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If Arcanist is in P4, will they heal?Follow

#1 Jul 12 2013 at 7:10 PM Rating: Excellent
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Okay, basic question here -

According to a recent snip of information of Yoshi-P, they're trying to put Arcanist in P4. Good news, that.

Now, I'll first level up a healer come P4 / release, so what do you think, Arcanist will be able to heal since it's linked with the Scholar job later on? Perhaps it'll have a healing Carbuncle?

I am quite tempted to level up CNJ (find it quite nice from the limited time I've seen it, since I played mainly THM in P3) but if Arcanist can heal before becoming a scholar, it'd be quite interesting.

And I love these Carbuncles, honestly. Cute to infinity.

Thoughts?

Edited, Aug 1st 2013 8:19pm by Sovjohn
#2 Jul 12 2013 at 7:13 PM Rating: Good
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ARN is a debuff/support class, and if you look at the dataminded info on reddit then Arcanist himself doesn't have any healing spells. But I would imagine that carbuncle would be able to do some healing.
#3 Jul 12 2013 at 7:22 PM Rating: Decent
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Yeah, from the .DATs they mined, there isn't much "healer" in Arcanist. Debuffing DOT Support Nukes, but Carbuncle MAY heal. We don't know, but it's likely. Carbuncle will have 2 forms, tank and mage. It's likely that Mage will have healing abilities, like Healing Ruby.
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#4 Jul 12 2013 at 8:32 PM Rating: Excellent
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It wouldn't surprise me if SCH or SMN had some kind of healing aspect to them. Could certainly use another healer job.
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#5 Jul 12 2013 at 8:42 PM Rating: Decent
Scholar will be Support/Heal. From what I recall it'll specialize in HoTs.
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#6 Jul 12 2013 at 9:19 PM Rating: Excellent
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Not that I dont believe you but can you point me to that article so I can read it. :)

edit: Arcanist in phase 4 I meant.

Edited, Jul 12th 2013 9:14pm by Veagan
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#7 Jul 12 2013 at 9:40 PM Rating: Good
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Veagan wrote:
Not that I dont believe you but can you point me to that article so I can read it. :)

The description of Scholar sounds like that: These learned men and women defended the freedom of their tiny nation with their unique command over spell-weaving faeries, utilizing the creatures' magicks to heal the wounded and bolster the strength of their allies.
#8 Jul 12 2013 at 10:55 PM Rating: Decent
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I bet so many players will complain on the beta forums when neither magic or tank carbuncle heal anyone but themselves/player
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#9 Jul 12 2013 at 11:27 PM Rating: Good
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SuikodenXXX wrote:
I bet so many players will complain on the beta forums when neither magic or tank carbuncle heal anyone but themselves/player


I'm pretty sure in an interview, someone asked if they would ever do away with the starting zone/starting class restriction, and Yoshi said no. He said something along the lines of "sure Limsa is lacking a healing class, but that will all be remedied with the release of Arcanist".
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#10 Jul 13 2013 at 12:05 AM Rating: Decent
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Transmigration wrote:
SuikodenXXX wrote:
I bet so many players will complain on the beta forums when neither magic or tank carbuncle heal anyone but themselves/player


I'm pretty sure in an interview, someone asked if they would ever do away with the starting zone/starting class restriction, and Yoshi said no. He said something along the lines of "sure Limsa is lacking a healing class, but that will all be remedied with the release of Arcanist".
doubt arcanist will heal right away. will probably have to wait till SCH.
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#11 Jul 18 2013 at 5:33 PM Rating: Decent
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If Arcanist has a healing Carnbuncle, I'll main him.

Smiley: grin

Edited, Jul 18th 2013 7:34pm by Sovjohn
#12 Jul 18 2013 at 5:45 PM Rating: Decent
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So as an Arcanist you will queue up in Duty Finder as DPS not healer.
#13 Jul 18 2013 at 5:54 PM Rating: Excellent
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The Duty Finder should settle it. Whatever arcanists get queued up as is what they are. But since there's only one healing class so far, it seems like there's room for a second.
#14 Jul 18 2013 at 6:08 PM Rating: Good
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I cant see them adding arcanist to healer que because if carby dies than your boned. Im sure many people will dislike that. They should just be a support dps like archer.
#15 Jul 18 2013 at 6:36 PM Rating: Good
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silverhope wrote:
I cant see them adding arcanist to healer que because if carby dies than your boned. Im sure many people will dislike that. They should just be a support dps like archer.



