Forum Settings
       
Reply To Thread

Is there a "support" role/class in FFXIV?Follow

#1 Jul 19 2013 at 12:02 PM Rating: Decent
Avatar
***
1,208 posts
I had meant to make this it's own topic before and I posted it in another thread by mistake.

Anyways, I only noticed Tank, Healer, DPS in the queue for Duty Finder.

I know BLM does some crowd-control, but is primarily a DPS...
and LNC does "Slow" and "Stun" moves, but is defnitely melee DPS.
ARC can "Bind" mobs for some crowd-control too but is primarily a DPS.

Is there a real "Support" role in this game?

Will BRD, RDM and DNC if/when they implement all of them, be primarily DPS with some support abilities too? Or is there going to be a support role added at some point?

Sorry if this topic has been beaten to death already, I couldn't find any similar topics when searching the forum regarding support roles/jobs in FFXIV.
____________________________
The Kraken Club - (Ultros FC)
Character Name: Meat Mithkabob
#2 Jul 19 2013 at 12:23 PM Rating: Good
Avatar
15 posts
Bard will be like a primary DPS with support functions
Scholar will be like a support healer
____________________________
Jinxed Founder
http://www.jinxed-guild.enjin.com
#3 Jul 19 2013 at 12:26 PM Rating: Excellent
*
232 posts
Hairspray wrote:
I had meant to make this it's own topic before and I posted it in another thread by mistake.

Anyways, I only noticed Tank, Healer, DPS in the queue for Duty Finder.

I know BLM does some crowd-control, but is primarily a DPS...
and LNC does "Slow" and "Stun" moves, but is defnitely melee DPS.
ARC can "Bind" mobs for some crowd-control too but is primarily a DPS.

Is there a real "Support" role in this game?

Will BRD, RDM and DNC if/when they implement all of them, be primarily DPS with some support abilities too? Or is there going to be a support role added at some point?

Sorry if this topic has been beaten to death already, I couldn't find any similar topics when searching the forum regarding support roles/jobs in FFXIV.


Since I replied in the other thread, I decided I would elaborate a bit more here. With the way the game is currently set up, I don't think SE plans on adding a pure support class. With four man parties, pure support classes don't really fit as nicely as they should. Instead, we have at least one DPS/support hybrid.

BRD is a class that acts primarily as a ranged DPS. They pick up an additional attack over ARC along with three songs and a song amplifier. The songs give the class a support feel, but the MP drainage prevents them from being a staple to the class. As such, you end up with a DPS that can provide situational support.

SCH and SMN could likely fall into the same sort of situation. With pets in play, they are going to be expected to be able to do more than just heal and deal damage. In order to keep balance, their extras will likely have some limits put into place. I don't think they will behave the way BRD does, but I do think they are going end up with some restrictions.

Edited, Jul 19th 2013 2:27pm by FrozenSherbet
____________________________
Don Fletcher (Ultros)
#4 Jul 19 2013 at 12:28 PM Rating: Good
Avatar
***
1,208 posts
slixie wrote:
Bard will be like a primary DPS with support functions
Scholar will be like a support healer


Cool, thanks for the info.

I thought about it while using Duty Finder the other day... every MMO I've played has had a support role for buffs/debuffs.

This one seems to be giving DPS's more to do, which is cool... but if Duty Finder is going to use half of the slots for DPS, and is not going to choose members based on who can do whichever buffs/debuffs... then it's going to be difficult for it to make a well-rounded party without first making your own group... which in turn makes the Duty Finder obsolete for anything above the difficulty of the first few 4-person dungeons.
____________________________
The Kraken Club - (Ultros FC)
Character Name: Meat Mithkabob
#5 Jul 19 2013 at 12:33 PM Rating: Excellent
Guru
Avatar
**
362 posts
I think you're overestimating how difficult the 4-man content is supposed to be. For end game content you'll get 8 people and have to incorporate strategy (at least more so than the 4 man content.) With 8 you'll have more flexibility with who brings what to the table.

But yes, it seems that they will stick to the "dps with support abilities" model rather than having straight support,
____________________________
Anakte Grey
BLM 50 SMN/SCH 50 WHM 40
MRD 26 DRG 30 MNK 30 GLA 25

http://art.penny-arcade.com/photos/416469141_Vt5aq-XL-2.jpg
#6 Jul 19 2013 at 12:37 PM Rating: Excellent
Avatar
***
1,208 posts
Anakte wrote:
I think you're overestimating how difficult the 4-man content is supposed to be. For end game content you'll get 8 people and have to incorporate strategy (at least more so than the 4 man content.) With 8 you'll have more flexibility with who brings what to the table.

