this game wasnt made to cater to WoW players? Made for people who enjoyed FFXI? If this game doenst have what I want go play something that does?
PLEASE go back and read a LOT of teh threads on thsi forum (especially teh ones with me posting in em) and THEN come back here and post again.. youll see that you clearly have a lot of editing to do.
Well, I think you have been a bit mislead by the over-exaggerations of forum posts.
I would say it's more a the love-child of both games. It takes a lot of mechanics that make WoW welcoming to new players, but it definitely feels like the developers goals are to turn a WoW player into an FFXI player. I can't speak for the later gameplay elements, but the difficulty is definitely higher at 20 than it was for my level 60 WoW character (which is as high as I got.)
Ok is official, you did not play WOW, to compare ARR level 20 gameplay with WOW at level 60 is blasphemous, in wow you cannot do one istance w/o a healer at ALL, you cannot even get past the first trash wave, in ARR you can clear the first 5 dungeons with out a healer :) And the gameplay is stupid in ARR, the only gimmick that whoever developed the combat system seemed to pick from wow, is "Extra adds on a boss" that is all i have seen, every boss on every istance, "Adds" in WOW at 60, you have a hundred things to worry about besides adds.
come on man.
Screenshot or this didn't happen.
Seriously, I've run all the group content in the beta, as a whm. I'll be DAMNED if they could have done it without me.
And I did play WoW, and you can get to max level without a healer. There's never a required dungeon on your way to cap. The level 15 dungeon bosses adhere to your "add more adds" formula, but not the later ones.
For example, the second dungeon in Gridania (forget the name) has a boss that shoots out poisonous pods among the battlefield that explode and poison you if you get too close. You need to avoid them and have a ranged character destroy them while focusing on the boss. The slime mini-boss in Copperbell requires you to have a member push a lever to spawn Bomb enemies and then NOT kill them, but let them blow up on the slime to break it into smaller slimes.
If you don't run out of the bomb range, you die, also. Then spriggans start spawning that specifically attack the bombs so that they won't blow up.
I never got involved in WoW in any hardcore manner, no. But you are the only person I've ever seen refer to WoW as "hard."
Edited, Jun 30th 2013 8:06am by Louiscool