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How did your job views change, pre and post beta?Follow

#1 Jul 15 2013 at 11:15 PM Rating: Good
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I was pretty dead set on being a GLD(PLD) in the game, and what was immediately what I started on when I got in the beta. Got it to 22 and unlocked everything else to 15.

Then I tried Marauder and man, Swinging that axe is way more rewarding than poke poke poke with a dagger on GLD. Do miss my shield though.

So I tried healing for kicks, even though I have never liked healing in mmo's. Suprisingly I liked it.

Gave lancer a shot... I liked the position aspect, coming from Thief in FFXI.


...then... I tried Archer.


Holy sweet Jesus.


Then I got Quick Nock.

hggnnghhhh.

I love Archer. But now I have a a conflict of my love of tanking of how amazingly fun archer was.

Did your views change from your planned job once you played it? What were you surprised to find you enjoyed playing?
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#2 Jul 15 2013 at 11:25 PM Rating: Good
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The only view that changed for me, was that I always make my first character in any MMORPG a healer. As such, my first character during the beta was a Conjurer, but I struggled with it a little bit. However, my natural progression is to make a tank second, so I made a Gladiator as well, and...oh my. I had way more fun with him than I should have...even stupidly trying to "save" two people who were fighting the giant antling FATE boss by tanking it (only to realize that they had run off, leaving me there alone with it). Lasted a good four or five minutes by myself, before I had to sprint away. lol Definitely think Gladiator is my first character now.

As it is though, with the payment model, I can at least make eight characters (the payment plan I'm going with), so I'll have a shot at a lot of classes when the real thing hits.

Yeah, I'm an alt-a-holic...I'm sorry...
#3 Jul 15 2013 at 11:37 PM Rating: Decent
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I can relate with your first impression on GLD/PLD. I told my friend (who enjoys BLM) that I would focus on being tank, for sure! After taking GLD to lvl 15 I decided to try out LNC because I got a little ahead of him... but LNC it was way too much fun and I didn't want to switch back. Post beta (phase 4) I will put all my focus into LNC/DRG. Luckily we ran into a ton of great tanks when using the Duty Finder.

I've not tried Archer yet but sounds like a lot of fun too. =)
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#4 Jul 15 2013 at 11:40 PM Rating: Good
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Whitering wrote:
The only view that changed for me, was that I always make my first character in any MMORPG a healer. As such, my first character during the beta was a Conjurer, but I struggled with it a little bit. However, my natural progression is to make a tank second, so I made a Gladiator as well, and...oh my. I had way more fun with him than I should have...even stupidly trying to "save" two people who were fighting the giant antling FATE boss by tanking it (only to realize that they had run off, leaving me there alone with it). Lasted a good four or five minutes by myself, before I had to sprint away. lol Definitely think Gladiator is my first character now.

As it is though, with the payment model, I can at least make eight characters (the payment plan I'm going with), so I'll have a shot at a lot of classes when the real thing hits.

Yeah, I'm an alt-a-holic...I'm sorry...


I hate multiple characters... I'm me, dammit. xD
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#5 Jul 15 2013 at 11:47 PM Rating: Good
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Before beta i just wanna be a Gladiator, after beta now i feel i have to be Paladin to be a tank, but i dont like Paladin that much so im gonna stay Gladiator, my favorite thing in this game is crafting so my goal is to make up for not being a paladin by crafting HQ items and materia melding, got a few ideas on how to customize my gear to fit my play style. So pretty much im just gonna play gladiator and prove people wrong about paladin and tanking!
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#6 Jul 15 2013 at 11:49 PM Rating: Good
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FlixEffect wrote:
I was pretty dead set on being a GLD(PLD) in the game, and what was immediately what I started on when I got in the beta. Got it to 22 and unlocked everything else to 15.

Then I tried Marauder and man, Swinging that axe is way more rewarding than poke poke poke with a dagger on GLD. Do miss my shield though.

So I tried healing for kicks, even though I have never liked healing in mmo's. Suprisingly I liked it.

Gave lancer a shot... I liked the position aspect, coming from Thief in FFXI.


...then... I tried Archer.


Holy sweet Jesus.


Then I got Quick Nock.

hggnnghhhh.

I love Archer. But now I have a a conflict of my love of tanking of how amazingly fun archer was.

Did your views change from your planned job once you played it? What were you surprised to find you enjoyed playing?



It was almost the same for me too.

In 1.0 I was a PGL, but in Phase 3 I wanted to try a completely different class so I chose GLD.

I really liked it and leveled it through 20. I've never really tanked dungeons in other games (just NIN tanking in FFXI) and I actually learned a few things.

...then... for fun I tried LNC, and it was awesome.

Then I tried ARC and it was fun too.

I had to try PGL and it was... OK. I like the animations of PGL, but I don't really care for the MNK AF and well...the DRG armor is amazing.

---

I also forgot to mention that I also experimented with the different races as well...which was a bad idea.

So now I really don't know what I'm going to start as now, race-wise or class/job-wise.

I'm leaning toward a hume LNC or Male Miq'ote (I'm thinking about the future if and when THF or NIN are ever introduced, as I think those would be the best races for those classes.)
#7Killua125, Posted: Jul 16 2013 at 12:37 AM, Rating: Sub-Default, (Expand Post) I'm trying to figure out which class I hate the least. My friend wants to use Conjurer, so that's off the table. Probably Marauder.
#8 Jul 16 2013 at 1:03 AM Rating: Good
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FlixEffect wrote:
Whitering wrote:
Yeah, I'm an alt-a-holic...I'm sorry...


I hate multiple characters... I'm me, dammit. xD


Yeah well, I use one to play when both of my friends are on, when one friend is on, and when I feel like soloing, so there's three right off the bat. Plus, I like to keep my gatherer/time waster character separate, and then the rest are just "try it and see" characters. It's a very small part "role-play", and a very large part "I want one of everything!"... lol
#9 Jul 16 2013 at 1:21 AM Rating: Good
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Whitering wrote:
The only view that changed for me, was that I always make my first character in any MMORPG a healer. As such, my first character during the beta was a Conjurer, but I struggled with it a little bit. However, my natural progression is to make a tank second, so I made a Gladiator as well, and...oh my. I had way more fun with him than I should have...even stupidly trying to "save" two people who were fighting the giant antling FATE boss by tanking it (only to realize that they had run off, leaving me there alone with it). Lasted a good four or five minutes by myself, before I had to sprint away. lol Definitely think Gladiator is my first character now.

