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#27 Jun 23 2013 at 11:24 AM Rating: Excellent
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Oh, all those solo missions are also force level synced, by the way.

So you're solo, and you can't be past level 12 for the level 10 mission, past level 17 for the 15 mission, etc. If you are above that level, you're level capped during the instance in question. AND solo.

This means you cannot leech your way through the story, period. You can lazy leech to level 50 but if you want to actually play the game and get goodies, you have to do the work yourself, at least during those early levels.

As for why they haven't added the story past the level 20 stuff, it's because of spoilers.

During alpha and beta, they had a lot of the cutscenes completely blacked out too, either because they weren't finished with the actual movie, or because they didn't want you to get spoiled watching it. Smiley: lol
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#28 Jun 23 2013 at 3:08 PM Rating: Decent
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DuoMaxwellxx wrote:
"we can't go past the level 20 main storyline quest in beta."

so with that statement youre confirming that there ARE story quests past level 20 but theyre just not open/unlocked in the beta?

Also why woudl they let you go to 35 in the beta (50 in openbeta) and not have story stuff after 20? Sure you might say because itll be forced level sync so you cant be too powerful.

TO which I say:


"you seen how crappy leveling syncing in FFXI was while you were wearing level 75 gear was"

and

"for them to not want it to be like ffxi.. wasnt the level cap content in CoP one o the main complaints ppl had about the expansion"? isnt that exactly what level syncing me in story content be doing?

People complained about CoP because it was the most difficult expansion story in the game, partly due to the level cap. You couldn't have a high level hold your hand if you couldn't beat it, couldn't get a steady static, or were lazy.

If the whole experience story was CoP like, the hardcore niche would be gleaming with joy. While your less gifted or lucky would hate the game.

As long as the playerbase is healthy. Any multiplayer level capped story content is welcome to add more challenge to the game. Just don't ask for that to come front loaded in the first twenty levels of a f'n game. Yoshi strategy is ease you in, teach you the basics, gradually raise the difficulty, and hopefully at endgame have very strategic/difficult content.
#29 Jun 23 2013 at 11:15 PM Rating: Default
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sandpark wrote:
DuoMaxwellxx wrote:
"we can't go past the level 20 main storyline quest in beta."

so with that statement youre confirming that there ARE story quests past level 20 but theyre just not open/unlocked in the beta?

Also why woudl they let you go to 35 in the beta (50 in openbeta) and not have story stuff after 20? Sure you might say because itll be forced level sync so you cant be too powerful.

TO which I say:


"you seen how crappy leveling syncing in FFXI was while you were wearing level 75 gear was"

and

"for them to not want it to be like ffxi.. wasnt the level cap content in CoP one o the main complaints ppl had about the expansion"? isnt that exactly what level syncing me in story content be doing?

People complained about CoP because it was the most difficult expansion story in the game, partly due to the level cap. You couldn't have a high level hold your hand if you couldn't beat it, couldn't get a steady static, or were lazy.

If the whole experience story was CoP like, the hardcore niche would be gleaming with joy. While your less gifted or lucky would hate the game.

As long as the playerbase is healthy. Any multiplayer level capped story content is welcome to add more challenge to the game. Just don't ask for that to come front loaded in the first twenty levels of a f'n game. Yoshi strategy is ease you in, teach you the basics, gradually raise the difficulty, and hopefully at endgame have very strategic/difficult content.




well asking for that in the first 20 levels in a game whos cap is 50 makes PERFECT sense.. now if the cap was 75 or 99 THEN youd have a valid point.. 20 at that point wouldnt even be halfway through.. i wouldnt expect the "good stuff" to start til 50.

not to mention how quick leveling is... phase 3 of teh beta i only been going 4 days now and Im hearing of ppl already being 35.. thats fifteen levels away from the cap without even having played a full week....
#30 Jun 24 2013 at 12:55 AM Rating: Excellent
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Duo, I somewhat sympathize with what you're saying, but consider this.. When you turn on your console and load up FF1,2,3,4,5,6,7,8,9,10,_,12, or 13, who do you group up with for the story? That's right, nobody. If we had to, a lot of us would have never finished those games.