The same could be said if a Conjurer dies, but such is the nature of healing.


However, there is lots of room for conjecture. It's possible Carby can't die as long as the Arcanist lives (and I'm rather partial to this system since pets with hp cause all sorts of painful balance issues). We don't know if Carby can fight, hold hate, take direction or acts independently.


I do know the Summoner job in FFXI was terribly flawed (having leveled it to 95). Since avatars could act as indefinite defenders of their masters as long as there was enough MP and time to recast, they were nerfed to the point of being incredibly ineffectual compared to any job where the person took and risked death from direct mob hate (which I don't dispute, but it did place summoner in an incurable conundrum). As a result summoners weren't really good at anything, even among generalist jobs, apart from some oddball uses and heavy use of a healing subjob .


So I'm hoping they make a break from this approach and come up with something that puts this job back into the game in a way that's balanced with all the others. The potential to beat mobs hate free is more of a curse when you consider the cost that must be paid.
#16 Jul 19 2013 at 12:21 AM Rating: Decent
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SuikodenXXX wrote:
I bet so many players will complain on the beta forums when neither magic or tank carbuncle heal anyone but themselves/player


Your healer chocobo can already heal anyone outside of your party, even better than players can. I'm pretty sure Carby will have at least that amount of functionality.
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#17 Jul 19 2013 at 12:54 AM Rating: Good
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http://forum.square-enix.com/ARR-Test/threads/82855-If-Arcanist-is-in-P4-will-they-heal

I feel this, my friends, is where black holes will take you and I believe I am in one right now as I type.
#18 Jul 19 2013 at 5:51 AM Rating: Good
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I understand that car by can prolly heal as good as a choco but then you leave the success of the group to a AI. If maybe we had more controlled over who it healed if wouldent be so bad. But what seperates a good healer from a bad one is to know who to heal if sh*t hits the fan.

If all it does is focus on someone who's health is the lowest than it might prioritize the DPS over the tank if the DPS decides to pull his own thing or tank an add during boss fight. But you really want to make sure the tank stays up and aoe heal to also get the DPS.

If they upgrade the AI I won't mind but I would rather have a person making the choices.

Edited, Jul 19th 2013 7:52am by silverhope
#19 Jul 19 2013 at 5:59 AM Rating: Good
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They could -if they wanted- make it so apart from an "Auto" mode, you could potentially have a pet bar for Carby and have it target your target, heal, etc, couldn't they?
#20 Jul 19 2013 at 6:04 AM Rating: Good
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Sovjohn wrote:
They could -if they wanted- make it so apart from an "Auto" mode, you could potentially have a pet bar for Carby and have it target your target, heal, etc, couldn't they?


Yea but I remember somewhere they saying they don't want a pet bar. And if you need to focus on which healing targets you want car by to heal than what the point of a pet class. Would be like having a middle man while u just point and don't do anything else.

I like the way there doing it. Aranist = DPS support turns into smn= DPS and scholar = healer. Gotta remember at lvl 30 we get these jobs so it won't be to bad.
#21 Jul 19 2013 at 6:21 AM Rating: Excellent
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DragonBourne wrote:
http://forum.square-enix.com/ARR-Test/threads/82855-If-Arcanist-is-in-P4-will-they-heal

I feel this, my friends, is where black holes will take you and I believe I am in one right now as I type.


Weird... it's like this thread, but at the same time not this thread...

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#22 Jul 19 2013 at 6:24 AM Rating: Good
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lol =)

I tend to ask such theoretical questions to both beta testers and people who might not check out the beta forums.

Or the observers of Fringe messed something up and you're just looking at an alternate universe through that link.

Your choice on the scenario to believe! Smiley: cool
#23 Jul 19 2013 at 6:46 AM Rating: Good
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Sovjohn wrote:
lol =)

I tend to ask such theoretical questions to both beta testers and people who might not check out the beta forums.

Or the observers of Fringe messed something up and you're just looking at an alternate universe through that link.

Your choice on the scenario to believe! Smiley: cool


I was going to make a Fringe reference but I wasn't sure if anyone would get it... now that I know you will... I think I saw a Blimp floating high above that other thread, and if I'm not mistaken there was a bunch of people encased in amber.
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#24 Jul 19 2013 at 7:19 AM Rating: Decent
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I never once thought Arcanist would be a healer. I don't know where everyone else thought that.
#25 Jul 19 2013 at 7:45 AM Rating: Good
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Hairspray wrote:
Sovjohn wrote:
lol =)

I tend to ask such theoretical questions to both beta testers and people who might not check out the beta forums.

