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help with bonus pointsFollow

#1 Jul 08 2013 at 6:36 PM Rating: Good
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I searched for a thread on where to bonus points for specific class/jobs but haven't ran into anything that I felt was reliable.
I'm a bit curious since p4 will be coming as soon as I know it. Does anyone know what stats I should put into gld/pld and lnc/drg?

In p3 I stacked str since it's going to get wiped anyway. I could really use some advice on there bonus points!
Ty!
#2 Jul 08 2013 at 6:39 PM Rating: Decent
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The effect of the points is very slim, so either go straight main stat or balance it as you play your class.
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#3 Jul 08 2013 at 6:43 PM Rating: Good
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As a very crude rule of thumb I would stack strength for all the physical classes, int for THM/BLM and mnd for CNJ/WHM. Maybe stack Vit for a tank class/job.

Eventually when we're all max level and "best in slot" gear is more or less determined, there will be spread sheets that provide stuff like the stat weights for effective health or DPS per stat, but by that point the number of allocated stat points will be such a minor factor overall that it probably won't make a huge difference.
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#4 Jul 08 2013 at 6:53 PM Rating: Decent
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Thanks guys!

I noticed when I put a point into vit it only gave me 3 additional HP (or something very miniscule)lol i was wondering if vit does more than Max HP
#5 Jul 08 2013 at 6:58 PM Rating: Good
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godagun wrote:
Thanks guys!

I noticed when I put a point into vit it only gave me 3 additional HP (or something very miniscule)lol i was wondering if vit does more than Max HP


Nope. That's exactly what VIT does, and nothing more.
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#6 Jul 08 2013 at 7:06 PM Rating: Decent
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Maybe as a hyur vit as pld isn't that necessary?
#7 Jul 08 2013 at 7:15 PM Rating: Good
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godagun wrote:
Maybe as a hyur vit as pld isn't that necessary?


My understanding of stats at max level is that +30 of anything isn't particularly noticeable. Without a max level character of my own, I can only assume that by that point you're absolutely rolling in stat values well into the hundreds.

Still I'd rather have my +30 in the thing that will do me the most good. Race isn't really a factor either.
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#8 Jul 08 2013 at 7:52 PM Rating: Good
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If you change your mind mess up, is there a way to re-allocate points?
#9 Jul 08 2013 at 9:07 PM Rating: Excellent
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Ulman wrote:
If you change your mind mess up, is there a way to re-allocate points?


Not currently.

This is an aspect of the system I have a problem with... the other is the fact it exists at all, but that's neither here nor there.
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#10 Jul 08 2013 at 9:09 PM Rating: Excellent
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Strength Increases melee attack power and the percentage of damage mitigated by block and parry.
Dexterity Increases ranged attack power and the chance of blocking or parrying an attack.
Vitality Increases maximum HP.
Intelligence Increases attack magic potency.
Mind Increases healing magic potency.
Piety Increases maximum MP.
Fire Reduces the amount of damage received from fire-aspected attacks.
Ice Reduces the amount of damage received from ice-aspected attacks.
Wind Reduces the amount of damage received from wind-aspected attacks.
Earth Reduces the amount of damage received from earth-aspected attacks.
Lightning Reduces the amount of damage received from lightning-aspected attacks.
Water Reduces the amount of damage received from water-aspected attacks.
Accuracy Increases the accuracy of physical and magical attacks.
Critical Hit Rate Increases the probability that an attack will deal critical damage.
Determination Increases the amount of damage dealt by all attacks and the amount of HP recovered by spells.
Attack Power Increases the amount of damage dealt by physical attacks.
Skill Speed Reduces the recast time of weaponskills.
Attack Magic Potency Increases the amount of damage dealt by spells.
Healing Magic Potency Increases the amount of HP recovered by spells.
Spell Speed Reduces the cast and recast times of spells.
Defense Reduces the amount of damage received from physical attacks.
Parry Increases the probability that an attack will be blocked or parried.
Magic Defense Reduces the amount of damage received from magical attacks.
Slashing Reduces the amount of damage received from slashing attacks.
Piercing Reduces the amount of damage received from piercing attacks.
Blunt Reduces the amount of damage received from blunt attacks.
Morale Reduces the amount of damage received from other players’ attacks.
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#11 Jul 09 2013 at 9:02 AM Rating: Decent
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Archmage Callinon wrote:
Ulman wrote:
If you change your mind mess up, is there a way to re-allocate points?


Not currently.

This is an aspect of the system I have a problem with... the other is the fact it exists at all, but that's neither here nor there.


That's too bad. Hopefully thats something they address later on. I guess for the time being I'll just keep boosting the main stat for each class.
#12 Jul 09 2013 at 9:19 AM Rating: Excellent
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I've been doing a 3:3:2 ratio for STR/DEX/VIT on my Hellsguard LNC. Points into STR is a no-brainer for a DPS class; DEX is for parry rate, which goes hand in hand with Keen Flurry; VIT bumps up my HP a little.

