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#1 Jun 26 2013 at 4:32 PM Rating: Good
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Just found this translated Interview Yoshi just did... pretty interesting what they're planning to implement.

[quote =Yoshi P]For Fisher are you thinking of a way to make them useful for other players like other Gatherer/Crafter classes?
Yoshida: In previous FFXIV they were used in recipes. Like requiring fish scales for a part of armor. As a game it's good to have it but when making a game it's easy to fall into making all classes the same "This class can do this so this class should be able to do the same". This balancing, making all of them the same would be boring, and to make something more complicated (more parts) would cause inconvenience to the players. I don't want to put in the games foundation where it forces player to do stuff (make it more complicated).

That is why we haven't released Fisher in beta test phase 3, Fisher is a class where people really want to enjoy roleplay fishing, but at same time you'll need to choose the fishing rod, bait, setup, and think about the types of water, I was really undecided till the end but if you drop a line in cloud of sea you will be able to fish living in the clouds. Also fishing in quicksand. At first I said it's No Go but they really wanted to do it, they said just being water will make it too small (scale), they pushed saying this is Fantasy (laugh). So I told them if they can make it very persuasive then it's OK, the person in charge is working hard at making the data. I'm cheering them on![/quote]
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#2 Jun 26 2013 at 4:40 PM Rating: Excellent
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What does one catch in a cloud? Lightning trout?

I'm disappointed that fishing will not be a viable source of income (presuming). Fishing was something I enjoyed to do and loved that it was actually profitable on top of that. I'll give it a shot but it really does need to be fun if I'm going to fish for free in lieu of profitable craft time.
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#3 Jun 26 2013 at 5:20 PM Rating: Good
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I prefer fish as food and/or gil, I always thought that as armor they were a bit silly... maybe fish oil for lube on moving parts weapons or scales from GIANT fish or sharks on armor, crabs and such for ornamentation... that makes sense at least. Then again my personal preference isn't very valid if we're fishing in quicksand ^.^
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#4 Jun 26 2013 at 5:55 PM Rating: Good
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Personally, I always thought fishing was a chore. I never really got into it and just grinding out the first 20-25 levels(after they made it easier, not initially) was enough to make me put it off until I literally could not do anything else. If they change fishing to something that doesn't benefit me in some way like making money or perhaps gaining me some item for crafting, there's really nothing there for me. I don't mind this though. If they make it into something that people enjoy then more power to them. It simply wont be for me.
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#5 Jun 26 2013 at 6:25 PM Rating: Default
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Fishing in clouds? WTF? Yoshida's initial assessment was the correct one. It may be a fantasy but not everything has to be outlandish and goofy.

Edited, Jun 26th 2013 9:00pm by BrokenFox
#6 Jun 26 2013 at 6:33 PM Rating: Good
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I realize that some people think his ideas are a little strange, like fishing for fun only. But, on the other hand, GOODBYE RMT fish bots!
He's really going all out to minimize RMT in this game and i'm not sad about that at all.
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#7 Jun 26 2013 at 6:52 PM Rating: Excellent
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ShindaUsagi wrote:
What does one catch in a cloud? Lightning trout?
[...]

Flying fish and wind crystals. :D
#8 Jun 26 2013 at 6:56 PM Rating: Decent
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Ravashack wrote:
ShindaUsagi wrote:
What does one catch in a cloud? Lightning trout?
[...]

Flying fish and wind crystals. :D


Maybe some angelfish to boot. Ice crystals would also make sense.
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#9 Jun 26 2013 at 7:42 PM Rating: Good
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Ravashack wrote:
ShindaUsagi wrote:
What does one catch in a cloud? Lightning trout?
[...]

Flying fish and wind crystals. :D


~laughs~ I forgot pre ARR you guys were fishing up crystals. Will that still be in effect? Fishing may yet still have a monetary/crafting purpose if so.

Edited, Jun 26th 2013 9:43pm by ShindaUsagi
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#10 Jun 26 2013 at 8:15 PM Rating: Good
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ShindaUsagi wrote:
Ravashack wrote:
ShindaUsagi wrote:
What does one catch in a cloud? Lightning trout?
[...]

Flying fish and wind crystals. :D


~laughs~ I forgot pre ARR you guys were fishing up crystals. Will that still be in effect? Fishing may yet still have a monetary/crafting purpose if so.

