Hey look, a post that's not ******** about Lightning.
On the Limit Break Issue:
The Official boards already abuzz about it. They claim he doesn't listen, but what they mean to complain about is that he doesn't mindlessly obey. People tend to have a hissy fit when they get told no.
I found it very interesting that they chose to use Limit Break as an equalizer mechanic - from that perspective I feel it makes sense.
But as a counter-argument to that, nothing prevents them from making different graphical effects for the identical result for each job. Obviously that's not a priority right now, but it would be appreciated down the road.
I'll have to wait and see what he means about endgame difficulty and variance in quests.
Personally, my problem with Limit Breaks is Yoshi says "wait till endgame" to have specific use out of it, and his advice from 1-49 is push the button and just watch the pretty lights.
Not only does this sound demeaning (I know it isn't, but it can come across as that since I don't need 50 levels to figure out what a button does), but this also means the DD Limit Break are better than any other choice by default. It shouldn't be that way. Edited, Jul 8th 2013 9:42am by HeroMystic
I agree with Yoshi on the limit breaks just being like powerful weaponskills and two hours. Those will lead to the scenarios he described. But I also don't see what's wrong with unique weaponskills only available during certain conditions. I'd rather see an introduction of the renkei system to ARR. That focuses less on individual power and more on party synergy.
As for the Lightning stuff people are going batty on:
Immersion is like medicine.
When it's unlabeled, has unknown minor side affects, cures or doesn't cure, it might taste bad to some people, it delivers the same effect to some.
When it's clearly labeled, has known side affects, it cures, it might taste bad to some people, it delivers the same effect to all.
If Lightning has a minor element and that is just a skin that might be introducing gunblades, I'm all for it.
If magitek armor is nothing but a skin, I can't ride them, shoot magic beams, fight in them, pilot in them, I don't want it.
SE could call the magitek, mechwarriors or magic metal dumpsters. As long as I get the functionality I want out of them it wouldn't matter to me personally. But magitek armor sounds so much cooler and final fantasy-ish.
Hey it's Final Fantasy! Not transformers online, it's not WoW, it's not my little pony. If they are going to use stuff from other games it might as well be it's own universe with different lore applied. I wish it was called Final Fantasy Online, an mmo that encapsulates the entire history of Final Fantasy. It's a franchise that has been around a long time. It has grandparents, mommies, daddies, kids, and grandchildren playing it. Guess what? The younger generation might not be familiar with the earlier FF and that's okay.