I might change that to 4:2:2, or even just go 4:2 and leave out VIT entirely.

As far as the DoM classes, I used the NPCs to speed level both to 15 before putting two points into Piety for a slight MP boost and 3 points into either INT or MND depending on which class it was.
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#13 Jul 09 2013 at 9:34 AM Rating: Decent
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Ralrra wrote:
I've been doing a 3:3:2 ratio for STR/DEX/VIT on my Hellsguard LNC. Points into STR is a no-brainer for a DPS class; DEX is for parry rate, which goes hand in hand with Keen Flurry; VIT bumps up my HP a little.

I might change that to 4:2:2, or even just go 4:2 and leave out VIT entirely.

As far as the DoM classes, I used the NPCs to speed level both to 15 before putting two points into Piety for a slight MP boost and 3 points into either INT or MND depending on which class it was.


Do you feel the VIT and PIE boosts are significant enough to make much difference? Further up somebody metioned they only noticed a 3 pt bump to hp for the VIT point. I might consider it more if it slightly boosted in battle mp/hp regen depending on which stat you used.
#14 Jul 09 2013 at 1:20 PM Rating: Excellent
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Ulman wrote:
Ralrra wrote:
I've been doing a 3:3:2 ratio for STR/DEX/VIT on my Hellsguard LNC. Points into STR is a no-brainer for a DPS class; DEX is for parry rate, which goes hand in hand with Keen Flurry; VIT bumps up my HP a little.

I might change that to 4:2:2, or even just go 4:2 and leave out VIT entirely.

As far as the DoM classes, I used the NPCs to speed level both to 15 before putting two points into Piety for a slight MP boost and 3 points into either INT or MND depending on which class it was.


Do you feel the VIT and PIE boosts are significant enough to make much difference? Further up somebody metioned they only noticed a 3 pt bump to hp for the VIT point. I might consider it more if it slightly boosted in battle mp/hp regen depending on which stat you used.

I mainly did VIT for the same reason I merited HP on my Galka in XI; somewhere down the road, those few extra HP may mean the difference between being KO'd or not. If my staying upright with that extra 5 or 6 HP means I get to help put down whatever we're fighting that much quicker, I'm OK with that.

As far as PIE goes, I didn't do anything with THM or CNJ beyond using the NPCs to speed level them to 15 to pick up some potential cross-class skills. I don't know how much extra MP (if any) I got from it.
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#15 Jul 09 2013 at 3:54 PM Rating: Excellent
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Just seems silly that for most classes there is really only one pure slot. Allotment was a lot more fun when I thought I needed to be worried about accuracy.
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#16 Jul 10 2013 at 1:53 PM Rating: Excellent
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I tested out VIT, and it gives 8 HP per point. For WARs with Defiance up, that's good for 10 HP per point. Each point may not amount to much, but it will add up pretty nicely in the long run.
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#17 Jul 10 2013 at 2:20 PM Rating: Good
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FrozenSherbet wrote:
I tested out VIT, and it gives 8 HP per point. For WARs with Defiance up, that's good for 10 HP per point. Each point may not amount to much, but it will add up pretty nicely in the long run.


Is there perhaps an additional modifer to the HP total?

Other posters here are reporting 3 HP per 1 VIT.

What level did you do your testing at? Also, what class?

I'm thinking your class determines how many HP per VIT you receive.
#18 Jul 10 2013 at 2:40 PM Rating: Excellent
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As an armchair point allocator, you can't go wrong with VIT no matter what. You're no good to anyone dead, and more HP helps prevent that.

Otherwise, it's a choice of accuracy, damage, more MP (if it's relevant), or more healing potency (if it's relevant). Personally, I'd look into what stat ends up being more expensive and /or rare, equipment-wise, and augment that. But if money is no object, you'll probably be pressured into a typical glass cannon build unless you're a healer or tank because damage is all anyone cares about.
#19 Jul 10 2013 at 2:56 PM Rating: Good
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Xoie wrote:
As an armchair point allocator, you can't go wrong with VIT no matter what. You're no good to anyone dead, and more HP helps prevent that.

Otherwise, it's a choice of accuracy, damage, more MP (if it's relevant), or more healing potency (if it's relevant). Personally, I'd look into what stat ends up being more expensive and /or rare, equipment-wise, and augment that. But if money is no object, you'll probably be pressured into a typical glass cannon build unless you're a healer or tank because damage is all anyone cares about.


DEX doesn't do accuracy anymore. It does physical ranged damage (ARC onry) and parry chance.

And actually, were I a tank, I'd probably be more interested in STR or DEX over VIT. Parry chance and block effectiveness seems like it'd be worth more HP than just having slightly more HP in the form of prevented damage.
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#20 Jul 10 2013 at 4:20 PM Rating: Excellent
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Gnu wrote:
FrozenSherbet wrote:
I tested out VIT, and it gives 8 HP per point. For WARs with Defiance up, that's good for 10 HP per point. Each point may not amount to much, but it will add up pretty nicely in the long run.