But yes, it seems that they will stick to the "dps with support abilities" model rather than having straight support,


You know what, it's kind of genius if you think about it... they took the role that had the most invites in FFXI for parties and merged it with the role that go the least invites, making DPS even more attractive to play.

I'm psyched about DRG even more now, I wonder which buffs/debuffs I'll get with it...

Can you use the buffs/debuffs you learn on other jobs on your main job?

I heard you can use some powers, so I imagine so. That would be cool.
____________________________
The Kraken Club - (Ultros FC)
Character Name: Meat Mithkabob
#7 Jul 19 2013 at 12:38 PM Rating: Excellent
******
48,486 posts
Hairspray wrote:
they took the role that had the most invites in FFXI for parties and merged it with the role that go the least invites,
They merged Red Mage with Red Mage?
____________________________
George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#8 Jul 19 2013 at 12:40 PM Rating: Excellent
Guru
Avatar
**
362 posts
I don't know the full extent, but yes you can. I had protect and stoneskin on my THM for instance.
____________________________
Anakte Grey
BLM 50 SMN/SCH 50 WHM 40
MRD 26 DRG 30 MNK 30 GLA 25

http://art.penny-arcade.com/photos/416469141_Vt5aq-XL-2.jpg
#9 Jul 19 2013 at 12:41 PM Rating: Excellent
*
88 posts
The thing I find weird is that BRD and Archer are DPS roles, but have the Healer LB. Dose BRD heal any better than an Archer casting Cures?
#10 Jul 19 2013 at 12:46 PM Rating: Good
Guru
Avatar
**
362 posts
Nope, I think they're using very broad strokes for 'role'. Basically I think they just wanted to spread out the LBs more.

Tank - PLD / WAR
Heal - WHM / SCH / BRD
Single Target - DRG / MNK
AoE - BLM / SMN (assuming)

When they inevitably release Ranger, I'm sure that will get one of the DPS slots for their LB.
____________________________
Anakte Grey
BLM 50 SMN/SCH 50 WHM 40
MRD 26 DRG 30 MNK 30 GLA 25

http://art.penny-arcade.com/photos/416469141_Vt5aq-XL-2.jpg
#11 Jul 19 2013 at 12:48 PM Rating: Good
Avatar
***
1,208 posts
Anakte wrote:
Nope, I think they're using very broad strokes for 'role'. Basically I think they just wanted to spread out the LBs more.

Tank - PLD / WAR
Heal - WHM / SCH / BRD
Single Target - DRG / MNK
AoE - BLM / SMN (assuming)

When they inevitably release Ranger, I'm sure that will get one of the DPS slots for their LB.


LB?
____________________________
The Kraken Club - (Ultros FC)
Character Name: Meat Mithkabob
#12 Jul 19 2013 at 12:50 PM Rating: Decent
**
487 posts
There are no support roles just tank dps and heals
____________________________
BANNED
#13 Jul 19 2013 at 12:52 PM Rating: Good
Scholar
Avatar
*****
12,658 posts
Bard is a support with some DPS capabilities in ARR. In FFXIV 1.0 it was a DPS with some support capabilities. You sacrifice some damage to support the parties output.
____________________________
~~ *Music/Clips* ~~
- Sophia - Eternal Balance - *NEW*
#14 Jul 19 2013 at 12:58 PM Rating: Excellent
*
232 posts
Hairspray wrote:
Anakte wrote:
I think you're overestimating how difficult the 4-man content is supposed to be. For end game content you'll get 8 people and have to incorporate strategy (at least more so than the 4 man content.) With 8 you'll have more flexibility with who brings what to the table.

But yes, it seems that they will stick to the "dps with support abilities" model rather than having straight support,


You know what, it's kind of genius if you think about it... they took the role that had the most invites in FFXI for parties and merged it with the role that go the least invites, making DPS even more attractive to play.

I'm psyched about DRG even more now, I wonder which buffs/debuffs I'll get with it...

Can you use the buffs/debuffs you learn on other jobs on your main job?

