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Tradeskills and Gathering -- RecommendationsFollow

#1 Jul 07 2013 at 4:47 AM Rating: Excellent
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So,

After having gone through three phases of playing harvester and tradeskiller on top of the adventuring class, I've got a few recommendations for others looking to start up a tradeskill character on a non-legacy server.

1. I recommend waiting until you finish the airship pass Main quest before cracking the tradeskill container open. You do not need the tradeskill equipment to get to this point at all, but it will be quite helpful on the dungeon runs that are just around the corner from this point (if you can consistently HQ items). It is also highly likely that you will be doing quite a bit of shuttling around to get what you need, and the airship option will save you a LOT of pain. This advice is especially for these DoH classes in particular:

Armorer: Beginning Armorers need Ice shards, and currently the only low level accessible ice shards are in Central Shroud, all the way in Gridania. (Western La Noscea has Ice shards as well, but currently your harvesting class needs to be 16+ to harvest there.) Yeah, that's either an expensive teleport or a long run...or a 100 gil airship trip. This is tentative advice, however, pending Fishing being usable, as it is entirely possible they may let you fish out of Aleport at level 1.

Culinarian: You will need to level up Botany (and kill things), or things will slow down once you get to around 15. Again, long trip to Gridania, and quite a few of your goods that are not on the vendor are between the Shroud zones and Middle La Noscea. This is tentative advice, however, pending Fishing being usable.

Weaver: Lightning shards are in Central Thanalan. Cotton Bolls are in Central Shroud off of level 15 bushes. And given the quest text, I do not recommend expecting Cotton Bolls to stay on the guild vendor come Phase 4. Practically every recipe 14+ uses cotton bolls either directly or in a sub-component. No matter what you do, Bentbranch is going to be your home away from home and you are going to be shuttling frequently. (Or you will be spending a LOT of money for an obscene amount of cotton.) ...You will also want to get a dodo feather or two in La Noscea for your level 20 quest.

Leatherworker: You will need Aldgoat Skins. They drop frequently and in large quantities. The Goats you want are ~level 16+. (If you somehow find significantly lower level goats, they are only supposed to drop Animal Skin or Animal Hide.) When you finish the airship quest, you will be ~15 or 16, so you will be the right level to be plowing through them.


2. Pick at least one gathering class and take it to at least level 16. This will allow you to self-harvest all shards and at least Grade 1 Carbonized Matter for Materia. (Fire Shards are in East Thanalan or Middle La Noscea if you're not a miner, but you will have to level up to gain access.) Crystals are not available until at least level 30 nodes, if not higher, but once you find nodes with them, it is far easier to harvest crystals than to keep killing elementals over and over.

3. If you plan on doing multiple tradeskill classes, get ONE tradeskill class to ~11 first before starting on the rest. This is to unlock good/excellent/poor options and make the rest of the leveling even faster.

4. If you plan on leveling a gathering class to 20+, make absolutely sure you have a full stack (99) of carbonized matter for each gathering skill's level 20 quest. Botany has an easier time getting them (compared to Mining) because their nodes are right outside Aleport, so you don't have to turn on stealth to constantly avoid the anorexic wolves.

5. You only need 1 materia for your level 20 tradeskill quest item, even if it has more than one materia slot. (Although it's possible that may change in Phase 4.)

6. Join a Grand Company as quickly as possible, so that you can do the daily turn ins for seals and experience.

Too sleepy to think of any more right now.
#2 Jul 07 2013 at 5:42 AM Rating: Good
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In order to make/ turn gear into materia we need to lvl a armor craft right ? I wanted to just do cooking / alchemy but if I can't make or use materia I might change to weaver . Awesome little guide .

