more lets say marching up through castle zvahl and taking on the shadowlord as a group? or having hard airship battles against Weapons and Tenzen with a party? that blows... for everything 1.0 did wrong im sure it at LEAST did THAT right. well thats definitely one major point AGAINST ARR
#7 Jun 22 2013 at 10:33 PM Rating: Excellent
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You get that experience in the dungeons.

That's not to say that all quests are solo. Just that quite a few of them are forced to be solo in the early levels, so far.

Main scenario doesn't go past 35 right now, does it?
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#8 Jun 22 2013 at 11:25 PM Rating: Decent
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Catwho wrote:
You get that experience in the dungeons.

That's not to say that all quests are solo. Just that quite a few of them are forced to be solo in the early levels, so far.

Main scenario doesn't go past 35 right now, does it?



thats like saying you get that experience in exp parties... crawling through a dungeon and fighting a generic soulflayer enemy at the end isnt on teh same scale as going up against something like pronathia, tenzen, Weapons, or some exclusive (to that fight) enemy type that does abilities no one else does, has an actual story to it with cutscenes and epic music. Doing that kinda stuff with friends make it that much more fun.

I mean i wouldnt put fighting my way through galaige citadel with a group of friends to go and fight Roc on the other end in the same catergory as going through riverne and fighting those mammets which is pretty much what you just did with that statement.

also "doesnt go past 35" isnt much when teh cap is only 15 levels higher... Id have more hope if the cap was say 75 and you said that... that would mean wed have 40 more levels of story quests 0to do in which the possibility of more become party focused would be much more likely.
#9 Jun 22 2013 at 11:48 PM Rating: Excellent
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Catwho wrote:
You get that experience in the dungeons.

That's not to say that all quests are solo. Just that quite a few of them are forced to be solo in the early levels, so far.

Main scenario doesn't go past 35 right now, does it?


20 Actually.

Duo, don't ***** about it until you've tried it, its fine.
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#10 Jun 22 2013 at 11:55 PM Rating: Good
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DuoMaxwellxx wrote:
Catwho wrote:
You get that experience in the dungeons.

That's not to say that all quests are solo. Just that quite a few of them are forced to be solo in the early levels, so far.

Main scenario doesn't go past 35 right now, does it?



thats like saying you get that experience in exp parties... crawling through a dungeon and fighting a generic soulflayer enemy at the end isnt on teh same scale as going up against something like pronathia, tenzen, Weapons, or some exclusive (to that fight) enemy type that does abilities no one else does, has an actual story to it with cutscenes and epic music. Doing that kinda stuff with friends make it that much more fun.

I mean i wouldnt put fighting my way through galaige citadel with a group of friends to go and fight Roc on the other end in the same catergory as going through riverne and fighting those mammets which is pretty much what you just did with that statement.

also "doesnt go past 35" isnt much when teh cap is only 15 levels higher... Id have more hope if the cap was say 75 and you said that... that would mean wed have 40 more levels of story quests 0to do in which the possibility of more become party focused would be much more likely.


The more of your posts I read, the more I'm convinced you should just play FFXI.. it's still running you know.

The fights you're describing here are the sorts of things you'd find in raids. And, frankly, raids are FAR more in keeping with the Final Fantasy paradigm than one-off story battles are.

Think about it.. what's Kefka's Tower? It's a long dungeon, with several bosses, with unique mechanics, ending in a final boss. Seems like I've seen that structure somewhere.....can't quite put my finger on it though.
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#11 Jun 22 2013 at 11:56 PM Rating: Default
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Wint wrote:
Catwho wrote:
You get that experience in the dungeons.

That's not to say that all quests are solo. Just that quite a few of them are forced to be solo in the early levels, so far.

Main scenario doesn't go past 35 right now, does it?


20 Actually.

Duo, don't ***** about it until you've tried it, its fine.



lol fine? by fine youre saying its just as good/comparable to the stuff i mentioned? doubtful. Ive never seen a single mmorpg who makes most of its story content solo.... well except for story boss fights in Defiance but thats a third person shooter mmo not an RPG and its also free to play (well buy to play actually)... I expect better from a P2P mmo
#12 Jun 23 2013 at 12:09 AM Rating: Default
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Archmage Callinon wrote:
DuoMaxwellxx wrote:
Catwho wrote:
You get that experience in the dungeons.

That's not to say that all quests are solo. Just that quite a few of them are forced to be solo in the early levels, so far.

Main scenario doesn't go past 35 right now, does it?



thats like saying you get that experience in exp parties... crawling through a dungeon and fighting a generic soulflayer enemy at the end isnt on teh same scale as going up against something like pronathia, tenzen, Weapons, or some exclusive (to that fight) enemy type that does abilities no one else does, has an actual story to it with cutscenes and epic music. Doing that kinda stuff with friends make it that much more fun.

I mean i wouldnt put fighting my way through galaige citadel with a group of friends to go and fight Roc on the other end in the same catergory as going through riverne and fighting those mammets which is pretty much what you just did with that statement.

also "doesnt go past 35" isnt much when teh cap is only 15 levels higher... Id have more hope if the cap was say 75 and you said that... that would mean wed have 40 more levels of story quests 0to do in which the possibility of more become party focused would be much more likely.


The more of your posts I read, the more I'm convinced you should just play FFXI.. it's still running you know.

The fights you're describing here are the sorts of things you'd find in raids. And, frankly, raids are FAR more in keeping with the Final Fantasy paradigm than one-off story battles are.