Edited, Jun 26th 2013 9:43pm by ShindaUsagi


It's odd.

I don't see how it can be any less of a money maker or different from Miner and Botnaist.

Culinary and Alchemy still use fish in recipes. I don't seeing it being any less needed despite any changes.
#11 Jun 26 2013 at 8:40 PM Rating: Good
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ShindaUsagi wrote:
Ravashack wrote:
ShindaUsagi wrote:
What does one catch in a cloud? Lightning trout?
[...]

Flying fish and wind crystals. :D


~laughs~ I forgot pre ARR you guys were fishing up crystals. Will that still be in effect? Fishing may yet still have a monetary/crafting purpose if so.

Edited, Jun 26th 2013 9:43pm by ShindaUsagi


I have no confirmation, but I don't see why not. All of the harvesting classes are supposed to be able to get crystals, as far as I can remember, and Fishing + Alchemy used to be *the* way to get a bunch of them.
#12 Jun 26 2013 at 9:28 PM Rating: Good
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I know it's not exhaustive and that the recipes can always change up until release, but XIVDB.com does not list any recipes for making crystals/shards from fish anymore. With that along with everything yoshi has said about fishing, I'm going to assume they wont be included in any alchemy recipes. So far culinarian is the only one I see recipes that include fish. Even then there aren't that many. Maybe around 10 out of over 100 listed. Even if there are RMT bots fishing for stuff to sell, I don't see enough people buying it up to be profitable. I can still see a bunch of little lala's in lvl 1 gear around camps all with names like "l;kajsdfhajk akjdlkjadlk" doing leves repeatedly.
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#13 Jun 26 2013 at 9:41 PM Rating: Decent
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Parathyroid wrote:
Just found this translated Interview Yoshi just did... pretty interesting what they're planning to implement.

[quote =Yoshi P]For Fisher are you thinking of a way to make them useful for other players like other Gatherer/Crafter classes?
Yoshida: In previous FFXIV they were used in recipes. Like requiring fish scales for a part of armor. As a game it's good to have it but when making a game it's easy to fall into making all classes the same "This class can do this so this class should be able to do the same". This balancing, making all of them the same would be boring, and to make something more complicated (more parts) would cause inconvenience to the players. I don't want to put in the games foundation where it forces player to do stuff (make it more complicated).

That is why we haven't released Fisher in beta test phase 3, Fisher is a class where people really want to enjoy roleplay fishing, but at same time you'll need to choose the fishing rod, bait, setup, and think about the types of water, I was really undecided till the end but if you drop a line in cloud of sea you will be able to fish living in the clouds. Also fishing in quicksand. At first I said it's No Go but they really wanted to do it, they said just being water will make it too small (scale), they pushed saying this is Fantasy (laugh). So I told them if they can make it very persuasive then it's OK, the person in charge is working hard at making the data. I'm cheering them on!


I feel like this is a loose translation? Maybe this has nothing to with clouds would be my initial assumption.

Edited, Jun 26th 2013 11:41pm by supermegazeke
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#14 Jun 26 2013 at 10:20 PM Rating: Good
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swisa wrote:
I know it's not exhaustive and that the recipes can always change up until release, but XIVDB.com does not list any recipes for making crystals/shards from fish anymore. With that along with everything yoshi has said about fishing, I'm going to assume they wont be included in any alchemy recipes. So far culinarian is the only one I see recipes that include fish. Even then there aren't that many. Maybe around 10 out of over 100 listed. Even if there are RMT bots fishing for stuff to sell, I don't see enough people buying it up to be profitable. I can still see a bunch of little lala's in lvl 1 gear around camps all with names like "l;kajsdfhajk akjdlkjadlk" doing leves repeatedly.


That's why I said "used to," I imagine Fishing is expected to be able to provide crystals directly now, just like mining and botany.
#15 Jun 26 2013 at 10:41 PM Rating: Decent
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I loved fishing in FFXI, am a little upset that it sounds like fishing might not be as lucrative or worthwhile doing as the other crafts/gathering. I was very upset before I got into beta. The gathering that I've been able to do so far seems like it will be perfect for me to take over as my relaxing activity, but with the added bonus that you also progress as you're doing it and making money/materials for crafting.

