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#1 Jul 05 2013 at 8:59 PM Rating: Excellent
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I know it's only one day of being able to use duty finder, but I'm a little worried about the community after queueing up all day for dungeons and guildhests. I'm worried for people who are not already a part of a solid community like we have. There's no talking, no getting to know each other. It's just get in and get out back to whatever your next focus is.

Don't get me wrong, I loved how easy and quick the duty finder was to use, but I feel like I might as well be playing a single player game with npc's.
#2 Jul 05 2013 at 9:53 PM Rating: Excellent
Hatamaz wrote:
I know it's only one day of being able to use duty finder, but I'm a little worried about the community after queueing up all day for dungeons and guildhests. I'm worried for people who are not already a part of a solid community like we have. There's no talking, no getting to know each other. It's just get in and get out back to whatever your next focus is.

Don't get me wrong, I loved how easy and quick the duty finder was to use, but I feel like I might as well be playing a single player game with npc's.


I noticed this as well. I'm on Ridill running around with my 1.0 character and it is silent. There are a lot of shells on my server though so everyone may be on LS chat and I'm just left out Smiley: frown I did run into a few ppl I played with 2 years ago when I quit which was cool. I almost want to just do a shout for all XI Asura players to together for a beer and shoot the sh*t.
#3 Jul 05 2013 at 9:59 PM Rating: Excellent
A silent community was one of the HUGE problems with Guild Wars 2, and hopefully it doesn't happen here... but I fear it's just one of the unfortunate side effects of solo play, and this game does have a lot of solo play worked into it.

The content finder will contribute to that, too, because there's really no reason to get to know people who you may never play with again.
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#4 Jul 05 2013 at 10:04 PM Rating: Decent
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Thayos wrote:
The content finder will contribute to that, too, because there's really no reason to get to know people who you may never play with again.


While I do like the content finder, this right here is a big reason why I'd hoped they'd start off with it not cross-server.

It's always possible to add cross-server functionality later if queue times are stupid... it isn't really possible to remove it.
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#5 Jul 05 2013 at 10:04 PM Rating: Good
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I look at using the DF as 'business'. You get in there do your thing and get out. If you want to be social you can certainly try striking up conversation. But I think most people will use it just to save time. And conversation isn't very time efficient.

On the other hand you have FC and LS for social tools and doing stuff with friends. I also feel like the slap dash feel of get in and get it done may be a product of this phase of the beta. Everyone knows we're back to square one soon so it's just a feeling of practice or something.
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#6 Jul 05 2013 at 11:05 PM Rating: Good
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I feel that the community so far is very WoW-like.

Not in a bad way, but if any of you played vanilla WoW it was very much like this. At first people are busy leveling and experiencing the game. People talk at quest hubs and are generally looking for groups. Newbies ask questions, people answer.

Once the actual game starts and once the server establishes itself I think you'll see a community more like FFXI. Linkshells and (hopefully) a main city hub, will contribute to a more social experience.

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In my DF groups there were a few people who would talk and ask questions. We'd also say hello, or gj after a completion. However DFs as stated, are business. LSes are where most of your social interaction will come from, as with most MMOs.

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A bit off topic:

Looking back at 15+ years of playing MMOs and other online games, it's difficult to think back at when I first played with other real people over the internet (or even forum posting for that matter). To the uninitiated it's very, very daunting.

Even to this day, I rarely public chat, let alone yell/shout, but am pretty lively in LS or in a group/PT.
#7 Jul 05 2013 at 11:30 PM Rating: Excellent
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The only thing I can really suggest is... get vocal in your groups! Be that *** who says hi, how are you? I know it's a foreign concept to a lot of gamers, but I really think a HUGE chunk of the people playing are just scared to mess up in front of others. If you make it known that you're here to have fun, just like they are, things will probably run a lot smoother.

So seriously, make that first move. Be nice, throw out a hey, how's it goin. No response? Ask them if they've ever run the instance before. Ask for tips. Ask what their favorite class is. I mean, if they keep not responding, fair enough... but I think a lot of people are just waiting for that person to really break the ice and be friendly. Yeah, it's just a game... but you'd be amazed how many people are still freaked out at the idea of social interaction. A little friendliness can go a long way.