Think about it.. what's Kefka's Tower? It's a long dungeon, with several bosses, with unique mechanics, ending in a final boss. Seems like I've seen that structure somewhere.....can't quite put my finger on it though.



soon as SE ports FFXI to PS3 i just might do that :p

Also actually if anything, what Im describing sounds more like what youd see in an single player RPG.. you now.. that things FFXI AND FFXIV are trying to emulate with the fact that they have storylines, cutscenes and even endings to said stories in teh first place? How many other MMOs can you name that even bother to try to have a story? I cant even name 10 and there are hundred if not thousands...


I mean SE could easily do one of two things:

1) make the story bosses harder and change teh format to a party setup (i mean how hard or long would that take to implement? (buffing up an AI and changing is level then making the "event" change from solo to party. Can literally be implemented in minutes)


2) Scrap the story all together and just make it a grindfest to top level ten raiding from then on out (and world bosses)... plenty of other MMOs lack story and do just that and theyre quite successful. So FF doesnt NEED one.


After all every time someone says "the FF MMOs should just be called "online" without a number" the guys in charge always say teh MMOs have number because theyre actually part of the mainstream series and as such they deserve to be with the numbered entries. Ok by that logic someone wanna name me some FFs that are currently out or have been out where the game was played solo instead of with a party? Because last i checked there is none (except the upcoming lightning returns but from the looks of it that more of an action game than an rpg so if that game counted then Id have to include dirge of cerberus and crisis core too.. which arent mainstream entries anyway).

Even XV which looks like a solo action RPG according to the e3 trailer is said to actually have a party.. you dont travel as one character alone throughout the whole story, we seen evidence of that back when it was Versus.
#13 Jun 23 2013 at 1:33 AM Rating: Excellent
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There is something to be said about shared misery and having to complete group quests in order to progress.

I've always been for mandatory grouping for big events but I think:

1. Not all of the content has been out for ARR yet to finalize this.

2. In FFXI, I think most of the group fights were past level 50 for genkai/AF and such.

3. It's not the end of the world (for me) if these sorts of things aren't in.

4. Most people are turned off by this (but I think it's because it hasn't been done right in other games, namely FFXI)

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In the end I do want to see content like this, only because I think it adds to the experience. They were some of the most memorable times in FFXI and really nailed a sense of accomplishment when you did finish quests like these.

I look at it like this: if you're playing the game anyway, and the game doesn't punish you too bad for say, not passing a genkai, and the content is fun; what's the difference between that and raiding a dungeon and not getting a drop you want. Especially if you do it over and over and over again.

#14 Jun 23 2013 at 1:50 AM Rating: Decent
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#15 Jun 23 2013 at 2:31 AM Rating: Default
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Kierk wrote:
There is something to be said about shared misery and having to complete group quests in order to progress.

I've always been for mandatory grouping for big events but I think:

1. Not all of the content has been out for ARR yet to finalize this.

2. In FFXI, I think most of the group fights were past level 50 for genkai/AF and such.

3. It's not the end of the world (for me) if these sorts of things aren't in.

4. Most people are turned off by this (but I think it's because it hasn't been done right in other games, namely FFXI)

---

In the end I do want to see content like this, only because I think it adds to the experience. They were some of the most memorable times in FFXI and really nailed a sense of accomplishment when you did finish quests like these.

I look at it like this: if you're playing the game anyway, and the game doesn't punish you too bad for say, not passing a genkai, and the content is fun; what's the difference between that and raiding a dungeon and not getting a drop you want. Especially if you do it over and over and over again.




Im only referring to story based content when I mention groups.. which happened well before 50 in FFXI.. as for "having to complete group quests in order to progress" as far as story goes that was completely optional and not needed for progress... I knew ppl at 75 who were still rank 5 and not even done any ZMs (and more that did ZMs only til sky then had no desire to finish after that) because they didnt give a crap about the story stuff

So doing the story stuff was never necessary for progression. Im sure the same can be said on 14
#16 Jun 23 2013 at 3:22 AM Rating: Excellent
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The first part of the main scenario is solo but by level 15 they force you to group to do your first dungeon. The system at low levels does push you to solo but so did XI. People didn't really let you party until you reach 11 or 12 at the dunes. Partying earlier wasn't really effective because everyone had too few abilities. I grouped with my brother in phase 2 starting from level one. This worked probably better than it would have in XI. I think Wint is right, from what I have seen the system works and does encourage partying to do levequests, behests, and raiding content all of which are used to level and tell story or thematic elements.
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#17 Jun 23 2013 at 4:17 AM Rating: Excellent
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You are required to party for lvl 15, 16 and 17 dungeons (yes, all 3) to advance story. Again, you are required to party for Ifrit at level 20 to advance story.
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#18 Jun 23 2013 at 4:49 AM Rating: Excellent
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Lets get a few things straight. There are different kinds of story quests.

1) Typical Quests: These require you to go here, deliver this, kill this many of that... They will be the bulk of your story quests, and party members can help you (you will each get a ding for kills) or you can solo them. The hardest part of these quests is finding the correct NPC to talk to.

2) Instanced quests: These quests are ever 2-5 levels. Some are solo. Some are not.

A) At level 15 you will be required to group up and traverse the entry level dungeons in each city. They are not easy if you don't know what you are doing. And, some are easier than others. Gridania's (Tam-Tara) is the easiest. Ul'dah's (Copperbell Mines) is much more difficult.