Fishing in the clouds, though? At least we'd be able to tout that as a UNIQUE feature of FFXIV right?!?! Smiley: sly
#16 Jun 27 2013 at 12:27 AM Rating: Good
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I'm disappointed that fishing will not have its own minigame, but if they can make it interesting in other ways like having specific fish come only from hard to reach, or off the path interesting areas, I'll be more excited. Even if the rewards will be more for personal achievements and fluff than actual ingredients to affect the economy, making it interesting in terms of location could be cool.

It'd be fun to go to unusual areas and fish and actually get new stuff. Go deep into a dungeon and start fishing while someone is AFK and fish out something cool and unexpected that you can't get anywhere else. Catch unique fish to put in your house as trophies.
#17 Jun 27 2013 at 12:32 AM Rating: Good
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Teneleven wrote:
I realize that some people think his ideas are a little strange, like fishing for fun only. But, on the other hand, GOODBYE RMT fish bots!
He's really going all out to minimize RMT in this game and i'm not sad about that at all.


If anyone thinks this is even going to put a dent in the bot industry they're just wrong...

Botters make a living off this... If they take away fishing they'll just move to the next thing.
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#18 Jun 27 2013 at 3:47 AM Rating: Excellent
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Parathyroid wrote:
Teneleven wrote:
I realize that some people think his ideas are a little strange, like fishing for fun only. But, on the other hand, GOODBYE RMT fish bots!
He's really going all out to minimize RMT in this game and i'm not sad about that at all.


If anyone thinks this is even going to put a dent in the bot industry they're just wrong...

Botters make a living off this... If they take away fishing they'll just move to the next thing.


From what i have seen so far, there isn't much for RMT to do in ARR. They won't be able to powerlevel, theres no gil to be made in gathering/fishing (you can buy crafting ingredients from vendor), there are no NM's to monopolize.
Will this completely stop RMT? Probably not. I never said that anyway. Will it minimize RMT in our game(put a dent in it)? Yes.
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#19 Jun 27 2013 at 6:01 AM Rating: Excellent
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Teneleven wrote:

From what i have seen so far, there isn't much for RMT to do in ARR. They won't be able to powerlevel, theres no gil to be made in gathering/fishing (you can buy crafting ingredients from vendor), there are no NM's to monopolize.
Will this completely stop RMT? Probably not. I never said that anyway. Will it minimize RMT in our game(put a dent in it)? Yes.


To remove RMT they would need to make a game that only uses tokens to get items and have zero economy. Your kinda wrong on the gathering mkaing no money. You need items gathered once you get high enough in DoH classes. Plus everyone will need crystals and there will be a market for them. Cooks need fire crystals but there from Mining and thats a normal trend for this game that the gathering prof for the DOH wont give the correct crystals .

Also with the cross Doh items some people will either have the option to lvl that said class or buy the item they need form the market. RMT could just farm crystals all day and make money. So I dont see why they killed fishing I always loved to fish in games but im not a achevment person so If thats all fishing does than no thanks.
#20 Jun 27 2013 at 6:05 AM Rating: Excellent
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Teneleven wrote:
Parathyroid wrote:
Teneleven wrote:
I realize that some people think his ideas are a little strange, like fishing for fun only. But, on the other hand, GOODBYE RMT fish bots!
He's really going all out to minimize RMT in this game and i'm not sad about that at all.


If anyone thinks this is even going to put a dent in the bot industry they're just wrong...

Botters make a living off this... If they take away fishing they'll just move to the next thing.


From what i have seen so far, there isn't much for RMT to do in ARR. They won't be able to powerlevel, theres no gil to be made in gathering/fishing (you can buy crafting ingredients from vendor), there are no NM's to monopolize.
Will this completely stop RMT? Probably not. I never said that anyway. Will it minimize RMT in our game(put a dent in it)? Yes.


I'm fairly certain the ability to buy ALL crafting ingredients from the vendor is a beta thing. Even if they allow it at launch, I'm guessing it will be too expensive and people will turn to the markets to get their stuff.
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#21 Jun 27 2013 at 8:43 AM Rating: Decent
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Teneleven wrote:
Parathyroid wrote:
Teneleven wrote:
I realize that some people think his ideas are a little strange, like fishing for fun only. But, on the other hand, GOODBYE RMT fish bots!
He's really going all out to minimize RMT in this game and i'm not sad about that at all.


If anyone thinks this is even going to put a dent in the bot industry they're just wrong...

Botters make a living off this... If they take away fishing they'll just move to the next thing.


