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#1 Jul 22 2013 at 2:24 PM Rating: Good
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Any info on a job similar to beastmaster/trainer?
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#2 Jul 22 2013 at 2:44 PM Rating: Excellent
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I loved BM in FFXI. Charming a large scorpian was just too kool. Maybe that will come later.

Cheers!
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#3 Jul 22 2013 at 2:57 PM Rating: Excellent
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We can only hope and wait buddy.
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#4 Jul 22 2013 at 3:28 PM Rating: Good
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i to am looking forward to this class/job for when my guildmates arnt on ;) loved it in XI
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#5 Jul 22 2013 at 7:29 PM Rating: Excellent
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God i hope so!!! That was my first 75 job in ffxi.
#6 Jul 22 2013 at 9:19 PM Rating: Good
valc0re wrote:
God i hope so!!! That was my first 75 job in ffxi.


Same here, and my favorite job by far. I'm crossing my finger they'll add in a similar type job some time in the future... right now nothing comes close.
#7 Jul 22 2013 at 11:22 PM Rating: Excellent
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valc0re wrote:
God i hope so!!! That was my first 75 job in ffxi.


+1

Me too - It's what got me into all this MMO business in the first place. Been waiting so long for BST in FFXIV and I really hope they do implement it someday :)
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#8 Jul 23 2013 at 2:37 AM Rating: Good
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I suppose we will have to play with Arcanist/Summoner/Scholar until they come out with it, which they will I'm sure. They seem to really want pet classes in this game so I have a feeling we will see it sooner rather than later.

I personally hope and want to lean toward it being a tank class. We will already have DD and Healer Pet classes, so this seems to be an obvious route. Besides, I think it would be awesome to use an Adamantoise or some other animal to tank bosses. I suppose they could make the weapon change what kind of pet you summon and by extent what party role you are. These are the kind of crazy things they are going to need to come up with to keep this job system from getting stagnant.
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PUP WHM PLD MNK BLU BST SAM WAR BLM 99 BRD THF NIN DNC SMN RDM 50+

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#9 Jul 23 2013 at 8:02 AM Rating: Good
I think anyone who leveled the job old school (bombs vs flies in Gusgen, bombs vs bats in Garlaige, the list goes on and on), wants to see the job happen with some form of charm. I'd also be up CC making a comeback. Leveling bst to 75 solo or in small bst parties was probably one of my best experiences in XI.
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#10 Jul 23 2013 at 9:02 AM Rating: Good
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Montsegurnephcreep wrote:
I think anyone who leveled the job old school (bombs vs flies in Gusgen, bombs vs bats in Garlaige, the list goes on and on), wants to see the job happen with some form of charm. I'd also be up CC making a comeback. Leveling bst to 75 solo or in small bst parties was probably one of my best experiences in XI.

Charm was drew many to BST because that's what let you solo for exp. However, if leveling wasn't so dependent on getting into parties and the game allowed most jobs in general the ability to solo, Charm probably wouldn't have been necessary. Charm also became a sticking point with any content where there weren't charmable mobs (Sea, Abyssea, Nyzul, Salvage, etc).

I think that in general, FFXIV has gotten away from problems that drove people to playing BST in order to charm mobs. If BST in FFXIV doesn't have to rely on charm, you don't need to design content that has charmable mobs.

When Abyssea came out and they buffed jug pets in FFXI, many BSTs wanted to see a pet system where your summoned pet was more personal and would develop (level up, sort of) with you. Perhaps BST in FFXIV will be able to explore that type of play. Even without Charm, BST could have a similar type of crowd control. Perhaps something like Tame, but with lower cool down like Charm, where a successful use of the ability would cause the mob to go passive and wander away from the player before it could become aggressive again.
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#11 Jul 23 2013 at 9:32 AM Rating: Good
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svlyons wrote:
[quote=Montsegurnephcreep]

When Abyssea came out and they buffed jug pets in FFXI, many BSTs wanted to see a pet system where your summoned pet was more personal and would develop (level up, sort of) with you. Perhaps BST in FFXIV will be able to explore that type of play. Even without Charm, BST could have a similar type of crowd control. Perhaps something like Tame, but with lower cool down like Charm, where a successful use of the ability would cause the mob to go passive and wander away from the player before it could become aggressive again.