Think of the main story quests as the Final Fantasy we all came to love from childhood until now. You don't need to wait on people to help you. You don't need to rely on people that won't show up. I don't know about you, but my friends are all nearing or above 30 now with careers, alcohol & drug addictions, or children. I don't have a group of people that I can count on to finish the story line, and that is something I'd really like to do.

Raiding will be a huge crawl through a dungeon with multiple bosses and a final boss. It will be a part of a huge story. It will require many people to complete. The main story is part of your personal development through out the game though and will not require the assistance of other players. The other, let's just say 70% of the game, will require or allow the use of the party system.

Sounds pretty good to me. If the raids are anything like Rifts or WoWs, the Shadowlord fight you speak of will pale in comparison.
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#31 Jun 24 2013 at 6:53 AM Rating: Good
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DuoMaxwellxx wrote:
well asking for that in the first 20 levels in a game whos cap is 50 makes PERFECT sense.. now if the cap was 75 or 99 THEN youd have a valid point.. 20 at that point wouldnt even be halfway through.. i wouldnt expect the "good stuff" to start til 50.

not to mention how quick leveling is... phase 3 of teh beta i only been going 4 days now and Im hearing of ppl already being 35.. thats fifteen levels away from the cap without even having played a full week....


How does it make perfect sense? When FFXI released, the cap was 50, and the first group story quest was level 25. The first group story quest in FFXIV is 15. It is required to have a group to beat the 3 starter dungeons, and it is required to beat the 3 starter dungeons to advance the storyline. It is also required to have a group to beat the level 20 storyline quest. You are crying because you can't group with players for like the first 3 battles of the game. It's ridiculous. Those battles are meant as a tutorial for a new player, so they can learn things like hate, aggro, running out of AoE range, and using consumables. They aren't meant for a group. The game after level 15 is unbelievably group oriented. It sounds like that's what you want, so just be happy with it and stop complaining about it. Sheesh.
#32 Jun 24 2013 at 7:30 AM Rating: Excellent
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And of course they'll never raise the cap past 50 Smiley: rolleyes
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#33 Jun 24 2013 at 7:48 AM Rating: Decent
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Yea me and my girlfriend were thinking about this last night and is a concern for us.
All the guild quest lines and adventures guild quest are solo.. We played ffxi because we could play together..

It is cool having some stuff to do ourselves but we would like stuff to play together and we enjoy playing with others. . She was monk or PLD and I was white mage and we could dou or trio pretty much anything and as bst it was stupid.

Is any of the free company stuff you do with other people? How much party stuff is there? One thing about FFXI is though questing was week you almost always did it with party.. One thing that bothered me is the cut scenes though, even though you were in party the cut scenes always were as if you did it solo. Always thought that was funny.
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#34 Jun 24 2013 at 7:50 AM Rating: Excellent
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I got our Free Company founded as the very last thing I did this weekend so I didn't get to play with it much.
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#35 Jun 24 2013 at 7:56 AM Rating: Good
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Yes, and they are challenging because of the forced solo. Don't worry, immediately upon finishing a few solo only hard fights, you are then forced to group for 3 dungeons in a row, then a few more solo, then forced to group to fight ifrit. That leads to you ABOUT level 20 (22 Cap on Ifrit fight) and that was all the storyline in the beta.

I don't know why this is such a worrisome thing for you. You soloed in FFXI to 15 and didn't get a single taste of interesting content until level 25-30. I think you are just trying to find negatives. The game is fun, the story is fun and all the little foreshadowing bits that have come up have me super excited.

Namely, the 3 new Legatus's added with far more interesting personalities and motives than Nael Van Darnus, it really feels like an FF game, and even though it's pretty much ripping off FF6 with the emperor's lackeys when we inevitably fight them, it still has me excited.

Edited, Jun 24th 2013 10:05am by Louiscool
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#36 Jun 24 2013 at 8:26 AM Rating: Decent
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How about the Grand company stuff?

