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Conflicting reports on what Piety does and how MATK worksFollow

#1 Jul 08 2013 at 10:53 AM Rating: Decent
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During the Beta phase, I've found conflicting sources that state what Piety does and of course what INT or MND does as a result.

http://www.ffxivguild.com/ffxiv-a-realm-reborn-stats-and-attributes/
"MP Pool"

http://ffxiv.gamerescape.com/wiki/Piety
"Reduces chances of your magic attacks being resisted."

So I'm wondering if this is because of a mix up of 1.0 and 2.0 mechanics or one site is just wrong. I didn't play mage much so far in XIV, but I did notice 1 Piety equals 1 MP. I wasn't able to test the other claims though. If anyone has a good understanding of this, please assist.
#2 Jul 08 2013 at 10:57 AM Rating: Excellent
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It's my experience that the gamerescape wiki, like some others, isn't up to date.

From the beta game guide: Piety --- Increases maximum MP.

http://forum.square-enix.com/ARR-Test/threads/36955-Instruction-Manual-for-Beta-Test-Phase-3-%28Windows%29?p=686641&viewfull=1#post686641
#3 Jul 08 2013 at 11:01 AM Rating: Decent
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Hankshmi wrote:
It's my experience that the gamerescape wiki, like some others, isn't up to date.

From the beta game guide: Piety --- Increases maximum MP.

http://forum.square-enix.com/ARR-Test/threads/36955-Instruction-Manual-for-Beta-Test-Phase-3-%28Windows%29?p=686641&viewfull=1#post686641


That was extremely helpful, thanks.
#4 Jul 08 2013 at 11:39 AM Rating: Decent
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Hello,
Im unable to see the link because i dont have an SE account, can anyone post it here if possible?
Thanks
#5 Jul 08 2013 at 11:42 AM Rating: Excellent
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Strength Increases melee attack power and the percentage of damage mitigated by block and parry.
Dexterity Increases ranged attack power and the chance of blocking or parrying an attack.
Vitality Increases maximum HP.
Intelligence Increases attack magic potency.
Mind Increases healing magic potency.
Piety Increases maximum MP.
Fire Reduces the amount of damage received from fire-aspected attacks.
Ice Reduces the amount of damage received from ice-aspected attacks.
Wind Reduces the amount of damage received from wind-aspected attacks.
Earth Reduces the amount of damage received from earth-aspected attacks.
Lightning Reduces the amount of damage received from lightning-aspected attacks.
Water Reduces the amount of damage received from water-aspected attacks.
Accuracy Increases the accuracy of physical and magical attacks.
Critical Hit Rate Increases the probability that an attack will deal critical damage.
Determination Increases the amount of damage dealt by all attacks and the amount of HP recovered by spells.
Attack Power Increases the amount of damage dealt by physical attacks.
Skill Speed Reduces the recast time of weaponskills.
Attack Magic Potency Increases the amount of damage dealt by spells.
Healing Magic Potency Increases the amount of HP recovered by spells.
Spell Speed Reduces the cast and recast times of spells.
Defense Reduces the amount of damage received from physical attacks.
Parry Increases the probability that an attack will be blocked or parried.
Magic Defense Reduces the amount of damage received from magical attacks.
Slashing Reduces the amount of damage received from slashing attacks.
Piercing Reduces the amount of damage received from piercing attacks.
Blunt Reduces the amount of damage received from blunt attacks.
Morale Reduces the amount of damage received from other players’ attacks.
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#6 Jul 08 2013 at 12:32 PM Rating: Excellent
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This might still need to be tweaked some. If I recall correctly, currently, MIND is not just "healing magic potency" but"Conjuror potency" affecting the power of both healing and attack CNJ spells.
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#7 Jul 08 2013 at 12:37 PM Rating: Good
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Quote:
This might still need to be tweaked some. If I recall correctly, currently, MIND is not just "healing magic potency" but"Conjuror potency" affecting the power of both healing and attack CNJ spells.


I have never heard this before. Are you sure we are not getting confused with the effects of the CNJ stance ability (name eludes me atm) that switches INT and MND values and increases your MATK while decreasing Healing Potency?

Edited, Jul 8th 2013 2:37pm by Canadensis
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#8 Jul 08 2013 at 12:47 PM Rating: Excellent
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That's Cleric Stance, I'm not referring to that, and I wish I could log in and check but I believe as of now, MND increases healing and the damage of Stone and Aero for CNJs. I could be wrong, but I remember thinking that was a decent move to help leveling a CNJ so they can focus on stacking MND.
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#9 Jul 08 2013 at 12:55 PM Rating: Good
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Hmm... That's interesting. I'm not saying you are wrong, we need more testing, but if MND did increase MATK potency for CNJ spells then it sort of makes Cleric Stance useless. Why would a class that has a high MND value and spells that scale with MND increases want to swap to a lower INT value to cast offensive spells? That would only work if the MATK bonus was HUGE.