Side note.. did u happen to find fearie apples anywhere ? Got stuck there for cooking .
#3 Jul 07 2013 at 6:05 AM Rating: Good
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From what i learned about the materia system, you either have to be the class that makes the equipment, or the class that can repair the equipment. I'm not really sure if this is the same thing or not.
I ended up melding 2 pieces of leather armor as a leatherworker. I also had to be the level of the piece i was mending. For example, if you want to put materia in that lvl 15 cowel you just got from questing, you will need to be a lvl 15 weaver. Maybe you got a nice lvl 40 bow....yup, lvl 40 carpenter.
Of course, this could change since it is beta, but this is what i have found so far.
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#4 Jul 07 2013 at 6:34 AM Rating: Good
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well i guess this is a way to get crafters some money and there names out there. Not everyone is going to lvl every craft so I can already see a materia trade channel with people who need materia put into gear.
#5 Jul 07 2013 at 10:49 AM Rating: Good
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It's the class that repairs the equipment, but the maker and repairer are the same class as far as I am aware.

Fixed typo...oops.

Edited, Jul 7th 2013 1:37pm by Ravashack
#6 Jul 07 2013 at 11:02 AM Rating: Decent
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139 posts
I only dabbled in botany and leatherworking towards the end of the last stage. I assume each craft has its own grand company. If so can you join more than one of them? I plan to level all of them up.
#7 Jul 07 2013 at 11:13 AM Rating: Decent
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silverhope wrote:
In order to make/ turn gear into materia we need to lvl a armor craft right ? I wanted to just do cooking / alchemy but if I can't make or use materia I might change to weaver . Awesome little guide .

Side note.. did u happen to find fearie apples anywhere ? Got stuck there for cooking .


I don't remember which zone, but as a lvl 18 botanist I remember harvesting faerie apples. It would seem that if you're going to do cooking that botany would be an almost must for ingredients. I came across alot of them during my gathering.
#8 Jul 07 2013 at 11:40 AM Rating: Good
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Ulman wrote:
I only dabbled in botany and leatherworking towards the end of the last stage. I assume each craft has its own grand company. If so can you join more than one of them? I plan to level all of them up.


You misunderstood. If you join ANY grand company, it will have supply and provisioning missions for all tradeskill and gathering classes. It doesn't matter which company you join. You are basically missing out on daily XP and seals if you do not join ASAP. (Edit: You can only join one at a time.)

You will also get bonus seals and XP if you turn in a fully HQ result. (So gathering require a stack of 10 HQ items to get the HQ bonus, but it is sooooooo worth the XP boost.)

Edited, Jul 7th 2013 1:40pm by Ravashack
#9 Jul 07 2013 at 11:41 AM Rating: Good
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1,330 posts
Hatamaz wrote:
silverhope wrote:
In order to make/ turn gear into materia we need to lvl a armor craft right ? I wanted to just do cooking / alchemy but if I can't make or use materia I might change to weaver . Awesome little guide .

Side note.. did u happen to find fearie apples anywhere ? Got stuck there for cooking .


I don't remember which zone, but as a lvl 18 botanist I remember harvesting faerie apples. It would seem that if you're going to do cooking that botany would be an almost must for ingredients. I came across alot of them during my gathering.


Faerie Apples are harvested in East Shroud.

Also, when I think about it, Cooking may not need materia given what it focuses on, but Alchemy would certainly need it.

Edited, Jul 7th 2013 1:49pm by Ravashack
#10 Jul 07 2013 at 11:54 AM Rating: Decent
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Ravashack wrote:
Ulman wrote:
I only dabbled in botany and leatherworking towards the end of the last stage. I assume each craft has its own grand company. If so can you join more than one of them? I plan to level all of them up.


You misunderstood. If you join ANY grand company, it will have supply and provisioning missions for all tradeskill and gathering classes. It doesn't matter which company you join. You are basically missing out on daily XP and seals if you do not join ASAP. (Edit: You can only join one at a time.)

You will also get bonus seals and XP if you turn in a fully HQ result. (So gathering require a stack of 10 HQ items to get the HQ bonus, but it is sooooooo worth the XP boost.)

