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#27 Jul 05 2013 at 9:02 AM Rating: Good
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Yes! Yes! YES!

That video is great. The Duty Finder is exactly what I always wanted for FFXIV.

Plus, they actually implemented the optional "Join Party in Progress" button. Perfect. Very well done.

Also, Chocobos can Jump! @.@
#28 Jul 05 2013 at 11:31 AM Rating: Decent
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Archmage Callinon wrote:


Do you depend on those people to make the train run to its destination? That argument is asinine and you know it.

Excluding people on party members' ignore lists won't significantly increase queue times for anyone. Not with level sync/cross realm player pools to draw from. As for mid-dungeon slot fills, what increases the queue times for that will be people not checking that box to allow themselves to be put into that kind of group.

Let me put it another way. Let's say you encounter someone who does nothing but afk and /follow through the dungeon... let's say that person is a healer. How badly do you want to be grouped with that guy again? Is your solution to that simply to never use the duty finder again and always form your own group? Of course not, that's silly. You'd want to just remove that guy from the pool of players you can be paired with and move on with your life. The more he does it, the more people exclude him, the worse his technique works until he essentially can't queue for content at all because he's ****** off too many people. The problem solves itself here.

No and you don't depend on A-holes to run to your destination. You can depend on yourself in in the train scenario or your friends and guild members for the dungeon/whatever.

Significantly?Maybe not but it does increase it. You're speaking about how duty finder will play out without knowing how big the player base will be, what time the majority plays, what language they speak, or even how many people will use the duty finder.

They should list the name of players queued up good or bad. If you encounter that afk healer, you or the party lead boots him then and there and you invite another player just like the developer commentary stated. No my solution is to group with your friends or guild if you are that preferential or queue up for the next available run.
#29 Jul 05 2013 at 12:37 PM Rating: Excellent
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sandpark wrote:
Archmage Callinon wrote:


Do you depend on those people to make the train run to its destination? That argument is asinine and you know it.

Excluding people on party members' ignore lists won't significantly increase queue times for anyone. Not with level sync/cross realm player pools to draw from. As for mid-dungeon slot fills, what increases the queue times for that will be people not checking that box to allow themselves to be put into that kind of group.

Let me put it another way. Let's say you encounter someone who does nothing but afk and /follow through the dungeon... let's say that person is a healer. How badly do you want to be grouped with that guy again? Is your solution to that simply to never use the duty finder again and always form your own group? Of course not, that's silly. You'd want to just remove that guy from the pool of players you can be paired with and move on with your life. The more he does it, the more people exclude him, the worse his technique works until he essentially can't queue for content at all because he's ****** off too many people. The problem solves itself here.

No and you don't depend on A-holes to run to your destination. You can depend on yourself in in the train scenario or your friends and guild members for the dungeon/whatever.

Significantly?Maybe not but it does increase it. You're speaking about how duty finder will play out without knowing how big the player base will be, what time the majority plays, what language they speak, or even how many people will use the duty finder.

They should list the name of players queued up good or bad. If you encounter that afk healer, you or the party lead boots him then and there and you invite another player just like the developer commentary stated. No my solution is to group with your friends or guild if you are that preferential or queue up for the next available run.


Wait... Summarizing what you said... Do what you want?! What a novel idea.
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#30 Jul 05 2013 at 2:28 PM Rating: Good
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jackvoodoo wrote:
does it have a lobby area or once you hit Commence you start the dungeon?


Kinda. I tried it a few times earlier this morning, twice with Satasha and once with Tam Tara. You start off when commence pops up and you hit that, and then it shows the status of the other party members (0/1 Tank, 0/1 Healer, 0/2 DPS) with the numbers indicating who's ready and who is not. It seems CNJ are your healers, MRD/GLA your tanks, and everything else is currently DPS. Obviously WHM will count as a healer, and I'm thinking maybe BRD? Not sure. But I certainly hope more than WHM and CNJ can fill the healing role. PLD/MRD/GLA/WAR will be tanks, so that role is fine, and there's plenty of DPS to go around.

Overall, my experience so far has been positive. The interface was easy to use, and the game requires you to visit each location physically at least once before you can acquire the dungeons via the duty finder. This means you'll have a reason to travel to the physical location a minimum of one time, ensuring you'll see people actually exploring the world. Some places have quest stuff nearby too so that helps as well.
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#31 Jul 05 2013 at 6:27 PM Rating: Good
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Quor wrote:
jackvoodoo wrote:
does it have a lobby area or once you hit Commence you start the dungeon?


