Targeting is tough on PS3 I think...
.. and the marking thing is confusing. I need a tutorial or a better explaination on how to set up a macro for that. I don't understand any of the commands on that link or how to type them to get it to do what I want.
And once it's marked, like how does a dd or anyone else know it's marked? What does it have that separates it from the other mobs?
Edited, Jul 14th 2013 8:12pm by LouMercado
For a basic example, let's say you're going to be fighting a group of three mobs. You pick the one you want to attack first, and use the command /mk attack1 <t>. This puts a floating blue 1 above the monster's head. You repeat this process with /mk attack2 <t> and /mk attack3 <t>. From there, you go town on the monsters with the DPSes following the attack order.
The only downside is that when all the monsters are packed in together, it's kind of a pain to tell which one is marked which. When you select a certain mob, the only thing that changes is that it's number comes up to the front of the group. In large groups, the numbers kind of start to blend in. I think that having the marker turn a different color when selected would be a great way to fix this problem.
Edit: For macros, you'll have to put each command into their own separate macro. Give it whatever title you want, and put something like /mk attack1 <t> on the first line. If you go about it this way, you might want to have a bar focused purely for marking. Edited, Jul 14th 2013 8:25pm by FrozenSherbet