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#27 Jun 27 2013 at 2:18 PM Rating: Excellent
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Parathyroid wrote:
schneiderw wrote:
Whether or not this idea turns out to be as fun as intended remains to be seen; however, I think that they are doing a good thing by trying something different to add some variety to the game. Maybe it will be popular, maybe it won't, at least they are trying to make ARR stand out and be a more enjoyable experience. They can always patch fishing to what we're all used to if this doesn't work out. I haven't seen any reason to believe that the ARR team is going to implement a fishing system that sucks, though.


I'm sure the system won't suck... but in any MMO (or any endeavor of any kind) the benefit must equal the cost. If we are to spend time doing something, there must be a reward. If the reward is "catching my biggest fish I've ever caught," I'd rather go down to the pond in real life... If it's getting new gear and other in game items, then sure it will be great.


That's a good point, and I completely agree with you. My in-game time is limited, and I like to use it making progress toward my game goals.
#28 Jun 27 2013 at 9:02 PM Rating: Good
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By the end of FF14 the only thing me and possible RMT people fishing for "to price gouge" was materia catalysts everything else lost value because of levequest. The xp and recipe item payout just gave things away. There has to be something outside the spiritbond materia economy trap for DoL and DoH. If items have lots of slots i see that trap in ARR.
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#29 Jun 28 2013 at 4:37 AM Rating: Decent
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These types of professions are never going to be real classes if they just involve clicking harvesting points or the equivalent for fishing. There's just no depth. They could add this by adding things like exploring seas/lakes/rivers for fish stocks, surveying and maintenance of ecosystems, fish farming, support for cooperative fishing operations and of course having an economy that necessitates the profession in the first place.

Parathyroid wrote:
schneiderw wrote:
Whether or not this idea turns out to be as fun as intended remains to be seen; however, I think that they are doing a good thing by trying something different to add some variety to the game. Maybe it will be popular, maybe it won't, at least they are trying to make ARR stand out and be a more enjoyable experience. They can always patch fishing to what we're all used to if this doesn't work out. I haven't seen any reason to believe that the ARR team is going to implement a fishing system that sucks, though.


I'm sure the system won't suck... but in any MMO (or any endeavor of any kind) the benefit must equal the cost. If we are to spend time doing something, there must be a reward. If the reward is "catching my biggest fish I've ever caught," I'd rather go down to the pond in real life... If it's getting new gear and other in game items, then sure it will be great.


I really really don't think that this is good design philosophy. The process must be fun itself, otherwise this is just a very menial, repetitive job.

It makes no sense for fishing to reward players with gear and other miscellaneous items anyway. There should be more to the game than chasing after equipment.
#30 Jun 28 2013 at 7:19 AM Rating: Default
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I wouldn't mind it being vanity equipment if that's the route they went down.
#31 Jun 28 2013 at 8:05 AM Rating: Excellent
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Dizmo wrote:
These types of professions are never going to be real classes if they just involve clicking harvesting points or the equivalent for fishing. There's just no depth. They could add this by adding things like exploring seas/lakes/rivers for fish stocks, surveying and maintenance of ecosystems, fish farming, support for cooperative fishing operations and of course having an economy that necessitates the profession in the first place.



And conjurers should need to learn the pathophysiology of penetration wounds and the appropriate invasive and pharmacological management! There's just no depth in simply pressing a cure spell!



Edited, Jun 28th 2013 10:45am by Parathyroid
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#32 Jun 28 2013 at 8:51 AM Rating: Good
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It sounds like someone at SE has a vision of something new and exciting for fishing. I'll be looking forward to trying out a new fishing system more than I was looking forward to continuing fishing with the old system. Maybe it will be inspired.
#33 Jul 31 2013 at 10:07 AM Rating: Decent
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swisa wrote:
I know it's not exhaustive and that the recipes can always change up until release, but XIVDB.com does not list any recipes for making crystals/shards from fish anymore. With that along with everything yoshi has said about fishing, I'm going to assume they wont be included in any alchemy recipes. So far culinarian is the only one I see recipes that include fish. Even then there aren't that many. Maybe around 10 out of over 100 listed. Even if there are RMT bots fishing for stuff to sell, I don't see enough people buying it up to be profitable. I can still see a bunch of little lala's in lvl 1 gear around camps all with names like "l;kajsdfhajk akjdlkjadlk" doing leves repeatedly.