Louiscool you talking to me? I am not negative...
This is a real concern since my girlfriend plays and she lives with me that there is stuff we can do together. I am luky to have a girlfriend that loves FF as much as me.. She actually played FFXI before I did, she has allot more invested in that game so it is hard to leave as allot of our friends do. Makes it hard to leave your friends, I hope some come over. It is time for us to move on though, FFXI just is starting to get a little old feeling now and is harder to get on and we are looking for something new. We have high hopes for this game and are having lots of fun so far. It seems to overcome allot of the flaws in FFXI but we need to play together.

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#37 Jun 24 2013 at 8:43 AM Rating: Decent
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Don't worry you'll only be doing those solo quests once. You'll have plenty of time for groups. :P
#38 Jun 24 2013 at 8:56 AM Rating: Decent
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Nashred wrote:
How about the Grand company stuff?

Louiscool you talking to me? I am not negative...
This is a real concern since my girlfriend plays and she lives with me that there is stuff we can do together. I am luky to have a girlfriend that loves FF as much as me.. She actually played FFXI before I did, she has allot more invested in that game so it is hard to leave as allot of our friends do. Makes it hard to leave your friends, I hope some come over. It is time for us to move on though, FFXI just is starting to get a little old feeling now and is harder to get on and we are looking for something new. We have high hopes for this game and are having lots of fun so far. It seems to overcome allot of the flaws in FFXI but we need to play together.



Sorry, the negative stuff was at Duo.

I didn't get to dive into the GC stuff. The story leads you up to joining a company and your first quest with them. What's great is that our previous rank is restored, and the hieghest available (which I had) is now only 3/6 ranks, with other ranks having better gear, I assume.

The solo stuff is only to teach you the game without fear of socializing. There is plenty of group content and I was actually a bit surprised that they forced grouping so "early".


Edited, Jun 24th 2013 10:57am by Louiscool
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#39 Jun 24 2013 at 9:00 AM Rating: Decent
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Adzieboy wrote:
Don't worry you'll only be doing those solo quests once. You'll have plenty of time for groups. :P


Oh we don't mind the solo stuff.. She has more time to play then me.. Honestly the leveling through mission is far more fun than just killing like we did in FFXI.. Really am enjoying them. Missions are what we like and that was what FFXI was short on. They always seemed like a side thing in that game.
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#40 Jun 24 2013 at 9:22 AM Rating: Decent
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Adzieboy wrote:
Don't worry you'll only be doing those solo quests once. You'll have plenty of time for groups. :P


Louiscool wrote:
Nashred wrote:
How about the Grand company stuff?

Louiscool you talking to me? I am not negative...
This is a real concern since my girlfriend plays and she lives with me that there is stuff we can do together. I am lucky to have a girlfriend that loves FF as much as me.. She actually played FFXI before I did, she has allot more invested in that game so it is hard to leave as allot of our friends do. Makes it hard to leave your friends, I hope some come over. It is time for us to move on though, FFXI just is starting to get a little old feeling now and is harder to get on and we are looking for something new. We have high hopes for this game and are having lots of fun so far. It seems to overcome allot of the flaws in FFXI but we need to play together.



Sorry, the negative stuff was at Duo.

I didn't get to dive into the GC stuff. The story leads you up to joining a company and your first quest with them. What's great is that our previous rank is restored, and the hieghest available (which I had) is now only 3/6 ranks, with other ranks having better gear, I assume.

The solo stuff is only to teach you the game without fear of socializing. There is plenty of group content and I was actually a bit surprised that they forced grouping so "early".


Edited, Jun 24th 2013 10:57am by Louiscool


I hope some of the solo stuff does continue too. Balanced game..
So far missions to level is really cool.. A game should have different paths for people to level>: missions or combat. Some people like to solo and should be able too, others like to be in parties. Giving people different paths for their own taste is what a balanced game is to me.


Another thing is I like to enjoy a game and not necessarily rush through it.
In FFXI no matter how much you played or how fast you always felt behind. I really like to enjoy and learn the job, enjoy the scenery.
Problem with FFXI if you went to slow and everyone was past that point it was hard to get someone to do it.