Or the observers of Fringe messed something up and you're just looking at an alternate universe through that link.

Your choice on the scenario to believe! Smiley: cool


I was going to make a Fringe reference but I wasn't sure if anyone would get it... now that I know you will... I think I saw a Blimp floating high above that other thread, and if I'm not mistaken there was a bunch of people encased in amber.


Smiley: grin

Walternate and altOlivia say hi! (I like redheads...)
#26 Jul 19 2013 at 9:51 AM Rating: Good
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Sovjohn wrote:
Carnbuncle
Screenshot
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#27 Aug 01 2013 at 6:19 PM Rating: Good
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Har! It turns out that Arcanist, somehow, seems to have both DPS and healing skills - As expected, since it branches out to a healing and a DPS class.

If the skills described here are any indication, I'd expect the class to be able to select whether to queue in DF as a healer or as a DPS.

I'm catching some stuff which the class gets "later" than the Conjurer, but they still get them (Resurrect a.k.a. Raise included)

http://xivdb.com/?search/!filters/IlNLSUxMUzpBQ0FfSU5HQU1FXzE6QVNBX0FSQ0FOSVNUOkFPQV9BT0FDQVNUVElNRV9BT0FERVNDOiI=

I may now roll an Arcanist come release -or earlier on if it's in P4!-

Smiley: grin
#28 Aug 01 2013 at 6:20 PM Rating: Decent
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I still won't heal :P
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#29 Aug 01 2013 at 6:23 PM Rating: Good
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Heh. I've only played healer classes in my life. I mean, I've done some DPS too, but it was always a second priority to me.

My favourite class in the D&D universe, for instance, is the Cleric, hands down. He can both heal and call down the righteous fury of his/her god to wreck his/her enemies.

I admit it felt somewhat weird when I played THM in P3, kept wondering where my Cure is, 'til I leveled up a CNJ to 2 and got it.

In P4 and beyond, I wanted to play a healer -****, as usual-, and now I see that Arcanist can indeed be one of my choices.

It's a good day all around.
#30 Aug 01 2013 at 6:38 PM Rating: Decent
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All the skills are on xivdb.com the scholar is a healer.

Edited, Aug 1st 2013 8:38pm by Mopdaddy
#31 Aug 01 2013 at 6:42 PM Rating: Good
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Those Succor spells totally remind me of Rift's Purifier...
#32 Aug 02 2013 at 6:20 AM Rating: Good
Ever so slightly off-topic but....Unless I heard something horribly wrong, where's all the SCH HoTs? o_O Unless the traits give your spells a HoT/Regen effect or maybe the Fairy will have Regen? I believe I remember from one the interviews they said something along the lines that SCH would be more HoT based. From the spells I can read on there, there isn't even one? Or maybe the spell list is incomplete?

As far as ACN I 'm not seeing any targeted healing spells, unless you count Resurrection. Healing Carbuncle yes, but wondering if that would be enough for dungeon play.

For now I won't worry about it. I'll probably still try out ACN, SMN, and SCH especially if it's in P4 as that's the only class I haven't been able to try yet. I'm holding off on judgement until we see the class and jobs in full swing with their pet abilities and potency.
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#33 Aug 02 2013 at 10:09 AM Rating: Excellent
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For those who don't feel like going to XIVDB to check out all the abilities, here's a summary.

ACN/SMN/SCH abilities:
-Sub classes are Conjurer and Thaumaturge.

(Lv1) Ruin: 80 potency. WHM, BLM, CNJ, THM

(Lv2) Bio: 40 Potency for 18s. WHM, BLM, CNJ, THM

(Lv4) Summon: Summons a caster/healer-type pet. (DEPENDS ON JOB EQUIPPED)

(Lv6) Aetherflow: Restores 20% of maximum MP.

(Lv8) Enhanced Aetherflow I: Grants 1 stack of Aetherflow when Aetherflow is cast.

(Lv8) Energy Drain: 150 Potency. If under the effect of Meta Ether absorbs 50% of damage as hp and restores MP.

(Lv10) Miasma: 20 initial potency. 35 potency for 24s. Disease: Reduces hp recovered by Cure spells by 50% and heavy+40% for 24s

(Lv12) Virus: Reduces target's STR/DEX by 15% for 10s. WHM, BLM, all classes.