Edited, Jul 6th 2013 1:31am by BartelX
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#8 Jul 06 2013 at 5:01 AM Rating: Excellent
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BartelX wrote:
The only thing I can really suggest is... get vocal in your groups! Be that *** who says hi, how are you? I know it's a foreign concept to a lot of gamers, but I really think a HUGE chunk of the people playing are just scared to mess up in front of others. If you make it known that you're here to have fun, just like they are, things will probably run a lot smoother.

So seriously, make that first move. Be nice, throw out a hey, how's it goin. No response? Ask them if they've ever run the instance before. Ask for tips. Ask what their favorite class is. I mean, if they keep not responding, fair enough... but I think a lot of people are just waiting for that person to really break the ice and be friendly. Yeah, it's just a game... but you'd be amazed how many people are still freaked out at the idea of social interaction. A little friendliness can go a long way.

Edited, Jul 6th 2013 1:31am by BartelX



This almost sounds like dating advice.

But no really... people will interact with you as long as you interact with them. People tend to be super-serious about THE MISSION above all else.
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#9 Jul 06 2013 at 5:29 AM Rating: Good
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my wife and I noticed this last night. It took some convincing to even just get her to try a dungeon with a random group (something we haven't had to do up until this weekend). We got in and I said hi (the tank responded with "hey". I mentioned we hadn't done this dungeon before, and it was dead silence... the next communication came 15 minutes later when we all died in a room and was simply "skip that room", Right before the boss, the tank gave us a rundown on the boss mechanics and that was it. I don't think out healer said a word the whole time.

On a side note, I haven't played with auto-translate much... it doesn't seem as easy to use as it was in FFXI...
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#10 Jul 06 2013 at 5:57 AM Rating: Excellent
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I used the duty finder all day yesterday. To my surprise, there seemed to be plenty of people that wanted to be social. I also noticed how hard that is when your constantly in battles. If i tried to type a sentence during a fight, my tank probably would have died lol.
I think that communication in FF XIV will happen over a headset during dungeons and stuff. The chat box is fine for open world stuff, but there isn't much time to type when fighting.

Now, for those people that just don't communicate at all, well there isn't much we can do about that. I ran into quite a few of that kind also.
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#11 Jul 06 2013 at 6:35 AM Rating: Good
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Well in ultros the last 3 weeks it was chatty, everybody was talking about random stuff etc etc, this weekend hit, and BAM! No shouts going off, no chat, etc etc, everybody is zombing thru the game XD!

Hopefully at release it will not be like that <.< Good thing the LS does talk.
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#12 Jul 06 2013 at 6:40 AM Rating: Excellent
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Keep in mind the duty finder was made for people who have trouble finding groups. Yes it would be good to do it within your server to help, build, relationships but if you log in, want a 30min run, finding anyone who wants to do it, regardless of server, is the way to go. Yoshi even said it wasn't intended for socializing, he wanted it to be a means to an end. Breaking the FFXI cycle of /sh Do you need it, /wait 60min, Mover out, only to lose one guy. We don't have time for that, 10years later. He even said, what if you are on night shift and no one is on or wants to play in your server, searching the other servers will yield something. I see the problem but at the same time, I can log in with the intention of playing 45min and be able to do one run, no problem. I like that, FFXI I felt like I wasted so much time and it always made me so sad. As much as I liked watching shouts and people say crazy stuff... I would have rather spent my time farming and not waiting for a party that never developed.

It would be a good idea to add a check box to turn the "any server" on and off.
#13 Jul 06 2013 at 6:43 AM Rating: Excellent
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I have been playing XI lately until release of XIV (or i get a key... ugh) and I have made more friends last few weeks then I did years playing. That being said, GET OUT THERE PPL, wave, crack a stupid joke, talk about something other than in-game topics. It kinda let's ppl relax a bit and realize that we aren't all super elitist and we can just chill and have fun. If ya die, so what?!? Mission completed, fricking awesome. Beers for everyone.

My point being is yes it will take some time for ppl to settle but I am sure once that occurs it will be fine. Anyway, more 'ranty' then making a concise point but you get my drift....