I would love to see some sort of pet class where the companion leveled up beside you. Although I have to question it's plausibility given the other pet classes don't have such a feature?
#12 Jul 23 2013 at 10:41 AM Rating: Good
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The few things that really made me love that job was all the "Killer" traits, the thought of locking eyes togather with a gaint scorpion and haven him sense his own death in your eyes and being intimidated was really freakin sweet for me, so i hope they add that again. Charming was really cool, haveing wild beasts respect the beast with in you and fight by your side. If there is no Druid class or Beastmaster class then i just play a tank so hopefully one day soon!
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#13 Jul 23 2013 at 10:46 AM Rating: Good
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Ah, remember when BSTs weren't welcome in parties because a certain game guide incorrectly said it reduced everyone's XP when the pet was out? Good times. Goes /brd and sings monsters to death (mostly mine).
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#14 Jul 23 2013 at 11:01 AM Rating: Excellent
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If BST gets added into the game, I hope PUP ends up branching off the same class—something like tamer. They could make one a tank and the other a close range DPS. That way, between BST, PUP, SCH, and SMN, you have a pet class for every role.
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#15 Jul 23 2013 at 11:25 AM Rating: Good
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PhoenixOmbre wrote:
Ah, remember when BSTs weren't welcome in parties because a certain game guide incorrectly said it reduced everyone's XP when the pet was out? Good times. Goes /brd and sings monsters to death (mostly mine).


I do remember the Bat Zone dungeon and the BST charming to the zone and leaving that animal right there lol. Oh was the me? Hmmm, sorry...

I did level summoner and pulled for my party, then was the healer. Ho Hum...
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#16 Jul 23 2013 at 11:27 AM Rating: Good
I think mainly in FF11 (and also for FFXIV) I wanted/want is a job that allowed for an area to be tamed. Where you can go to a zone and think "How can I make this work?" "How can I make this my own"

#17 Jul 23 2013 at 12:10 PM Rating: Good
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ClydesShadow wrote:
svlyons wrote:
[quote=Montsegurnephcreep]

When Abyssea came out and they buffed jug pets in FFXI, many BSTs wanted to see a pet system where your summoned pet was more personal and would develop (level up, sort of) with you. Perhaps BST in FFXIV will be able to explore that type of play. Even without Charm, BST could have a similar type of crowd control. Perhaps something like Tame, but with lower cool down like Charm, where a successful use of the ability would cause the mob to go passive and wander away from the player before it could become aggressive again.


I would love to see some sort of pet class where the companion leveled up beside you. Although I have to question it's plausibility given the other pet classes don't have such a feature?

I am thinking they will just say, look at chocos, those level up beside you and fight with you, and will ignore pet classes altogether.
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#18 Jul 23 2013 at 12:17 PM Rating: Good
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I tried leveling BST but never got it past 25 or 35. It was fun, but the randomness of charm duration really bugged me. Even with the best possible gear and every sub job I could only take so many uncharmed deaths before switching to something else XD. The Monster Insignia never seemed to be enough lol.

It was a bit better when I was duoing with my friend, but I think we hit a dry spot in leveling when we started so it was short lived. We spent a lot of time doing the lvl 20 BCNM with the bats as a BST duo. I ended up getting Utsusemi: Ichi out of that after 8 or so runs.
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#19 Jul 23 2013 at 1:04 PM Rating: Good
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Would love to see bst in 14, absolutely loved it in 11

Would level one up np if they offered it ^^
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#20 Jul 23 2013 at 1:07 PM Rating: Excellent
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DamienSScott wrote:
I tried leveling BST but never got it past 25 or 35. It was fun, but the randomness of charm duration really bugged me. Even with the best possible gear and every sub job I could only take so many uncharmed deaths before switching to something else XD. The Monster Insignia never seemed to be enough lol.

It was a bit better when I was duoing with my friend, but I think we hit a dry spot in leveling when we started so it was short lived. We spent a lot of time doing the lvl 20 BCNM with the bats as a BST duo. I ended up getting Utsusemi: Ichi out of that after 8 or so runs.


Ahh you missed out big time unfortunately. The mischarms were part of the thrill but with the best gear and food you could drastically decrease this happening and when you got to 51 then the Apollo stave along with AF gear would virtually stop mischarms :)
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#21 Jul 23 2013 at 1:12 PM Rating: Decent
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Part of the difficulty levelling BST in XI was the death penalty (at least for me). I remember jumping up and down from level 37-41 over about a week in one area I've forgotten the name of now, but it was a bay type of area with something like puks in it.
I always play pet classes when I can and I'm sure I'll play whatever is there in ARR.
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#22 Jul 24 2013 at 2:37 AM Rating: Good
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EdyNOTB wrote:
Ahh you missed out big time unfortunately. The mischarms were part of the thrill but with the best gear and food you could drastically decrease this happening and when you got to 51 then the Apollo stave along with AF gear would virtually stop mischarms :)


Even with +50ish CHA at my level I still felt the stinging pain of mischarms. I do recall hearing about the staff doing wonders for BST and BRD though. I eventually leveled it up when I came back last year, but it was in Aby so I could solo/duo stuff for gear since so few people farmed it anymore.
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#23 Jul 24 2013 at 10:02 AM Rating: Good
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oleum wrote:
Part of the difficulty levelling BST in XI was the death penalty (at least for me). I remember jumping up and down from level 37-41 over about a week in one area I've forgotten the name of now, but it was a bay type of area with something like puks in it.
I always play pet classes when I can and I'm sure I'll play whatever is there in ARR.