From what i have seen so far, there isn't much for RMT to do in ARR. They won't be able to powerlevel, theres no gil to be made in gathering/fishing (you can buy crafting ingredients from vendor), there are no NM's to monopolize.
Will this completely stop RMT? Probably not. I never said that anyway. Will it minimize RMT in our game(put a dent in it)? Yes.



I agree there are actions you can take to help put a damper in RMT, which they are undoubtedly taking. But does largely singling out one particular craft help with this issue in the grand scheme of problem? I would venture to say no, and if it does, it's going to be a marginal solution at best.

What's hilarious and ironic about this WHOLLLEEE situation for me personally, is that every piece of content is made to make everyone more equal to help eradicate the imbalances of MMOs... yet the ONE job I really care about gets nerfed because Yoshi says he doesn't want ever job to be the same... Lol (I rarely use this saying but...) F..... M..... L..... Smiley: lol

Ohhh well no use crying over spilt milk until it's actually fallen off the counter I suppose!

Edit:

Here's a thought for fishing... Make it so that catching awesome fish can give you direct access to awesome gear like LuShangs or even battle gear (after earning that is)... The catch? Make it Rare/Ex. Keeps fishing useful and worth doing... TOTALLY eliminates RMT in the fishing portion of the game.

I offer this solution because the only alternative at this point seems to be that fishing is going in the direction of being a casual event with little reward besides personal gain. People throw the word "relaxing" around so much with fishing that I believe SE has interpreted this too literally. No one will find it relaxing if there is minimal gain to be had from it.



Edited, Jun 27th 2013 10:51am by Parathyroid
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#22 Jun 27 2013 at 8:51 AM Rating: Decent
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Speaking of RMT, will the gathering system be exploitable by RMT bots? I was thinking about this as I was trying out Botany last weekend.
#23 Jun 27 2013 at 9:18 AM Rating: Decent
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I'm not sure about the Cloud comment but I do like the Quicksand idea...thinking outside the box. You could use some kind of insect bait and fish up an Antlion or Sand Crab...and if you get too close you should fall in and lose your bait!
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#24 Jun 27 2013 at 9:18 AM Rating: Good
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Whether or not this idea turns out to be as fun as intended remains to be seen; however, I think that they are doing a good thing by trying something different to add some variety to the game. Maybe it will be popular, maybe it won't, at least they are trying to make ARR stand out and be a more enjoyable experience. They can always patch fishing to what we're all used to if this doesn't work out. I haven't seen any reason to believe that the ARR team is going to implement a fishing system that sucks, though.
#25 Jun 27 2013 at 9:22 AM Rating: Decent
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schneiderw wrote:
Whether or not this idea turns out to be as fun as intended remains to be seen; however, I think that they are doing a good thing by trying something different to add some variety to the game. Maybe it will be popular, maybe it won't, at least they are trying to make ARR stand out and be a more enjoyable experience. They can always patch fishing to what we're all used to if this doesn't work out. I haven't seen any reason to believe that the ARR team is going to implement a fishing system that sucks, though.


I'm sure the system won't suck... but in any MMO (or any endeavor of any kind) the benefit must equal the cost. If we are to spend time doing something, there must be a reward. If the reward is "catching my biggest fish I've ever caught," I'd rather go down to the pond in real life... If it's getting new gear and other in game items, then sure it will be great.
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#26 Jun 27 2013 at 9:23 AM Rating: Decent
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Aerias wrote:
I'm not sure about the Cloud comment but I do like the Quicksand idea...thinking outside the box. You could use some kind of insect bait and fish up an Antlion or Sand Crab...and if you get too close you should fall in and lose your bait!


The XIV team need not look to far to find out how to implement sand sea creatures... Nam-Yensa anyone?

http://finalfantasy.wikia.com/wiki/Yensa?file=Yensa.jpg

Edited, Jun 27th 2013 11:24am by Parathyroid
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#27 Jun 27 2013 at 2:18 PM Rating: Excellent
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Parathyroid wrote:
schneiderw wrote:
Whether or not this idea turns out to be as fun as intended remains to be seen; however, I think that they are doing a good thing by trying something different to add some variety to the game. Maybe it will be popular, maybe it won't, at least they are trying to make ARR stand out and be a more enjoyable experience. They can always patch fishing to what we're all used to if this doesn't work out. I haven't seen any reason to believe that the ARR team is going to implement a fishing system that sucks, though.