As it is though, with the payment model, I can at least make eight characters (the payment plan I'm going with), so I'll have a shot at a lot of classes when the real thing hits.

Yeah, I'm an alt-a-holic...I'm sorry...


Stating the obvious so apologies if I have misunderstood your post but you do know that in this game, you can play all the different jobs on the same character. It is not like WOW where you have to create a different character for each job you have. All you have to do is change weapons and you can change class/job.

So....you can have Gladiator as your first character and level it up as far as you like. If one of your friends come on and they need a healer you can just switch weapons and change your class to conjurer and have some fun levelling that.
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#10 Jul 16 2013 at 1:37 AM Rating: Excellent
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HallieXIV wrote:
Stating the obvious so apologies if I have misunderstood your post but you do know that in this game, you can play all the different jobs on the same character. It is not like WOW where you have to create a different character for each job you have. All you have to do is change weapons and you can change class/job.

So....you can have Gladiator as your first character and level it up as far as you like. If one of your friends come on and they need a healer you can just switch weapons and change your class to conjurer and have some fun leveling that.


Oh, I'm well aware of that. As I said in my second post, it's a little "role-play", and a lot of "I want it all!". In FFXI, I did the very same, and in fact had, at most, five characters at one time (waste of money, I know lol).

My main is usually a healer-type, and I basically only play them as classes that can heal. I make a tank-type with that sole purpose (who's also sorta role-play), a melee type who'll learn all the "fighting" classes, a caster-type who'll learn all the magic damage classes, etc.

As for grouping with friends...we ran into a problem in FFXI with that. I play pretty much daily with one friend, and a second friend joins in whenever he is able. The problem we ran into in FFXI, is that when we were a duo, we leveled all jobs ahead of the other guy, so now we had nothing his level to group with him with (level sync wasn't introduced yet), so he got left behind, and as a result, quit, and thus, we sorta got everything "done", and quit ourselves.

In FFXIV's case, we're paying for eight characters per server, so we mind as well make use of them. I mean, geez; I had eight characters on my main server in EQOA, plus eight on the "newest" one that opened, and at least two on every other one. Like I said, alt-a-holic...and I'm sorry... lol

*Edit*: Also, to keep the thread on it's rightful track (apologies, OP): I also thuroughly enjoyed playing Pugilist...until I inexplicably (at the time) died to a peiste. I didn't know that it had paralyzed me (nor that paralyze seemed to last a long time), and we ended up killing each other at the same time. Saddened me to the point that I didn't play my Pugilist again, but I did have a rather sizable amount of fun beating stuff up 'til that point... lol

Edited, Jul 16th 2013 3:48am by Whitering
#11 Jul 16 2013 at 1:51 AM Rating: Excellent
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Whitering wrote:
HallieXIV wrote:
Stating the obvious so apologies if I have misunderstood your post but you do know that in this game, you can play all the different jobs on the same character. It is not like WOW where you have to create a different character for each job you have. All you have to do is change weapons and you can change class/job.

So....you can have Gladiator as your first character and level it up as far as you like. If one of your friends come on and they need a healer you can just switch weapons and change your class to conjurer and have some fun leveling that.


Oh, I'm well aware of that. As I said in my second post, it's a little "role-play", and a lot of "I want it all!". In FFXI, I did the very same, and in fact had, at most, five characters at one time (waste of money, I know lol).

My main is usually a healer-type, and I basically only play them as classes that can heal. I make a tank-type with that sole purpose (who's also sorta role-play), a melee type who'll learn all the "fighting" classes, a caster-type who'll learn all the magic damage classes, etc.

As for grouping with friends...we ran into a problem in FFXI with that. I play pretty much daily with one friend, and a second friend joins in whenever he is able. The problem we ran into in FFXI, is that when we were a duo, we leveled all jobs ahead of the other guy, so now we had nothing his level to group with him with (level sync wasn't introduced yet), so he got left behind, and as a result, quit, and thus, we sorta got everything "done", and quit ourselves.

In FFXIV's case, we're paying for eight characters per server, so we mind as well make use of them. I mean, geez; I had eight characters on my main server in EQOA, plus eight on the "newest" one that opened, and at least two on every other one. Like I said, alt-a-holic...and I'm sorry... lol


I'm totally with you on this. In FFXI I never went past 4 characters (and, yes, I thought I had a problem even then), but with so many alts possible in FFXIV, I'm going to go a little crazy making a small family once I'm done with the character creator Smiley: nod

After awhile I'll settle on one or two, I'm sure, but I just don't really know who I'll pick until I walk a few levels in their sabatons.
#12 Jul 16 2013 at 5:58 AM Rating: Excellent
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Killua125 wrote:
I'm trying to figure out which class I hate the least. My friend wants to use Conjurer, so that's off the table. Probably Marauder.


Are you on Ultros for launch? If so I might have to rethink moving my Linkshell there Smiley: rolleyes
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#13 Jul 16 2013 at 6:13 AM Rating: Good
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Wint wrote:
Killua125 wrote:
I'm trying to figure out which class I hate the least. My friend wants to use Conjurer, so that's off the table. Probably Marauder.


Are you on Ultros for launch? If so I might have to rethink moving my Linkshell there Smiley: rolleyes


God I hope not, I don't understand the mindset of playing a game you don't enjoy. The purpose of game at base value is enjoyment so why in gods name would you play one that you don't, especially an mmo where there's no 'end' in sight?
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#14 Jul 16 2013 at 6:23 AM Rating: Decent
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I can tell you how they changed from 1.0 to ARR beta...

Mrd / War use to be my favorite job, tanking and dealing massive aoe dmg to 10-15 beastmen at a time.

This new War... well, it feels like Steel Cyclone, our previous ultimate move, is just too hard to pull off now and severely nerfed. Building 5 stacks of fury takes time, which is fine, but Steel Cyclone wipes those stacks for a mediocre AOE attack, one that's better used on another Fury move for more dmg. I'll have to see how it stacks up on difficulty enemies, but on level 48 trash mobs it's lackluster.
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#15 Jul 16 2013 at 7:11 AM Rating: Decent
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I was so deadset on gld/pld so I started it up at the beginning of Phase 3 and had a lot of fun with it. Then at level 10 when I could unlock other classes I tried archer which was fun and seems great but it starts off kind of slow and I don't think I like the bard job that comes later so maybe if there's a ranger job later I'd pick it back up.