The only job more painful for me to level then BST in FFXI was BLU...

BST I must have died continuously trying to charm mobs until finally giving up around level 40...

BLU was just a major pain killing the same mob for hours to farm a spell... god that was mind-numbing.

Not to mention nobody would group with a BLU at the lower levels.
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#24 Jul 25 2013 at 11:26 AM Rating: Good
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oleum wrote:
Any info on a job similar to beastmaster/trainer?


I hope it branches off of Archer this time and allows you to keep your pets. No more hitting mobs with a tiny axe and losing your "charm".
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#25 Jul 25 2013 at 4:29 PM Rating: Good
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Hairspray wrote:
The only job more painful for me to level then BST in FFXI was BLU...

BST I must have died continuously trying to charm mobs until finally giving up around level 40...

BLU was just a major pain killing the same mob for hours to farm a spell... god that was mind-numbing.

Not to mention nobody would group with a BLU at the lower levels.


Haha, yes it was a pain to get all of those spells. Up until 65 or so I just HAD to have every possible spell I could before I would go out and party. After that the spells became much harder to obtain while solo and the only ones I didn't have were those gained in the later CoP areas. It always sucked being partied with another BLU that had the spells, but had poor gear/didn't play properly. They would still put out bigger numbers than me just spamming one or two moves.

When I think back to it, BLU was probably one of the most fun jobs to play in a typical party. We all know there will be some form of a Blue Mage in XIV, hopefully it will be as fun as it was in FFXI. I also hope that either they bring out jobs periodically in updates or add a ton of them in the first expansion. It would suck if they only added two or three per expansion, that would make a lot of us have to wait many years for our favorites.
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#26 Jul 25 2013 at 9:05 PM Rating: Good
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DamienSScott wrote:
Hairspray wrote:
The only job more painful for me to level then BST in FFXI was BLU...

BST I must have died continuously trying to charm mobs until finally giving up around level 40...

BLU was just a major pain killing the same mob for hours to farm a spell... god that was mind-numbing.

Not to mention nobody would group with a BLU at the lower levels.


Haha, yes it was a pain to get all of those spells. Up until 65 or so I just HAD to have every possible spell I could before I would go out and party. After that the spells became much harder to obtain while solo and the only ones I didn't have were those gained in the later CoP areas. It always sucked being partied with another BLU that had the spells, but had poor gear/didn't play properly. They would still put out bigger numbers than me just spamming one or two moves.

When I think back to it, BLU was probably one of the most fun jobs to play in a typical party. We all know there will be some form of a Blue Mage in XIV, hopefully it will be as fun as it was in FFXI. I also hope that either they bring out jobs periodically in updates or add a ton of them in the first expansion. It would suck if they only added two or three per expansion, that would make a lot of us have to wait many years for our favorites.

Unfortunately, your wish is pretty much the "how to NOT" for an MMO with strong lore behind it. They will want to stagger out the release of the fan favourites, to keep people playing, hoping to see "their" class, being NIN/SAM/BLU/RDM/DRK etc., come out next.

But yes, it was one of my favourite classes to level (though I only hit 40 with it). Most classes only had 1 or 2 viable subs for a given level range. A smart,well-played BLU could switch spells, and be effective with 3/4/5 subs at any time.
#27 Jul 25 2013 at 10:28 PM Rating: Good
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carmelita wrote:
DamienSScott wrote:
Hairspray wrote:
The only job more painful for me to level then BST in FFXI was BLU...

BST I must have died continuously trying to charm mobs until finally giving up around level 40...

BLU was just a major pain killing the same mob for hours to farm a spell... god that was mind-numbing.

Not to mention nobody would group with a BLU at the lower levels.


Haha, yes it was a pain to get all of those spells. Up until 65 or so I just HAD to have every possible spell I could before I would go out and party. After that the spells became much harder to obtain while solo and the only ones I didn't have were those gained in the later CoP areas. It always sucked being partied with another BLU that had the spells, but had poor gear/didn't play properly. They would still put out bigger numbers than me just spamming one or two moves.