(Lv14) Int boost 1: INT+2

(Lv15) (CLASS QUEST) Summon II: Summon a tank/support pet. (DEPENDING ON JOB)

(Lv16) Int boost 2: INT+4

(Lv18) Sustain Sacrifices 10% max hp to continuously restore 8% pet hp over 10s. Cannot execute if under 10% hp.

(Lv20) Enhanced Aetherflow II: Grants 2 stack of Aetherflow when Aetherflow is cast.

(Lv20) Enhanced Action Damage I: Appears to give +10% action damage bonus.

(Lv22) Resurrection: Raises a target in a weakened state.

(Lv24) (Trait) 20% chance on pet crit to give you 20% spell speed for 8s.

(Lv26) Bio II: 35 potency DoT for 30s.

(Lv28) Causes Virus to also reduce INT/MND by 15% and increases duration to 15s.

(Lv30)(CLASS QUEST) Bane: Spreads Bio, Bio II, OR Miasma to all nearby targets for their remaining time. If Aetherflow effect is up, 15% chance for DoT durations to reset.

(Lv30)(SCHOLAR). Succor: Restores target hp. Potency of 300. Erects a barrier nullifying damage equal to the amount of hp restored. When heal crits, barried doubles. 30s duration.

(Lv30)(SUMMONER) Summon III: Summon an attacking pet.

(Lv32) Int boost III: INT+6

(Lv34) Eye For An Eye: Places barrier on target or pet for 30s. Anyone who strikes shielded target has a 20% chance to have their damage reduced by 10% for 20s. WHM, BLM, all classes.

(Lv35)(SCHOLAR) Succor II: Restores HP in an area around the caster. Potency 150. Grants a shield to each member healed that nullifies damage equal to the cure. 30s duration.

(Lv35)(SUMMONER) Fester: Deals 100 potency on a target per DoT (Bio, Bio II, Miasma). Only self applied DoTs work and must be under Aetherflow effect. 10s CD.

(Lv36) Enhanced Energy Drain: Doubles MP gained from energy drain.

(Lv38) Ruin II: 80 potency. Blind for 10s.

(Lv40) Enhanced Aetherflow III: Grants 3 stack of Aetherflow when Aetherflow is cast.

(Lv40) Enhanced Action Damage II: Increases Action damage by 30%.

(Lv40)(SCHOLAR) Leeches: Removes a single detrimental effect on target. 1s cast time

(Lv40)(SUMMONER) Tri-Disaster: AoE Bind on target. 30 Potency.

(Lv42) Miasma II: 20 initial AoE potency around caster. 10 potency DoT for 15s. Disease.

(Lv44) Reduces Eye For An Eye CD to 120s.

(Lv45)(SCHOLAR) Sacred Soil: Creates an area where everyone inside takes 10% less damage. Duration 15s. 20% Next Succor II will cost no MP. Can only proc under Aetherflow.

(Lv45)(SUMMONER) Spur: Increases a pet's physical/magical atk power by 40%.

(Lv46) Rouse: Increases cure magic potency and damage deal by pet by 40%. When roused, pets are immune to all detrimental effects.

(Lv48) Reduces CD of Rouse to 60s.

(Lv50) Shadow Flare: Placed AoE of 25 potency for 30. 5% chance of inflicting Slow to targets.

(Lv50)(SCHOLAR) Lustrate: Restores 20% of Target's maximum hp. 1s GCD. Only available under Aetherflow.

(Lv50)(SUMMONER) Enkindle: Allows pet to use its signature attack. 5m Recast.


Pet abilities:

Arcanist:

Emerald Carbuncle

-Gust: 90 potency wind damage

-Backdraft: 80 wind potency knockback

-Downburst: AoE 80 potency

-Shining Emerald: Extends Masters DoT effects by 15s.

Topaz Carbuncle

-Shining Topaz: AoE 70 potency. Increased Enmity.

-Gouge: Single target 70 potency increased enmity.

-Curl: Decreased damage taken on pet by 20%.

-Storm: Delivers an attack for 60 potency that stuns.

Scholar Pet Abilities

Fairy (2 forms, support and healer)

-Whispering Dawn: AoE regen around pet. Potency 100 for 21s. 30s recast.

-Embrace (both forms): 300 potency cure.

-Silent Dawn: Silences for 1s. 40s recast.

-Fey Glow: Increases Spell speed around pet by 30% for 30s. 60s Recast. Cannot use at same time as Fey Light.