Then I tried lnc...I had a blast! I loved all the actions with it. From slowing enemies to position based attacks it was just so much fun so I think lnc/drg is going to be my main focus at phase 4 and release.

I went back to gld and just didn't have as much fun as I did with lnc and I hated the fact that I was using daggers with it. If going with a tank class I feel like mrd not only would be more fun but also a better tank as I've noticed my best dungeon parties had a mrd as a tank. Seemed like the glds couldn't hold hate as well.
#16 Jul 16 2013 at 7:30 AM Rating: Excellent
I was dead set on going MDR/WAR before I got into beta. I do still enjoy MDR but I tried LNC it is a hoot. So probably going to do both.
#17 Jul 16 2013 at 7:44 AM Rating: Good
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Going into the beta I was so torn... I am a DD or tank at heart, but beyond that I had no idea. I was a 50 gladiator in 1.0, and I was actually one of the few who really enjoyed the combat (probably because gladiator was actually a fairly good DPS before jobs were introduced). I figured since I already had a gla, I'd try somethin different. I started on pug. I honestly wasn't expecting to like it very much. I never really played mnk in FFXI and I thought it would be too simple here. By the end of beta phase, I was pretty hooked. I think it's probably the most active job in the game currently, and I already have like a 8 button rotation not even including non-GCD abilities. I have different rotations for solo and group content, and it feels like a really robust class to me. I've always loved busy DD/tanks (watchman sent in swtor, thief in ffxi, warden in lotro) so it really fit into that mentality.

Then I played lnc for a while. Honestly, I didn't like it as much as I was hoping. I only got to 15, but it just seemed like a 2-3 button masher. I'm hopeful it's more complex at higher levels, because I WILL be taking it to 50 for that sweet AF.

I played archer for a bit, and really enjoyed it. I love how many non-GCD abilities it has. I loved fighting at range, and I liked the amount of damage I could put out. It's really too bad (for me at least) that archer becomes bard, because if it was a straight DD all the way, I'd almost certainly take it to cap. I still might, in hopes of ranger or hunter in the future.

Finally I tried mrd, and really enjoyed that as well. Tanking with tomahawk and overpower was just fun. The survivability was unreal. The ability to DPS and tank made me feel right at home. It was everything I was hoping it would be.

So, pre-beta to post, I changed opinions on a few classes and was pleasantly surprised by most. The problem is, I'm still torn as to what I want to play! Smiley: tongue
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#18 Jul 16 2013 at 7:59 AM Rating: Excellent
BartelX wrote:
Going into the beta I was so torn... I am a DD or tank at heart, but beyond that I had no idea. I was a 50 gladiator in 1.0, and I was actually one of the few who really enjoyed the combat (probably because gladiator was actually a fairly good DPS before jobs were introduced). I figured since I already had a gla, I'd try somethin different. I started on pug. I honestly wasn't expecting to like it very much. I never really played mnk in FFXI and I thought it would be too simple here. By the end of beta phase, I was pretty hooked. I think it's probably the most active job in the game currently, and I already have like a 8 button rotation not even including non-GCD abilities. I have different rotations for solo and group content, and it feels like a really robust class to me. I've always loved busy DD/tanks (watchman sent in swtor, thief in ffxi, warden in lotro) so it really fit into that mentality.

Then I played lnc for a while. Honestly, I didn't like it as much as I was hoping. I only got to 15, but it just seemed like a 2-3 button masher. I'm hopeful it's more complex at higher levels, because I WILL be taking it to 50 for that sweet AF.

I played archer for a bit, and really enjoyed it. I love how many non-GCD abilities it has. I loved fighting at range, and I liked the amount of damage I could put out. It's really too bad (for me at least) that archer becomes bard, because if it was a straight DD all the way, I'd almost certainly take it to cap. I still might, in hopes of ranger or hunter in the future.

Finally I tried mrd, and really enjoyed that as well. Tanking with tomahawk and overpower was just fun. The survivability was unreal. The ability to DPS and tank made me feel right at home. It was everything I was hoping it would be.

So, pre-beta to post, I changed opinions on a few classes and was pleasantly surprised by most. The problem is, I'm still torn as to what I want to play! Smiley: tongue


I get ya. I tried all classes except THM and had a good time with all of them. MDR and LNC are neck and neck for me right now. I was kinda underwhelmed with MDR at first...then I got Overpower, which is just a fun ability...then I got Tomahawk and made it worse. I liked LNC and PUG for the positioning aspect of the classes. The run and shoot of Archer (Not sure what the shortened form of that is, with Arcanist being in the mix) was loads of fun. GLD was ok, not a real sword and board person. Which will I take to cap? Right now, MDR and LNC, but that can change as I have a month to think about it Smiley: mad
#19 Jul 16 2013 at 8:19 AM Rating: Good
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IMFW wrote:
Before beta i just wanna be a Gladiator, after beta now i feel i have to be Paladin to be a tank, but i dont like Paladin that much so im gonna stay Gladiator, my favorite thing in this game is crafting so my goal is to make up for not being a paladin by crafting HQ items and materia melding, got a few ideas on how to customize my gear to fit my play style. So pretty much im just gonna play gladiator and prove people wrong about paladin and tanking!


In this game in particular I'd much rather have a tank that can deal damage and lose hate a few times, than one who can just keep hate... Losing hate for a second or two doesn't mean anyone is going to die in XIV! Go for the power!!!

Killua wrote:
I'm trying to figure out which class I hate the least. My friend wants to use Conjurer, so that's off the table. Probably Marauder.


I seriously feel sorry for you man... You're starting point is set at negative. What a sad way to go through life.

BartelX wrote:
I honestly wasn't expecting to like it very much. I never really played mnk in FFXI and I thought it would be too simple here. By the end of beta phase, I was pretty hooked. I think it's probably the most active job in the game currently, and I already have like a 8 button rotation not even including non-GCD abilities. I have different rotations for solo and group content, and it feels like a really robust class to me. I've always loved busy DD/tanks (watchman sent in swtor, thief in ffxi, warden in lotro) so it really fit into that mentality.