Kinda. I tried it a few times earlier this morning, twice with Satasha and once with Tam Tara. You start off when commence pops up and you hit that, and then it shows the status of the other party members (0/1 Tank, 0/1 Healer, 0/2 DPS) with the numbers indicating who's ready and who is not. It seems CNJ are your healers, MRD/GLA your tanks, and everything else is currently DPS. Obviously WHM will count as a healer, and I'm thinking maybe BRD? Not sure. But I certainly hope more than WHM and CNJ can fill the healing role. PLD/MRD/GLA/WAR will be tanks, so that role is fine, and there's plenty of DPS to go around.

Overall, my experience so far has been positive. The interface was easy to use, and the game requires you to visit each location physically at least once before you can acquire the dungeons via the duty finder. This means you'll have a reason to travel to the physical location a minimum of one time, ensuring you'll see people actually exploring the world. Some places have quest stuff nearby too so that helps as well.



I used it for Satasha and some guildhests.

All of my groups were good. As a GLD I had some problems with DPS going all out, but really all of the battles so far were easy and straightforward.

The guildhests took about 1-3minutes to find a group, while Satasha took about 10. I was only pulling from En servers though.

I can see how the Duty Finder will get messy though. Luckily the early groups are only 4 members and the guildhests and early dungeons are quick as well. I think Satasha ended up taking about 35-45 mins.

My goal now I guess is to run through the early dungeons and when phase 4 starts up join a shell and run them with LS mates. The Duty Finder will be a back up plan hopefully.

#32 Jul 05 2013 at 7:58 PM Rating: Excellent
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Nicely done. It's almost exactly like Blizzards. The cool thing is the option to opt out of mid-run dungeons. In WoW there is no option for that so if you're unlucky you may end up getting thrown in to failing groups over and over again. On the other hand, sometimes you get in right before last boss and get your points in 2 minutes! :D

I think most of the haters will enjoy this once they try it out, just as they did with "jump".
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#33 Jul 05 2013 at 8:36 PM Rating: Good
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Transmigration wrote:
Nicely done. It's almost exactly like Blizzards. The cool thing is the option to opt out of mid-run dungeons. In WoW there is no option for that so if you're unlucky you may end up getting thrown in to failing groups over and over again. On the other hand, sometimes you get in right before last boss and get your points in 2 minutes! :D

I think most of the haters will enjoy this once they try it out, just as they did with "jump".


I am a little concerned that the option to opt out of mid-dungeon parties might make filling a slot mid-dungeon really REALLY difficult in a live environment. We'll have to wait and see to know for sure, but there really is a good reason Blizzard doesn't add something like that to WoW.

Overall I'm really happy with how the duty finder works. I'd been poking at Aion recently and the lack of any sort of content finder mechanic is really glaring and weird now.
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#34 Jul 06 2013 at 6:18 AM Rating: Good
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I'm a little concerned too. I actually think the 1.0 duty finder was superior. It would pair you up based on the type of activity you wanted to participate in. This duty finder appears to be limited to dungeons only. There is so much other content to enjoy in XIV it is kind of a shame.

In earlier phases of the beta they a search feature that would allow you to find people with their flag up and it worked pretty well. I hope that people don't forget about this search feature and that SE puts some emphasis here. It would be nice if they had found a way to quickly group people for guildhests, levequests and other content.
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#35 Jul 06 2013 at 6:32 AM Rating: Decent
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1.0 duty finder was garbage, it was the worst LFG tool in MMO History, this one is actually pretty good, right up there with blizzards, very well designed.
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#36 Jul 06 2013 at 6:54 AM Rating: Excellent
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I haven't read the rest of the posts but if someone can answer my questions I will be thankful.

1) In my last run our tank decided that he would leave in the middle of the run so we were left there with him offline. We couldn't find a way to kick him and wait for another player. Did we miss something? Or you actually can't kick offline party members?

2)It's not a question really more like an observation. When I click to join the queue for a run with the duty finder and I minimize it, it goes bellow the minimap and if I choose I can click to open and see the 0/1 tank 0/1 healer and 1/2 Dps with the 1/2 being me. From what I have seen it didn't let me see what members are "joining" the party queue like an extra dps or a healer. I just had to wait 10 minutes at times to suddenly pop me the question if I am still there to join the dungeon since the duty finder found the members. So if there isn't in there I would love for the duty finder to let me know when it finds 1 extra player to team up with me than rather show me all of them after it finds them.

Don't know if you follow.

Other than that I liked it a lot and had fun doing several runs with it!
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#37 Jul 06 2013 at 6:59 AM Rating: Good
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Ostia wrote:
1.0 duty finder was garbage, it was the worst LFG tool in MMO History, this one is actually pretty good, right up there with blizzards, very well designed.