I heard you can use some powers, so I imagine so. That would be cool.


If you want to look at DRG's abilities, this page of xivdb.com should help you out. You can use some of the buffs/debuffs of other classes, but it depends on what's available. You can head here to check that out.
____________________________
Don Fletcher (Ultros)
#15 Jul 19 2013 at 1:06 PM Rating: Good
Avatar
***
1,208 posts
FrozenSherbet wrote:
Hairspray wrote:
Anakte wrote:
I think you're overestimating how difficult the 4-man content is supposed to be. For end game content you'll get 8 people and have to incorporate strategy (at least more so than the 4 man content.) With 8 you'll have more flexibility with who brings what to the table.

But yes, it seems that they will stick to the "dps with support abilities" model rather than having straight support,


You know what, it's kind of genius if you think about it... they took the role that had the most invites in FFXI for parties and merged it with the role that go the least invites, making DPS even more attractive to play.

I'm psyched about DRG even more now, I wonder which buffs/debuffs I'll get with it...

Can you use the buffs/debuffs you learn on other jobs on your main job?

I heard you can use some powers, so I imagine so. That would be cool.


If you want to look at DRG's abilities, this page of xivdb.com should help you out. You can use some of the buffs/debuffs of other classes, but it depends on what's available. You can head here to check that out.


Wow great info, thanks for posting this!
____________________________
The Kraken Club - (Ultros FC)
Character Name: Meat Mithkabob
#16 Jul 19 2013 at 1:15 PM Rating: Excellent
Avatar
****
4,755 posts
lolgaxe wrote:
Hairspray wrote:
they took the role that had the most invites in FFXI for parties and merged it with the role that go the least invites,
They merged Red Mage with Red Mage?


RDMception
New Class: Red Mage. Job:Red Mage

The feather of your pimp hat has a pimp hat.
#17 Jul 19 2013 at 1:43 PM Rating: Good
Guru
Avatar
**
362 posts
Hairspray wrote:
LB?

Limit Break

Hyrist wrote:
RDMception
New Class: Red Mage. Job:Red Mage

The feather of your pimp hat has a pimp hat.

I lol'd.
____________________________
Anakte Grey
BLM 50 SMN/SCH 50 WHM 40
MRD 26 DRG 30 MNK 30 GLA 25

http://art.penny-arcade.com/photos/416469141_Vt5aq-XL-2.jpg
#18 Jul 19 2013 at 1:47 PM Rating: Good
Avatar
***
1,208 posts
Hyrist wrote:
lolgaxe wrote:
Hairspray wrote:
they took the role that had the most invites in FFXI for parties and merged it with the role that go the least invites,
They merged Red Mage with Red Mage?


RDMception
New Class: Red Mage. Job:Red Mage

The feather of your pimp hat has a pimp hat.


Classic!
____________________________
The Kraken Club - (Ultros FC)
Character Name: Meat Mithkabob
#19 Jul 19 2013 at 1:48 PM Rating: Good
Avatar
***
1,208 posts
Anakte wrote:
Hairspray wrote:
LB?

Limit Break



Thanks! I had heard all of the abbreviations before except LB, it's not a carry over from FFXI, but I think I remember it from older FF games.

Edited, Jul 19th 2013 3:49pm by Hairspray
____________________________
The Kraken Club - (Ultros FC)
Character Name: Meat Mithkabob
#20 Jul 19 2013 at 1:53 PM Rating: Good
****
5,745 posts
Hairspray wrote:
Anakte wrote:
Hairspray wrote:
LB?

Limit Break

Thanks! I had heard all of the abbreviations before except LB, it's not a carry over from FFXI, but I think I remember it from older FF games.

Edited, Jul 19th 2013 3:49pm by Hairspray

I wonder how many former FFXI will get confused and think that we're talking about Genkai when referring to Limit Break.
____________________________
Lyonheart, like Eorzia, will be reborn in FFXIV!

FFXI veteran (Lyonheart and Lakiskline of Lakshmi)
1/467 on signed HQ Weskit!!!
#21 Jul 19 2013 at 2:24 PM Rating: Decent
Avatar
**
488 posts
Anakte wrote:
Nope, I think they're using very broad strokes for 'role'. Basically I think they just wanted to spread out the LBs more.