Hey Bartel would you mind describing your experience with the class a bit more in detail?

I've also been thinking of trying PUG but I'm not really sure what to expect from the class. What kind of rotations are you working in parties?

Edited, Jul 16th 2013 10:28am by ClydesShadow
#20 Jul 16 2013 at 8:37 AM Rating: Excellent
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I went into this wanting to be LNC, and that's what I stuck with for phase 3. I'd had enough of tanking in XI (considered myself a career PLD for the longest time), so I didn't play GLD at all. Had no interest in ARC or MRD beyond cross class abilities. PUG I played around with, only because I knew I'd need it to unlock DRG at some point.

On the other hand, a few of the people I'm going into ARR with did change their outlook on a few classes. My best friend was enjoying GLD immensely, and he HATES to tank. He said he plans on leveling it both to unlock WHM, and to function as a back-up tank in case the two or three guys who plan on being main tanks in our LS are unavailable.
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#21 Jul 16 2013 at 8:39 AM Rating: Default
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ClydesShadow wrote:
I seriously feel sorry for you man... You're starting point is set at negative. What a sad way to go through life.


Don't worry, typing stuff like that makes me laugh.

To be honest though I really am more interested in future jobs and classes so I'll probably just level whatever's convenient to my friend to get through the story+crafting.
#22 Jul 16 2013 at 8:40 AM Rating: Good
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Monk's always been one of my favorite FF jobs. Went into beta with that as my top choice. After playing it's still up there. I was already having fun with pugilist, but it looks like it gets more interesting & powerful with the monk job. Especially at later levels. So I'm looking forward to checking that out.
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I'll likely level a bit of everything eventually though.

Edited, Jul 16th 2013 10:41am by TwistedOwl
#23 Jul 16 2013 at 8:50 AM Rating: Good
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I've made up my mind to level CNJ/WHM to 50 first because I enjoy helping people out. The class itself became loads more fun when I got Freecure and then Cure II from the Wandering Minstrel. Breezing through boss fights on Brayflox with near-max MP was great. Felt very rewarding. I notice you're able to /shout while you're KO'd in this game, so I spent a lot of time answering those to go around Raising people while leveling DoL classes. After that, I'll have plenty of relevant gear to level THM/BLM.

As an aside, does anyone have any speculation about which role for the Duty Finder that Arcanist will fill? If it's healer, I may level that second instead. Yoshi did push for another healer role, but I'm not sure what SCH's base class will fit into.
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#24 Jul 16 2013 at 9:31 AM Rating: Good
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Killua125 wrote:
ClydesShadow wrote:
I seriously feel sorry for you man... You're starting point is set at negative. What a sad way to go through life.


Don't worry, typing stuff like that makes me laugh.

To be honest though I really am more interested in future jobs and classes so I'll probably just level whatever's convenient to my friend to get through the story+crafting.


I think your continued presence makes us all laugh, so it's win/win!
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#25 Jul 16 2013 at 9:46 AM Rating: Good
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In Beta, I tried THM (to lvl 18), CNJ (to lvl 14), and PGL (to lvl 6). My friend wants to start out as GLD to work toward PLD, so I'll probably stick with THM so we both start off in Ul'dah. I really did enjoy playing BLM and SCH in FFXI, and I'm finding THM to be just as much fun. I particularly enjoyed the fact that I didn't have to slow down the group in dungeons with resting for MP, or have to find times during fights to sit out and rest for MP. Sitting on the ground and waiting for MP to come back isn't my idea of fun.

I didn't get much of a taste of melee combat. I could see the potential with PGL being really interesting in group play, where a tank would allow you to take advantage of bonus damage with proper positioning relative to the mob. I never ran into a job in FFXI that I hated to play, so I'm confident I'll enjoy any class I try in FFXIV. It'll be interesting to see how SCH turns out.
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#26 Jul 16 2013 at 9:53 AM Rating: Default
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Pre(1.0) beta (alpha), I loved the **** out of bard and monk. Post Beta, I despise Bard because it's even more apparent it's just an Archer with songs and Monk is interesting but unless you purposefully gank hate from the tank, you'll never use Haymaker in a party situation.

The combat feels, empty since all you do is spam your skills and yes, you do as pretty much everyone I've played with, duty finder or no, spammed skills like it was going out style because that's the system in place. They say the game will chance once end-game comes out, but so far, Jobs/classes are still fairly easy and straight forward to play, not much thought which I suppose was Yoshi's goal.

So out of everything, Monk feels the most thoughtful to play, more than just spamming skills for the sake of it.
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#27 Jul 16 2013 at 9:58 AM Rating: Good
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Yes, my love of BLM was replaced by my love of Archer! I tried 11 of the jobs/classes.
I will start as Archer and then when I get air pass go level BLM.
I will not devote a lot of time to crafting, as I thought I would, with the exception of maybe Goldsmithing.
I'll just wait and see.
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#28 Jul 16 2013 at 10:08 AM Rating: Excellent
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ClydesShadow wrote:
Hey Bartel would you mind describing your experience with the class a bit more in detail?

I've also been thinking of trying PUG but I'm not really sure what to expect from the class. What kind of rotations are you working in parties?


Absolutely. Pug is basically all about using different combos along with positioning and non-GCD abilities to maximize your DPS. At low levels, your main rotation is Bootshine > True Strike > Snap Punch. The intersting mechanic with pug is that after using each ability, it puts you into a different fighting "form". You start in opo-opo form, and then using bootshine puts you into raptor form, and you have to be in raptor form to use True Strike (or twin snakes at later levels); using either of those abilities puts you into Couerl form, which opens up using Snap Punch (Demolish at later levels). Using those abilities resets you to opo-opo form. So it's cyclical in that regard. The unique part comes with the different abilities you can use in those forms (true strike which hits harder or twin snakes which gives a 10% damage buff for 10s; snap punch which hits harder single target or demolish which is AoE, bootshine which is single target or arm of the destroyer which is a DoT) along with the positioning bonus certain skills give.