Hope Beta is going well for all in it. Good luck!!!

/em goes back to farming zinc ore for Tenshodo/Norg fame....
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#14 Jul 06 2013 at 6:51 AM Rating: Good
I imagine on release that Ul'dah will have lots of talk going on, but nothing beyond that. I agree that shells are typically the main reason things are so quiet everywhere, especially when you consider some shells have massive 50+ rosters.

Overall in 1.0, any PUG for end game events or final missions were quite talkative, hoping for the same thing again.
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#15 Jul 06 2013 at 7:54 AM Rating: Excellent
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I'm not a MMO veteran, having only played EQ1 and WoW for a total of maybe 3 years, but this stuff seems day-to-day. I'm not worried. Some days everyone is friendly and talking, some days people just want to get in, kill, loot, and get out of an instance, and some days you wish people would stop talking.

The key is finding a good talkative guild (linkshell in FF XIV? I'm still a bit unclear) so you have a solid base no matter what.

There will always be jerks and always be cool dudes. Just like the gym. Or cupcake shop. Or . . . . shrimp . . . store . . where they sell shellfish.

Just don't be a jerk yourself :)

EDIT: And yeah, if you ever experienced the LFR tool in WoW, it seemingly BREEDS jerks. But, luckily, those people out themselves early on and the group usually just boots them. I'm guessing there's a similar tool in the duty finder? Haven't had a need for it yet.

Edited, Jul 6th 2013 9:56am by Yotis
#16 Jul 06 2013 at 1:43 PM Rating: Default
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I was worried about this duty finder as well. Last night I was running around Limsa Lominsa for like an hour doing FATE's by myself with no other players to be found. A Free company mate made a great comment. "Well, we are suppose to be testing the duty finder during this period, so maybe a lot of people are just really trying to test the duty finder like they were asked to do."

I ran about 4 duty finder missions, and for the most part they went ok, but my cousin made a good point as well. Duty finder is nice for time's sake, but it will be mainly used for those who don't have many friends, don't have time, late night work shifts, and stuff like that that Yoshi-P stated. I think later on, the majority of the community will run with linkshells, and server players, rather than just rely on the duty finder.

It's cool, but partying with the unknown can become uncool, especially with no real reason to become social for the few minutes you guys see each other, and return to your servers never to see each other again lol. If you remember FFXI had something similar to duty finder, not as good, but similar and no one ended up using that thing from fear of who you might actually get. LOL

I had a friend who kept using Duty finder to do the Ifrit battle resulting in 6 losses. I eventually formed a party to my liking for him, and we went in there and knocked it out getting him the win. Like someone else said, other than saying hi, explaining the battle plan, and asking who's done this before... Other than that with the amount of targeting/pushing combos and such, not much room for talking during the fights. In FFXI we could talk through those auto attack tp building moments. Smiley: laugh
#17 Jul 06 2013 at 2:02 PM Rating: Excellent
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BartelX wrote:
The only thing I can really suggest is... get vocal in your groups! Be that *** who says hi, how are you? I know it's a foreign concept to a lot of gamers, but I really think a HUGE chunk of the people playing are just scared to mess up in front of others. If you make it known that you're here to have fun, just like they are, things will probably run a lot smoother.

So seriously, make that first move. Be nice, throw out a hey, how's it goin. No response? Ask them if they've ever run the instance before. Ask for tips. Ask what their favorite class is. I mean, if they keep not responding, fair enough... but I think a lot of people are just waiting for that person to really break the ice and be friendly. Yeah, it's just a game... but you'd be amazed how many people are still freaked out at the idea of social interaction. A little friendliness can go a long way.

Edited, Jul 6th 2013 1:31am by BartelX


^^ This, every single group. The only reason WoW LFG devolved into the state it is today (And it's truly not terrible, as long as your expectations are appropriate; i.e. a majority of people in LFG are newer players, raiders who are comfortable with dungeons and dungeon mechanics are a small percentage of the overall population), is because players let it. Every game I play I talk among the people I'm grouped with, and more often than not before the actual fighting begins, people are friendly and sociable. The truly silent person is very rare, and often-times just speak a different language, a point found out when they say good run and bye in their native language before teleporting out. Once the run starts going, even among people I've played with for years, chatting stops in the chat box unless it's important.