Edited, Jun 24th 2013 11:30am by Nashred
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#41 Jun 24 2013 at 9:54 AM Rating: Excellent
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Hrmm everyone cant be happy some want to solo all the time some want to group for everything I believe SE did a great job trying to balance the game play to satisfy a little of both.

Lets look at it this way.. The solo parts of the main story are for learning your class and learning the proper way to do combat. Most of them are teaching you to focus down the target the npcs are hitting and if you dont than the NPC dies and than well you die.. or if you aggro more than you can take than you die. Learning the mechanics of moving from attacks to a greater degree ( than normal quests).

Also these story quests are based on your main city the npcs that help you are based on this. So if you could group than only people who started the same place could join than people would be mad about that. I believe its fine the way it is. I like testing my skill as a player and it really makes me feel like I (my char) is really in the story.
#42 Jun 24 2013 at 10:50 AM Rating: Default
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BartelX wrote:
DuoMaxwellxx wrote:
well asking for that in the first 20 levels in a game whos cap is 50 makes PERFECT sense.. now if the cap was 75 or 99 THEN youd have a valid point.. 20 at that point wouldnt even be halfway through.. i wouldnt expect the "good stuff" to start til 50.

not to mention how quick leveling is... phase 3 of teh beta i only been going 4 days now and Im hearing of ppl already being 35.. thats fifteen levels away from the cap without even having played a full week....


How does it make perfect sense? When FFXI released, the cap was 50, and the first group story quest was level 25. The first group story quest in FFXIV is 15. It is required to have a group to beat the 3 starter dungeons, and it is required to beat the 3 starter dungeons to advance the storyline. It is also required to have a group to beat the level 20 storyline quest. You are crying because you can't group with players for like the first 3 battles of the game. It's ridiculous. Those battles are meant as a tutorial for a new player, so they can learn things like hate, aggro, running out of AoE range, and using consumables. They aren't meant for a group. The game after level 15 is unbelievably group oriented. It sounds like that's what you want, so just be happy with it and stop complaining about it. Sheesh.



youre right the tutorial stuff SHOULD be solo. but the way you make it sound is teh first 3 things are solo, then the next 3 are party then you do 30 more solo quests (exaggeration) before you finally get 1 more party quest (ifrit). So im supposed to be excited because youve proven four things out of 20 (or 15) ARE party based? thats not even 50%
#43 Jun 24 2013 at 11:07 AM Rating: Decent
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Transmigration wrote:

Think of the main story quests as the Final Fantasy we all came to love from childhood until now. You don't need to wait on people to help you. You don't need to rely on people that won't show up. I don't know about you, but my friends are all nearing or above 30 now with careers, alcohol & drug addictions, or children. I don't have a group of people that I can count on to finish the story line, and that is something I'd really like to do.


Lets see. Im 30 work 40 hours a week and I definitely dont have the 8-12 hours a day everyday i literally used to spend on FFXI. But I can definitely spend that much time on the two days a week I do have off. After all I dont have a drug/alchol addiction or kids to worry about. So other than the time work takes up the rest of my day is COMPLETELY open.


Also I know about 15 ppl irl that are getting the game 8 of which work at the same place I do with me. So yeah having ppl to play with wont be a problem for me and Id like to be able to do that.

As for other FF games being played solo, youre right, difference is those are SINGLE player games. I expect that. However this is an MMORPG, why play an ONLINE MULTIPLAYER game if you wanna play alone? Ive NEVER understood that concept. Sure give me the option to solo when I only have maybe 30 minutes to kill and trying to find party would take up too much time, but when I have the time (or the desire) to party up then that should be an option too.