At level 20 you will have to group up to kill Ifrit. This fight is not easy if you don't know what you are doing, or if it is your first time. Don't let veterans trick you into thinking it is easy.

B) Instanced solo quests are easy in the beginning. Around level 15 they become much more difficult. Expect to die your first few times if you haven't read a guide on how to do that quest.

So the answer to you original question is no. You can party for most of the quests. There are a few instances that do require solo, but they are not easy in later levels.


#19 Jun 23 2013 at 9:05 AM Rating: Good
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DuoMaxwellxx wrote:
So doing the story stuff was never necessary for progression. Im sure the same can be said on 14


I'll take the bait.

Try skipping the storyline quests and see how that ends up for ya.

No airship, no personal chocobo, no leves, etc. Many of the game elements unlock as you progress through the story.
#20 Jun 23 2013 at 9:31 AM Rating: Good
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Seems this only applies to the main story core at launch. I do not think they have commented on expansion stories yet? I would expect some RoZ/CoP type of stories that blend solo and party play.

I didn't play XI before Rise Of The Zilart released. Was that main story completely party based?

Forcing grouping around critical job progression like AF, personal job story, or basic skill requirements is asinine. Especially when placing that content in areas inaccessible just because you don't have party members.

I read an article by Yoshi saying that he wants people to feel relaxed and eased into game then it will gradually become more challenging. Keep in mind since Yoshi took over that though he will add many multiplayer contents, this is and was never intended to be a recreation of XI(minus the re-use/rename of races), where you need a party for pretty much everything.

There will be Raids, guildhests, FATES, dungeons, expansions, group PvP, etc, etc further down the road.

Duo, your're wanting this to be a continuation of XI. It is not or they would have named it XI-2.

Edit: And I do not mean this in a negative way or a bash at ARR.
The design concept in feel-
ARR= FInal Fantasy meets World Of Warcraft(Modern questing mmo)
FFXI= Final Fantasy meets Everquest(Old School grind mmo)

Deal with it.

Edited, Jun 23rd 2013 11:37am by sandpark
#21 Jun 23 2013 at 9:56 AM Rating: Good
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Come to think of it, the first group BC in FFXI wasn't until level 25, with the dragon. Everything prior to that was meant to be done solo. (Even with the dragon, I saw a really determined SAM/WAR solo it once when it was still level capped at 25.)
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#22 Jun 23 2013 at 10:00 AM Rating: Good
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Catwho wrote:
Come to think of it, the first group BC in FFXI wasn't until level 25, with the dragon. Everything prior to that was meant to be done solo. (Even with the dragon, I saw a really determined SAM/WAR solo it once when it was still level capped at 25.)

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#23 Jun 23 2013 at 10:26 AM Rating: Decent
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Catwho wrote:
Come to think of it, the first group BC in FFXI wasn't until level 25, with the dragon. Everything prior to that was meant to be done solo. (Even with the dragon, I saw a really determined SAM/WAR solo it once when it was still level capped at 25.)




Youre absolutely right, but everyone makes it sound as if ALL story stuff except for few things (dungeons and ifrit) are solo based. Now if someone said the story stuff to to level 15 is solo while every story boss fight after that is party based then it would make perfect sense and we could end this discussion.

"ARR= FInal Fantasy meets World Of Warcraft(Modern questing mmo) "

Umm even in WoW all the story stuff (that took place in BCNMs/dungeons" was party based... I mean Wrath of teh lichking for example.. Im sure not everyone soloed (or was forced to solo) their way through that.


and if I wanted the game to be FFXI-2 I could point out a LOT of other things wrong with it but dont so far its only that ONE thing about this game that bothers me.. everything else is fine. Not as good as FFXI but good enough that Im not bored at least, so Im still satisified with the product... if i wanted ffxi with better graphics then I wouldnt be CLOSE to satisfied with this.
#24 Jun 23 2013 at 10:29 AM Rating: Excellent
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We have no idea because we can't go past the level 20 main storyline quest in beta.
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#25DuoMaxwellxx, Posted: Jun 23 2013 at 10:53 AM, Rating: Sub-Default, (Expand Post) "we can't go past the level 20 main storyline quest in beta."
#26 Jun 23 2013 at 11:16 AM Rating: Decent
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I really feel like you're making a mountain out of a molehill. Even your original quote says "but lots of the story quest force u to do solo."

Lots =/= all. Others have already mentioned that you are forced to group in some of the early main story quests for the first few dungeons, is that not what you are looking for?
#27 Jun 23 2013 at 11:24 AM Rating: Excellent
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Oh, all those solo missions are also force level synced, by the way.

So you're solo, and you can't be past level 12 for the level 10 mission, past level 17 for the 15 mission, etc. If you are above that level, you're level capped during the instance in question. AND solo.

This means you cannot leech your way through the story, period. You can lazy leech to level 50 but if you want to actually play the game and get goodies, you have to do the work yourself, at least during those early levels.

As for why they haven't added the story past the level 20 stuff, it's because of spoilers.

During alpha and beta, they had a lot of the cutscenes completely blacked out too, either because they weren't finished with the actual movie, or because they didn't want you to get spoiled watching it. Smiley: lol
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#28 Jun 23 2013 at 3:08 PM Rating: Decent
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DuoMaxwellxx wrote:
"we can't go past the level 20 main storyline quest in beta."

so with that statement youre confirming that there ARE story quests past level 20 but theyre just not open/unlocked in the beta?

Also why woudl they let you go to 35 in the beta (50 in openbeta) and not have story stuff after 20? Sure you might say because itll be forced level sync so you cant be too powerful.