I'm sure the system won't suck... but in any MMO (or any endeavor of any kind) the benefit must equal the cost. If we are to spend time doing something, there must be a reward. If the reward is "catching my biggest fish I've ever caught," I'd rather go down to the pond in real life... If it's getting new gear and other in game items, then sure it will be great.


That's a good point, and I completely agree with you. My in-game time is limited, and I like to use it making progress toward my game goals.
#28 Jun 27 2013 at 9:02 PM Rating: Good
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By the end of FF14 the only thing me and possible RMT people fishing for "to price gouge" was materia catalysts everything else lost value because of levequest. The xp and recipe item payout just gave things away. There has to be something outside the spiritbond materia economy trap for DoL and DoH. If items have lots of slots i see that trap in ARR.
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#29 Jun 28 2013 at 4:37 AM Rating: Decent
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These types of professions are never going to be real classes if they just involve clicking harvesting points or the equivalent for fishing. There's just no depth. They could add this by adding things like exploring seas/lakes/rivers for fish stocks, surveying and maintenance of ecosystems, fish farming, support for cooperative fishing operations and of course having an economy that necessitates the profession in the first place.

Parathyroid wrote:
schneiderw wrote:
Whether or not this idea turns out to be as fun as intended remains to be seen; however, I think that they are doing a good thing by trying something different to add some variety to the game. Maybe it will be popular, maybe it won't, at least they are trying to make ARR stand out and be a more enjoyable experience. They can always patch fishing to what we're all used to if this doesn't work out. I haven't seen any reason to believe that the ARR team is going to implement a fishing system that sucks, though.


I'm sure the system won't suck... but in any MMO (or any endeavor of any kind) the benefit must equal the cost. If we are to spend time doing something, there must be a reward. If the reward is "catching my biggest fish I've ever caught," I'd rather go down to the pond in real life... If it's getting new gear and other in game items, then sure it will be great.


I really really don't think that this is good design philosophy. The process must be fun itself, otherwise this is just a very menial, repetitive job.

It makes no sense for fishing to reward players with gear and other miscellaneous items anyway. There should be more to the game than chasing after equipment.
#30 Jun 28 2013 at 7:19 AM Rating: Default
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I wouldn't mind it being vanity equipment if that's the route they went down.
#31 Jun 28 2013 at 8:05 AM Rating: Excellent
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Dizmo wrote:
These types of professions are never going to be real classes if they just involve clicking harvesting points or the equivalent for fishing. There's just no depth. They could add this by adding things like exploring seas/lakes/rivers for fish stocks, surveying and maintenance of ecosystems, fish farming, support for cooperative fishing operations and of course having an economy that necessitates the profession in the first place.



And conjurers should need to learn the pathophysiology of penetration wounds and the appropriate invasive and pharmacological management! There's just no depth in simply pressing a cure spell!



Edited, Jun 28th 2013 10:45am by Parathyroid
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#32 Jun 28 2013 at 8:51 AM Rating: Good
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It sounds like someone at SE has a vision of something new and exciting for fishing. I'll be looking forward to trying out a new fishing system more than I was looking forward to continuing fishing with the old system. Maybe it will be inspired.
#33 Jul 31 2013 at 10:07 AM Rating: Decent
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swisa wrote:
I know it's not exhaustive and that the recipes can always change up until release, but XIVDB.com does not list any recipes for making crystals/shards from fish anymore. With that along with everything yoshi has said about fishing, I'm going to assume they wont be included in any alchemy recipes. So far culinarian is the only one I see recipes that include fish. Even then there aren't that many. Maybe around 10 out of over 100 listed. Even if there are RMT bots fishing for stuff to sell, I don't see enough people buying it up to be profitable. I can still see a bunch of little lala's in lvl 1 gear around camps all with names like "l;kajsdfhajk akjdlkjadlk" doing leves repeatedly.