Tank - PLD / WAR
Heal - WHM / SCH / BRD
Single Target - DRG / MNK
AoE - BLM / SMN (assuming)

When they inevitably release Ranger, I'm sure that will get one of the DPS slots for their LB.

Edit ohh Limit Break my bad.

Edited, Jul 19th 2013 4:49pm by Mopdaddy
#22 Jul 19 2013 at 2:40 PM Rating: Good
*
180 posts
Quote:
I don't think a bard is able to heal dungeon parties.


I don't think that is what he was saying here, simply categorizing the jobs and which LB they can use. BRD's LB is the healer LB.
____________________________
Kezia Canadensis
Ultros
TKC <ZAM>
#23 Jul 19 2013 at 2:48 PM Rating: Decent
Avatar
**
488 posts
Oh Limit Break...
#24 Jul 19 2013 at 3:03 PM Rating: Excellent
Guru
***
1,310 posts
Canadensis wrote:
Quote:
I don't think a bard is able to heal dungeon parties.


I don't think that is what he was saying here, simply categorizing the jobs and which LB they can use. BRD's LB is the healer LB.



I'm curious as to where that info is posted, or is this just speculation?
#25 Jul 19 2013 at 4:02 PM Rating: Good
*
180 posts
While I can't confirm it myself (just started on the PS3 beta and didn't get around to jobs yet) it has been posted above in this thread that not only BRD but also ARC have the healer LB.
____________________________
Kezia Canadensis
Ultros
TKC <ZAM>
#26 Jul 19 2013 at 4:10 PM Rating: Excellent
*
232 posts
Canadensis wrote:
While I can't confirm it myself (just started on the PS3 beta and didn't get around to jobs yet) it has been posted above in this thread that not only BRD but also ARC have the healer LB.


ARC definitely does. Using it was probably my biggest "Huh?" moment of the beta. As far as BRD goes, hopefully there's a legacy member here that can verify it.
____________________________
Don Fletcher (Ultros)
#27 Jul 19 2013 at 10:25 PM Rating: Good
Avatar
****
4,755 posts
Job is reflective of the Class so far. Using a Limit Break on Bard results as the same as Archer - a healing Limit Break.

Something tells me this is temporary, however. Right now Archer is the only job of its type. Once more Physical Ranged classes come into play we may expect another Limit Break to be created for them.

Right now though, the Limit Break system itself is being put under harsh criticism. I'm not sure if its development will continue on its initially intended path.
#28 Jul 19 2013 at 11:14 PM Rating: Excellent
Sage
*
68 posts
I actually wouldn't mind seeing a standardized Limit Break system like we have now for the sake of balance but with the exception of possibly adding visual variety. Sure, add different Limit Breaks for the melee DD but keep their effectiveness essentially the same.

I think part of the criticism that the LB system gets is seeing things like Final Heaven and Meteor being used by Jobs not fitting of it (Dragoon/Summoner); along with the Archer/Bard issue.
#29 Jul 21 2013 at 5:09 PM Rating: Good
**
598 posts
FrozenSherbet wrote:
Hairspray wrote:
I had meant to make this it's own topic before and I posted it in another thread by mistake.

Anyways, I only noticed Tank, Healer, DPS in the queue for Duty Finder.

I know BLM does some crowd-control, but is primarily a DPS...
and LNC does "Slow" and "Stun" moves, but is defnitely melee DPS.
ARC can "Bind" mobs for some crowd-control too but is primarily a DPS.

Is there a real "Support" role in this game?

Will BRD, RDM and DNC if/when they implement all of them, be primarily DPS with some support abilities too? Or is there going to be a support role added at some point?


Sorry if this topic has been beaten to death already, I couldn't find any similar topics when searching the forum regarding support roles/jobs in FFXIV.


Since I replied in the other thread, I decided I would elaborate a bit more here. With the way the game is currently set up, I don't think SE plans on adding a pure support class. With four man parties, pure support classes don't really fit as nicely as they should. Instead, we have at least one DPS/support hybrid.

BRD is a class that acts primarily as a ranged DPS. They pick up an additional attack over ARC along with three songs and a song amplifier. The songs give the class a support feel, but the MP drainage prevents them from being a staple to the class. As such, you end up with a DPS that can provide situational support.

SCH and SMN could likely fall into the same sort of situation. With pets in play, they are going to be expected to be able to do more than just heal and deal damage. In order to keep balance, their extras will likely have some limits put into place. I don't think they will behave the way BRD does, but I do think they are going end up with some restrictions.