TO which I say:


"you seen how crappy leveling syncing in FFXI was while you were wearing level 75 gear was"

and

"for them to not want it to be like ffxi.. wasnt the level cap content in CoP one o the main complaints ppl had about the expansion"? isnt that exactly what level syncing me in story content be doing?

People complained about CoP because it was the most difficult expansion story in the game, partly due to the level cap. You couldn't have a high level hold your hand if you couldn't beat it, couldn't get a steady static, or were lazy.

If the whole experience story was CoP like, the hardcore niche would be gleaming with joy. While your less gifted or lucky would hate the game.

As long as the playerbase is healthy. Any multiplayer level capped story content is welcome to add more challenge to the game. Just don't ask for that to come front loaded in the first twenty levels of a f'n game. Yoshi strategy is ease you in, teach you the basics, gradually raise the difficulty, and hopefully at endgame have very strategic/difficult content.
#29 Jun 23 2013 at 11:15 PM Rating: Default
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sandpark wrote:
DuoMaxwellxx wrote:
"we can't go past the level 20 main storyline quest in beta."

so with that statement youre confirming that there ARE story quests past level 20 but theyre just not open/unlocked in the beta?

Also why woudl they let you go to 35 in the beta (50 in openbeta) and not have story stuff after 20? Sure you might say because itll be forced level sync so you cant be too powerful.

TO which I say:


"you seen how crappy leveling syncing in FFXI was while you were wearing level 75 gear was"

and

"for them to not want it to be like ffxi.. wasnt the level cap content in CoP one o the main complaints ppl had about the expansion"? isnt that exactly what level syncing me in story content be doing?

People complained about CoP because it was the most difficult expansion story in the game, partly due to the level cap. You couldn't have a high level hold your hand if you couldn't beat it, couldn't get a steady static, or were lazy.

If the whole experience story was CoP like, the hardcore niche would be gleaming with joy. While your less gifted or lucky would hate the game.

As long as the playerbase is healthy. Any multiplayer level capped story content is welcome to add more challenge to the game. Just don't ask for that to come front loaded in the first twenty levels of a f'n game. Yoshi strategy is ease you in, teach you the basics, gradually raise the difficulty, and hopefully at endgame have very strategic/difficult content.




well asking for that in the first 20 levels in a game whos cap is 50 makes PERFECT sense.. now if the cap was 75 or 99 THEN youd have a valid point.. 20 at that point wouldnt even be halfway through.. i wouldnt expect the "good stuff" to start til 50.

not to mention how quick leveling is... phase 3 of teh beta i only been going 4 days now and Im hearing of ppl already being 35.. thats fifteen levels away from the cap without even having played a full week....
#30 Jun 24 2013 at 12:55 AM Rating: Excellent
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Duo, I somewhat sympathize with what you're saying, but consider this.. When you turn on your console and load up FF1,2,3,4,5,6,7,8,9,10,_,12, or 13, who do you group up with for the story? That's right, nobody. If we had to, a lot of us would have never finished those games.

Think of the main story quests as the Final Fantasy we all came to love from childhood until now. You don't need to wait on people to help you. You don't need to rely on people that won't show up. I don't know about you, but my friends are all nearing or above 30 now with careers, alcohol & drug addictions, or children. I don't have a group of people that I can count on to finish the story line, and that is something I'd really like to do.

Raiding will be a huge crawl through a dungeon with multiple bosses and a final boss. It will be a part of a huge story. It will require many people to complete. The main story is part of your personal development through out the game though and will not require the assistance of other players. The other, let's just say 70% of the game, will require or allow the use of the party system.

Sounds pretty good to me. If the raids are anything like Rifts or WoWs, the Shadowlord fight you speak of will pale in comparison.
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#31 Jun 24 2013 at 6:53 AM Rating: Good
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DuoMaxwellxx wrote:
well asking for that in the first 20 levels in a game whos cap is 50 makes PERFECT sense.. now if the cap was 75 or 99 THEN youd have a valid point.. 20 at that point wouldnt even be halfway through.. i wouldnt expect the "good stuff" to start til 50.

not to mention how quick leveling is... phase 3 of teh beta i only been going 4 days now and Im hearing of ppl already being 35.. thats fifteen levels away from the cap without even having played a full week....


How does it make perfect sense? When FFXI released, the cap was 50, and the first group story quest was level 25. The first group story quest in FFXIV is 15. It is required to have a group to beat the 3 starter dungeons, and it is required to beat the 3 starter dungeons to advance the storyline. It is also required to have a group to beat the level 20 storyline quest. You are crying because you can't group with players for like the first 3 battles of the game. It's ridiculous. Those battles are meant as a tutorial for a new player, so they can learn things like hate, aggro, running out of AoE range, and using consumables. They aren't meant for a group. The game after level 15 is unbelievably group oriented. It sounds like that's what you want, so just be happy with it and stop complaining about it. Sheesh.
#32 Jun 24 2013 at 7:30 AM Rating: Excellent
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And of course they'll never raise the cap past 50 Smiley: rolleyes
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#33 Jun 24 2013 at 7:48 AM Rating: Decent
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Yea me and my girlfriend were thinking about this last night and is a concern for us.
All the guild quest lines and adventures guild quest are solo.. We played ffxi because we could play together..

It is cool having some stuff to do ourselves but we would like stuff to play together and we enjoy playing with others. . She was monk or PLD and I was white mage and we could dou or trio pretty much anything and as bst it was stupid.