When I think back to it, BLU was probably one of the most fun jobs to play in a typical party. We all know there will be some form of a Blue Mage in XIV, hopefully it will be as fun as it was in FFXI. I also hope that either they bring out jobs periodically in updates or add a ton of them in the first expansion. It would suck if they only added two or three per expansion, that would make a lot of us have to wait many years for our favorites.

Unfortunately, your wish is pretty much the "how to NOT" for an MMO with strong lore behind it. They will want to stagger out the release of the fan favourites, to keep people playing, hoping to see "their" class, being NIN/SAM/BLU/RDM/DRK etc., come out next.

But yes, it was one of my favourite classes to level (though I only hit 40 with it). Most classes only had 1 or 2 viable subs for a given level range. A smart,well-played BLU could switch spells, and be effective with 3/4/5 subs at any time.


Actuallly, I can't quote a source -right- this moment, but I recall reading that new Jobs/Classes will not be tied to expansions. We should expect to see them in regular content updates every few months.
#28 Jul 26 2013 at 8:35 AM Rating: Good
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DRGx wrote:
Actuallly, I can't quote a source -right- this moment, but I recall reading that new Jobs/Classes will not be tied to expansions. We should expect to see them in regular content updates every few months.

I'm going to interpret that to mean that regular content updates may occur every few months, and that new jobs and classes will be added through them periodically. But not that we should expect a new job or class every time that there's a content update.

There's something to be said for keeping the number of jobs and classes somewhat limited in number. Having too many classes and jobs would be like the selection of characters in Chrono Cross. There were so many characters that none of them really felt unique. Someone summed up my feelings on it when they said Chrono Cross really only had something like 6 "flavors" of characters. We probably don't want FFXIV to become a game where there's 6 flavors of jobs, just with a different name and different set of AF.
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#29 Jul 26 2013 at 12:02 PM Rating: Good
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svlyons wrote:
DRGx wrote:
Actuallly, I can't quote a source -right- this moment, but I recall reading that new Jobs/Classes will not be tied to expansions. We should expect to see them in regular content updates every few months.

I'm going to interpret that to mean that regular content updates may occur every few months, and that new jobs and classes will be added through them periodically. But not that we should expect a new job or class every time that there's a content update.

There's something to be said for keeping the number of jobs and classes somewhat limited in number. Having too many classes and jobs would be like the selection of characters in Chrono Cross. There were so many characters that none of them really felt unique. Someone summed up my feelings on it when they said Chrono Cross really only had something like 6 "flavors" of characters. We probably don't want FFXIV to become a game where there's 6 flavors of jobs, just with a different name and different set of AF.


Correct. I'll try and dig up a source after work.
#30 Jul 26 2013 at 7:28 PM Rating: Good
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DRGx wrote:
svlyons wrote:
DRGx wrote:
Actuallly, I can't quote a source -right- this moment, but I recall reading that new Jobs/Classes will not be tied to expansions. We should expect to see them in regular content updates every few months.

I'm going to interpret that to mean that regular content updates may occur every few months, and that new jobs and classes will be added through them periodically. But not that we should expect a new job or class every time that there's a content update.

There's something to be said for keeping the number of jobs and classes somewhat limited in number. Having too many classes and jobs would be like the selection of characters in Chrono Cross. There were so many characters that none of them really felt unique. Someone summed up my feelings on it when they said Chrono Cross really only had something like 6 "flavors" of characters. We probably don't want FFXIV to become a game where there's 6 flavors of jobs, just with a different name and different set of AF.


Correct. I'll try and dig up a source after work.

Yeah, this is probably closer to what I mean originally - poor wording on my part. Content updates every 6 weeks/2 months, with (speculation here) a new job from an existing class every 3rd/4th update (so 4-6 months apart), and maybe 2/3 classes (from across all 4 discplines) each with 1 job (for DoW/DoM) in an expansion, opening the way for 2nd jobs later in that expansion content cycle as well.

So, let's assume a new job every 6 months, a new expac every 2 years. 3 new jobs are introduced "standalone" within an expac cycle, onto existing classes. New classes (maybe 1 DoW, 1 DoM, 1 DoH/DoL) in an expac. That could easily grow into 6-8 years of content, at least in my view.
#31 Jul 27 2013 at 12:05 AM Rating: Excellent
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I can see Beastmaster and Blue Mage branching off of the same base class. Weapon would be an axe and Beastmaster charms creatures while Blue Mage learns their abilities.
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#32 Jul 27 2013 at 12:23 AM Rating: Excellent
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Obakemono wrote:
I can see Beastmaster and Blue Mage branching off of the same base class. Weapon would be an axe and Beastmaster charms creatures while Blue Mage learns their abilities.