Say hi when you get grouped initially while buffs are going out, make a few nice remarks, a wave or two (Lalafell waving to Galka is ALWAYS amusing), and don't be surprised that once combat starts, talking stops. There's a lot to learn and pay attention to for new players, so don't be surprised if they don't have the time to answer. It only gets more intensive as you get into and past the 30's. It's really up to us, the community, to engage the community and keep it going.

Edited, Jul 6th 2013 4:03pm by Medieve

Edited, Jul 6th 2013 4:04pm by Medieve
#18 Jul 06 2013 at 2:35 PM Rating: Decent
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there is plunty of time to chat in instance runs. I love the DF and I get in there and chat away. Its always better to be lighthearted in the beginning so if things to happen during the run people are less likely to get mad/upset. If players dont wanna talk than I dont mind I will put some music on and get the instance done asap. :)
#19 Jul 06 2013 at 3:52 PM Rating: Excellent
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I play in gugnir which is currently a jp server and jumping into a df group wasn't too silent given the fact we are strangers to oneaanother. We jump in greet each other and buff up. People let me know if a mob got away from me when I'm taking and strategise (sp) how to fight dungeon boss. We say congrats to whoever that gets good loot. All this with language barriers amongst a mixed up Community. I think there's still how for an out going community. Sorry for typos I'm on my phone lol
#20 Jul 06 2013 at 4:14 PM Rating: Good
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Wouldn't blame soloists. In fact, I wouldn't blame the duty finder o any iteration of LFG tool for silence. Some may dislike the fact that people simply wish to get in and get out, and quirky as it sounds, not everyone is trying to make a friend at every given moment. For now, since you can't befriend or interact with people cross-server outside of the DF, those particularly yearning for server-specific groups to make friends with still have the option of assembling groups the old fashioned way via shouts and scouring your friend list/guild. It may not be as fast you'd prefer, but again, for some the objective is more imperative. The rest is just sometimes someone actually has to begin the communication, but don't get angry because people would rather focus on the task at hand.

I'd suggest people leave feedback on the OF about a server-specific toggle. Some will use it. Some won't. Should cross-server interactions improve in the future, I'd throw out there it wouldn't be implicitly needed. Large communities aren't a bad thing. Though like most games, I suspect people will eventually largely isolate themselves to their guild for getting things done. I don't agree with that, but I also blame some leaders for fear-mongering loyalty stipulations.
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#21 Jul 06 2013 at 4:54 PM Rating: Excellent
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Hatamaz wrote:
I know it's only one day of being able to use duty finder, but I'm a little worried about the community after queueing up all day for dungeons and guildhests. I'm worried for people who are not already a part of a solid community like we have. There's no talking, no getting to know each other. It's just get in and get out back to whatever your next focus is.

Don't get me wrong, I loved how easy and quick the duty finder was to use, but I feel like I might as well be playing a single player game with npc's.


While there may be a little less chatter going on, and I think some of your concerns do have some validity, I also still see plenty of shout action going on... some people were even sending LFG shouts.

I think one great benefit that many are overlooking with regards to the duty finder is that linkshells will form even tighter knit groups than ever before now... If you want to play with people you know, you'll rely much more heavily on your shell mates.
#22Killua125, Posted: Jul 06 2013 at 5:09 PM, Rating: Sub-Default, (Expand Post) This is honestly the least social MMORPG I have ever played.
#23 Jul 06 2013 at 5:12 PM Rating: Excellent
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Killua125 wrote:
This is honestly the least social MMORPG I have ever played.


You've clearly not played very many MMOs then.
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#24 Jul 06 2013 at 5:35 PM Rating: Excellent
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Killua125 wrote:
This is honestly the least social MMORPG I have ever played.


You're honestly the most negative person I've ever had the displeasure of reading posts from.

Edited, Jul 6th 2013 9:24pm by ClydesShadow
#25 Jul 06 2013 at 6:58 PM Rating: Excellent
Killua125 wrote:
This is honestly the least social MMORPG I have ever played.