Blizzards was good but it is outdated too. A content finder needs to be versatile enough to group based on all the different types of content in the game not limit itself to just dungeons.
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#38 Jul 06 2013 at 7:01 AM Rating: Excellent
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kainsilv wrote:
Ostia wrote:
1.0 duty finder was garbage, it was the worst LFG tool in MMO History, this one is actually pretty good, right up there with blizzards, very well designed.


Blizzards was good but it is outdated too. A content finder needs to be versatile enough to group based on all the different types of content in the game not limit itself to just dungeons.



What else was there for wow other than dungeons? PVP as in battlegrounds was also a cross server thing I believe.

Edited, Jul 6th 2013 9:02am by Teravibe
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#39Ostia, Posted: Jul 06 2013 at 5:02 PM, Rating: Sub-Default, (Expand Post) This shows you either know very little of the subject or have a biased opinion, Blizzards LFG is state of the art, who do you think SE copied ? And blizzards dungeon finder, has Dungeons, Heroics, Raids. PVP has it's own finder... So it has everything that is in the game.....
#40 Jul 06 2013 at 9:22 PM Rating: Excellent
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Quote:
This shows you either know very little of the subject or have a biased opinion

Ah, sweet irony.
#41 Jul 07 2013 at 2:52 AM Rating: Good
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I wonder what healing or buff or stat items you can share cross server. I haven't read the sad forum threads in years but this has the potential of people laughing at the guys posting "I let a guy named Ninja Thief try my rare club and he DCed with it, i don't know what server he was from and SE won't help me." It's just something this good has to have a drawback to it.Smiley: smile
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#42 Jul 07 2013 at 3:17 AM Rating: Excellent
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I remember trying to trade some ethers in an instance and not being able to, so I don't think that's an issue.
#43 Jul 07 2013 at 3:21 AM Rating: Good
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Caesura wrote:
Quote:
This shows you either know very little of the subject or have a biased opinion

Ah, sweet irony.


I was going to say, Pot... Kettle... Black.

I don't disagree completely Ostia, the 1.0 duty finder was not used. I certainly cannot refute that but I do think it was versatile. Once you understood how it worked you could group based on your current sidequest, storyline quest, if you just wanted to EXP, behests, guildleves, pretty much every activity available, etc... You basically entered the activity you wanted to do and if there were enough people it would group you.

I agree this new duty finder is good. Certainly it is easier to find and is in a format people are used to seeing. I still think it misses the mark as a one stop shop for grouping people to do content. There is more to the game than just dungeons and guildhests. Thank goodness they still have the player search feature. I wonder how many people will use it or realize it exists.

Edit: I almost forgot with the 1.0 duty finder you could set the recruiting requirements for your party. If you wanted all disciples of magic you could set the search up that way. I didn't see that feature either.

Edited, Jul 7th 2013 5:42am by kainsilv
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#44 Jul 07 2013 at 3:43 AM Rating: Good
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All I can add is that it's amazing how many things SE screwed up in 1.0.

---

I have to get used to all of the party stuff being linked to the duty finder. I would like to be able to exit a party by just right clicking my name or something. Or maybe there is another way and I just don't know about it.
#45 Jul 07 2013 at 3:47 AM Rating: Decent
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Quote:
Let me put it another way. Let's say you encounter someone who does nothing but afk and /follow through the dungeon... let's say that person is a healer. How badly do you want to be grouped with that guy again?

You're not matched with people on your blacklist. Simple.
Quote:
I remember trying to trade some ethers in an instance and not being able to, so I don't think that's an issue.

Guess that's intentional, since it prevents cross-server RMT trading (which would be simple to do by choosing to match
up for content nobody does anymore). Also, it would allow legacy players to transfer their items to new characters by the
same method.
#46 Jul 07 2013 at 4:32 AM Rating: Good
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kainsilv wrote:
Caesura wrote:
Quote:
This shows you either know very little of the subject or have a biased opinion

Ah, sweet irony.


I was going to say, Pot... Kettle... Black.

I don't disagree completely Ostia, the 1.0 duty finder was not used. I certainly cannot refute that but I do think it was versatile. Once you understood how it worked you could group based on your current sidequest, storyline quest, if you just wanted to EXP, behests, guildleves, pretty much every activity available, etc... You basically entered the activity you wanted to do and if there were enough people it would group you.

I agree this new duty finder is good. Certainly it is easier to find and is in a format people are used to seeing. I still think it misses the mark as a one stop shop for grouping people to do content. There is more to the game than just dungeons and guildhests. Thank goodness they still have the player search feature. I wonder how many people will use it or realize it exists.