Was thinking this the other day. Class is Animist - mimicing the monster abilities. BST job focused on synergy with the animal spirit, as kindred. Requires ACH sub (wildeness ranger-type aspect, I guess). Gets charm (short-term effect, but doesn't turn mob hostile when it ends), tame (beast cc), and maybe 3 different pets that can be "called" - tank, DPS & healing -> support/DPS role, filling gaps as needed. BLU job is about forcibly taking an animal's "soul," sort of a light/dark duality of the animal focus. Requires THM sub (more magey, plus darker focus). Abilities are tougher to fit into 5 slots, though. Only way I can see it working is each ability quest leads you to defeat a certain instanced "NM," but one that can be soloed. You have a technique to steal it's soul upon death, learning an ability (kinda similar to the Sith Inquisitor Chapter 2 storyline for SWtOR), giving you 5 BLU spells @ 50.

The only issue I can see, especially if you level BST to 50 (giving you an instant BLU 50), is that how do you explain how you came to learn these abilities? I guess we'll find out with SCH/SMN, but it may be that if you level SCH to 50, you have a SMN 50 BUT you still have to go through the 5 job quests to learn the SMN abilities. Makes sense, at least from a thematic perspective. Plus it gives you a chance to get a grip on the job-specific abilities too.
#33 Jul 27 2013 at 12:33 AM Rating: Good
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if they do beastmaster, i hope they make it in such a way that it will be usefull and desired for content. I don't think i saw a BST in any of my parties for anything, not even missions (although i will admit there were some fights that BST excelled at like hakutaku).

I wanted to lvl BST, but i was really discouraged that all the end game zones didn't have charmable pets. Jug pets were alright, but the core of that job was charm and the utility that gave you. FF11 always seemed to have 17 jobs, because it was rare to encounter a beastmaster.
#34 Jul 27 2013 at 9:13 AM Rating: Decent
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Before I go any further, I have to say I'm an old school BST who soloed to lv75 and my first lv99 job was BST. I love the job and would like to see it in FFXIV. However, this is where the problems begin from the way I see them. SMN is basically the same because they can summon a pet and it will stay with them. BST is dependent on natural pets or juggies. Sure they give you random pets to call like they did in old FF games, but that wasn't as good as charming and having more control. Another factor is BST is known to use axes, not Great axes. I'd be ****** as **** if they just forced Marauder on us like that was close enough. Essentially BST without a pet was always a gimped WAR anyway. If BST is designed like most BST's want the job, I see an unbalanced job. They have never been able to fully fix BST in FFXI either. SE appears to be keeping jobs held back as to not have the broken issues of FFXI like the RNG or BLM domination.
#35 Jul 27 2013 at 9:36 AM Rating: Good
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I played BST in FFXI and loved it. But I hope that a BST in FFXIV doesn't have Charm. It's not that I don't like the Charm mechanic or the unique challenges it can overcome. It's just that I have no desire to be in a situation again where I'm in direct competition with other players over mobs. Non-BSTs would complain that BSTs were tying up spawns. BSTs would complain that other players were killing potential pets.

Maybe instead of taking a spawned mob to use as a pet, BST could have an ability that summons a pet that is the same type as a free roaming mob nearby. For example, you could summon an Orobon type of pet in Western Thanalan, provided that you can target one of them. But you wouldn't be able to do the same in the Central Shroud, since there aren't any Orobon there.
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#36 Jul 27 2013 at 9:40 AM Rating: Good
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svlyons wrote:


Maybe instead of taking a spawned mob to use as a pet, BST could have an ability that summons a pet that is the same type as a free roaming mob nearby. For example, you could summon an Orobon type of pet in Western Thanalan, provided that you can target one of them. But you wouldn't be able to do the same in the Central Shroud, since there aren't any Orobon there.


I agree, BST should take the Geomancer approach. If you're in an area that has resources such as a certain pet, you get access to it. It would be cool though for BST's Limit Break to include a powerful pet summon /attack.
#37 Jul 31 2013 at 9:11 AM Rating: Decent
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Some of my best FFXI memories are as blu adventuring out into the wilderness with a higher level friend so I could get that next spell. I never had too big of a problem getting the spells (guess I was lucky), but since I started on XBOX after everyone else and blu was my first main job the bigger pain for me was getting people to run the Promyvions to get me sea access (took me 6 months to find a party) o.O
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Character Name: Valk Ayree
Server: Lamia; Free Company Leader - The Swarm (Swarm)
http://na.finalfantasyxiv.com/lodestone/character/1746889/
- Blue Mage? FTW? -
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