I think the real test is endgame; that's where you end up keeping the bulk of your subscribers. If SE can make good content and the correct pace, this game will have a very bright future ahead of it.
I agree. I think endgame will be the true test for two reasons:
1) Most people will spend the majority of their time playing characters at level cap
2) A large part of the population that carries over from 1.0 will have characters capped or very close
There's no doubt in my mind that the focus is correctly on new players right now. No new players = game is dead = no endgame even if it was utterly brilliant.
I still think it's extremely important to have a somewhat established endgame. With new games you can ignore endgame for the most part and work on that after you get your release stabilized because your entire playerbase started at level 1, but that isn't the case with ARR. That's why I stressed the second point. I think that it's a double-edged blade in that regard.
I completely agree with you that ignoring new players is a death sentence. It might seem like it would be more important to focus on them at first glance because we all expect that the larger group will be the new players and not the returning legacy crew. However, if level capped players bow out quickly and directly link a lack of endgame content as the reason; what's to keep the new players around beyond their free trial if they're led to believe(by vets) that endgame is non-existent?
This whole endgame content conversation that keeps popping up seems rather irrelevant to me... We won't exactly know what there is until the game is released. It seems people are getting worked up about the issue as if they've already released the game devoid of endgame content.
I'll also guarantee that there is at least a decent amount of endgame at release, with more to come within the coming months. They are certainly not going to take a risk of ******* off all the legacy players.
Has the Yosh not done enough yet to prove he knows what the **** he's doing?
Edit: Also, why are people acting like it is only physically possible to work on a. New gamer content or b. end game content? These aren't mutually exclusive, and the development teams can be divided to work on different aspects. Edited, Jul 23rd 2013 4:26pm by ClydesShadow
It seems only logical that given what Yoshi has done so far, it would only follow that he'd anticipate endgame "problems" and the number of players at cap.
Nothing in all of the dev letters/communications and what I've seen in beta suggest that he would be incompetent in that regard.
I think it's safe to say Yoshi knows what he's doing.
Now endgame can mean a lot of things, and I think in this case it means high level dungeons and raids. Yes there will be housing and crafting and companies, high level FATES and all of the other "theme park" stuff, but let's not kid ourselves when the focus will be on raiding.
So what are Yoshi's choices? To have several endgame dungeons and raids, and to up their difficulty to nigh impossible until more people get to cap. (which was hinted at, although I don't remember the source). Then continue on working on patches and expansions.
Personally I hope the cap is raised sooner than later, and that there are more "required" quests, like Genkai/and higher level company/missions when the level cap is raised.