Edited, Jul 7th 2013 1:40pm by Ravashack


Ah ok. Thanks for the info.
#11 Jul 07 2013 at 12:38 PM Rating: Good
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yea gonna go botany/mining cooking mainly than alchemy later have to make my bf role weaver/leatherworker heh
#12 Jul 07 2013 at 12:49 PM Rating: Good
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If you start in Ul'dah and gold smithing tickles your fancy, i can give you my two cents on it.

I recommend that you start once you can at lvl 10, unlock mining and level that to 10, the items you level on, are the items that you need for gold smithing. Wind shards and copper ore well get you 1-10 in gold smithing and then zinc ore witch you need for brass, that well get your gold smithing 10-20, is found a stones throw away from the copper ore spots. Take miner to lvl 16 so you can mine all the items you will need to get goldsmithing to level 20. Thats as far as i wanted to go, i was starting to see silver jewelry, i just didnt want to put that much effort into a throw away character.

Putting the time and effort into a craft really pays off i feel, at level 8+ in gold smithing i was able to craft HQ rings, necklaces, earings and thaumaturge weapons. Once i got to level 21 gold smithing and 17 miner (so i could mine HQ items, they give you extra points to your quality bar witch makes your % to craft a HQ item go up) i was able to craft HQ items pretty constantly, the low level HQ items only give 1 to def and magic def, may not be much to some but every bit helps. Materia was pretty cool, you start seeing slots at lvl 15+ items even in jewelry, they made it so even at the beginning of materia melding you felt as those it paid off. A HQ Brass Ring gives an extra Accuracy so it has +2 acc on it, you can meld an accuracy +2 materia into it, right there you got a lvl 18 ring with +4acc on it, to me thats not to bad, well i hope lol i gottta make some gil! This game really did well on the whole crafting and gathering i found out you put the time into gathering and effort into crafting, it will pay off and early, cant wait for level 30 and 40+ crafting!
#13 Jul 07 2013 at 1:39 PM Rating: Decent
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121 posts
I started in Gridania but have only done crafting/gathering in Ul'Dah so far (after level 15 as suggested). Looking back I would have done the basic Carpenter and Leatherworker crafts in Grid for minor repairs, but what I liked about Ul'Dah was the integration of crafts and the foundation that mining provides. It provided the shards and copper I needed so I could proceed with Weaver, Alchemist, and Goldsmith, and some of the Weaver items were sold in the Alchemist shop for cheap so you could skip first tier synthesis and save your shards for a couple bucks. You will need money for any real amount of crafting though.
#14 Jul 07 2013 at 1:43 PM Rating: Excellent
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1,330 posts
IMFW wrote:
If you start in Ul'dah and gold smithing tickles your fancy, i can give you my two cents on it.

I recommend that you start once you can at lvl 10, unlock mining and level that to 10, the items you level on, are the items that you need for gold smithing. Wind shards and copper ore well get you 1-10 in gold smithing and then zinc ore witch you need for brass, that well get your gold smithing 10-20, is found a stones throw away from the copper ore spots. Take miner to lvl 16 so you can mine all the items you will need to get goldsmithing to level 20. Thats as far as i wanted to go, i was starting to see silver jewelry, i just didnt want to put that much effort into a throw away character.

Putting the time and effort into a craft really pays off i feel, at level 8+ in gold smithing i was able to craft HQ rings, necklaces, earings and thaumaturge weapons. Once i got to level 21 gold smithing and 17 miner (so i could mine HQ items, they give you extra points to your quality bar witch makes your % to craft a HQ item go up) i was able to craft HQ items pretty constantly, the low level HQ items only give 1 to def and magic def, may not be much to some but every bit helps. Materia was pretty cool, you start seeing slots at lvl 15+ items even in jewelry, they made it so even at the beginning of materia melding you felt as those it paid off. A HQ Brass Ring gives an extra Accuracy so it has +2 acc on it, you can meld an accuracy +2 materia into it, right there you got a lvl 18 ring with +4acc on it, to me thats not to bad, well i hope lol i gottta make some gil! This game really did well on the whole crafting and gathering i found out you put the time into gathering and effort into crafting, it will pay off and early, cant wait for level 30 and 40+ crafting!


