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Content that keeps old zones relevantFollow

#1 Jul 07 2013 at 8:53 AM Rating: Good
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972 posts
http://www.mmorpg.com/showFeature.cfm/loadFeature/7559/Up-to-90-of-MMO-Real-Estate-is-Wasted.html

Do you think mmorpgs should keep giving you reasons to return to earlier areas or do you prefer new areas and higher difficulty with less focus on making you re-visit older areas? This game accomplishes some of that already.

-The job/class system
-Crafting guilds in starter areas

Am I missing something?

FFXI had:
-The job/sub job system
-Crafting guilds in starter areas
-Notorious monsters
-Story leading you back to beginning areas
-Fishing spots scattered around older areas
-Housing with extra storage inventory not available outside starter city
-Level sync

Am I missing something?

1.I would like to see high level enemies in a region of older levels. If the zone is a forest, there is a secret or dense part of the forest with high level enemies.

2.Enemies strength and experience given to increase slightly during the night hours.

3. High level fates in older areas. That will not initiate if you are too weak to participate and you must speak to an npc to start it.

4.Poppable Notorious monsters designed for high level characters in older areas.

Well let me know your view on this. I look forward to seeing everyone's opinions.



Edited, Jul 7th 2013 11:04am by sandpark
#2 Jul 07 2013 at 9:00 AM Rating: Excellent
37 posts
The single biggest thing FFXI did that made the starter areas feel alive was player housing with extra inventory storage, not available outside their home city.

Start a character on WOW and the starter cities are deserted ghost towns. FFXI always had players of all levels still running around town.

I'm all for content outside of the city to bring players back regularly, but new players should experience a vibrant living town years from now when they start in FFXIV ARR. Providing useful services to higher level players in town will go a long way toward helping that.

Oh, and level sync. It had it's issues (weapon skill non-advancement come to mind), but all in all it was one of the best things to happen to new player grouping in XI imho.
#3 Jul 07 2013 at 9:06 AM Rating: Decent
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972 posts
SkyRaymaker wrote:
The single biggest thing FFXI did that made the starter areas feel alive was player housing with extra inventory storage, not available outside their home city.

Start a character on WOW and the starter cities are deserted ghost towns. FFXI always had players of all levels still running around town.

I'm all for content outside of the city to bring players back regularly, but new players should experience a vibrant living town years from now when they start in FFXIV ARR. Providing useful services to higher level players in town will go a long way toward helping that.

Oh, and level sync. It had it's issues (weapon skill non-advancement come to mind), but all in all it was one of the best things to happen to new player grouping in XI imho.

I agree with this. I added your stuff to my OP, thanks for sharing. I used level sync alot, especially since some of my cousins started the game later. It allowed me to experience the game with them.
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