Is there perhaps an additional modifer to the HP total?

Other posters here are reporting 3 HP per 1 VIT.

What level did you do your testing at? Also, what class?

I'm thinking your class determines how many HP per VIT you receive.


I did it as a level 20 MRD. It could be the level of the class affecting it. I guess more experimentation is needed.
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#21 Jul 10 2013 at 4:47 PM Rating: Excellent
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FrozenSherbet wrote:
Gnu wrote:
FrozenSherbet wrote:
I tested out VIT, and it gives 8 HP per point. For WARs with Defiance up, that's good for 10 HP per point. Each point may not amount to much, but it will add up pretty nicely in the long run.


Is there perhaps an additional modifer to the HP total?

Other posters here are reporting 3 HP per 1 VIT.

What level did you do your testing at? Also, what class?

I'm thinking your class determines how many HP per VIT you receive.


I did it as a level 20 MRD. It could be the level of the class affecting it. I guess more experimentation is needed.


3 HP @ LV 1-10
8 HP @ LV 11-40
13 HP @ LV 41-50

regardless of class, race, or tail color.

Edited, Jul 10th 2013 6:47pm by Rinsui
#22 Jul 10 2013 at 4:55 PM Rating: Excellent
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Rinsui wrote:
FrozenSherbet wrote:
Gnu wrote:
FrozenSherbet wrote:
I tested out VIT, and it gives 8 HP per point. For WARs with Defiance up, that's good for 10 HP per point. Each point may not amount to much, but it will add up pretty nicely in the long run.


Is there perhaps an additional modifer to the HP total?

Other posters here are reporting 3 HP per 1 VIT.

What level did you do your testing at? Also, what class?

I'm thinking your class determines how many HP per VIT you receive.


I did it as a level 20 MRD. It could be the level of the class affecting it. I guess more experimentation is needed.


3 HP @ LV 1-10
8 HP @ LV 11-40
13 HP @ LV 41-50

regardless of class, race, or tail color.

Edited, Jul 10th 2013 6:47pm by Rinsui


Thanks for the clarification. I think that's what I'm going to end up throwing all my points into with MRD.
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#23 Jul 10 2013 at 5:32 PM Rating: Decent
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Rinsui wrote:
FrozenSherbet wrote:
Gnu wrote:
FrozenSherbet wrote:
I tested out VIT, and it gives 8 HP per point. For WARs with Defiance up, that's good for 10 HP per point. Each point may not amount to much, but it will add up pretty nicely in the long run.


Is there perhaps an additional modifer to the HP total?

Other posters here are reporting 3 HP per 1 VIT.

What level did you do your testing at? Also, what class?

I'm thinking your class determines how many HP per VIT you receive.


I did it as a level 20 MRD. It could be the level of the class affecting it. I guess more experimentation is needed.


3 HP @ LV 1-10
8 HP @ LV 11-40
13 HP @ LV 41-50

regardless of class, race, or tail color.

Edited, Jul 10th 2013 6:47pm by Rinsui


That seems a lot more worthwhile scaled like that.
#24 Jul 10 2013 at 5:43 PM Rating: Good
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DEX is also fairly important for botanists because some nodes offer an additional gathering attempt upon a successful dexterity check. The extra gathering attempt is a big deal when coupled with certain botanist abilities. For example, that one extra strike can yield an additional 5 crystals when coupled with a ward ability. Given the frequency with which those checks proc, a gatherer could reasonably walk away with an additional 100 crystals in a given gathering session.
#25 Jul 10 2013 at 5:50 PM Rating: Decent
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schneiderw wrote:
DEX is also fairly important for botanists because some nodes offer an additional gathering attempt upon a successful dexterity check. The extra gathering attempt is a big deal when coupled with certain botanist abilities. For example, that one extra strike can yield an additional 5 crystals when coupled with a ward ability. Given the frequency with which those checks proc, a gatherer could reasonably walk away with an additional 100 crystals in a given gathering session.


That's the first I've heard on that. Seems like a handy bonus. Can I assume that applies to other DoL classes as well?
#26 Jul 10 2013 at 5:50 PM Rating: Good
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schneiderw wrote:
DEX is also fairly important for botanists because some nodes offer an additional gathering attempt upon a successful dexterity check. The extra gathering attempt is a big deal when coupled with certain botanist abilities. For example, that one extra strike can yield an additional 5 crystals when coupled with a ward ability. Given the frequency with which those checks proc, a gatherer could reasonably walk away with an additional 100 crystals in a given gathering session.


That's actually the first I've heard of primary stats affecting gathering classes. It makes sense that they would, but there seems to be very little information out there about it.
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