Is any of the free company stuff you do with other people? How much party stuff is there? One thing about FFXI is though questing was week you almost always did it with party.. One thing that bothered me is the cut scenes though, even though you were in party the cut scenes always were as if you did it solo. Always thought that was funny.
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#34 Jun 24 2013 at 7:50 AM Rating: Excellent
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I got our Free Company founded as the very last thing I did this weekend so I didn't get to play with it much.
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#35 Jun 24 2013 at 7:56 AM Rating: Good
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Yes, and they are challenging because of the forced solo. Don't worry, immediately upon finishing a few solo only hard fights, you are then forced to group for 3 dungeons in a row, then a few more solo, then forced to group to fight ifrit. That leads to you ABOUT level 20 (22 Cap on Ifrit fight) and that was all the storyline in the beta.

I don't know why this is such a worrisome thing for you. You soloed in FFXI to 15 and didn't get a single taste of interesting content until level 25-30. I think you are just trying to find negatives. The game is fun, the story is fun and all the little foreshadowing bits that have come up have me super excited.

Namely, the 3 new Legatus's added with far more interesting personalities and motives than Nael Van Darnus, it really feels like an FF game, and even though it's pretty much ripping off FF6 with the emperor's lackeys when we inevitably fight them, it still has me excited.

Edited, Jun 24th 2013 10:05am by Louiscool
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#36 Jun 24 2013 at 8:26 AM Rating: Decent
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How about the Grand company stuff?

Louiscool you talking to me? I am not negative...
This is a real concern since my girlfriend plays and she lives with me that there is stuff we can do together. I am luky to have a girlfriend that loves FF as much as me.. She actually played FFXI before I did, she has allot more invested in that game so it is hard to leave as allot of our friends do. Makes it hard to leave your friends, I hope some come over. It is time for us to move on though, FFXI just is starting to get a little old feeling now and is harder to get on and we are looking for something new. We have high hopes for this game and are having lots of fun so far. It seems to overcome allot of the flaws in FFXI but we need to play together.

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#37 Jun 24 2013 at 8:43 AM Rating: Decent
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Don't worry you'll only be doing those solo quests once. You'll have plenty of time for groups. :P
#38 Jun 24 2013 at 8:56 AM Rating: Decent
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Nashred wrote:
How about the Grand company stuff?

Louiscool you talking to me? I am not negative...
This is a real concern since my girlfriend plays and she lives with me that there is stuff we can do together. I am luky to have a girlfriend that loves FF as much as me.. She actually played FFXI before I did, she has allot more invested in that game so it is hard to leave as allot of our friends do. Makes it hard to leave your friends, I hope some come over. It is time for us to move on though, FFXI just is starting to get a little old feeling now and is harder to get on and we are looking for something new. We have high hopes for this game and are having lots of fun so far. It seems to overcome allot of the flaws in FFXI but we need to play together.



Sorry, the negative stuff was at Duo.

I didn't get to dive into the GC stuff. The story leads you up to joining a company and your first quest with them. What's great is that our previous rank is restored, and the hieghest available (which I had) is now only 3/6 ranks, with other ranks having better gear, I assume.

The solo stuff is only to teach you the game without fear of socializing. There is plenty of group content and I was actually a bit surprised that they forced grouping so "early".


Edited, Jun 24th 2013 10:57am by Louiscool
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#39 Jun 24 2013 at 9:00 AM Rating: Decent
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Adzieboy wrote:
Don't worry you'll only be doing those solo quests once. You'll have plenty of time for groups. :P


Oh we don't mind the solo stuff.. She has more time to play then me.. Honestly the leveling through mission is far more fun than just killing like we did in FFXI.. Really am enjoying them. Missions are what we like and that was what FFXI was short on. They always seemed like a side thing in that game.
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#40 Jun 24 2013 at 9:22 AM Rating: Decent
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Adzieboy wrote:
Don't worry you'll only be doing those solo quests once. You'll have plenty of time for groups. :P


Louiscool wrote:
Nashred wrote:
How about the Grand company stuff?

Louiscool you talking to me? I am not negative...
This is a real concern since my girlfriend plays and she lives with me that there is stuff we can do together. I am lucky to have a girlfriend that loves FF as much as me.. She actually played FFXI before I did, she has allot more invested in that game so it is hard to leave as allot of our friends do. Makes it hard to leave your friends, I hope some come over. It is time for us to move on though, FFXI just is starting to get a little old feeling now and is harder to get on and we are looking for something new. We have high hopes for this game and are having lots of fun so far. It seems to overcome allot of the flaws in FFXI but we need to play together.



Sorry, the negative stuff was at Duo.

I didn't get to dive into the GC stuff. The story leads you up to joining a company and your first quest with them. What's great is that our previous rank is restored, and the hieghest available (which I had) is now only 3/6 ranks, with other ranks having better gear, I assume.

The solo stuff is only to teach you the game without fear of socializing. There is plenty of group content and I was actually a bit surprised that they forced grouping so "early".


Edited, Jun 24th 2013 10:57am by Louiscool


I hope some of the solo stuff does continue too. Balanced game..
So far missions to level is really cool.. A game should have different paths for people to level>: missions or combat. Some people like to solo and should be able too, others like to be in parties. Giving people different paths for their own taste is what a balanced game is to me.


Another thing is I like to enjoy a game and not necessarily rush through it.
In FFXI no matter how much you played or how fast you always felt behind. I really like to enjoy and learn the job, enjoy the scenery.
Problem with FFXI if you went to slow and everyone was past that point it was hard to get someone to do it.