Sure FFXI had some fun solo fights.. like that final NPC quest (though i guess that doesnt really count since you have your NPC with you?) or the LB5 maat fight and although I loved them that doesnt mean I want the vast majority of fights to be like that. Also sure as a thief Ive soloed PLENTY of non story related stuff. but the thing is I didnt start off at level 1 being able to do that. I had to work to get to that point and I had to depend on others to do so (imagine being a thf and getting CoP done pre nerf), ding things that so few have done that when you finally DO achieve it the sense of accomplishment is overwhelming and being able to shar ethat experience with others made the journey that much more fun.
#44 Jun 24 2013 at 11:14 AM Rating: Good
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DuoMaxwellxx wrote:
BartelX wrote:
DuoMaxwellxx wrote:
well asking for that in the first 20 levels in a game whos cap is 50 makes PERFECT sense.. now if the cap was 75 or 99 THEN youd have a valid point.. 20 at that point wouldnt even be halfway through.. i wouldnt expect the "good stuff" to start til 50.

not to mention how quick leveling is... phase 3 of teh beta i only been going 4 days now and Im hearing of ppl already being 35.. thats fifteen levels away from the cap without even having played a full week....


How does it make perfect sense? When FFXI released, the cap was 50, and the first group story quest was level 25. The first group story quest in FFXIV is 15. It is required to have a group to beat the 3 starter dungeons, and it is required to beat the 3 starter dungeons to advance the storyline. It is also required to have a group to beat the level 20 storyline quest. You are crying because you can't group with players for like the first 3 battles of the game. It's ridiculous. Those battles are meant as a tutorial for a new player, so they can learn things like hate, aggro, running out of AoE range, and using consumables. They aren't meant for a group. The game after level 15 is unbelievably group oriented. It sounds like that's what you want, so just be happy with it and stop complaining about it. Sheesh.



youre right the tutorial stuff SHOULD be solo. but the way you make it sound is teh first 3 things are solo, then the next 3 are party then you do 30 more solo quests (exaggeration) before you finally get 1 more party quest (ifrit). So im supposed to be excited because youve proven four things out of 20 (or 15) ARE party based? thats not even 50%


How did I make it sound like that? Did I insinuate that there were 50 quests between the dungeons and the level 20 quest? Also, since you're so influenced by FFXI in your reasoning... was every story quest after level 25 a group quest? The answer is no. There were certain quests that required a group, and many that did not. The same can be said of RoZ, CoP, ToAU, WotG, where there were certain quests that required a group, and certain that did not. Also, just for your perspective, by the time you actually get into a dungeon in XIV, you'll probably be around level 16-17 (I was halfway to 17). By the time you finish all 3 dungeons, you'll be just about 19 (I just finished Copperbell Saturday night and was about 3k from 19). Then there are a few more story quests to help you hit 20, and then it's another party instance.

Your justification for this isn't even accurate, that's the annoying part. I did basically every story quest in FFXI, and I can tell you that there were just as many that could be solo'd, or were simple cutscenes, or travel here and do something at this landmark, as there were actual battles requiring a party. I'm not sure if you've just forgotten all those, or if you're perception of FFXI is so jaded that you just overlook them, but I really think you need to reevaluate your stance, as it is both inaccurate and incredibly annoying to anyone who remembers the storyline quests in XI.
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#45 Jun 24 2013 at 11:41 AM Rating: Excellent
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There's also the fact that if there are too many progression-critical quests (quests required to progress your character) that require groups, it can start to feel like you've been brickwalled when you can't find a group.

This isn't going to be a problem right out of the gate when everyone is at roughly the same level of character progression, but will become a problem 3, 4, or 5 years down the line when the playerbase is well established and new players are just trickling in piecemeal.

This problem actually existed in FFXI as well. How easy was it to find a group of random people to help with ZM4 seven years later? Promys? You'd get it done eventually, but it's pretty tough trying to put that together if you don't already have a group of friends at roughly the same level as yourself. By spacing group content out in XIV and by opening it up in the duty finder, it gets a lot easier and it's a lot less punishing on newer players.

It took me approximately 1 second to get a group for Sasarasasarasathabliggityblu. But that's with two dozen people standing around putting parties together. In a few years this gets a lot harder.
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#46 Jun 24 2013 at 11:55 AM Rating: Good
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Archmage Callinon wrote:
There's also the fact that if there are too many progression-critical quests (quests required to progress your character) that require groups, it can start to feel like you've been brickwalled when you can't find a group.

This isn't going to be a problem right out of the gate when everyone is at roughly the same level of character progression, but will become a problem 3, 4, or 5 years down the line when the playerbase is well established and new players are just trickling in piecemeal.