In terms of positioning, you gain a 5% crit damage bonus if you use True Strike from behind the mob. The potency of Snap Punch goes from 140 to 180 if you use it from a mobs flank. Twin Snakes goes from 100 to 140 when used from the flank also. On top of all this, the third skill in your rotation gives you a buff called greased lightning, which increases your attack speed by 5% and damage output by 7% per stack, and stacks up to 3 times by level 50. So basically, you are reducing the GCD and increasing your damage output the longer into the rotation you go. Think of it as scalable damage.

At level 15 you get Touch of Death, which is another DoT that can be used at any time (I use it at the start of all boss fights and keep it up as much as possible, not really as necessary on trash mobs since they die so fast).

You also get featherfoot, which increases your evasion by 20% for if you pull aggro, and a move called haymaker which can only be used after evading an attack (reactionary ability), hits pretty hard, and adds a 20% slow to the mob. On top of that, we get a skill called Internal Release, which increases crit chance by 30% for 15s (which is sick).

At later levels you get traits that either increase your speed, increase your damage, or increase your damage mitigation that are basically a toggle (you can have 1 of the 3 active at all times). You also get another AoE attack and a stun that don't need to be in a specific form.

The class is constantly moving, constantly determining which buffs you have and which you'll want to add...for instance, my rotation goes Bootshine > Twin Snakes (for damage bonus) > Snap Punch > bootshine > true strike (positioned for crit chance) > Snap Punch to maximize DPS. Then you can throw in cross class skills like raging strike (20% damage bonus for 20s) and straight shot (10% crit bonus for 20s) as well as something like bloodbath (restores a chunk of hp based on damage for 15s) and go nuts on bosses once you've capped your greased lightning stacks (for max DPS).

The class is very deep imo, and a lot of fun to master.
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#29 Jul 16 2013 at 11:25 AM Rating: Good
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Nice post BartelX. I didn't play Pug in the beta.

Reading your game play description makes me really want to try it out.

As far the OP, I felt that CNJ nukes had a bit more punch in 1.0. So my impression was that they have made the mage classes seem a bit more unique with the restriction of cross-class abilities. I'm going for WHM and BLM so first order of business is to finish leveling THM!
#30 Jul 16 2013 at 11:32 AM Rating: Good
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I started out with MRD which was pretty fun. Great Axes are awesome, and it was surprising just how well I was able to grab and hold hate.

PGL seems interesting, but it's really lacking in abilities at low levels. I wish they would have introduced skills like Twin Snakes sooner to give a bit more variety. Tanks also suffer this problem prior to the dungeons, but tanking more than makes up for it.

LNC reminds me of MRD minus the tanking. Since I already played MRD quite a bit, I wasn't all that interested in leveling it up very high during the beta. Similarly, I dropped GLA after picking up Flash.

The mages aren't exactly intriguing to me. For whatever reason, mages have never tickled my fancy. I did, however, enjoy Astral Fire and Umbral Ice.

That leaves ARC. I wasn't all that interested in playing it at first because I didn't want to play BRD, but it ended up being my favorite class by far. Rather than popping the same combo over and over, ARC uses a much looser pattern. Both Bloodletter and Misery's End are off the GCD, and Heavier Shot often led to using Straight Shot much sooner than planned. Combine that with Venomous Bite and Fracture/Windbite for bosses, and I was sold. The only bad part about ARC is leveling both CNJ and LNC to 34 to get Stoneskin and Blood for Blood. Those definitely can wait until after I get to 50.

As for DoH and DoL, I didn't fiddle around with those too much. I'm waiting until after I get my first class to 50 before I decide which route I want to go.
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#31 Jul 16 2013 at 12:43 PM Rating: Good
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I thought that I was going to break out of my typical healing role and go for thm. I was super excited about playing thm at the start of beta, but then I ended up not liking it that much. Don't get me wrong; it seems like a great class, but it's just not for me. I tried out all the classes available, and I was most excited about mrd. After release, I'll be playing mrd and sch!

I think my favorite part about beta was knowing that everything I did would be wiped, so I was able to enjoy playing all the classes. I think that if it were not for beta, I would have invested a lot of time into a class that I am not necessarily thrilled about.
#32 Jul 16 2013 at 5:52 PM Rating: Good
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Atkascha wrote:
I've made up my mind to level CNJ/WHM to 50 first because I enjoy helping people out. The class itself became loads more fun when I got Freecure and then Cure II from the Wandering Minstrel. Breezing through boss fights on Brayflox with near-max MP was great. Felt very rewarding. I notice you're able to /shout while you're KO'd in this game, so I spent a lot of time answering those to go around Raising people while leveling DoL classes. After that, I'll have plenty of relevant gear to level THM/BLM.

As an aside, does anyone have any speculation about which role for the Duty Finder that Arcanist will fill? If it's healer, I may level that second instead. Yoshi did push for another healer role, but I'm not sure what SCH's base class will fit into.


I have a feeling Arcanist will be a DPS role primarily. There wasn't any mention of SMN being able to heal so I'm assuming that the healing abilities don't start pouring in until you get Scholar. They could get some form of heal though, but might still be considered DD. Perhaps subbing Cure on them won't be as terrible as it is on other classes.

That said, CNJ was getting pretty boring until Freecure. Even then, the random number generator is so annoying with that 15% that it only ever seems to pop up when I don't need it or at the end of a fight.

I went in planning to level PUG, CNJ, and GLA and I did just that. I started as PUG thinking that a dps would have a quicker time leveling and that didn't really seem to be the case. I switched to GLA after 16 and got it to 16 as well before getting CNJ to 12 the first weekend. I ended up leveling up both GLA and CNJ simultaneously so that I could be whatever job was needed at the time. My girlfriend has decided to main CNJ, so I will most likely end up being a GLA/PLD after I start MAR to get the limsa quest line.

PUG and LNC seem really similar to me, too much so for me to bother with LNC at this time. ARC was fun, but it seems quite broken when soloing. Plus it will end up getting nerfed by songs as bard. THM seemed fun, but as of right now it doesn't seem like the rotation is there yet. After leveling it up for Thunder I changed my mind about not ever wanting to play it. CNJ is solid and fun in dungeons, especially after you get Repose and can freely DPS along with curing without the tank getting low too often. GLA is fun as **** and by far has the most involved skillset. Running more than a couple dungeons as anything other than GLA began to make me fall asleep with the monotony. I'm looking forward to playing MAR and Arcanist in phase 4. It will be nice to see how MAR tanks compared to GLA so I can know what to watch for as another class.
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#33 Jul 16 2013 at 7:17 PM Rating: Good
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I stepped inside Eorzea wanting to beat up everything I saw with knuckles. I left Eorzea wanting to slay everything with a spear!