Edited, Jun 24th 2013 11:30am by Nashred
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#41 Jun 24 2013 at 9:54 AM Rating: Excellent
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Hrmm everyone cant be happy some want to solo all the time some want to group for everything I believe SE did a great job trying to balance the game play to satisfy a little of both.

Lets look at it this way.. The solo parts of the main story are for learning your class and learning the proper way to do combat. Most of them are teaching you to focus down the target the npcs are hitting and if you dont than the NPC dies and than well you die.. or if you aggro more than you can take than you die. Learning the mechanics of moving from attacks to a greater degree ( than normal quests).

Also these story quests are based on your main city the npcs that help you are based on this. So if you could group than only people who started the same place could join than people would be mad about that. I believe its fine the way it is. I like testing my skill as a player and it really makes me feel like I (my char) is really in the story.
#42 Jun 24 2013 at 10:50 AM Rating: Default
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BartelX wrote:
DuoMaxwellxx wrote:
well asking for that in the first 20 levels in a game whos cap is 50 makes PERFECT sense.. now if the cap was 75 or 99 THEN youd have a valid point.. 20 at that point wouldnt even be halfway through.. i wouldnt expect the "good stuff" to start til 50.

not to mention how quick leveling is... phase 3 of teh beta i only been going 4 days now and Im hearing of ppl already being 35.. thats fifteen levels away from the cap without even having played a full week....


How does it make perfect sense? When FFXI released, the cap was 50, and the first group story quest was level 25. The first group story quest in FFXIV is 15. It is required to have a group to beat the 3 starter dungeons, and it is required to beat the 3 starter dungeons to advance the storyline. It is also required to have a group to beat the level 20 storyline quest. You are crying because you can't group with players for like the first 3 battles of the game. It's ridiculous. Those battles are meant as a tutorial for a new player, so they can learn things like hate, aggro, running out of AoE range, and using consumables. They aren't meant for a group. The game after level 15 is unbelievably group oriented. It sounds like that's what you want, so just be happy with it and stop complaining about it. Sheesh.



youre right the tutorial stuff SHOULD be solo. but the way you make it sound is teh first 3 things are solo, then the next 3 are party then you do 30 more solo quests (exaggeration) before you finally get 1 more party quest (ifrit). So im supposed to be excited because youve proven four things out of 20 (or 15) ARE party based? thats not even 50%
#43 Jun 24 2013 at 11:07 AM Rating: Decent
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Transmigration wrote:

Think of the main story quests as the Final Fantasy we all came to love from childhood until now. You don't need to wait on people to help you. You don't need to rely on people that won't show up. I don't know about you, but my friends are all nearing or above 30 now with careers, alcohol & drug addictions, or children. I don't have a group of people that I can count on to finish the story line, and that is something I'd really like to do.


Lets see. Im 30 work 40 hours a week and I definitely dont have the 8-12 hours a day everyday i literally used to spend on FFXI. But I can definitely spend that much time on the two days a week I do have off. After all I dont have a drug/alchol addiction or kids to worry about. So other than the time work takes up the rest of my day is COMPLETELY open.


Also I know about 15 ppl irl that are getting the game 8 of which work at the same place I do with me. So yeah having ppl to play with wont be a problem for me and Id like to be able to do that.

As for other FF games being played solo, youre right, difference is those are SINGLE player games. I expect that. However this is an MMORPG, why play an ONLINE MULTIPLAYER game if you wanna play alone? Ive NEVER understood that concept. Sure give me the option to solo when I only have maybe 30 minutes to kill and trying to find party would take up too much time, but when I have the time (or the desire) to party up then that should be an option too.

Sure FFXI had some fun solo fights.. like that final NPC quest (though i guess that doesnt really count since you have your NPC with you?) or the LB5 maat fight and although I loved them that doesnt mean I want the vast majority of fights to be like that. Also sure as a thief Ive soloed PLENTY of non story related stuff. but the thing is I didnt start off at level 1 being able to do that. I had to work to get to that point and I had to depend on others to do so (imagine being a thf and getting CoP done pre nerf), ding things that so few have done that when you finally DO achieve it the sense of accomplishment is overwhelming and being able to shar ethat experience with others made the journey that much more fun.
#44 Jun 24 2013 at 11:14 AM Rating: Good
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DuoMaxwellxx wrote:
BartelX wrote:
DuoMaxwellxx wrote:
well asking for that in the first 20 levels in a game whos cap is 50 makes PERFECT sense.. now if the cap was 75 or 99 THEN youd have a valid point.. 20 at that point wouldnt even be halfway through.. i wouldnt expect the "good stuff" to start til 50.

not to mention how quick leveling is... phase 3 of teh beta i only been going 4 days now and Im hearing of ppl already being 35.. thats fifteen levels away from the cap without even having played a full week....