Edited, Jul 19th 2013 2:27pm by FrozenSherbet



Probably a stupid question but will these minor support abilities stack with food?
____________________________
Sour Cherry
#30 Jul 21 2013 at 5:23 PM Rating: Excellent
*
232 posts
ShindaUsagi wrote:
FrozenSherbet wrote:
Hairspray wrote:
I had meant to make this it's own topic before and I posted it in another thread by mistake.

Anyways, I only noticed Tank, Healer, DPS in the queue for Duty Finder.

I know BLM does some crowd-control, but is primarily a DPS...
and LNC does "Slow" and "Stun" moves, but is defnitely melee DPS.
ARC can "Bind" mobs for some crowd-control too but is primarily a DPS.

Is there a real "Support" role in this game?

Will BRD, RDM and DNC if/when they implement all of them, be primarily DPS with some support abilities too? Or is there going to be a support role added at some point?


Sorry if this topic has been beaten to death already, I couldn't find any similar topics when searching the forum regarding support roles/jobs in FFXIV.


Since I replied in the other thread, I decided I would elaborate a bit more here. With the way the game is currently set up, I don't think SE plans on adding a pure support class. With four man parties, pure support classes don't really fit as nicely as they should. Instead, we have at least one DPS/support hybrid.

BRD is a class that acts primarily as a ranged DPS. They pick up an additional attack over ARC along with three songs and a song amplifier. The songs give the class a support feel, but the MP drainage prevents them from being a staple to the class. As such, you end up with a DPS that can provide situational support.

SCH and SMN could likely fall into the same sort of situation. With pets in play, they are going to be expected to be able to do more than just heal and deal damage. In order to keep balance, their extras will likely have some limits put into place. I don't think they will behave the way BRD does, but I do think they are going end up with some restrictions.

Edited, Jul 19th 2013 2:27pm by FrozenSherbet



Probably a stupid question but will these minor support abilities stack with food?


They will. I don't think SE would be willing to gimp one of their DoH classes like that. I just think of food as something entirely separate from buffs and the like.
____________________________
Don Fletcher (Ultros)
#31 Jul 21 2013 at 8:37 PM Rating: Excellent
5 posts
I think they streamlined it to remove support roles.

For example elemental spells debuff. And there is one spell to remove player debuffs.


I think it makes for more fun and causing dd's to think more and work together. And mages to cast with more freedom and variety.

In ffxi my rdm had a ridiculous amount of spells. But as i cast my haste/refresh cycle with phalanx 2 on the tank and then Having paralyna and poisona ready. And my finger on sleep....... Thats it. A fully merited level 75 rdm in endgame cast 7 spells. 7. Because if i wasnt the main tank party rdm. Then i was the support rdm. So a few more cures and some slow and paralyze mixed in. With the haste/refresh for blm's an dd's.

Long story short...... It looks the micromanagement is gone and there more self buffing and multitasking spells and abilities.
#32 Jul 21 2013 at 8:54 PM Rating: Decent
*
153 posts
Anakte wrote:
I think you're overestimating how difficult the 4-man content is supposed to be. For end game content you'll get 8 people and have to incorporate strategy (at least more so than the 4 man content.) With 8 you'll have more flexibility with who brings what to the table.

But yes, it seems that they will stick to the "dps with support abilities" model rather than having straight support,


Perhaps they'll implement a "support" job into the Duty Finder queue when they release 8 man content?
#33 Jul 22 2013 at 12:10 PM Rating: Good
Avatar
***
1,208 posts
asuran05 wrote:
I think they streamlined it to remove support roles.

For example elemental spells debuff. And there is one spell to remove player debuffs.


I think it makes for more fun and causing dd's to think more and work together. And mages to cast with more freedom and variety.

In ffxi my rdm had a ridiculous amount of spells. But as i cast my haste/refresh cycle with phalanx 2 on the tank and then Having paralyna and poisona ready. And my finger on sleep....... Thats it. A fully merited level 75 rdm in endgame cast 7 spells. 7. Because if i wasnt the main tank party rdm. Then i was the support rdm. So a few more cures and some slow and paralyze mixed in. With the haste/refresh for blm's an dd's.

Long story short...... It looks the micromanagement is gone and there more self buffing and multitasking spells and abilities.