This problem actually existed in FFXI as well. How easy was it to find a group of random people to help with ZM4 seven years later? Promys? You'd get it done eventually, but it's pretty tough trying to put that together if you don't already have a group of friends at roughly the same level as yourself. By spacing group content out in XIV and by opening it up in the duty finder, it gets a lot easier and it's a lot less punishing on newer players.

It took me approximately 1 second to get a group for Sasarasasarasathabliggityblu. But that's with two dozen people standing around putting parties together. In a few years this gets a lot harder.


This is exactly what the duty finder is for. So 5 years from now, when you're leveling an alt, or new players are coming into the game, they can just group up with people across servers to get these quests done. It's one of the reasons I'm so happy they are including this feature; it's one of the single best things WoW ever did.
#47 Jun 24 2013 at 12:01 PM Rating: Decent
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Archmage Callinon wrote:
There's also the fact that if there are too many progression-critical quests (quests required to progress your character) that require groups, it can start to feel like you've been brickwalled when you can't find a group.

This isn't going to be a problem right out of the gate when everyone is at roughly the same level of character progression, but will become a problem 3, 4, or 5 years down the line when the playerbase is well established and new players are just trickling in piecemeal.

This problem actually existed in FFXI as well. How easy was it to find a group of random people to help with ZM4 seven years later? Promys? You'd get it done eventually, but it's pretty tough trying to put that together if you don't already have a group of friends at roughly the same level as yourself. By spacing group content out in XIV and by opening it up in the duty finder, it gets a lot easier and it's a lot less punishing on newer players.

It took me approximately 1 second to get a group for Sasarasasarasathabliggityblu. But that's with two dozen people standing around putting parties together. In a few years this gets a lot harder.



Yea really .. One of the reasons very little new blood ever comes to FFXI and they made it even less new player friendly putting all those high level mobs in lower level places.

Edited, Jun 24th 2013 2:02pm by Nashred
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#48 Jun 24 2013 at 12:12 PM Rating: Decent
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BartelX wrote:
DuoMaxwellxx wrote:
BartelX wrote:
DuoMaxwellxx wrote:
well asking for that in the first 20 levels in a game whos cap is 50 makes PERFECT sense.. now if the cap was 75 or 99 THEN youd have a valid point.. 20 at that point wouldnt even be halfway through.. i wouldnt expect the "good stuff" to start til 50.

not to mention how quick leveling is... phase 3 of teh beta i only been going 4 days now and Im hearing of ppl already being 35.. thats fifteen levels away from the cap without even having played a full week....


How does it make perfect sense? When FFXI released, the cap was 50, and the first group story quest was level 25. The first group story quest in FFXIV is 15. It is required to have a group to beat the 3 starter dungeons, and it is required to beat the 3 starter dungeons to advance the storyline. It is also required to have a group to beat the level 20 storyline quest. You are crying because you can't group with players for like the first 3 battles of the game. It's ridiculous. Those battles are meant as a tutorial for a new player, so they can learn things like hate, aggro, running out of AoE range, and using consumables. They aren't meant for a group. The game after level 15 is unbelievably group oriented. It sounds like that's what you want, so just be happy with it and stop complaining about it. Sheesh.



youre right the tutorial stuff SHOULD be solo. but the way you make it sound is teh first 3 things are solo, then the next 3 are party then you do 30 more solo quests (exaggeration) before you finally get 1 more party quest (ifrit). So im supposed to be excited because youve proven four things out of 20 (or 15) ARE party based? thats not even 50%


Your justification for this isn't even accurate, that's the annoying part. I did basically every story quest in FFXI, and I can tell you that there were just as many that could be solo'd, or were simple cutscenes, or travel here and do something at this landmark, as there were actual battles requiring a party. I'm not sure if you've just forgotten all those, or if you're perception of FFXI is so jaded that you just overlook them, but I really think you need to reevaluate your stance, as it is both inaccurate and incredibly annoying to anyone who remembers the storyline quests in XI.


name one story based FIGHT in FFXI that could be soloed (unless you were already overlevled) sure I dont expect to hav eto group for a qwuest that consist of talking to an npc or watching a cutscene. Also yes I could solo zm1 all the way up to sky at 75. But when youre doing those fight for teh first time you usually werent level 75 and you NEEDED groups. I remember ppl going in full allainces (though Im sure a party woulda sufficed) to fight those Headstone NMs for example.