How does it make perfect sense? When FFXI released, the cap was 50, and the first group story quest was level 25. The first group story quest in FFXIV is 15. It is required to have a group to beat the 3 starter dungeons, and it is required to beat the 3 starter dungeons to advance the storyline. It is also required to have a group to beat the level 20 storyline quest. You are crying because you can't group with players for like the first 3 battles of the game. It's ridiculous. Those battles are meant as a tutorial for a new player, so they can learn things like hate, aggro, running out of AoE range, and using consumables. They aren't meant for a group. The game after level 15 is unbelievably group oriented. It sounds like that's what you want, so just be happy with it and stop complaining about it. Sheesh.



youre right the tutorial stuff SHOULD be solo. but the way you make it sound is teh first 3 things are solo, then the next 3 are party then you do 30 more solo quests (exaggeration) before you finally get 1 more party quest (ifrit). So im supposed to be excited because youve proven four things out of 20 (or 15) ARE party based? thats not even 50%


How did I make it sound like that? Did I insinuate that there were 50 quests between the dungeons and the level 20 quest? Also, since you're so influenced by FFXI in your reasoning... was every story quest after level 25 a group quest? The answer is no. There were certain quests that required a group, and many that did not. The same can be said of RoZ, CoP, ToAU, WotG, where there were certain quests that required a group, and certain that did not. Also, just for your perspective, by the time you actually get into a dungeon in XIV, you'll probably be around level 16-17 (I was halfway to 17). By the time you finish all 3 dungeons, you'll be just about 19 (I just finished Copperbell Saturday night and was about 3k from 19). Then there are a few more story quests to help you hit 20, and then it's another party instance.

Your justification for this isn't even accurate, that's the annoying part. I did basically every story quest in FFXI, and I can tell you that there were just as many that could be solo'd, or were simple cutscenes, or travel here and do something at this landmark, as there were actual battles requiring a party. I'm not sure if you've just forgotten all those, or if you're perception of FFXI is so jaded that you just overlook them, but I really think you need to reevaluate your stance, as it is both inaccurate and incredibly annoying to anyone who remembers the storyline quests in XI.
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#45 Jun 24 2013 at 11:41 AM Rating: Excellent
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There's also the fact that if there are too many progression-critical quests (quests required to progress your character) that require groups, it can start to feel like you've been brickwalled when you can't find a group.

This isn't going to be a problem right out of the gate when everyone is at roughly the same level of character progression, but will become a problem 3, 4, or 5 years down the line when the playerbase is well established and new players are just trickling in piecemeal.

This problem actually existed in FFXI as well. How easy was it to find a group of random people to help with ZM4 seven years later? Promys? You'd get it done eventually, but it's pretty tough trying to put that together if you don't already have a group of friends at roughly the same level as yourself. By spacing group content out in XIV and by opening it up in the duty finder, it gets a lot easier and it's a lot less punishing on newer players.

It took me approximately 1 second to get a group for Sasarasasarasathabliggityblu. But that's with two dozen people standing around putting parties together. In a few years this gets a lot harder.
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#46 Jun 24 2013 at 11:55 AM Rating: Good
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Archmage Callinon wrote:
There's also the fact that if there are too many progression-critical quests (quests required to progress your character) that require groups, it can start to feel like you've been brickwalled when you can't find a group.

This isn't going to be a problem right out of the gate when everyone is at roughly the same level of character progression, but will become a problem 3, 4, or 5 years down the line when the playerbase is well established and new players are just trickling in piecemeal.

This problem actually existed in FFXI as well. How easy was it to find a group of random people to help with ZM4 seven years later? Promys? You'd get it done eventually, but it's pretty tough trying to put that together if you don't already have a group of friends at roughly the same level as yourself. By spacing group content out in XIV and by opening it up in the duty finder, it gets a lot easier and it's a lot less punishing on newer players.

It took me approximately 1 second to get a group for Sasarasasarasathabliggityblu. But that's with two dozen people standing around putting parties together. In a few years this gets a lot harder.


This is exactly what the duty finder is for. So 5 years from now, when you're leveling an alt, or new players are coming into the game, they can just group up with people across servers to get these quests done. It's one of the reasons I'm so happy they are including this feature; it's one of the single best things WoW ever did.
#47 Jun 24 2013 at 12:01 PM Rating: Decent
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Archmage Callinon wrote:
There's also the fact that if there are too many progression-critical quests (quests required to progress your character) that require groups, it can start to feel like you've been brickwalled when you can't find a group.

This isn't going to be a problem right out of the gate when everyone is at roughly the same level of character progression, but will become a problem 3, 4, or 5 years down the line when the playerbase is well established and new players are just trickling in piecemeal.

This problem actually existed in FFXI as well. How easy was it to find a group of random people to help with ZM4 seven years later? Promys? You'd get it done eventually, but it's pretty tough trying to put that together if you don't already have a group of friends at roughly the same level as yourself. By spacing group content out in XIV and by opening it up in the duty finder, it gets a lot easier and it's a lot less punishing on newer players.

It took me approximately 1 second to get a group for Sasarasasarasathabliggityblu. But that's with two dozen people standing around putting parties together. In a few years this gets a lot harder.



Yea really .. One of the reasons very little new blood ever comes to FFXI and they made it even less new player friendly putting all those high level mobs in lower level places.

Edited, Jun 24th 2013 2:02pm by Nashred
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#48 Jun 24 2013 at 12:12 PM Rating: Decent
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BartelX wrote:
DuoMaxwellxx wrote:
BartelX wrote:
DuoMaxwellxx wrote:
well asking for that in the first 20 levels in a game whos cap is 50 makes PERFECT sense.. now if the cap was 75 or 99 THEN youd have a valid point.. 20 at that point wouldnt even be halfway through.. i wouldnt expect the "good stuff" to start til 50.

not to mention how quick leveling is... phase 3 of teh beta i only been going 4 days now and Im hearing of ppl already being 35.. thats fifteen levels away from the cap without even having played a full week....