But I can't wait to try Archer. Especially once given another job option besides Bard.
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#34 Jul 16 2013 at 7:50 PM Rating: Good
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Was kinda psyched about PLD being back in the game and loved doing it (along with my RDM) in FFXI. However, ever since FFXI, I been going main heals in most MMOs. Thus, I will be targeting CNJ/WHM as my main. Of course, I will be playing the other classes along the way, but WHM will be the first job I will get.
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#35 Jul 16 2013 at 8:21 PM Rating: Excellent
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DamienSScott wrote:
I have a feeling Arcanist will be a DPS role primarily. There wasn't any mention of SMN being able to heal so I'm assuming that the healing abilities don't start pouring in until you get Scholar. They could get some form of heal though, but might still be considered DD. Perhaps subbing Cure on them won't be as terrible as it is on other classes.


I think the opposite on this one. Right now, we have 4 DPSes, 2 tanks, and 1 healer. During Beta, Duty Finder wait times were being dictated by the number of healers available. By adding another healer, things could run a whole lot smoother.

Given Carbuncle's role in previous Final Fantasies, at least one of it's forms will likely act as a healer–Ruby. My guess is that they'll make Healing Ruby strong enough to get you through to 30 as a healer. That way, both ACNs and everyone else can hop through the beginner dungeons faster.

As far as SMNs not being able to heal goes, http://ffxiv.zam.com/forum.html?forum=152&mid=1371136710213765468 shows SMN having different avatars available at the same level as the Carbuncle forms. Even though I haven't seen it verified, there's a very good chance SMN won't have Carbuncle.
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#36 Jul 16 2013 at 8:30 PM Rating: Good
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i'm actually considering just going crafting and gathering. which is kind of shocking to me even, but all the classes were just so fun. I just imagine having all(gather/craft) or ones that would pertain to your "main" leveled up to 50 before hand would be so useful. Obviously you'd have good money (which I'm not sure is used for mainly yet) and you would have plenty of materia which you would be able to socket all yourself.
#37 Jul 16 2013 at 8:38 PM Rating: Excellent
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FrozenSherbet wrote:
DamienSScott wrote:
I have a feeling Arcanist will be a DPS role primarily. There wasn't any mention of SMN being able to heal so I'm assuming that the healing abilities don't start pouring in until you get Scholar. They could get some form of heal though, but might still be considered DD. Perhaps subbing Cure on them won't be as terrible as it is on other classes.


I think the opposite on this one. Right now, we have 4 DPSes, 2 tanks, and 1 healer. During Beta, Duty Finder wait times were being dictated by the number of healers available. By adding another healer, things could run a whole lot smoother.

Given Carbuncle's role in previous Final Fantasies, at least one of it's forms will likely act as a healer–Ruby. My guess is that they'll make Healing Ruby strong enough to get you through to 30 as a healer. That way, both ACNs and everyone else can hop through the beginner dungeons faster.

As far as SMNs not being able to heal goes, http://ffxiv.zam.com/forum.html?forum=152&mid=1371136710213765468 shows SMN having different avatars available at the same level as the Carbuncle forms. Even though I haven't seen it verified, there's a very good chance SMN won't have Carbuncle.


I'm certain that there has been an official statement that smn will not use carbuncle. Scholar is supposed to be the second healing job, so it makes sense that smn will not heal. I haven't seen anything official regarding whether or not carby will heal, but it makes a lot of sense, and many people are speculating that it will.
#38 Jul 17 2013 at 3:05 AM Rating: Good
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I agree that Arcanist needs to heal before gaining access to scholar, I just don't know how they can balance it for Summoner without making Scholar only buffs that would probably completely nerf Arcanist's healing capabilities at lower levels. I suppose if the healing is done via Carbuncle and CNJ's Cure then it might be possible. It would make sense if they are saying that SMN won't have access to carbuncle.

Man, this class-job system is so **** convoluted. Why couldn't you legacy players quit playing the game like everyone else so they wouldn't feel bad about wiping character data? I jest... but seriously this system makes me a sad panda.

Edited, Jul 17th 2013 5:05am by DamienSScott
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FFXI: DamienSlvrblade Race: Elvaan Nation: San d'Oria Server: Sylph 2002-2007, Phoenix 2012
PUP WHM PLD MNK BLU BST SAM WAR BLM 99 BRD THF NIN DNC SMN RDM 50+

FFXIV: Damien Scott Race: Duskwight Elezen GC: Limsa Lominsa Server: Ultros
DoW GLA50 ACN50 PUG50 MAR 50 Rest30+
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#39 Jul 17 2013 at 8:02 AM Rating: Good
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FrozenSherbet wrote:
Right now, we have 4 DPSes, 2 tanks, and 1 healer. During Beta, Duty Finder wait times were being dictated by the number of healers available. By adding another healer, things could run a whole lot smoother.

It really bugged me that WHM was hands down the best healing job in FFXI, a game that had 20 jobs (at the time). SE stated that they were fine with that design. They didn't do that with DD jobs, so I just don't get why they thought it was good to do it with healers.

While I would like to see Arcanist be able to fill that role as a 2nd healing class before level 30, I can see it being unwanted by people who want to play Summoner. It would be the reverse of the complaints we see with Archer and Bard. Archers want to play Ranger but don't want to get pigeonholed into a support role after 30 levels of playing DD. In this case, aspiring Summoners don't want to be forced to play healer for 30 levels before they can start to play DD/support/whatever role Summoner ends up having.
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#40 Jul 17 2013 at 11:04 AM Rating: Excellent
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svlyons wrote:
FrozenSherbet wrote:
Right now, we have 4 DPSes, 2 tanks, and 1 healer. During Beta, Duty Finder wait times were being dictated by the number of healers available. By adding another healer, things could run a whole lot smoother.

It really bugged me that WHM was hands down the best healing job in FFXI, a game that had 20 jobs (at the time). SE stated that they were fine with that design. They didn't do that with DD jobs, so I just don't get why they thought it was good to do it with healers.

