Keybinds are mostly how I handled the marking in other MMOs (where I could assign the actual marking hotkeys), but here I just opened up Hotbar 10 and placed attack 1 - 5, CC 1 - 3, and the two "DUN TOUCH DIS". Then I re-hid the bar and just used hotkeys to quickly mark things. Achieves the same thing for me, I just had to go an extra step to set the binds.
Just noticed the little blurbs on the chat windower filters. Pretty hilarious on some of them.
In the level 15 dungeons, MRDs tend to be much better tanks. The monsters don't really hit hard enough for GLAs' extra defensive abilities to matter, and overpower is a better enmity generating skill than anything GLA has.
As it appears right now, MRD looks like it will be better at handling groups of weaker mobs, whereas GLA will be better at handling stronger individual monsters. In the end, however, it will always come down to the skill of the player.
Eh, I disagree.
I've played both classes through the dungeons this weekend as tanks and infinitely prefer Gladiator's AE tanking capabilities over MRD --- PBAoE beats out a conal attack anyday. I ran with my own healer, but if I had any THMs in the group I'd just pull an extra pack (or two) and just have the THM AE everything down. With monster movement that's a **** of a lot harder to do on the Marauder because of their tendency to shift around a bit, but it was still doable.
If MRD's AoE was PBAoE as well it would definitely win (since you'd also contributing to kill speed). But to be honest I'd say outside of kill speed they're about on par.
Personal preference though. Edited, Jul 15th 2013 1:54am by Viertel