I definitely like how involved DPS is in this iteration of FF.

Since I'm almost always a mage or support class in other MMO's, including FFXI... I'm really looking forward to my first time playing as a DPS.

____________________________
The Kraken Club - (Ultros FC)
Character Name: Meat Mithkabob
#34 Jul 22 2013 at 1:46 PM Rating: Decent
1 post
The problem I see with divvying up support roles to dps is I can see the problem with PUG in which DD stereotypically don't pay attention to whether a bus or jet is running them over. That is why so many play DDs, they involve less responsibility to play. Hopefully they tie all the support into direct damage abilities or it'll be something that annoys many tanks/healers.
#35 Jul 22 2013 at 2:04 PM Rating: Good
Avatar
***
1,208 posts
manuforti wrote:
The problem I see with divvying up support roles to dps is I can see the problem with PUG in which DD stereotypically don't pay attention to whether a bus or jet is running them over. That is why so many play DDs, they involve less responsibility to play. Hopefully they tie all the support into direct damage abilities or it'll be something that annoys many tanks/healers.


Yeah I agree it can be kind of difficult to determine who is supposed to be responsible for buffing / debuffing, and even if you'll get someone with specific "desirable" powers for either in your group when you queue up with Duty Finder.

At least if there were a support role that was clearly defined then that person would be responsible for that duty, as opposed to having a DPS maybe kinda sorta be able to do it.

I can see this being a problem later on with higher tiered content, but not necessarily on the lower level dungeons where it should be just fine.

I'm kind of torn on this topic myself because I will be playing DPS for the first time, so I kind of want faster queues as a DPS as well as more involvement then just pew pew pew pew pew pew Limit Break pew pew pew...

Edited, Jul 22nd 2013 4:06pm by Hairspray
____________________________
The Kraken Club - (Ultros FC)
Character Name: Meat Mithkabob
#36 Jul 22 2013 at 2:26 PM Rating: Excellent
*
232 posts
Hairspray wrote:
manuforti wrote:
The problem I see with divvying up support roles to dps is I can see the problem with PUG in which DD stereotypically don't pay attention to whether a bus or jet is running them over. That is why so many play DDs, they involve less responsibility to play. Hopefully they tie all the support into direct damage abilities or it'll be something that annoys many tanks/healers.


Yeah I agree it can be kind of difficult to determine who is supposed to be responsible for buffing / debuffing, and even if you'll get someone with specific "desirable" powers for either in your group when you queue up with Duty Finder.

At least if there were a support role that was clearly defined then that person would be responsible for that duty, as opposed to having a DPS maybe kinda sorta be able to do it.

I can see this being a problem later on with higher tiered content, but not necessarily on the lower level dungeons where it should be just fine.

I'm kind of torn on this topic myself because I will be playing DPS for the first time, so I kind of want faster queues as a DPS as well as more involvement then just pew pew pew pew pew pew Limit Break pew pew pew...

Edited, Jul 22nd 2013 4:06pm by Hairspray


With the way BRD is set up, I don't think you're going to have to worry about buffing. BRD's buffs are purely situational and exist more for convenience than anything else. I don't think SMN will be given any must have buffs either. The only support ability I could see being painful to lose is Stoneskin if you have a SCH instead of a WHM. Since I don't know what abilities SCH will have, that could be a complete non-issue. Then again, BRD, PLD, and probably SCH will be able to cross-class it.

Debuffing, on the other hand, is where things could get interesting. So far only THM/BLM has access to Sleep. Later on, that could potentially be a huge problem.
____________________________
Don Fletcher (Ultros)
#37 Jul 22 2013 at 8:25 PM Rating: Good
Avatar
***
1,569 posts
Hyrist wrote:
lolgaxe wrote:
Hairspray wrote:
they took the role that had the most invites in FFXI for parties and merged it with the role that go the least invites,
They merged Red Mage with Red Mage?


RDMception
New Class: Red Mage. Job:Red Mage

The feather of your pimp hat has a pimp hat.
I'm still trying to decide whether to hate you for saying that or just simply laught.

Edited, Jul 22nd 2013 10:25pm by Ruisu
____________________________
Products of boredom: 1 2 3 4 5
Besieged
Hopes for FFXIV: Fencer | Red Mage
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 81 All times are in CDT
Anonymous Guests (81)