Edit: I almost forgot with the 1.0 duty finder you could set the recruiting requirements for your party. If you wanted all disciples of magic you could set the search up that way. I didn't see that feature either.

Edited, Jul 7th 2013 5:42am by kainsilv


LFG tool in 1.0 did everything you wanted it to do, but what it was supposed to do...Get you a Gorup..... Yet blizzards is outdated ? Lmao! Smiley: lol

I agree that it was versatile, and i do agree that there is more content besides guildhest and dungeons, but those are the main reasons to form a party, to do a dungeon, or to do guildhest, quests are solo, and the Duty Finder also works for Primals, so all content that requires groups, is covered.
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#47 Jul 07 2013 at 4:50 AM Rating: Excellent
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Archmage Callinon wrote:
Transmigration wrote:
Nicely done. It's almost exactly like Blizzards. The cool thing is the option to opt out of mid-run dungeons. In WoW there is no option for that so if you're unlucky you may end up getting thrown in to failing groups over and over again. On the other hand, sometimes you get in right before last boss and get your points in 2 minutes! :D

I think most of the haters will enjoy this once they try it out, just as they did with "jump".


I am a little concerned that the option to opt out of mid-dungeon parties might make filling a slot mid-dungeon really REALLY difficult in a live environment. We'll have to wait and see to know for sure, but there really is a good reason Blizzard doesn't add something like that to WoW.

Overall I'm really happy with how the duty finder works. I'd been poking at Aion recently and the lack of any sort of content finder mechanic is really glaring and weird now.


Good point. There is another side to the coin.
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#48 Jul 07 2013 at 5:20 AM Rating: Good
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Ostia wrote:
LFG tool in 1.0 did everything you wanted it to do, but what it was supposed to do...Get you a Gorup..... Yet blizzards is outdated ? Lmao! Smiley: lol

I agree that it was versatile, and i do agree that there is more content besides guildhest and dungeons, but those are the main reasons to form a party, to do a dungeon, or to do guildhest, quests are solo, and the Duty Finder also works for Primals, so all content that requires groups, is covered.


I think you get what I'm saying but just to restate it. I can't argue at the end of the day that the 1.0 content finder was better... nor do I believe that is the case. Especially since people appear to be using the new content finder. Mistakes can and ought to be learned from not just forgotten. All I'm saying is that I'd like SE to look into adding more advanced search capabilities to the ARR duty finder.
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#49 Jul 07 2013 at 8:26 AM Rating: Good
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kainsilv wrote:

I think you get what I'm saying but just to restate it. I can't argue at the end of the day that the 1.0 content finder was better... nor do I believe that is the case. Especially since people appear to be using the new content finder. Mistakes can and ought to be learned from not just forgotten. All I'm saying is that I'd like SE to look into adding more advanced search capabilities to the ARR duty finder.


The player search pane is still there.

The duty finder's purpose isn't really to cover every possible situation where you could want another person to come help you with something. The duty finder is for putting together parties for quick content that lots of parties need to be put together for all the time.

For instance, you wouldn't want to use it to put a raid together. You'd want to do that yourself within your FC and LSes..

Quote:
You're not matched with people on your blacklist. Simple.


Is that confirmed somewhere? It'd be tough to test it.
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#50 Jul 07 2013 at 8:51 AM Rating: Decent
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kainsilv wrote:
Ostia wrote:
LFG tool in 1.0 did everything you wanted it to do, but what it was supposed to do...Get you a Gorup..... Yet blizzards is outdated ? Lmao! Smiley: lol

I agree that it was versatile, and i do agree that there is more content besides guildhest and dungeons, but those are the main reasons to form a party, to do a dungeon, or to do guildhest, quests are solo, and the Duty Finder also works for Primals, so all content that requires groups, is covered.


I think you get what I'm saying but just to restate it. I can't argue at the end of the day that the 1.0 content finder was better... nor do I believe that is the case. Especially since people appear to be using the new content finder. Mistakes can and ought to be learned from not just forgotten. All I'm saying is that I'd like SE to look into adding more advanced search capabilities to the ARR duty finder.


To many options is not always good, there is no reason to add more options, unless they add more party based content, there is no reason to have a Zone party option that then would have you scroll down thru 20 names untill you find the one you want, and then a sub zone area to chose from etc etc.

Dungeons/Guildhest are Good. No raids Tho.!
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#51 Jul 07 2013 at 8:54 AM Rating: Decent
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I used the Duty finder multiple times over the course of the weekend and it worked out great for me, only question I have does changing my looking for group settings to incorporate all langues really make an impact on wait time? Not that I have any issues grouping with other people from other countries just curious if it really does impact it or not.
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