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RIFT plagiarization? Follow

#1 Jul 16 2013 at 9:55 AM Rating: Default
There's some discussion between Japanese users who have discovered that Yoshida may have used RIFT for more than just inspiration.

Besides the obvious similarities with rifts, players are discovering more similarities.

http://i.imgur.com/tklAx43.jpg

Thoughts?
#2 Jul 16 2013 at 10:00 AM Rating: Good
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Hrmm don't really care I liked the look in rift so I like it here . Its easy to read so why go crazy. The fonts and pictures are different and its the same funded style as wow so IMO it don't matter .
#3 Jul 16 2013 at 10:02 AM Rating: Good
all those icons and letters are completely different. all your posts seem negitive
#4 Jul 16 2013 at 10:05 AM Rating: Default
I was just reposting from a Japanese thread labelled "RIFT plagiarization".

It does seem like between all the gameplay elements that are already clearly inspired, Yoshida may have focused more on RIFT than anything else when he was making this game.
#5 Jul 16 2013 at 10:07 AM Rating: Excellent
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Kennedy was shot because the two games spelled "Quest Accepted" the same.
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#6 Jul 16 2013 at 10:09 AM Rating: Excellent
Haha! I guessed who created this thread by looking at the title. I was right. How predictable.
#7 Jul 16 2013 at 10:15 AM Rating: Decent
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Didnt you have a thread yesterday going on about how they "stole" assets from FFXI as well?

Here's the web site for the developers for Rift, go complain to them if you think you have a case:

http://www.trionworlds.com/en/
#8 Jul 16 2013 at 10:19 AM Rating: Good
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#9 Jul 16 2013 at 10:19 AM Rating: Excellent
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Blue for tank, green for heal, red for DPS is not a new or unique convention. Neither are shields, crosses, and swords unique indicators. Nor is an announcement on the screen indicating you've accepted a quest.
#10 Jul 16 2013 at 10:19 AM Rating: Excellent
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Killua125 wrote:
I was just reposting from a Japanese thread labelled "RIFT plagiarization".

It does seem like between all the gameplay elements that are already clearly inspired, Yoshida may have focused more on RIFT than anything else when he was making this game.


Yoshi said straight up that he was using other games for ideas. I dont think its mainly rift because rift took from other games. Its a melting pot of ideas and well thats ok with me because he seemed to take all the good ideas from each game and made them more FF ish.
#11 Jul 16 2013 at 10:20 AM Rating: Excellent
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If that's all you have left to complain about, I consider it a good thing.
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#12REDACTED, Posted: Jul 16 2013 at 10:24 AM, Rating: Sub-Default, (Expand Post) No, they couldn't "steal" from Final Fantasy XI, since that's Square Enix property. I'm sure the team had permission to reuse those assets.
#13 Jul 16 2013 at 10:28 AM Rating: Excellent
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I just wanted to let you all know that I have a Pending Patent for the word "Questâ„¢" and before you go ahead and use that word, you need to use the superscript â„¢ afterwards.

Additionally, Dungeonâ„¢ is also Patent Pending.
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#14 Jul 16 2013 at 10:31 AM Rating: Good
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Killua125 wrote:
since ARR is directly most similar to RIFT than anything else.




wrong but I will tell you to read my comment above..
Fates= a mix of rift + gw2
Quests= basic in mmo's now
Leves= dailys with more freedom so a mix between wow and new ideas
Instances= again standard MMO idea
Crafting/gathering= Mix between most mmos (craft list) with some FF original ideas

If your bent outta shape over fonts and animations than there is little to complain about companys use fonts for a reason there easy to read and have a "mmo look" to them. So no nothing is stolen only ideas used and implemented better than the games they took them from.
#15REDACTED, Posted: Jul 16 2013 at 10:35 AM, Rating: Sub-Default, (Expand Post) ARR is too generic. personally i don't see it going to be any fun for most of the people who seek unique game play.
#16 Jul 16 2013 at 10:49 AM Rating: Good
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What? No screenshot of the map quest area indicators? Because those are pretty similar to Rift's too.