While I would like to see Arcanist be able to fill that role as a 2nd healing class before level 30, I can see it being unwanted by people who want to play Summoner. It would be the reverse of the complaints we see with Archer and Bard. Archers want to play Ranger but don't want to get pigeonholed into a support role after 30 levels of playing DD. In this case, aspiring Summoners don't want to be forced to play healer for 30 levels before they can start to play DD/support/whatever role Summoner ends up having.


While that's true, you will also have future SCHs leveling the class who do want to be healers. Having ACN enter Duty Finder as a healer would be more convenient for everyone but would-be-SMNs and CNJs. Even then, would-be-SMNs would reduce their wait times significantly. The difference between having 4 DPSes and 2 healers as compared to 5 DPSes and 1 healer is huge. Besides, if an ACN doesn't want to heal, they still have access to regular parties.

With regards to BRD, it's way less of a support role than the name implies. While you do get access to three songs, the amount of MP they drain severely hampers their overall effectiveness. Outside of boss battles and recovery phases, I doubt you'll see songs being played very often. Add in Rain of Death, and you have something that's a whole lot more DPS than support. So while it isn't RNG, it's a whole lot better than what some people think it will be. On the other hand, you have a lot of former FFXI BRDs who hate this portrayal of BRD with a passion.
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#41 Jul 17 2013 at 12:20 PM Rating: Good
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I definitely feel better about Dragoon. I wasn't a fan of Pug/Arc cross skills. It looks like it will be Marauder/Arch. I'm not sure when the change was put in but I only noticed it this past phase.
#42 Jul 17 2013 at 1:05 PM Rating: Excellent
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svlyons wrote:

It really bugged me that WHM was hands down the best healing job in FFXI, a game that had 20 jobs (at the time). SE stated that they were fine with that design. They didn't do that with DD jobs, so I just don't get why they thought it was good to do it with healers.



White mage was the first job I leveled to 75 back in the day and I can assure you it wasn't that cut and dry. White mage may have been the best healer at 18 person alliances for endgame events, but they didn't fit in anywhere else after level 40. People wanted Red Mages for anything else requiring a healer. Once I was invited to an XP party only to discover when I got there that they were quite happy with their red mage healer, they just wiped and wanted Raise 2s. White Mage should have been the best job at healing but it's lack of MP generation made it far inferior to the RDM/WHM after level 40 in all but the most extreme situations with lots of people to keep healed (and support jobs to keep WHMs topped up).

But it wasn't just misery for White Mages. Red Mage is a generalist job and people playing didn't like being pigeonholed as the best healer in an XP party because that was all anyone wanted them for. They could do so much more but they were shamed into a single role they didn't necessarily want to play.

It's partly why I approve of the class/job system in FFXIV. I can clearly see the generalist vs specialist trap that FFXI's job system placed people in. 14 liberates you from it by giving you a foot in both worlds with every class.

Having more healing roles in FFXIV is fine for the sake of making sure there are enough people leveling one, but I really don't want to see a situation where people are being outclassed or pigeonholed in that role. It ruins what should be a pleasant experience.
#43 Jul 17 2013 at 1:54 PM Rating: Excellent
Xoie wrote:
svlyons wrote:

It really bugged me that WHM was hands down the best healing job in FFXI, a game that had 20 jobs (at the time). SE stated that they were fine with that design. They didn't do that with DD jobs, so I just don't get why they thought it was good to do it with healers.



White mage was the first job I leveled to 75 back in the day and I can assure you it wasn't that cut and dry. White mage may have been the best healer at 18 person alliances for endgame events, but they didn't fit in anywhere else after level 40. People wanted Red Mages for anything else requiring a healer. Once I was invited to an XP party only to discover when I got there that they were quite happy with their red mage healer, they just wiped and wanted Raise 2s. White Mage should have been the best job at healing but it's lack of MP generation made it far inferior to the RDM/WHM after level 40 in all but the most extreme situations with lots of people to keep healed (and support jobs to keep WHMs topped up).

But it wasn't just misery for White Mages. Red Mage is a generalist job and people playing didn't like being pigeonholed as the best healer in an XP party because that was all anyone wanted them for. They could do so much more but they were shamed into a single role they didn't necessarily want to play.

It's partly why I approve of the class/job system in FFXIV. I can clearly see the generalist vs specialist trap that FFXI's job system placed people in. 14 liberates you from it by giving you a foot in both worlds with every class.

Having more healing roles in FFXIV is fine for the sake of making sure there are enough people leveling one, but I really don't want to see a situation where people are being outclassed or pigeonholed in that role. It ruins what should be a pleasant experience.


This is a good point. In XI my main was lolDNC so I never got invites for anything, which was fine since DNC is an oddball solo class anyway. After soloing to 75 I really wanted to merit in a party, but still no invites. I decided to form a merit static with a RDM and PLD from my LS. We grabbed 3 DDs from the LS and went to work. I was supposed to just pull, but when they saw I could blink tank and main heal at the same time they were thrilled. So for 6 months my friends got to be a DD PLD and a RDM that was more than a main healing Refresh monkey. What was really funny was other parties would see us, with our PLD Flash pulling and running back to the DNC tank and just not understand Smiley: lol
#44 Jul 17 2013 at 2:14 PM Rating: Good
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Xoie wrote:

White mage was the first job I leveled to 75 back in the day and I can assure you it wasn't that cut and dry. White mage may have been the best healer at 18 person alliances for endgame events, but they didn't fit in anywhere else after level 40. People wanted Red Mages for anything else requiring a healer. Once I was invited to an XP party only to discover when I got there that they were quite happy with their red mage healer, they just wiped and wanted Raise 2s. White Mage should have been the best job at healing but it's lack of MP generation made it far inferior to the RDM/WHM after level 40 in all but the most extreme situations with lots of people to keep healed (and support jobs to keep WHMs topped up).

But it wasn't just misery for White Mages. Red Mage is a generalist job and people playing didn't like being pigeonholed as the best healer in an XP party because that was all anyone wanted them for. They could do so much more but they were shamed into a single role they didn't necessarily want to play.

It's partly why I approve of the class/job system in FFXIV. I can clearly see the generalist vs specialist trap that FFXI's job system placed people in. 14 liberates you from it by giving you a foot in both worlds with every class.