For Goldsmithing:

While you can easily level purely off of mining, you will also want to go out of your way to save Bat Fangs and Antelope Horns. Why?

  • Some useful items Bat Fangs are used for include first +CP earring and Level 16 Weaver needles.
  • You need Antelope Horns for your level 20 tradeskill quest item.


Also, the HQ items are just as good as dungeon items. I made a comparison between my level 15 Scepter and the dropped Scepter, and the stats were practically identical (as I think the 4th bonus stat was the only thing different).

Also, regarding all Tradeskills, once you hit level 21 and get access to the Great Strides ability for the tradeskill, your crafting will really change. (This ability was not there in previous phases.) I am wondering if they are going to keep Great Strides in, because it makes making HQ items significantly easier. Basically, it doubles the quality result for your next successful Touch ability, provided you succeed on one in the next three rounds (i.e. including buff rounds) of crafting. Getting 300+ quality from a Good success is not unusual, and an Excellent with this buff active will practically fill your bar.
#15 Jul 07 2013 at 2:02 PM Rating: Decent
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2,675 posts
silverhope wrote:
In order to make/ turn gear into materia we need to lvl a armor craft right ? I wanted to just do cooking / alchemy but if I can't make or use materia I might change to weaver . Awesome little guide .

Side note.. did u happen to find fearie apples anywhere ? Got stuck there for cooking .


Alchemy works for unlocking the materia skills.

Cooking is left out because all the other skills involve making equipment that can have materia slotted in them, you can make wands and books with alchemy which is why it lets you access the materia quests.

Something to note on using materia though, while you can make any materia after the quest using it requires a skill related to the weapon/armor you're slotting it into. So even if you unlock materia slotting with alchemy you'll still need sufficient skill in weaving if you want to slot a robe.
#16 Jul 07 2013 at 2:09 PM Rating: Good
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Some tradeskills have components that they will be using for a very long time. Armorer, Blacksmith, and Weaver, in particular, will slow down around mid-20s to 30s. That is because this need combines with needing drops, while the quantity of parts that you need still remains the same. So you either farm the parts yourself, pay people to do it for you, or require requestors to bring them to you if they want anything made.

Armorer and Blacksmith: Iron Ore/Ingot. (Used in Iron and Steel.)

Weaver: Cotton Boll/Yarn(or was it Thread?) (Used in Cotton and Velveteen.)

Steel and Velveteen both use dropped components in conjunction with Iron or Cotton in order to create them.

Other tradeskills have the standard tiered layout of goodies. Leatherworker, Carpenter and Goldsmith are the ones I'm aware of so far. Tiers of materials that I've seen are:

Leatherworker: Animal Skin (1), Animal Hide (~8), Aldgoat Hide (or was it skin? Can't remember now) (~16), Gigantoad Skin (~24).

Carpenter: Maple (5), Ash (10), Elm (15), Yew (20), Walnut (25), Oak (30) (Going off of Phase 2 memory for Oak)

Goldsmith: Copper (1), Bone (sort of), Brass (14), Silver (24)

And, of course, Culinarian is just...wierd. >_>

PlanckZero wrote:
silverhope wrote:
In order to make/ turn gear into materia we need to lvl a armor craft right ? I wanted to just do cooking / alchemy but if I can't make or use materia I might change to weaver . Awesome little guide .

Side note.. did u happen to find fearie apples anywhere ? Got stuck there for cooking .


Alchemy works for unlocking the materia skills.

Cooking is left out because all the other skills involve making equipment that can have materia slotted in them, you can make wands and books with alchemy which is why it lets you access the materia quests.

Something to note on using materia though, while you can make any materia after the quest using it requires a skill related to the weapon/armor you're slotting it into. So even if you unlock materia slotting with alchemy you'll still need sufficient skill in weaving if you want to slot a robe.

Or once they enable it, you can ask a weaver to slot it for you. (There's an "Affix Materia" option and a "Repair" option in the Examine window for characters if you examine them.)

Edited, Jul 7th 2013 4:10pm by Ravashack
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