From my understanding, crafting and gathering does not start until level 10 or so, so that is a deterrant, plus, in FFXI all the fish were used for was for cooking recipes and I sold my nebimonites from ferry trips all day long to buy my armor. I loved fishing off of the ferry. It reminded me of charter boat deep sea fishing in rl. Plus bots have a difficult time getting back on the ferry every fifteen minutes, and that is where you could really catch the monster fish. Maybe it is just the translation, but it does not seem from what he said that Yoshi intends to make fishing unprofitable. It seems that he did not want to stick it in the 3.0 beta because the developers wanted to implement some new ideas, like fishing from different sources (watch, one day a lava trout will sell for 500,000 gil)
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#34 Jul 31 2013 at 10:27 AM Rating: Excellent
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swisa wrote:
I know it's not exhaustive and that the recipes can always change up until release, but XIVDB.com does not list any recipes for making crystals/shards from fish anymore. With that along with everything yoshi has said about fishing, I'm going to assume they wont be included in any alchemy recipes. So far culinarian is the only one I see recipes that include fish. Even then there aren't that many. Maybe around 10 out of over 100 listed. Even if there are RMT bots fishing for stuff to sell, I don't see enough people buying it up to be profitable. I can still see a bunch of little lala's in lvl 1 gear around camps all with names like "l;kajsdfhajk akjdlkjadlk" doing leves repeatedly.


I needed fish in Alchemy during phase 3. I was low level (under 15).

I'm not sure I would fish if there was no reward. I would think you could fish up armor, like boots and gloves.
I remember fishing up mobs too. They did that for the botters, but it was fun to get the surprise.

And now that you have to change weapon to craft, its not so much fun changing back and forth while waiting for DD.
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#35 Jul 31 2013 at 10:41 AM Rating: Good
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schneiderw wrote:
Whether or not this idea turns out to be as fun as intended remains to be seen; however, I think that they are doing a good thing by trying something different to add some variety to the game. Maybe it will be popular, maybe it won't, at least they are trying to make ARR stand out and be a more enjoyable experience. They can always patch fishing to what we're all used to if this doesn't work out. I haven't seen any reason to believe that the ARR team is going to implement a fishing system that sucks, though.


I guarantee that if you can't make decent money from it, it will not be popular. This really bums me out. I loved fishing in FFXI before they added in the mini-game. It was a really relaxing activity and you could flip some coin from doing it. Fishing was my favorite craft in WoW too. I hope that there will still be a way of making some decent money from it in ARR.

My job can be fun once in a while because of some of the people I work with, but if they stop paying me, I won't be showing up for work anymore. How many of you will still spend hours leveling your fishing if you will not make any money?
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#36 Jul 31 2013 at 10:43 AM Rating: Excellent
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Transmigration wrote:
schneiderw wrote:
Whether or not this idea turns out to be as fun as intended remains to be seen; however, I think that they are doing a good thing by trying something different to add some variety to the game. Maybe it will be popular, maybe it won't, at least they are trying to make ARR stand out and be a more enjoyable experience. They can always patch fishing to what we're all used to if this doesn't work out. I haven't seen any reason to believe that the ARR team is going to implement a fishing system that sucks, though.


I guarantee that if you can't make decent money from it, it will not be popular. This really bums me out. I loved fishing in FFXI before they added in the mini-game. It was a really relaxing activity and you could flip some coin from doing it. Fishing was my favorite craft in WoW too. I hope that there will still be a way of making some decent money from it in ARR.

My job can be fun once in a while because of some of the people I work with, but if they stop paying me, I won't be showing up for work anymore. How many of you will still spend hours leveling your fishing if you will not make any money?


If gil and items not in fishing, won't do it. There is already too many craft jobs that will be required to support each other.
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#37 Jul 31 2013 at 11:32 AM Rating: Good
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Transmigration wrote:
schneiderw wrote:
Whether or not this idea turns out to be as fun as intended remains to be seen; however, I think that they are doing a good thing by trying something different to add some variety to the game. Maybe it will be popular, maybe it won't, at least they are trying to make ARR stand out and be a more enjoyable experience. They can always patch fishing to what we're all used to if this doesn't work out. I haven't seen any reason to believe that the ARR team is going to implement a fishing system that sucks, though.


I guarantee that if you can't make decent money from it, it will not be popular. This really bums me out. I loved fishing in FFXI before they added in the mini-game. It was a really relaxing activity and you could flip some coin from doing it. Fishing was my favorite craft in WoW too. I hope that there will still be a way of making some decent money from it in ARR.

My job can be fun once in a while because of some of the people I work with, but if they stop paying me, I won't be showing up for work anymore. How many of you will still spend hours leveling your fishing if you will not make any money?