Again, you could be right, but this is the first I have heard of it around here. I can't wait for the battle tweaks to be finalized so we can really test this stuff.
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#10 Jul 08 2013 at 1:28 PM Rating: Excellent
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Canadensis wrote:
Hmm... That's interesting. I'm not saying you are wrong, we need more testing, but if MND did increase MATK potency for CNJ spells then it sort of makes Cleric Stance useless. Why would a class that has a high MND value and spells that scale with MND increases want to swap to a lower INT value to cast offensive spells? That would only work if the MATK bonus was HUGE.

Again, you could be right, but this is the first I have heard of it around here. I can't wait for the battle tweaks to be finalized so we can really test this stuff.


I'm with you on this one. With the way Cleric Stance works, having MND affect the potency of Aero and Stone doesn't really make much sense. If that really is the case, I would be tempted to call it in as a bug.
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#11 Jul 08 2013 at 2:01 PM Rating: Good
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I want to think that it means any spells (now or future) that Conjurer can innately do that are non-offensive are affected by MND. However, I'm drawing a blank outside of cures because most every other buff they provide is now percentage based so I dunno.

*shrugg*

For all we know Conjurer was given the stance specifically in case they wanted to take something from THM, like the Thunder DoT. As the lore supports Wind and Earth being CNJ spells I can sorta see the MND implication boosting their potential (i.e. like Holy/Banish in FFXI) but it's still up in the air at the moment.
#12 Jul 08 2013 at 2:43 PM Rating: Excellent
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Hankshmi wrote:
It's my experience that the gamerescape wiki, like some others, isn't up to date.

From the beta game guide: Piety --- Increases maximum MP.

http://forum.square-enix.com/ARR-Test/threads/36955-Instruction-Manual-for-Beta-Test-Phase-3-%28Windows%29?p=686641&viewfull=1#post686641


Most sites have information from how 1.0 worked (and even then, how things worked changed a few times over, so even that gets conflicting).

Since the ARR beta is still in, well, beta, you're not going to see a lot of effort into updating wikis and such until release day since everything is subject to change given that ARR is still being tested.
#13 Jul 08 2013 at 2:43 PM Rating: Good
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Did some digging in the beta forums and I think I'm mistaken, possibly an older alpha/beta build I'm thinking of. The stat list posted above was posted by a rep fairly recently. I haven't really played CNJ since phase 1 of beta so it's possible that it changed, or my head is breaking again. It is Monday... Smiley: oyvey
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#14 Jul 08 2013 at 2:45 PM Rating: Decent
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So if fire, ice, wind, earth, lightning, and water all reduce the amount of damage you receive from said elemental, is it safe to assume that these values have zero impact on attack magic spells which utilize them, and that instead those spells are based strictly on INT?
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#15 Jul 08 2013 at 2:51 PM Rating: Good
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So if fire, ice, wind, earth, lightning, and water all reduce the amount of damage you receive from said elemental, is it safe to assume that these values have zero impact on attack magic spells which utilize them, and that instead those spells are based strictly on INT?


This is correct. If I am not mistaken it was even quoted by YP in one of the recent letters/interviews. At work right now and can't really look it up, if anyone has the link please post it. To reiterate - having more Fire resistance does not increase the MATK of Fire spells, only decreases the amount of damage you take from Fire spells.

Edited, Jul 8th 2013 4:53pm by Canadensis
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#16 Jul 08 2013 at 6:36 PM Rating: Good
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Anakte wrote:
This might still need to be tweaked some. If I recall correctly, currently, MIND is not just "healing magic potency" but"Conjuror potency" affecting the power of both healing and attack CNJ spells.


Not true. Cleric's Stance swaps MND and INT, allowing MND to act as your offensive stat, but INT is otherwise the offensive magic stat for all classes.
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#17 Jul 08 2013 at 7:58 PM Rating: Excellent
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Xoie wrote:
Hankshmi wrote:
It's my experience that the gamerescape wiki, like some others, isn't up to date.

From the beta game guide: Piety --- Increases maximum MP.

http://forum.square-enix.com/ARR-Test/threads/36955-Instruction-Manual-for-Beta-Test-Phase-3-%28Windows%29?p=686641&viewfull=1#post686641


Most sites have information from how 1.0 worked (and even then, how things worked changed a few times over, so even that gets conflicting).

Since the ARR beta is still in, well, beta, you're not going to see a lot of effort into updating wikis and such until release day since everything is subject to change given that ARR is still being tested.


Oh, I hope you didn't think I was being critical. I was just trying to be matter-of-fact.

Simply put, the wikis that exist have 1.0 information. The beta testing community have been busy have been, for lack of a better phrase, beta testing, and have not taken the time to edit the existing wikis that exist, for exactly the reasons you state.

I'm not beating up on the wikis, just trying to point the OP in the right direction.
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