LOLBETAS. Also, not many people are attempting to create meaningful relationships as of yet, in phase 4 I'm sure there will be more sociability as things are planned to be concrete (short of a game destroying bug/malfunction that would cause SE to wipe the character slate clean).
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#26 Jul 06 2013 at 7:10 PM Rating: Excellent
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Quote:
(short of a game destroying bug/malfunction that would cause SE to wipe the character slate clean)


That seems pretty unlikely at this point. The two big things that could have done that have happened already.

1: The new datacenter
2: 1.0 character imports

Those two things had a real potential to cause massive problems. While they certainly didn't go flawlessly, they went well enough that we should expect things to work properly at launch.
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#27 Jul 06 2013 at 7:16 PM Rating: Excellent
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Killua125 wrote:
This is honestly the least social MMORPG I have ever played.


What?! And with your positive sparkling personality?! What IS this world coming to! Smiley: laugh
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#28 Jul 06 2013 at 7:35 PM Rating: Excellent
Archmage Callinon wrote:
Quote:
(short of a game destroying bug/malfunction that would cause SE to wipe the character slate clean)


That seems pretty unlikely at this point. The two big things that could have done that have happened already.

1: The new datacenter
2: 1.0 character imports

Those two things had a real potential to cause massive problems. While they certainly didn't go flawlessly, they went well enough that we should expect things to work properly at launch.


Unlikely but still possible. There's a reason they added in that clause, it is because when it comes to working with such a massive amount of data and code a wrong digit/letter/space could completely set you back quite a bit. They also want to cover their collective asses in case there actually is a bug or error that pops up down the line. Not to mention there's still quite a bit for them to add and adjust. I'm, overall, very optimistic but there's always still that chance. Don't want people to get their hopes up too high only to be disappointed. Regardless, I hope everything goes well and as smoothly as possible. I know they've worked extremely hard and the quality shows....and we've only gotten essentially a taste of the total game.

S/N: There's so much potential that I don't want to go to waste. I'm also hoping this game grows and continues to do well mainly because this is my last go at an MMO. I enjoyed my time in FFXI, WoW, and even the small amount of time that I played RIFT, but those are over for me now. I did all I want to do in the game (FFXI) or the game isn't going in a direction I like anymore (WoW), so now this is my last stop I either love it or I'm done completely.
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#29Killua125, Posted: Jul 06 2013 at 7:40 PM, Rating: Sub-Default, (Expand Post) Smiley: laugh I'm not as negative in-game.
#30 Jul 06 2013 at 7:42 PM Rating: Good
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Killua125 wrote:
ShindaUsagi wrote:
Killua125 wrote:
This is honestly the least social MMORPG I have ever played.


What?! And with your positive sparkling personality?! What IS this world coming to! Smiley: laugh


Smiley: laugh I'm not as negative in-game.

I've greeted people, offered my help, complimented people's characters, etc. and for the most part everyone is dead silent. It's very eerie. with instances in particular I suppose you're just like a disposable NPC to them, so people don't bother replying to you.

Edited, Jul 6th 2013 9:40pm by Killua125



I'd pay a million gil to see you say something nice Smiley: lol
#31 Jul 06 2013 at 8:06 PM Rating: Excellent
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Killua125 wrote:
ShindaUsagi wrote:
Killua125 wrote:
This is honestly the least social MMORPG I have ever played.


What?! And with your positive sparkling personality?! What IS this world coming to! Smiley: laugh


Smiley: laugh I'm not as negative in-game.

I've greeted people, offered my help, complimented people's characters, etc. and for the most part everyone is dead silent. It's very eerie. with instances in particular I suppose you're just like a disposable NPC to them, so people don't bother replying to you.

Edited, Jul 6th 2013 9:40pm by Killua125


I'm a "niche" player. I find my mmo's and I stick to them. EQ. FFXI. EVE.

I was talked into GQ when I was a GameStop manager (before the current release). Just from my small experiences I've noticed a change. It's not FF players though. It's the genre in it current skin. When I played EQ, all players gave tank their slop drops to pay for his/her armor repair. In XI you HAD to be sociable or that much more bada$$ at your job. In EVE, well... learn from your veterans or continue to play in futility.