From my understanding, crafting and gathering does not start until level 10 or so, so that is a deterrant, plus, in FFXI all the fish were used for was for cooking recipes and I sold my nebimonites from ferry trips all day long to buy my armor. I loved fishing off of the ferry. It reminded me of charter boat deep sea fishing in rl. Plus bots have a difficult time getting back on the ferry every fifteen minutes, and that is where you could really catch the monster fish. Maybe it is just the translation, but it does not seem from what he said that Yoshi intends to make fishing unprofitable. It seems that he did not want to stick it in the 3.0 beta because the developers wanted to implement some new ideas, like fishing from different sources (watch, one day a lava trout will sell for 500,000 gil)
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#34 Jul 31 2013 at 10:27 AM Rating: Excellent
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swisa wrote:
I know it's not exhaustive and that the recipes can always change up until release, but XIVDB.com does not list any recipes for making crystals/shards from fish anymore. With that along with everything yoshi has said about fishing, I'm going to assume they wont be included in any alchemy recipes. So far culinarian is the only one I see recipes that include fish. Even then there aren't that many. Maybe around 10 out of over 100 listed. Even if there are RMT bots fishing for stuff to sell, I don't see enough people buying it up to be profitable. I can still see a bunch of little lala's in lvl 1 gear around camps all with names like "l;kajsdfhajk akjdlkjadlk" doing leves repeatedly.


I needed fish in Alchemy during phase 3. I was low level (under 15).

I'm not sure I would fish if there was no reward. I would think you could fish up armor, like boots and gloves.
I remember fishing up mobs too. They did that for the botters, but it was fun to get the surprise.

And now that you have to change weapon to craft, its not so much fun changing back and forth while waiting for DD.
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#35 Jul 31 2013 at 10:41 AM Rating: Good
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schneiderw wrote:
Whether or not this idea turns out to be as fun as intended remains to be seen; however, I think that they are doing a good thing by trying something different to add some variety to the game. Maybe it will be popular, maybe it won't, at least they are trying to make ARR stand out and be a more enjoyable experience. They can always patch fishing to what we're all used to if this doesn't work out. I haven't seen any reason to believe that the ARR team is going to implement a fishing system that sucks, though.


I guarantee that if you can't make decent money from it, it will not be popular. This really bums me out. I loved fishing in FFXI before they added in the mini-game. It was a really relaxing activity and you could flip some coin from doing it. Fishing was my favorite craft in WoW too. I hope that there will still be a way of making some decent money from it in ARR.

My job can be fun once in a while because of some of the people I work with, but if they stop paying me, I won't be showing up for work anymore. How many of you will still spend hours leveling your fishing if you will not make any money?
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#36 Jul 31 2013 at 10:43 AM Rating: Excellent
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Transmigration wrote:
schneiderw wrote:
Whether or not this idea turns out to be as fun as intended remains to be seen; however, I think that they are doing a good thing by trying something different to add some variety to the game. Maybe it will be popular, maybe it won't, at least they are trying to make ARR stand out and be a more enjoyable experience. They can always patch fishing to what we're all used to if this doesn't work out. I haven't seen any reason to believe that the ARR team is going to implement a fishing system that sucks, though.


I guarantee that if you can't make decent money from it, it will not be popular. This really bums me out. I loved fishing in FFXI before they added in the mini-game. It was a really relaxing activity and you could flip some coin from doing it. Fishing was my favorite craft in WoW too. I hope that there will still be a way of making some decent money from it in ARR.

My job can be fun once in a while because of some of the people I work with, but if they stop paying me, I won't be showing up for work anymore. How many of you will still spend hours leveling your fishing if you will not make any money?


If gil and items not in fishing, won't do it. There is already too many craft jobs that will be required to support each other.
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#37 Jul 31 2013 at 11:32 AM Rating: Good
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Transmigration wrote:
schneiderw wrote:
Whether or not this idea turns out to be as fun as intended remains to be seen; however, I think that they are doing a good thing by trying something different to add some variety to the game. Maybe it will be popular, maybe it won't, at least they are trying to make ARR stand out and be a more enjoyable experience. They can always patch fishing to what we're all used to if this doesn't work out. I haven't seen any reason to believe that the ARR team is going to implement a fishing system that sucks, though.


I guarantee that if you can't make decent money from it, it will not be popular. This really bums me out. I loved fishing in FFXI before they added in the mini-game. It was a really relaxing activity and you could flip some coin from doing it. Fishing was my favorite craft in WoW too. I hope that there will still be a way of making some decent money from it in ARR.

My job can be fun once in a while because of some of the people I work with, but if they stop paying me, I won't be showing up for work anymore. How many of you will still spend hours leveling your fishing if you will not make any money?