Do you have a link to a post from the developers that says "fishing won't make you profit"?
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#38 Jul 31 2013 at 1:00 PM Rating: Good
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Transmigration wrote:
schneiderw wrote:
Whether or not this idea turns out to be as fun as intended remains to be seen; however, I think that they are doing a good thing by trying something different to add some variety to the game. Maybe it will be popular, maybe it won't, at least they are trying to make ARR stand out and be a more enjoyable experience. They can always patch fishing to what we're all used to if this doesn't work out. I haven't seen any reason to believe that the ARR team is going to implement a fishing system that sucks, though.


I guarantee that if you can't make decent money from it, it will not be popular. This really bums me out. I loved fishing in FFXI before they added in the mini-game. It was a really relaxing activity and you could flip some coin from doing it. Fishing was my favorite craft in WoW too. I hope that there will still be a way of making some decent money from it in ARR.

My job can be fun once in a while because of some of the people I work with, but if they stop paying me, I won't be showing up for work anymore. How many of you will still spend hours leveling your fishing if you will not make any money?


I'm not sure how my post was interpreted as having anything to do with making money, but I was strictly commenting on whether or not the fishing mechanics (i.e. mini game) would be fun. If your definition of fun in a video game consists of a gil vs. time ratio, that's great and I'm sure that many people agree with you, but it's not what I was talking about. Also, the conditions of your real life employment are irrelevant to this discussion, as this discussion is about a video game as opposed to the requirements for food and shelter.
#39 Jul 31 2013 at 1:28 PM Rating: Excellent
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Did you guys see this?

http://ffxivrealm.com/threads/new-fishing-info-on-xivdb.2825/

Till Sea Swallows AllShonMantotto wrote:

CAST Commence fishing. Obtained Fisher Lv.1 Requires FSH
EXIT Cancel fishing (and return to normal mode.) Obtained Fisher Lv.1 Requires FSH

TN: Everything from this point on are traits.

DISCOVER SPOT Locate special fishing spots up to level 35 and become able to fish there. Obtained Fisher Lv.15

ENHANCED STEALTH Increases the range of enemies avoidable when using Stealth to level 30. Obtained Fisher Lv.18
(TN: I assume you learn STEALTH at level 8 like the other gathering classes).

ENHANCED STEALTH II Increases the range of enemies avoidable when using Stealth to level 40. Obtained Fisher Lv.28

DISCOVER SPOT II Locate special fishing spots up to level 44 and become able to fish there. Obtained Fisher Lv.33

SAND FISHING Become able to cast in sandy soil. Obtained Fisher Lv.35

ENHANCED STEALTH III Increases the range of enemies avoidable when using Stealth to level 50. Obtained Fisher Lv.38

SET FREE II Set a caught fish free to use as bait. Obtained Fisher Lv.40 (TN: Seems this is a trait, not sure what the ability does before this level or at level you learn the actual ability).

DISCOVER SPOT III Locate special fishing spots up to level 50 and become able to fish there. Obtained Fisher Lv.43

CLOUD FISHING Become able to cast in a sea of clouds. Obtained Fisher Lv.45

#40 Jul 31 2013 at 2:08 PM Rating: Excellent
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That's definitely interesting info there Gnu.

Hmmm, if we're going to fish out of sand and clouds, they should also include Lava Fishing too. Smiley: tongue

But I'm guessing all the non-water spots have to use Discover Spot (I, II, III) to find.
#41 Jul 31 2013 at 3:02 PM Rating: Good
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I never got into fishing in FFXI, but I really never got into any gathering in that game either.

I always assumed fishing was something to do while waiting for the Airship or for a tele or whatever.

It will be interesting to see how and when people fish in ARR comparatively speaking.
#42 Jul 31 2013 at 3:26 PM Rating: Good
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schneiderw wrote:
Transmigration wrote:
schneiderw wrote:
Whether or not this idea turns out to be as fun as intended remains to be seen; however, I think that they are doing a good thing by trying something different to add some variety to the game. Maybe it will be popular, maybe it won't, at least they are trying to make ARR stand out and be a more enjoyable experience. They can always patch fishing to what we're all used to if this doesn't work out. I haven't seen any reason to believe that the ARR team is going to implement a fishing system that sucks, though.


I guarantee that if you can't make decent money from it, it will not be popular. This really bums me out. I loved fishing in FFXI before they added in the mini-game. It was a really relaxing activity and you could flip some coin from doing it. Fishing was my favorite craft in WoW too. I hope that there will still be a way of making some decent money from it in ARR.