Having more healing roles in FFXIV is fine for the sake of making sure there are enough people leveling one, but I really don't want to see a situation where people are being outclassed or pigeonholed in that role. It ruins what should be a pleasant experience.


So true... I went the RDM route and dabbled with PLD. With those two jobs in your party, you really were set on heals. RDM for the emergency heals and offheals along with refresh, PLD for main healing. You just rotated in DD jobs and kept on chugging. I really felt for WHMs back then because even though it seemed cut and dry they would get parties instantly, it was always the RDMs that came off the LFP board first.
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#45 Jul 17 2013 at 2:48 PM Rating: Excellent
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Refews wrote:
Xoie wrote:

White mage was the first job I leveled to 75 back in the day and I can assure you it wasn't that cut and dry. White mage may have been the best healer at 18 person alliances for endgame events, but they didn't fit in anywhere else after level 40. People wanted Red Mages for anything else requiring a healer. Once I was invited to an XP party only to discover when I got there that they were quite happy with their red mage healer, they just wiped and wanted Raise 2s. White Mage should have been the best job at healing but it's lack of MP generation made it far inferior to the RDM/WHM after level 40 in all but the most extreme situations with lots of people to keep healed (and support jobs to keep WHMs topped up).

But it wasn't just misery for White Mages. Red Mage is a generalist job and people playing didn't like being pigeonholed as the best healer in an XP party because that was all anyone wanted them for. They could do so much more but they were shamed into a single role they didn't necessarily want to play.

It's partly why I approve of the class/job system in FFXIV. I can clearly see the generalist vs specialist trap that FFXI's job system placed people in. 14 liberates you from it by giving you a foot in both worlds with every class.

Having more healing roles in FFXIV is fine for the sake of making sure there are enough people leveling one, but I really don't want to see a situation where people are being outclassed or pigeonholed in that role. It ruins what should be a pleasant experience.


So true... I went the RDM route and dabbled with PLD. With those two jobs in your party, you really were set on heals. RDM for the emergency heals and offheals along with refresh, PLD for main healing. You just rotated in DD jobs and kept on chugging. I really felt for WHMs back then because even though it seemed cut and dry they would get parties instantly, it was always the RDMs that came off the LFP board first.


RDMs and BRDs. I swear if my old FFXI character could dream, his nights would be full of parties with RDMs and BRDs. The game was pretty unfair to WHM post-refresh. Heck, I can barely think of a single exp spot where I would have actually wanted to have a WHM after that point. WHM was pretty much always the last resort behind RDM and SMN. With that being said, I hope that FFXIV never has to deal with FFXI's job prejudices. I've grown up enough to no longer care what classes other people use, but there's always going to be someone stuck up on their super high pedestal.
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#46 Jul 17 2013 at 3:03 PM Rating: Good
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Xoie wrote:
svlyons wrote:
It really bugged me that WHM was hands down the best healing job in FFXI, a game that had 20 jobs (at the time). SE stated that they were fine with that design. They didn't do that with DD jobs, so I just don't get why they thought it was good to do it with healers.

White mage was the first job I leveled to 75 back in the day and I can assure you it wasn't that cut and dry. White mage may have been the best healer at 18 person alliances for endgame events, but they didn't fit in anywhere else after level 40. People wanted Red Mages for anything else requiring a healer. Once I was invited to an XP party only to discover when I got there that they were quite happy with their red mage healer, they just wiped and wanted Raise 2s. White Mage should have been the best job at healing but it's lack of MP generation made it far inferior to the RDM/WHM after level 40 in all but the most extreme situations with lots of people to keep healed (and support jobs to keep WHMs topped up).

I'm speaking specifically about the game after they gave WHM cure-skin from Afflatus Solace. Along with Light Arts and Sublimation from subbing SCH, no other healing job could heal as well as WHM. The only time any other job was preferred over WHM for healing was Neo Nyzul Isle, and that was only when groups could go with 2 SCHs so that they could have Embrava up the entire run. But after they nerfed Embrava, SCH didn't even have that niche.

SE knew full well that none of the other healers were as good as WHM at that point, and they said they were fine with that. RDM and SCH could still cut it main healing for smaller groups. But it wasn't necessarily because they were a better fit in those situations. A RDM or SCH main healer was something you could get away with in small groups, but you wouldn't have necessarily chosen them over WHM for any particular benefit.
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#47 Jul 17 2013 at 3:14 PM Rating: Excellent
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svlyons wrote:
Xoie wrote:
svlyons wrote:
It really bugged me that WHM was hands down the best healing job in FFXI, a game that had 20 jobs (at the time). SE stated that they were fine with that design. They didn't do that with DD jobs, so I just don't get why they thought it was good to do it with healers.

White mage was the first job I leveled to 75 back in the day and I can assure you it wasn't that cut and dry. White mage may have been the best healer at 18 person alliances for endgame events, but they didn't fit in anywhere else after level 40. People wanted Red Mages for anything else requiring a healer. Once I was invited to an XP party only to discover when I got there that they were quite happy with their red mage healer, they just wiped and wanted Raise 2s. White Mage should have been the best job at healing but it's lack of MP generation made it far inferior to the RDM/WHM after level 40 in all but the most extreme situations with lots of people to keep healed (and support jobs to keep WHMs topped up).

I'm speaking specifically about the game after they gave WHM cure-skin from Afflatus Solace. Along with Light Arts and Sublimation from subbing SCH, no other healing job could heal as well as WHM. The only time any other job was preferred over WHM for healing was Neo Nyzul Isle, and that was only when groups could go with 2 SCHs so that they could have Embrava up the entire run. But after they nerfed Embrava, SCH didn't even have that niche.

SE knew full well that none of the other healers were as good as WHM at that point, and they said they were fine with that. RDM and SCH could still cut it main healing for smaller groups. But it wasn't necessarily because they were a better fit in those situations. A RDM or SCH main healer was something you could get away with in small groups, but you wouldn't have necessarily chosen them over WHM for any particular benefit.



At least red mages and scholars have other things to fall back on. The only club in the white mage's bag is healing, and for the longest time they weren't even the first choice for that role most of the time. If scholars and red mages could out-nuke black mages, why would you ever need a black mage? They aren't good at anything else. It makes sense that a specialist should be best at the role they specialize in and generalists are good at multiple functions, but not better or even as good as a specialist.
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