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#52 Aug 01 2013 at 10:20 AM Rating: Good
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Wint wrote:
What browser and where are you in the world? I know the guys who run that site, they are curious.


Its ok, I'm accessing from a PC where I am not logged in as administrator and it probably has a lot of protection enabled that I am not aware of. I'm 99% sure it is on my end and I couldn't fix it if I wanted to.
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#53 Aug 01 2013 at 1:59 PM Rating: Default
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Is it confirmed yet fishing will be in phase 4? I gave up on culinarian in phase 3 because of lack of fish.
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#54 Aug 01 2013 at 2:18 PM Rating: Good
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Ehllfire wrote:
Is it confirmed yet fishing will be in phase 4? I gave up on culinarian in phase 3 because of lack of fish.


Ha! You all see, there was demand for fish, it was not supplied, so there was a wasted profit opportunity. But in response to your question, I hope so...
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#55 Aug 01 2013 at 11:19 PM Rating: Excellent
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I went through all the fish and lures on xivdb.com to try and figure out how they changed fishing. Some fish and lures give hints as to the mechanics.
  • the old saltwater vs. freshwater is still there
  • culinarians still craft bait, goldsmiths craft a lot(all?) of lures
  • secondary tools are gone, no more spearfishing?
  • there seems to be a mechanic where you can use existing fish to bait larger fish.
  • freshwater fish are (sometimes) separated into lakes and rivers, along with lures
    Quote:
    Silver Spoon Lure - A polished silver lure shaped like a spoon so it will oscillate while drug through the water, attracting fish. Especially effective in lakes.
    Quote:
    Spinnerbait - Several small spinners joined together to resemble a school of fish. Esspecially effective in rivers.
  • lures hint toward surface and bottom fish
    Quote:
    Sinking Minnow - A heavy plug lure made to resemble a minnow. Effective in attracting fish from both surface and floor.
  • a few mention distance
    Quote:
    Heavy Iron Jig - The sheer weight of this iron lure allows for casting great distances.
  • yes, there seems to be cloud fishing. Many fish mention the "Sea of Clouds":
    Quote:
    Cloud Jellyfish - Cloud jellyfish aimlessly drift about the Sea of Clouds, tentacles spread out below them, searching for the small birds on which they feed.
  • and yes, fish seem to inhabit Sagolii desert and Thanalan:
    Quote:
    Caravan Eel - After maturing in the Grand Wake, caravan eels will form long lines in the sand and make their way back to the Sagolii desert to spawn and die.
    Quote:
    Sandfish - An amphibious fish capable of breathing on land. This trait has allowed it to adapt to life in the deserts of Thanalan.
  • and this confusing fish which is both?
    Quote:
    Storm Rider - These sand-dwelling fish will skip across the desert unless they are fortunate enough to stumble across a sandstorm, it which case they will spread their fins and ride the storm great distances.
  • many fish mention how large they are...and a few lures mention they are designed to catch large fish
    Quote:
    Streamer - A freshwater fly designed to sink below the water's surface, and by doing so, attract the larger carnivorous fish living near the floor.
  • weather and nighttime was mentioned a few times, but not often
  • in addition to clouds and sand: waterfalls, rapids, river deltas, mud, swamps and marshes are mentioned


(Wint, why does this zam page keep eating a gig or more of ram? I'm just trying to write a post.)
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#56 Aug 02 2013 at 12:06 AM Rating: Good
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schneiderw wrote:
Transmigration wrote:
schneiderw wrote:
Whether or not this idea turns out to be as fun as intended remains to be seen; however, I think that they are doing a good thing by trying something different to add some variety to the game. Maybe it will be popular, maybe it won't, at least they are trying to make ARR stand out and be a more enjoyable experience. They can always patch fishing to what we're all used to if this doesn't work out. I haven't seen any reason to believe that the ARR team is going to implement a fishing system that sucks, though.


I guarantee that if you can't make decent money from it, it will not be popular. This really bums me out. I loved fishing in FFXI before they added in the mini-game. It was a really relaxing activity and you could flip some coin from doing it. Fishing was my favorite craft in WoW too. I hope that there will still be a way of making some decent money from it in ARR.

My job can be fun once in a while because of some of the people I work with, but if they stop paying me, I won't be showing up for work anymore. How many of you will still spend hours leveling your fishing if you will not make any money?


I'm not sure how my post was interpreted as having anything to do with making money, but I was strictly commenting on whether or not the fishing mechanics (i.e. mini game) would be fun. If your definition of fun in a video game consists of a gil vs. time ratio, that's great and I'm sure that many people agree with you, but it's not what I was talking about. Also, the conditions of your real life employment are irrelevant to this discussion, as this discussion is about a video game as opposed to the requirements for food and shelter.


Quoting an earlier post:
Quote:
I know it's not exhaustive and that the recipes can always change up until release, but XIVDB.com does not list any recipes for making crystals/shards from fish anymore. With that along with everything yoshi has said about fishing, I'm going to assume they wont be included in any alchemy recipes. So far culinarian is the only one I see recipes that include fish. Even then there aren't that many. Maybe around 10 out of over 100 listed. Even if there are RMT bots fishing for stuff to sell, I don't see enough people buying it up to be profitable.


^This is what I was responding to. I don't see anything wrong with comparing what you do in a game to going to work. A big part of MMOs is work. Sure, running dungeons with your friends is fun, but without xp or loot how many people would queue up? Fishing is a craft. Crafts are for making gil or things you need gil to purchase. If you can't make any money with it, then it will seem like a waste of time to most players and will not be popular. If it's not being played, it's a waste of the dev's time. If it's not used in any recipes, how would you gain anything from it other than skill points and a fish in your inventory?

I really don't like the word "irrelevant". It's dismissive and lacks consideration for people's opinions, especially in a thread based on speculation and not scientific fact.
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#57 Aug 02 2013 at 8:46 AM Rating: Excellent
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AragalAyreth wrote:
I went through all the fish and lures on xivdb.com to try and figure out how they changed fishing. Some fish and lures give hints as to the mechanics.
culinarians still craft bait, goldsmiths craft a lot(all?) of lures


Transmigration wrote:


Fishing is a craft. Crafts are for making gil or things you need gil to purchase. If you can't make any money with it, then it will seem like a waste of time to most players and will not be popular. If it's not being played, it's a waste of the dev's time. If it's not used in any recipes, how would you gain anything from it other than skill points and a fish in your inventory?



As long as there is a culinarian, and as long as there is that DD who needs ACC food, there will be a market for fish. The clouds will be fished, if by no one but me.

Edited, Aug 2nd 2013 9:47am by Valkayree
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Character Name: Valk Ayree
Server: Lamia; Free Company Leader - The Swarm (Swarm)
http://na.finalfantasyxiv.com/lodestone/character/1746889/
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