You were gonna solo those headstone NMs, that magic pot/jug nm or that tonberry BCNM at level 50 or 60? I wanna see that.

As for my opinion on FFXI being jaded actually party play is my opinion on ALL mmorpg... FFXI is just one of the 3 out of thousands out there that actually have a story
#49 Jun 24 2013 at 12:28 PM Rating: Excellent
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DuoMaxwellxx wrote:
name one story based FIGHT in FFXI that could be soloed (unless you were already overlevled)


http://wiki.ffxiclopedia.org/wiki/Fetichism
http://wiki.ffxiclopedia.org/wiki/Wading_Beasts
http://wiki.ffxiclopedia.org/wiki/The_Emissary (everything up until the dragon fighting, including Warchief Vatgit in Ghelsba is soloable)
http://wiki.ffxiclopedia.org/wiki/The_Four_Musketeers
http://wiki.ffxiclopedia.org/wiki/Blind_Moby

Those are from the first 4 ranks of Bastok missions alone... they all involve fighting, some even against NMs. All are soloable at-level and at most a couple levels above.

DuoMaxwellxx wrote:
You were gonna solo those headstone NMs, that magic pot/jug nm or that tonberry BCNM at level 50 or 60? I wanna see that.


Never said you could, just like you're not going to solo the dungeons or any of the primals in FFXIV, which all require a group and are part of the story. Oh, and you'll NEVER be able to solo them since they are level capped (unless they unlock the caps at some point down the line like they did in CoP of FFXI). Have you actually done any of the group dungeons or instances in FFXIV yet?


Edited, Jun 24th 2013 2:39pm by BartelX
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#50 Jun 24 2013 at 12:43 PM Rating: Excellent
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5,745 posts
DuoMaxwellxx wrote:
name one story based FIGHT in FFXI that could be soloed (unless you were already overlevled)

I used to solo the 2-3 Dragon fight as MNK long before the 25 level cap was lifted. People used to solo it was PLD/WHM as well.

MNK could solo the Arch Lich fight when it was capped at lvl 50.
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#51 Jun 24 2013 at 12:53 PM Rating: Decent
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5,053 posts
BartelX wrote:
DuoMaxwellxx wrote:
name one story based FIGHT in FFXI that could be soloed (unless you were already overlevled)


http://wiki.ffxiclopedia.org/wiki/Fetichism
http://wiki.ffxiclopedia.org/wiki/Wading_Beasts
http://wiki.ffxiclopedia.org/wiki/The_Emissary (everything up until the dragon fighting, including Warchief Vatgit in Ghelsba is soloable)
http://wiki.ffxiclopedia.org/wiki/The_Four_Musketeers
http://wiki.ffxiclopedia.org/wiki/Blind_Moby

Those are from the first 4 ranks of Bastok missions alone... they all involve fighting, some even against NMs. All are soloable at-level and at most a couple levels above.

DuoMaxwellxx wrote:
You were gonna solo those headstone NMs, that magic pot/jug nm or that tonberry BCNM at level 50 or 60? I wanna see that.


Never said you could, just like you're not going to solo the dungeons or any of the primals in FFXIV, which all require a group and are part of the story. Oh, and you'll NEVER be able to solo them since they are level capped (unless they unlock the caps at some point down the line like they did in CoP of FFXI). Have you actually done any of the group dungeons or instances in FFXIV yet?


Edited, Jun 24th 2013 2:39pm by BartelX



exactly so now if at least 50% of the story stuff is in a non soloable dungeon or takes place in a BCNM< which requires a party (i.e ifrit) then Ill be happy. I never said 100% of teh story stuff had to be party related.. heck there was soloable stuff in CoP if a remember correctly (though that was like 3 out of 100 lol)
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