-Fey Covenant: Increases Magic Defense around fairy by 20% for 20s. Recast 2m

-Fey Light: Increases skill speed around pet by 30% for 30s. 60s Recast. Cannot use at same time as Fey Glow.

-Fey Illumination: Increases Cure magic potency around pet by 20% for 20s. Recast 2m.

Summoner Pet Abilities

Titan Egi

-Mountain Buster: 70 AoE potency around Titan. Increases Enmity. 15s Recast

-Rock Buster: Single Target 85 Potency. Increases Enmity.

-Earthen Ward: Decreases damage suffered by pet by 20% for 20s. 2m recast.

-Landslide: 70 potency stun. 40s Recast.

-Enkindle: Earthern Fury - AoE 200 potency. Additional effect: Razed Earth.

Ifrit Egi

-Crimson Cyclone: 105 potency stun. 40s CD

-Burning Strike (?): Single target fire attack, 120 potency.

-Radiant Shield: 50 potency fire damage everytime Ifrit is attacked.

-Flaming Crush: AoE 105 potency fire damage. 30s Recast.

-Enkindle: Inferno - Conal 200 potency fire damage. 20 Potency fire DoT for 15s.

Garuda Egi

-Wind Blade: Wind Potency of 100.

-Aerial Slash: Deals AoE wind dmg around target. 90 Potency.

-Contagion: Extends master's DoTs by 15s.

-Shockwave: 90 potency knockback.

-Enkindle: Aerial Blast - 250 AoE potency.
#34 Aug 02 2013 at 10:31 AM Rating: Decent
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Can't wait. I am also assuming as updates come out summoner will get more Egis.
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#35 Aug 06 2013 at 2:16 AM Rating: Good
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Klarus wrote:
For those who don't feel like going to XIVDB to check out all the abilities, here's a summary.

ACN/SMN/SCH abilities:
-Sub classes are Conjurer and Thaumaturge.

(Lv1) Ruin: 80 potency. WHM, BLM, CNJ, THM

(Lv2) Bio: 40 Potency for 18s. WHM, BLM, CNJ, THM

(Lv4) Summon: Summons a caster/healer-type pet. (DEPENDS ON JOB EQUIPPED)

(Lv6) Aetherflow: Restores 20% of maximum MP.

(Lv8) Enhanced Aetherflow I: Grants 1 stack of Aetherflow when Aetherflow is cast.

(Lv8) Energy Drain: 150 Potency. If under the effect of Meta Ether absorbs 50% of damage as hp and restores MP.

(Lv10) Miasma: 20 initial potency. 35 potency for 24s. Disease: Reduces hp recovered by Cure spells by 50% and heavy+40% for 24s

(Lv12) Virus: Reduces target's STR/DEX by 15% for 10s. WHM, BLM, all classes.

(Lv14) Int boost 1: INT+2

(Lv15) (CLASS QUEST) Summon II: Summon a tank/support pet. (DEPENDING ON JOB)

(Lv16) Int boost 2: INT+4

(Lv18) Sustain Sacrifices 10% max hp to continuously restore 8% pet hp over 10s. Cannot execute if under 10% hp.

(Lv20) Enhanced Aetherflow II: Grants 2 stack of Aetherflow when Aetherflow is cast.

(Lv20) Enhanced Action Damage I: Appears to give +10% action damage bonus.

(Lv22) Resurrection: Raises a target in a weakened state.

(Lv24) (Trait) 20% chance on pet crit to give you 20% spell speed for 8s.

(Lv26) Bio II: 35 potency DoT for 30s.

(Lv28) Causes Virus to also reduce INT/MND by 15% and increases duration to 15s.

(Lv30)(CLASS QUEST) Bane: Spreads Bio, Bio II, OR Miasma to all nearby targets for their remaining time. If Aetherflow effect is up, 15% chance for DoT durations to reset.

(Lv30)(SCHOLAR). Succor: Restores target hp. Potency of 300. Erects a barrier nullifying damage equal to the amount of hp restored. When heal crits, barried doubles. 30s duration.

(Lv30)(SUMMONER) Summon III: Summon an attacking pet.

(Lv32) Int boost III: INT+6

(Lv34) Eye For An Eye: Places barrier on target or pet for 30s. Anyone who strikes shielded target has a 20% chance to have their damage reduced by 10% for 20s. WHM, BLM, all classes.