There is a lot less reliance on others in this game. For good or bad, that lack of reliance WILL dilute interaction. Hearing/reading all you guys and gals debate all of these kmmo's, WoW, etc. I haven't fully played... this is what it has become. "We don't have the time". That's what it is. Instead of expanding our friends list, we're following around the same friends list from game to game. Not a bad thing. Friends are friends. But MMO's have changed. A lot.
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#32 Jul 06 2013 at 8:51 PM Rating: Excellent
I never particularly cared for a duty-finder system. I know a lot of games use them and there are many benefits. I personally will still make my own parties a majority of the time regardless. I feel better going into a fight with people I know, have played with before, and have worked together to understand each others play-style, skill, and trust them not to lot on gear just for the heck of it.

To each their own though. For some this will be a god-send, as they may be less social, more casual, or just don't care as much about things like that.
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#33 Jul 06 2013 at 11:19 PM Rating: Good
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StateAlchemist, Om nom nom... wrote:
I never particularly cared for a duty-finder system. I know a lot of games use them and there are many benefits. I personally will still make my own parties a majority of the time regardless. I feel better going into a fight with people I know, have played with before, and have worked together to understand each others play-style, skill, and trust them not to lot on gear just for the heck of it.

To each their own though. For some this will be a god-send, as they may be less social, more casual, or just don't care as much about things like that.


I noticed a huge difference in a full party ZAM dungeon run compared to the duty finder pugs. It went alot smoother and quicker. Even with me having fun using fluid aura to knock away everyones' target.

I definitely see the advantages of the duty finder. I remember somebody in /shout saying they've been waiting forever to get into sastasha using duty finder. Somebody asked how long they had been waiting exactly and he said 10 minutes. I giggled.

But I also think there is, at least a slight, disadvantage to the community that comes along with the duty finder. That's why I'm glad to already be a part of a great community of people. It's been great chatting it up, asking questions, and doing many other things over the weekends with you guys and gals.
#34 Jul 07 2013 at 3:51 AM Rating: Good
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StateAlchemist, Om nom nom... wrote:
I never particularly cared for a duty-finder system. I know a lot of games use them and there are many benefits. I personally will still make my own parties a majority of the time regardless. I feel better going into a fight with people I know, have played with before, and have worked together to understand each others play-style, skill, and trust them not to lot on gear just for the heck of it.

To each their own though. For some this will be a god-send, as they may be less social, more casual, or just don't care as much about things like that.


It's ALIVE!!! wb It has been awhile since I saw you post.

Edited, Jul 7th 2013 5:52am by kainsilv
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#35 Jul 07 2013 at 6:46 AM Rating: Excellent
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For myself, a lot of time in FFXI was wasted LFG on older content, small fry quests that people left to the wayside and events that a LS does as a group that you miss out on. I am sure duty finder will help with this.

Remember how long CoP took for players... the reason it took so long for me was because it was too **** hard to get groups to do it. Oh and Mammets, **** Mammets.
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#36 Jul 07 2013 at 6:54 AM Rating: Default
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This has nothing to do with duty finder. This whole thread is really about no general chat.
#37 Jul 07 2013 at 8:49 AM Rating: Decent
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I haven't made any connections in the game. I haven't befriended anyone, but mostly its because everything will be wiped out and perhaps names will also change.

I have blacklisted on person who kept using the 'poke' emote more than a dozen times on another female
character. It just crossed a line. Also, I shut off 'shout' because one area I was in gamers were arguing about female players and it got very heated and distracting for me.

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#38 Jul 07 2013 at 1:03 PM Rating: Good
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Yeah, I tend to turn off global/zone chat in starter zones just because all the trolling and ****-waving gets old.
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#39 Jul 07 2013 at 1:29 PM Rating: Decent
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Seriha wrote:
Yeah, I tend to turn off global/zone chat in starter zones just because all the trolling and ****-waving gets old.