How does it make perfect sense? When FFXI released, the cap was 50, and the first group story quest was level 25. The first group story quest in FFXIV is 15. It is required to have a group to beat the 3 starter dungeons, and it is required to beat the 3 starter dungeons to advance the storyline. It is also required to have a group to beat the level 20 storyline quest. You are crying because you can't group with players for like the first 3 battles of the game. It's ridiculous. Those battles are meant as a tutorial for a new player, so they can learn things like hate, aggro, running out of AoE range, and using consumables. They aren't meant for a group. The game after level 15 is unbelievably group oriented. It sounds like that's what you want, so just be happy with it and stop complaining about it. Sheesh.



youre right the tutorial stuff SHOULD be solo. but the way you make it sound is teh first 3 things are solo, then the next 3 are party then you do 30 more solo quests (exaggeration) before you finally get 1 more party quest (ifrit). So im supposed to be excited because youve proven four things out of 20 (or 15) ARE party based? thats not even 50%


Your justification for this isn't even accurate, that's the annoying part. I did basically every story quest in FFXI, and I can tell you that there were just as many that could be solo'd, or were simple cutscenes, or travel here and do something at this landmark, as there were actual battles requiring a party. I'm not sure if you've just forgotten all those, or if you're perception of FFXI is so jaded that you just overlook them, but I really think you need to reevaluate your stance, as it is both inaccurate and incredibly annoying to anyone who remembers the storyline quests in XI.


name one story based FIGHT in FFXI that could be soloed (unless you were already overlevled) sure I dont expect to hav eto group for a qwuest that consist of talking to an npc or watching a cutscene. Also yes I could solo zm1 all the way up to sky at 75. But when youre doing those fight for teh first time you usually werent level 75 and you NEEDED groups. I remember ppl going in full allainces (though Im sure a party woulda sufficed) to fight those Headstone NMs for example.

You were gonna solo those headstone NMs, that magic pot/jug nm or that tonberry BCNM at level 50 or 60? I wanna see that.

As for my opinion on FFXI being jaded actually party play is my opinion on ALL mmorpg... FFXI is just one of the 3 out of thousands out there that actually have a story
#49 Jun 24 2013 at 12:28 PM Rating: Excellent
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DuoMaxwellxx wrote:
name one story based FIGHT in FFXI that could be soloed (unless you were already overlevled)


http://wiki.ffxiclopedia.org/wiki/Fetichism
http://wiki.ffxiclopedia.org/wiki/Wading_Beasts
http://wiki.ffxiclopedia.org/wiki/The_Emissary (everything up until the dragon fighting, including Warchief Vatgit in Ghelsba is soloable)
http://wiki.ffxiclopedia.org/wiki/The_Four_Musketeers
http://wiki.ffxiclopedia.org/wiki/Blind_Moby

Those are from the first 4 ranks of Bastok missions alone... they all involve fighting, some even against NMs. All are soloable at-level and at most a couple levels above.

DuoMaxwellxx wrote:
You were gonna solo those headstone NMs, that magic pot/jug nm or that tonberry BCNM at level 50 or 60? I wanna see that.


Never said you could, just like you're not going to solo the dungeons or any of the primals in FFXIV, which all require a group and are part of the story. Oh, and you'll NEVER be able to solo them since they are level capped (unless they unlock the caps at some point down the line like they did in CoP of FFXI). Have you actually done any of the group dungeons or instances in FFXIV yet?


Edited, Jun 24th 2013 2:39pm by BartelX
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#50 Jun 24 2013 at 12:43 PM Rating: Excellent
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DuoMaxwellxx wrote:
name one story based FIGHT in FFXI that could be soloed (unless you were already overlevled)

I used to solo the 2-3 Dragon fight as MNK long before the 25 level cap was lifted. People used to solo it was PLD/WHM as well.

MNK could solo the Arch Lich fight when it was capped at lvl 50.
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#51 Jun 24 2013 at 12:53 PM Rating: Decent
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BartelX wrote:
DuoMaxwellxx wrote:
name one story based FIGHT in FFXI that could be soloed (unless you were already overlevled)


http://wiki.ffxiclopedia.org/wiki/Fetichism
http://wiki.ffxiclopedia.org/wiki/Wading_Beasts
http://wiki.ffxiclopedia.org/wiki/The_Emissary (everything up until the dragon fighting, including Warchief Vatgit in Ghelsba is soloable)
http://wiki.ffxiclopedia.org/wiki/The_Four_Musketeers
http://wiki.ffxiclopedia.org/wiki/Blind_Moby

Those are from the first 4 ranks of Bastok missions alone... they all involve fighting, some even against NMs. All are soloable at-level and at most a couple levels above.

DuoMaxwellxx wrote:
You were gonna solo those headstone NMs, that magic pot/jug nm or that tonberry BCNM at level 50 or 60? I wanna see that.


Never said you could, just like you're not going to solo the dungeons or any of the primals in FFXIV, which all require a group and are part of the story. Oh, and you'll NEVER be able to solo them since they are level capped (unless they unlock the caps at some point down the line like they did in CoP of FFXI). Have you actually done any of the group dungeons or instances in FFXIV yet?


Edited, Jun 24th 2013 2:39pm by BartelX



exactly so now if at least 50% of the story stuff is in a non soloable dungeon or takes place in a BCNM< which requires a party (i.e ifrit) then Ill be happy. I never said 100% of teh story stuff had to be party related.. heck there was soloable stuff in CoP if a remember correctly (though that was like 3 out of 100 lol)
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