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#1 Jul 03 2013 at 5:21 PM Rating: Good
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I think the teleport cost is far to cheap. I kind of enjoyed the anima system, seemed it slowed travel down just a bit.

What are your opinions on the current teleport system?
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#2 Jul 03 2013 at 5:49 PM Rating: Excellent
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It's a gil sink. It seems cheap, until you start teleporting everywhere and flush 1000 gil down the drain for a round-trip from Gridania to Limsa. Considering gil drops from monsters are pretty low, most of your income will come from quests, leves, and items you vendor after a dungeon. So you'll need to be efficient with your teleporting, otherwise you'll have a hard time affording upgrades and necessities.
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#3 Jul 03 2013 at 5:53 PM Rating: Decent
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I guess I am thinking from a legacy standpoint. Where a majority of players already have deep pockets. Doesn't affect legacy and new players the same. Why I favor the anima system. But to each their own =)
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#4 Jul 03 2013 at 6:13 PM Rating: Decent
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You're complaining because something is "too cheap". Really?
#5 Jul 03 2013 at 6:17 PM Rating: Decent
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i hate games that make teleporting a hassle. your world is beautiful but i seriously dont want to spend my game time running
#6 Jul 03 2013 at 6:18 PM Rating: Good
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I'm not complaining, it's called a discussion.

My opinion is it is a little cheap, leading to constant teleporting. ARR is stuffed to the brim with beautiful scenery. I think it would be more plausible to have more exploration involved.

As I mentioned in my previous posts, I am a fan of the anima system. With the teleporting having its own "currency" with the fixed regen rate, made travel a **** of alot easier than FFXI, but not over-used. I enjoyed taking turns with ls-mates teleporting to our destination. Very small sense of teamwork I suppose.

I am sorry you mistook my thread keflynmahon. Only looking for friendly discussion

Edited, Jul 3rd 2013 8:26pm by lemopwnu
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Dedicated to XIV. Yoshi-p, you and the Dev. team did a wonderful job making 1.0 tolerable for us, and have done wonders to transform this game into what it is today! Keep up the good work!
#7 Jul 03 2013 at 6:26 PM Rating: Good
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My instinctive reaction is to agree with you that the Anima system is better, but I haven't leveled enough in both 1.0 and 2.0 to know how it works out later in the game. I do hope travel is not completely trivial, that taking the ferry, airship and chocobos are still viable means of getting around. If I'm constantly teleporting everywhere because cost is a non-issue, I believe it'll break immersion.
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#8 Jul 03 2013 at 6:30 PM Rating: Decent
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PhoenixOmbre wrote:
My instinctive reaction is to agree with you that the Anima system is better ... I believe it'll break immersion.


Breaking immersion, thank you. This is the major factor. With the current teleport system, it isn't as fair to all players. 1.0 Characters, for the most part have very deep pockets. With teleport having it's own currency(anima), it has the same cost-impact to new to old players.


Edited, Jul 3rd 2013 8:31pm by lemopwnu
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Dedicated to XIV. Yoshi-p, you and the Dev. team did a wonderful job making 1.0 tolerable for us, and have done wonders to transform this game into what it is today! Keep up the good work!
#9 Jul 03 2013 at 6:33 PM Rating: Good
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lemopwnu wrote:
I guess I am thinking from a legacy standpoint. Where a majority of players already have deep pockets. Doesn't affect legacy and new players the same. Why I favor the anima system. But to each their own =)


I used to have "deep pockets", but not really deep since I didn't play that long. I got to level 24 and I had about 1.8 million gil. Then they did what they call currency revaluation. All existing gold was revalued to 10% of its original value to reduce inflation. All in-game costs were slashed by 90%, but so was the gil you had. As a result, I went from 1.8 million gil (not much for players who probably played considerably longer), down to 180k. Players with 100 million gil now have 10 million gil. You will also have housing on its way as well which will have an expensive front loaded fee to purchase the home, and then throwing money at furnishings. So if you decide to hop from the woodworking guild, to the mining guild, to the fishing guild, and back to the conjurer guild, you'd be looking at almost 2000 gil that you spent in 15 to 20 minutes. You'd have to do a few high level leves or fates to make up for that instant splurge. And then there are people on new servers. That could wipe out some newer players savings pretty quickly.

Edited, Jul 3rd 2013 5:34pm by desmar
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#10 Jul 03 2013 at 6:36 PM Rating: Excellent
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People who played a game will always have "deeper pockets" than those playing the game for the first time. You cannot base a price on a small fraction of the population. The immersion breaking point is a valid point; however, it wouldn't be difficult to tie the gil currency to some sort of plot device that makes it resonate with the aetheryte crystals, making the gil an energy currency that you can expend to teleport.
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#11 Jul 03 2013 at 6:39 PM Rating: Good
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I felt it was a good price and i hated anima..
#12 Jul 03 2013 at 6:49 PM Rating: Decent
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I think it would be cool to alter the anima system a bit. Instead of being given over time, have it use a system similar to XIs signet, where you have to have signet to get crystals, but instead of crystals, you get anima regen based on a percentage of exp gain or something.
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#13 Jul 03 2013 at 7:20 PM Rating: Default
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1.0 players should all dump all gear/gil/ or delete char, so people will stop coming up with ideas that makes things seem "fair."

Should have just made your position clear in the OP. "Legacy players have more gil, reinstate anima so they don't have a transportation advantage."

