Good evening everyone. It has been a long time since I have been able to post on the forum due to deployments and such, and I think for my first thread back, I am looking for everyone's opinion on the current class/job system.
As we have all seen during the beta, the class/job system has remained relatively unchanged since 1.0. Should this be something we should worry about though? After reading thoughts on new jobs, specifically the thread discussing possible DRK job being added to the game, this caused me to be concerned on what could possibly happen to the future of the game.
Before I jump head long into my worries, first let me point out that being fortunate enough to play the beta from the beginning of phase 3 I am extremely impressed with the work Yoshi and his team have done to the game. It really does look gorgeous and is much more user friendly in almost all aspects. But one thing really worries me, especially for 1.0/Legacy players.
The current job system reflects the classes we have leveled. 50 Glad transfers to 50 Paladin once unlocked, 35 Pugilist transfers to 35 Monk and so on.
So the question is: For players that level quickly or players returning from 1.0, what is your added value to new jobs? Don't get me wrong, I can't wait to run around with an awesome great sword or scythe as a DRK or sneak in and kill as a THF or a NIN. But my worry is this: What will make me want to play a new job if when they are released, the classes required to unlock the job are already at 50? What is the fun with already being a maxed DRK or THF as soon as I get the job unlocked?
Sure we still have job quests and job specific gear to obtain, but I would like more to just level and explore and experience the game as I learn the ins and outs of my job. To ensure I am that DRK that people want to DD for them, or that THF that increases the spoils of war. Please let me know your thoughts on this. Thanks!