My job can be fun once in a while because of some of the people I work with, but if they stop paying me, I won't be showing up for work anymore. How many of you will still spend hours leveling your fishing if you will not make any money?


I'm not sure how my post was interpreted as having anything to do with making money, but I was strictly commenting on whether or not the fishing mechanics (i.e. mini game) would be fun. If your definition of fun in a video game consists of a gil vs. time ratio, that's great and I'm sure that many people agree with you, but it's not what I was talking about. Also, the conditions of your real life employment are irrelevant to this discussion, as this discussion is about a video game as opposed to the requirements for food and shelter.



Good point. I don't have any other incentive to open my 3DS and play Metroid other than for pure nostalgia and enjoyment, but I do it anyway... Maybe I am wrong, but back in the 80's, that's how we played video games.
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#43 Jul 31 2013 at 3:28 PM Rating: Excellent
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Gnu wrote:


CLOUD FISHING Become able to cast in a sea of clouds. Obtained Fisher Lv.45



Be wary of Sharknado.

Edited, Jul 31st 2013 4:28pm by Valkayree
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#44 Jul 31 2013 at 3:33 PM Rating: Good
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Ravashack wrote:

Hmmm, if we're going to fish out of sand and clouds, they should also include Lava Fishing too. Smiley: tongue


Exactly. Maybe in an expansion.
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#45 Jul 31 2013 at 3:45 PM Rating: Good
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http://xivdb.com/

If you go there you'll see a lot of info on items and recipes found while someone was .DAT mining the beta.
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#46 Aug 01 2013 at 8:14 AM Rating: Good
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swisa wrote:
http://xivdb.com/

If you go there you'll see a lot of info on items and recipes found while someone was .DAT mining the beta.


It is a little dissapointing that when you click on any of the filters it takes 38 minutes to load...
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#47 Aug 01 2013 at 8:40 AM Rating: Excellent
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Valkayree wrote:
swisa wrote:
http://xivdb.com/

If you go there you'll see a lot of info on items and recipes found while someone was .DAT mining the beta.


It is a little dissapointing that when you click on any of the filters it takes 38 minutes to load...


Works fine for me, what are you clicking on specifically?
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#48 Aug 01 2013 at 8:58 AM Rating: Good
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Wint wrote:
Valkayree wrote:
swisa wrote:
http://xivdb.com/

If you go there you'll see a lot of info on items and recipes found while someone was .DAT mining the beta.


It is a little dissapointing that when you click on any of the filters it takes 38 minutes to load...


Works fine for me, what are you clicking on specifically?


I hover over recipes, move the mouse down to culinarian, click in culinarian, and it gives me a little box that says loading and it never actually loads (i realistically only waited 15 minutes). I also tried it with items and skills and same thing...
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#49 Aug 01 2013 at 9:30 AM Rating: Good
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Valkayree wrote:
Wint wrote:
Valkayree wrote:
swisa wrote:
http://xivdb.com/

If you go there you'll see a lot of info on items and recipes found while someone was .DAT mining the beta.


It is a little dissapointing that when you click on any of the filters it takes 38 minutes to load...


Works fine for me, what are you clicking on specifically?


I hover over recipes, move the mouse down to culinarian, click in culinarian, and it gives me a little box that says loading and it never actually loads (i realistically only waited 15 minutes). I also tried it with items and skills and same thing...


Are you running anything like NoScript or AdBlocker? Sometimes you have to enable all the javascript for the page before it will load properly.
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#50 Aug 01 2013 at 9:35 AM Rating: Good
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BartelX wrote:
Valkayree wrote:
Wint wrote:
Valkayree wrote:
swisa wrote:
http://xivdb.com/

If you go there you'll see a lot of info on items and recipes found while someone was .DAT mining the beta.


It is a little dissapointing that when you click on any of the filters it takes 38 minutes to load...


Works fine for me, what are you clicking on specifically?


I hover over recipes, move the mouse down to culinarian, click in culinarian, and it gives me a little box that says loading and it never actually loads (i realistically only waited 15 minutes). I also tried it with items and skills and same thing...


Are you running anything like NoScript or AdBlocker? Sometimes you have to enable all the javascript for the page before it will load properly.


No but I probably have something enabled that is causing the problem. If it works for you then it probably works for everyone but me.
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#51 Aug 01 2013 at 10:03 AM Rating: Excellent
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What browser and where are you in the world? I know the guys who run that site, they are curious.
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