My feeling here is, if Trion doesn't care, why should I? And they clearly don't, because this isn't exactly new information. I'd actually much rather emulate Rift's interface style than WoW's.
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#17 Jul 16 2013 at 10:55 AM Rating: Good
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Killua125 wrote:
There's some discussion between Japanese users who have discovered that Yoshida may have used RIFT for more than just inspiration.

Besides the obvious similarities with rifts, players are discovering more similarities.

http://i.imgur.com/tklAx43.jpg

Thoughts?


You seem to have them in short supply.

Your attempts to spoil parades with moisture notwithstanding, you're starting to look desperate.
#18 Jul 16 2013 at 10:56 AM Rating: Default
I dunno. I thought it was kind of interesting.

Callinon is right that there are a lot of similarities, but I just hadn't thought to put them side by side and really compare.
#19 Jul 16 2013 at 10:58 AM Rating: Good
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Killua125 wrote:
Thoughts?

You seem to have a knack with finding anything and everything wrong with FFXIV:ARR...
#20 Jul 16 2013 at 11:08 AM Rating: Excellent
Killua125, I think I've got you figured out.

You are really a secret SE marketing mole sent to Reverse Psycology us with such constant, preemptive negativity regarding FFXIV that it makes everyone around you want to defend the game in the interest of just being reasonable.
#21 Jul 16 2013 at 11:36 AM Rating: Decent
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As much as you people want to deny it, we already knew SE had the team play the other generic MMORPGs out there so obviously everything is going to resemble what's "standard" since that's the goal for FFXIV ARR. So it's not plagiarized, you can simply tell there's really not much creativity that's going into it.

In comparison to 1.0, you can't deny how much better XIV ARR is, but the 2CH thread where this picture was originally posted said it best, SE is playing safe, whch echos what Yoshida has said in interviews during the Japan Expo.
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#22 Jul 16 2013 at 11:39 AM Rating: Decent
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I'm not sure theres a clearer way of letting people know they have undertaken a task, and how many of what role is required. Even if they decided to go all out and make it look all dazzling and snazzy it would still be the same system under the hood.

I'm a little curious as to what you think they should have done?
#23 Jul 16 2013 at 11:44 AM Rating: Excellent
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Keysofgaruda wrote:
I'm not sure theres a clearer way of letting people know they have undertaken a task, and how many of what role is required. Even if they decided to go all out and make it look all dazzling and snazzy it would still be the same system under the hood.

I'm a little curious as to what you think they should have done?


They could have gone the FFXI route by not notifying the player whatsoever, forcing them to check the quest log after every arbitrary interaction...

...but that's a terrible feature.
#24 Jul 16 2013 at 11:50 AM Rating: Default
I'm not sure what they should have done. I just would've wanted them to create something of their own. All of ARR was clearly made from just looking at other products, and tweaking it a little bit.

I guess it works for an MMO, but I really hope Naoki Yoshida isn't ever assigned to another Final Fantasy, if he just looks at other games. I want to play games by creators.
#25 Jul 16 2013 at 12:07 PM Rating: Excellent
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Killua125 wrote:
I'm not sure what they should have done. I just would've wanted them to create something of their own. All of ARR was clearly made from just looking at other products, and tweaking it a little bit.

I guess it works for an MMO, but I really hope Naoki Yoshida isn't ever assigned to another Final Fantasy, if he just looks at other games. I want to play games by creators.


to be fair to yoshida though, him and his dev team had to work from scratch to make what we see today (of course not EVERYTHING, but a lot of things}. They only had what...2 years? MMO's are huge projects. I would have thought it would have taken more time to get this game back up again.

Give that man a reasonable time period for development and i'm sure he would make great things.
#26 Jul 16 2013 at 12:12 PM Rating: Good
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There's probably some fair use of general words out there in copyright world. Even if "Quest Accepted" was taboo, what you use in its place? Task Confirmed? Questing just feels more psychologically pleasing to people looking for a fantasy escape, I think. But yeah, others have touched on things done by other games, artists being thieves, etc..

Gonna go copyright Bacon. Come at me, bro.
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