Do you have a link to a post from the developers that says "fishing won't make you profit"?
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#38 Jul 31 2013 at 1:00 PM Rating: Good
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Transmigration wrote:
schneiderw wrote:
Whether or not this idea turns out to be as fun as intended remains to be seen; however, I think that they are doing a good thing by trying something different to add some variety to the game. Maybe it will be popular, maybe it won't, at least they are trying to make ARR stand out and be a more enjoyable experience. They can always patch fishing to what we're all used to if this doesn't work out. I haven't seen any reason to believe that the ARR team is going to implement a fishing system that sucks, though.


I guarantee that if you can't make decent money from it, it will not be popular. This really bums me out. I loved fishing in FFXI before they added in the mini-game. It was a really relaxing activity and you could flip some coin from doing it. Fishing was my favorite craft in WoW too. I hope that there will still be a way of making some decent money from it in ARR.

My job can be fun once in a while because of some of the people I work with, but if they stop paying me, I won't be showing up for work anymore. How many of you will still spend hours leveling your fishing if you will not make any money?


I'm not sure how my post was interpreted as having anything to do with making money, but I was strictly commenting on whether or not the fishing mechanics (i.e. mini game) would be fun. If your definition of fun in a video game consists of a gil vs. time ratio, that's great and I'm sure that many people agree with you, but it's not what I was talking about. Also, the conditions of your real life employment are irrelevant to this discussion, as this discussion is about a video game as opposed to the requirements for food and shelter.
#39 Jul 31 2013 at 1:28 PM Rating: Excellent
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Did you guys see this?

http://ffxivrealm.com/threads/new-fishing-info-on-xivdb.2825/

Till Sea Swallows AllShonMantotto wrote:

CAST Commence fishing. Obtained Fisher Lv.1 Requires FSH
EXIT Cancel fishing (and return to normal mode.) Obtained Fisher Lv.1 Requires FSH

TN: Everything from this point on are traits.

DISCOVER SPOT Locate special fishing spots up to level 35 and become able to fish there. Obtained Fisher Lv.15

ENHANCED STEALTH Increases the range of enemies avoidable when using Stealth to level 30. Obtained Fisher Lv.18
(TN: I assume you learn STEALTH at level 8 like the other gathering classes).

ENHANCED STEALTH II Increases the range of enemies avoidable when using Stealth to level 40. Obtained Fisher Lv.28

DISCOVER SPOT II Locate special fishing spots up to level 44 and become able to fish there. Obtained Fisher Lv.33

SAND FISHING Become able to cast in sandy soil. Obtained Fisher Lv.35

ENHANCED STEALTH III Increases the range of enemies avoidable when using Stealth to level 50. Obtained Fisher Lv.38

SET FREE II Set a caught fish free to use as bait. Obtained Fisher Lv.40 (TN: Seems this is a trait, not sure what the ability does before this level or at level you learn the actual ability).

DISCOVER SPOT III Locate special fishing spots up to level 50 and become able to fish there. Obtained Fisher Lv.43

CLOUD FISHING Become able to cast in a sea of clouds. Obtained Fisher Lv.45

#40 Jul 31 2013 at 2:08 PM Rating: Excellent
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That's definitely interesting info there Gnu.

Hmmm, if we're going to fish out of sand and clouds, they should also include Lava Fishing too. Smiley: tongue

But I'm guessing all the non-water spots have to use Discover Spot (I, II, III) to find.
#41 Jul 31 2013 at 3:02 PM Rating: Good
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I never got into fishing in FFXI, but I really never got into any gathering in that game either.

I always assumed fishing was something to do while waiting for the Airship or for a tele or whatever.

It will be interesting to see how and when people fish in ARR comparatively speaking.
#42 Jul 31 2013 at 3:26 PM Rating: Good
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schneiderw wrote:
Transmigration wrote:
schneiderw wrote:
Whether or not this idea turns out to be as fun as intended remains to be seen; however, I think that they are doing a good thing by trying something different to add some variety to the game. Maybe it will be popular, maybe it won't, at least they are trying to make ARR stand out and be a more enjoyable experience. They can always patch fishing to what we're all used to if this doesn't work out. I haven't seen any reason to believe that the ARR team is going to implement a fishing system that sucks, though.


I guarantee that if you can't make decent money from it, it will not be popular. This really bums me out. I loved fishing in FFXI before they added in the mini-game. It was a really relaxing activity and you could flip some coin from doing it. Fishing was my favorite craft in WoW too. I hope that there will still be a way of making some decent money from it in ARR.