(Lv35)(SCHOLAR) Succor II: Restores HP in an area around the caster. Potency 150. Grants a shield to each member healed that nullifies damage equal to the cure. 30s duration.

(Lv35)(SUMMONER) Fester: Deals 100 potency on a target per DoT (Bio, Bio II, Miasma). Only self applied DoTs work and must be under Aetherflow effect. 10s CD.

(Lv36) Enhanced Energy Drain: Doubles MP gained from energy drain.

(Lv38) Ruin II: 80 potency. Blind for 10s.

(Lv40) Enhanced Aetherflow III: Grants 3 stack of Aetherflow when Aetherflow is cast.

(Lv40) Enhanced Action Damage II: Increases Action damage by 30%.

(Lv40)(SCHOLAR) Leeches: Removes a single detrimental effect on target. 1s cast time

(Lv40)(SUMMONER) Tri-Disaster: AoE Bind on target. 30 Potency.

(Lv42) Miasma II: 20 initial AoE potency around caster. 10 potency DoT for 15s. Disease.

(Lv44) Reduces Eye For An Eye CD to 120s.

(Lv45)(SCHOLAR) Sacred Soil: Creates an area where everyone inside takes 10% less damage. Duration 15s. 20% Next Succor II will cost no MP. Can only proc under Aetherflow.

(Lv45)(SUMMONER) Spur: Increases a pet's physical/magical atk power by 40%.

(Lv46) Rouse: Increases cure magic potency and damage deal by pet by 40%. When roused, pets are immune to all detrimental effects.

(Lv48) Reduces CD of Rouse to 60s.

(Lv50) Shadow Flare: Placed AoE of 25 potency for 30. 5% chance of inflicting Slow to targets.

(Lv50)(SCHOLAR) Lustrate: Restores 20% of Target's maximum hp. 1s GCD. Only available under Aetherflow.

(Lv50)(SUMMONER) Enkindle: Allows pet to use its signature attack. 5m Recast.


Pet abilities:

Arcanist:

Emerald Carbuncle

-Gust: 90 potency wind damage

-Backdraft: 80 wind potency knockback

-Downburst: AoE 80 potency

-Shining Emerald: Extends Masters DoT effects by 15s.

Topaz Carbuncle

-Shining Topaz: AoE 70 potency. Increased Enmity.

-Gouge: Single target 70 potency increased enmity.

-Curl: Decreased damage taken on pet by 20%.

-Storm: Delivers an attack for 60 potency that stuns.

Scholar Pet Abilities

Fairy (2 forms, support and healer)

-Whispering Dawn: AoE regen around pet. Potency 100 for 21s. 30s recast.

-Embrace (both forms): 300 potency cure.

-Silent Dawn: Silences for 1s. 40s recast.

-Fey Glow: Increases Spell speed around pet by 30% for 30s. 60s Recast. Cannot use at same time as Fey Light.

-Fey Covenant: Increases Magic Defense around fairy by 20% for 20s. Recast 2m

-Fey Light: Increases skill speed around pet by 30% for 30s. 60s Recast. Cannot use at same time as Fey Glow.

-Fey Illumination: Increases Cure magic potency around pet by 20% for 20s. Recast 2m.

Summoner Pet Abilities

Titan Egi

-Mountain Buster: 70 AoE potency around Titan. Increases Enmity. 15s Recast

-Rock Buster: Single Target 85 Potency. Increases Enmity.

-Earthen Ward: Decreases damage suffered by pet by 20% for 20s. 2m recast.

-Landslide: 70 potency stun. 40s Recast.

-Enkindle: Earthern Fury - AoE 200 potency. Additional effect: Razed Earth.

Ifrit Egi

-Crimson Cyclone: 105 potency stun. 40s CD

-Burning Strike (?): Single target fire attack, 120 potency.

-Radiant Shield: 50 potency fire damage everytime Ifrit is attacked.

-Flaming Crush: AoE 105 potency fire damage. 30s Recast.

-Enkindle: Inferno - Conal 200 potency fire damage. 20 Potency fire DoT for 15s.

Garuda Egi

-Wind Blade: Wind Potency of 100.

-Aerial Slash: Deals AoE wind dmg around target. 90 Potency.

-Contagion: Extends master's DoTs by 15s.

-Shockwave: 90 potency knockback.

-Enkindle: Aerial Blast - 250 AoE potency.
Pic version of pet abilities :P http://i.imgur.com/LOGATTt.jpg
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