#1. Archers don't do very much DPS, so it's either
people suck at tanking or SE still hasn't gotten threat down
#2. Archers kite adds. When you kite, you slow/bind the mob and run/sprint while dumping arrows in to them to kill the mob without stressing the healer who is keeping you (the melee) alive.
#3. See #1^
SE may very well have some work to do on the threat system. However, no fix to enmity changes the fact that if you, as the ARC, are standing a fair distance away from the tank and mobs, pull hate on one or more of them, then start running away from the tank... He won't be able to get hate back right away because the mobs(s) are out of range
This is not like FFXI. It is not designed to "let the tank get threat first!" and ranged dps is not supposed to stand in one spot and get hit like fools.
How is it designed then? Does the take have a nuclear ******* of spammable, AOE high-enmity building moves that target adds across a wide range? No? Then he needs to be able to establish hate on all mobs early in the fight. If you allow him to do that, then you get to stand off to the side and merrily rain your arrows upon the poor enemies, thus not looking like a fool.
SE needs to implement abilities from WoW's Hunter like Feign Death (play dead, monster runs back to tank) and Misdirection (think trick attack, but for Archer).
I agree with you on this. I would argue that any light-armor wearing job should have at least one hate-shedding ability other than "Sprint and de-aggro."
This can be said about any class really (taking hate away from tank), archers might have the slight advantage being we can bind and move away. When this usually happens the player might be new to the game or not, tell then that what they are doing is a detriment to the group. If said player continues doing this through out the run kindly explain in open chat to the healer that the said play is leet and can solo anything so don't toss them any heals. When they die, hopefully they learn their lesson.
You will find this with any class, don't hate archers ( i play one ) just because they are the ones you are seeing doing this the most.
I probably should have clarified a little more in my OP. I know that there are good, excellent, mediocre and terrible players at every role. Problem is, most people who play MMO's go the DD route and come on, who doesn't
think it's awesome to have a bow and arrow to rain merciless punishment upon your foes? My post is directed at the masses who won't take the time to learn their jobs properly, or decide they don't like that style anyway. Lowest common denominator and all that.
I did offer pointers to the ARC in the particular run I am referring to. I got a bunch of "w/e" and "Don't worry about it."
This is not a arc problem its a DPS issue where the players think they can just hit stuff and live. When I heal instances I tell people " let tank pull and get some hate for you start attacking and make sure to focus on the marked target . If you don't I will not heal you"
Agreed, and as well you should.
Also there is no kiting in instances other than maybe adds from certain boss fights . Trash mobs should all stay near the tank unless there being slept by a cnj or them.
This was happening throughout the entire Copperbell Mines run. ARC would run in way ahead of tank, spam AOE, and start running down birdges and tunnels, aggroing more mobs and running further.