My job can be fun once in a while because of some of the people I work with, but if they stop paying me, I won't be showing up for work anymore. How many of you will still spend hours leveling your fishing if you will not make any money?


I'm not sure how my post was interpreted as having anything to do with making money, but I was strictly commenting on whether or not the fishing mechanics (i.e. mini game) would be fun. If your definition of fun in a video game consists of a gil vs. time ratio, that's great and I'm sure that many people agree with you, but it's not what I was talking about. Also, the conditions of your real life employment are irrelevant to this discussion, as this discussion is about a video game as opposed to the requirements for food and shelter.



Good point. I don't have any other incentive to open my 3DS and play Metroid other than for pure nostalgia and enjoyment, but I do it anyway... Maybe I am wrong, but back in the 80's, that's how we played video games.
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#43 Jul 31 2013 at 3:28 PM Rating: Excellent
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Gnu wrote:


CLOUD FISHING Become able to cast in a sea of clouds. Obtained Fisher Lv.45



Be wary of Sharknado.

Edited, Jul 31st 2013 4:28pm by Valkayree
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#44 Jul 31 2013 at 3:33 PM Rating: Good
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Ravashack wrote:

Hmmm, if we're going to fish out of sand and clouds, they should also include Lava Fishing too. Smiley: tongue


Exactly. Maybe in an expansion.
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#45 Jul 31 2013 at 3:45 PM Rating: Good
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http://xivdb.com/

If you go there you'll see a lot of info on items and recipes found while someone was .DAT mining the beta.
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#46 Aug 01 2013 at 8:14 AM Rating: Good
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swisa wrote:
http://xivdb.com/

If you go there you'll see a lot of info on items and recipes found while someone was .DAT mining the beta.


It is a little dissapointing that when you click on any of the filters it takes 38 minutes to load...
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#47 Aug 01 2013 at 8:40 AM Rating: Excellent
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Valkayree wrote:
swisa wrote:
http://xivdb.com/

If you go there you'll see a lot of info on items and recipes found while someone was .DAT mining the beta.


It is a little dissapointing that when you click on any of the filters it takes 38 minutes to load...


Works fine for me, what are you clicking on specifically?
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#48 Aug 01 2013 at 8:58 AM Rating: Good
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Wint wrote:
Valkayree wrote:
swisa wrote:
http://xivdb.com/

If you go there you'll see a lot of info on items and recipes found while someone was .DAT mining the beta.


It is a little dissapointing that when you click on any of the filters it takes 38 minutes to load...


Works fine for me, what are you clicking on specifically?


I hover over recipes, move the mouse down to culinarian, click in culinarian, and it gives me a little box that says loading and it never actually loads (i realistically only waited 15 minutes). I also tried it with items and skills and same thing...
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#49 Aug 01 2013 at 9:30 AM Rating: Good
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Valkayree wrote:
Wint wrote:
Valkayree wrote:
swisa wrote:
http://xivdb.com/

If you go there you'll see a lot of info on items and recipes found while someone was .DAT mining the beta.


It is a little dissapointing that when you click on any of the filters it takes 38 minutes to load...


Works fine for me, what are you clicking on specifically?


I hover over recipes, move the mouse down to culinarian, click in culinarian, and it gives me a little box that says loading and it never actually loads (i realistically only waited 15 minutes). I also tried it with items and skills and same thing...


Are you running anything like NoScript or AdBlocker? Sometimes you have to enable all the javascript for the page before it will load properly.
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#50 Aug 01 2013 at 9:35 AM Rating: Good
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BartelX wrote:
Valkayree wrote:
Wint wrote:
Valkayree wrote:
swisa wrote:
http://xivdb.com/

If you go there you'll see a lot of info on items and recipes found while someone was .DAT mining the beta.


It is a little dissapointing that when you click on any of the filters it takes 38 minutes to load...


Works fine for me, what are you clicking on specifically?


I hover over recipes, move the mouse down to culinarian, click in culinarian, and it gives me a little box that says loading and it never actually loads (i realistically only waited 15 minutes). I also tried it with items and skills and same thing...


Are you running anything like NoScript or AdBlocker? Sometimes you have to enable all the javascript for the page before it will load properly.


No but I probably have something enabled that is causing the problem. If it works for you then it probably works for everyone but me.
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#51 Aug 01 2013 at 10:03 AM Rating: Excellent
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What browser and where are you in the world? I know the guys who run that site, they are curious.
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