Or, I maybe wrong and you truly just wish for the beautiful vistas are explored.
#14 Jul 03 2013 at 7:27 PM Rating: Decent
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Traveling and cost of travel should be the least of peoples concern. I like it that way I can be more focused on my questing and adventures instead of having enough money for a TP.
#15 Jul 03 2013 at 7:28 PM Rating: Decent
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I do think people should see the work this team has put into rebooting this game. I have been playing since 1.17a, I'm legacy. I don't think that legacy should dump all their work down the drain. I apologize my position wasn't stated clearly enough. I think to be fair to everyone, teleport should have it's own "currency." I also believe that the "small world" feel Eorzea currently has, is partially due to the low-cost/ease of teleporting. I also feel paying gil for a teleport kind of ruins immersion.

I believe that about covers it =)
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#16 Jul 03 2013 at 7:30 PM Rating: Good
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Nah, while playing beta I haven't thought "this needs to be less convenient". I'm all for exploring and taking the scenic route now & then. I did plenty of that this past beta weekend. I also enjoy being able to quickly teleport somewhere when I need or want to.
#17 Jul 03 2013 at 7:32 PM Rating: Decent
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You still see everything even with the TP... You still need to attune with the towns before you can TP and you run to get there. You are not losing out on seeing anything you just don't have to see it a million times if you don't want to.

You can also take a chocobo and enjoy it that way.


Edited, Jul 3rd 2013 9:33pm by Mopdaddy
#18 Jul 03 2013 at 7:35 PM Rating: Default
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Teleporting shouldn't cost any gil. Are we going to make the THM's pay to use meteor?
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#19 Jul 03 2013 at 7:36 PM Rating: Default
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ErikHighwind wrote:
Teleporting shouldn't cost any gil. Are we going to make the THM's pay to use meteor?

On that token... only mages should be able to teleport haha.
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#20 Jul 03 2013 at 7:37 PM Rating: Decent
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ErikHighwind wrote:
Teleporting shouldn't cost any gil. Are we going to make the THM's pay to use meteor?


I agree, paying gil for a teleport ruins immersion. Anima makes more sense.
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Dedicated to XIV. Yoshi-p, you and the Dev. team did a wonderful job making 1.0 tolerable for us, and have done wonders to transform this game into what it is today! Keep up the good work!
#21 Jul 03 2013 at 7:50 PM Rating: Good
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I'd rather have it as spells like back in FFXI (and honestly I'd rather have it so spells were learned, not given at level up).

I think the new system will work out for the best since it will be a gil sink. There wasn't enough gil sinks in 1.0 and gil just kept accumulating and accumulating. I plan on playing on a legacy server but I'm going to make a new character and move my gil over eventually. I'm just afraid to see how the economy will turn out with all the gil currently out there. Wonder on average how much each character has ...
#22 Jul 03 2013 at 7:53 PM Rating: Good
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EliteSerge wrote:
I'd rather have it as spells like back in FFXI (and honestly I'd rather have it so spells were learned, not given at level up).


NO.

What's that White Mages? You like Cure III? Well, you need to go do endgame dungeon of Hardmode +3 and pray that it drops (it's only 0.15% chance you know!), that you win the roll on it (or have enough DKP), or that you have close to 500 billion gil so you can afford it.

....

It is a stupid system and always has been. Locking class abilities behind money is just stupid.

Edited, Jul 3rd 2013 9:55pm by Viertel
#23 Jul 03 2013 at 8:02 PM Rating: Decent
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EliteSerge wrote:
I'd rather have it as spells like back in FFXI (and honestly I'd rather have it so spells were learned, not given at level up).

I think the new system will work out for the best since it will be a gil sink. There wasn't enough gil sinks in 1.0 and gil just kept accumulating and accumulating.


Bump up repair costs. With the number of dungeons you will end up running, increase the cost a bit, and you will have plenty of gil to sink into repairs.

Viertel wrote:


NO.

Locking class abilities behind money is just stupid.



That's why Anima is the perfect solution =P all classes have it, but there are, or could be, restrictions on usage, such as a cap.

I don't know. I just really like a seperate currency for teleports, that actually make sense to the use of Aetherytes.

Edited, Jul 3rd 2013 10:02pm by lemopwnu
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Dedicated to XIV. Yoshi-p, you and the Dev. team did a wonderful job making 1.0 tolerable for us, and have done wonders to transform this game into what it is today! Keep up the good work!
#24 Jul 03 2013 at 8:22 PM Rating: Excellent
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Initially, I thought it was odd that transporting cost gil, but they do explain in-game that the cost of the transport is to maintain the Aetheryte stations. I feel there is no breaking of immersion even though it's just a few lines of explanation that could be easy to miss.
#25 Jul 03 2013 at 8:24 PM Rating: Excellent
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Anima is a terrible solution. Always has, and always will be. Your "immersion breaking" is broken by Anima. You in essence have a magical ability bestowed by a regenerating currency. Why couldn't this currency be used for other things like limit breaks and cure spells and ... other magic? We could also use a large anima currency to redo our stat points. The point ends up being that anima undermines MP as the source of magic itself. There is already a regenerating mechanic in the game called Leve quests. People absolutely despise leves for much of the same reason. When you don't need it, it's fine, but when you want it to level several classes at the same time, then it's in short supply.

Gil is a good mechanic that regulates usage without producing waste. You can teleport as much as you want, but more importantly as much as you can afford. Versus anima capping at a certain level, and then only regenerating up to that point. Works great until maybe over a period of 3-4 days you really need to travel around a lot to help out LS mates, gathering spots, raids, and then all of a sudden your LS/GC is waiting for your 15 minute CHocobo ride to Ifrit because someone ran out of anima.
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#26 Jul 03 2013 at 8:31 PM Rating: Decent
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You guys make good points =)
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Legacy character: Asam Tosam (to be renamed Sweet Tea)

Dedicated to XIV. Yoshi-p, you and the Dev. team did a wonderful job making 1.0 tolerable for us, and have done wonders to transform this game into what it is today! Keep up the good work!
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