This. So much this.
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#41 Jul 07 2013 at 10:13 PM Rating: Excellent
kainsilv wrote:
StateAlchemist, Om nom nom... wrote:
I never particularly cared for a duty-finder system. I know a lot of games use them and there are many benefits. I personally will still make my own parties a majority of the time regardless. I feel better going into a fight with people I know, have played with before, and have worked together to understand each others play-style, skill, and trust them not to lot on gear just for the heck of it.

To each their own though. For some this will be a god-send, as they may be less social, more casual, or just don't care as much about things like that.


It's ALIVE!!! wb It has been awhile since I saw you post.

Edited, Jul 7th 2013 5:52am by kainsilv


Thanks. :3
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#42 Jul 07 2013 at 10:30 PM Rating: Good
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Welcome Back S.A.

I missed this weekend due to having a trip out east. Something about being treated a lobster/oyster dinner at a near-200 year old restaurant complete with paid hotel and parking kinda prioritized itself over beta testing.
#43 Jul 07 2013 at 11:54 PM Rating: Excellent
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Hyrist wrote:
Welcome Back S.A.

I missed this weekend due to having a trip out east. Something about being treated a lobster/oyster dinner at a near-200 year old restaurant complete with paid hotel and parking kinda prioritized itself over beta testing.

Guess that beats my trip to Red Lobster.

...mmm, cheddar biscuits...
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#44 Jul 08 2013 at 6:28 AM Rating: Good
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Hyrist wrote:
Welcome Back S.A.

I missed this weekend due to having a trip out east. Something about being treated a lobster/oyster dinner at a near-200 year old restaurant complete with paid hotel and parking kinda prioritized itself over beta testing.


He once taught a german shepard to speak....french...

He is the most interesting man in the world!
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#45 Jul 08 2013 at 8:27 AM Rating: Good
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reptiletim wrote:
Hyrist wrote:
Welcome Back S.A.

I missed this weekend due to having a trip out east. Something about being treated a lobster/oyster dinner at a near-200 year old restaurant complete with paid hotel and parking kinda prioritized itself over beta testing.


He once taught a german shepard to speak....french...

He is the most interesting man in the world!


No, that would be my dad.

He's the one that makes an advanced reservation to the restaurant, then proceeds to walk-in three hours early to the dinner, and cancels his reservation on his way out.
Or cooks delectably moist Thanksgiving turkey in a charcoal grill.
Or takes his 2 kids out on a 10 day tour of 5 different European countries - on his frequent flyer miles.

I'm just the lucky freeloader that gets to experience the result of it all.

Edited, Jul 8th 2013 10:28am by Hyrist
#46 Jul 08 2013 at 9:20 AM Rating: Good
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I know I am not being as social in this game, mostly because I know the character is going to be deleted(and I made a very silly named character because of that), and the people I talk to, most seems like they are going to different servers after beta.
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#47 Jul 31 2013 at 3:56 PM Rating: Decent
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WFOAssassin wrote:
Keep in mind the duty finder was made for people who have trouble finding groups. Yes it would be good to do it within your server to help, build, relationships but if you log in, want a 30min run, finding anyone who wants to do it, regardless of server, is the way to go. Yoshi even said it wasn't intended for socializing, he wanted it to be a means to an end. Breaking the FFXI cycle of /sh Do you need it, /wait 60min, Mover out, only to lose one guy. We don't have time for that, 10years later. He even said, what if you are on night shift and no one is on or wants to play in your server, searching the other servers will yield something. I see the problem but at the same time, I can log in with the intention of playing 45min and be able to do one run, no problem. I like that, FFXI I felt like I wasted so much time and it always made me so sad. As much as I liked watching shouts and people say crazy stuff... I would have rather spent my time farming and not waiting for a party that never developed.


I agree with your point wholeheartedly. The FFXI cycle of /sh Do you need it, /wait 60min, Move out, only to lose one guy, or Azrael3421 had to go to the restroom was the reason I couldn't complete the Promyvions and get sea access in FFXI for nearly 6 months. I lost love for FFXI right there. I love duty finder. And for those who want to do it the old fashioned way, I suppose you could still form a party with your friends or shout to the masses, then walk to the dungeon. Just don't get mad when your healer gets lost on the way there.
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