DuoMaxwellxx wrote:
Id like a new job announcement (thief) but i KNOW that isnt gonna happen. Im thinking more along the lines of "oh and we plan to release the first expansion at the same time as PS4 lunch" or "teh gold saucer we promised will be a launch feature" etc etc i.e stuff we didnt know already but would be happy to hear about.. like SCH during e3.. i personally dont care about SCH because its a mage class but even still it was what Id consider a bombshell announcement.
(speaking of which I wonder if those "certain open pvp area" mentioned will be there at launch.
After scholar.... I realized I know nothing..
I wouldn't be surprised if Musketeer was also ready, or coming in the first major patch. I thin Sch was an easy way to add another job without too much programming, and musketeer was supposedly being worked on in 1.0, while Thf would probably require a whole new class.
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One thing I am secretly hoping for a little bit though is that they expand some more on the Limit Break idea, it has such potential to be something great, but from the little I've seen so far it isn't quite reaching that point just yet. Like Wint said though there have been quite a few changes so far between different phases so I would not be too surprised if they tweak some mechanics a bit more for phase 4/release.
Not gonna lie, I hope so too. It's one thing I think needs work. Currently, you just get limit breaks by playing. It doesn't require skill, or focus, or teamwork. It just requires you to have a party, and have them close by. That, and they aren't all that great, at least the dmging ones.
I'm sure it's been suggested on the beta forums, but there needs to be a mechanic that builds it while also encouraging team interplay, like skill chains, or the old 1.0 system (I forget the name but we totally did them in Dungeons before they took them away).