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What A Change a Few Years Can MakeFollow

#52 Jul 24 2013 at 9:12 AM Rating: Excellent
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I think it's a fair argument that the opening "ride" is a tad long. I even thought so and I'm the resident white knight here I suppose. Nobody is forcing you to do any quests once it's over though, but not doing them is idiotic, it's easy XP and gets you moving around the city. My wife has never played an MMO before and thought they were a lot of fun.
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#53 Jul 24 2013 at 9:15 AM Rating: Good
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Wint wrote:
I think it's a fair argument that the opening "ride" is a tad long. I even thought so and I'm the resident white knight here I suppose. Nobody is forcing you to do any quests once it's over though, but not doing them is idiotic, it's easy XP and gets you moving around the city. My wife has never played an MMO before and thought they were a lot of fun.


Eh, I don't think it's so "overly long." And it's definitely fun to run around the city for a while.

Let's put it this way, in both XI and XIV I ran around the city for an hour or two before going out to fight anyone... Difference being, in XI I ran around the city for a few hours just figuring out where I was supposed to go next, totally lost Smiley: lol

I'll take the XIV city fetch quests any day over the XI "where the **** am I?" opening quest!
#54 Jul 24 2013 at 9:20 AM Rating: Excellent
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ClydesShadow wrote:
Wint wrote:
I think it's a fair argument that the opening "ride" is a tad long. I even thought so and I'm the resident white knight here I suppose. Nobody is forcing you to do any quests once it's over though, but not doing them is idiotic, it's easy XP and gets you moving around the city. My wife has never played an MMO before and thought they were a lot of fun.


Eh, I don't think it's so "overly long." And it's definitely fun to run around the city for a while.

Let's put it this way, in both XI and XIV I ran around the city for an hour or two before going out to fight anyone... Difference being, in XI I ran around the city for a few hours just figuring out where I was supposed to go next, totally lost Smiley: lol

I'll take the XIV city fetch quests any day over the XI "where the **** am I?" opening quest!


One could also argue that you will only have to go through that opening sequence once so really what's an extra few minutes? Still, my wife asked me if there was some way to speed it up or skip it Smiley: tongue
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#55 Jul 24 2013 at 9:25 AM Rating: Excellent
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Wint wrote:
ClydesShadow wrote:
Wint wrote:
I think it's a fair argument that the opening "ride" is a tad long. I even thought so and I'm the resident white knight here I suppose. Nobody is forcing you to do any quests once it's over though, but not doing them is idiotic, it's easy XP and gets you moving around the city. My wife has never played an MMO before and thought they were a lot of fun.


Eh, I don't think it's so "overly long." And it's definitely fun to run around the city for a while.

Let's put it this way, in both XI and XIV I ran around the city for an hour or two before going out to fight anyone... Difference being, in XI I ran around the city for a few hours just figuring out where I was supposed to go next, totally lost Smiley: lol

I'll take the XIV city fetch quests any day over the XI "where the **** am I?" opening quest!


One could also argue that you will only have to go through that opening sequence once so really what's an extra few minutes? Still, my wife asked me if there was some way to speed it up or skip it Smiley: tongue


Who cares about the opening sequence...

It reminded me a lot of Skyrim's opening... I survived that too, and you know what?

I loved that game too... good thing I didn't give up on it after the opening cut-scene!
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#56 Jul 24 2013 at 10:39 AM Rating: Excellent
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Hairspray wrote:
Wint wrote:
ClydesShadow wrote:
Wint wrote:
I think it's a fair argument that the opening "ride" is a tad long. I even thought so and I'm the resident white knight here I suppose. Nobody is forcing you to do any quests once it's over though, but not doing them is idiotic, it's easy XP and gets you moving around the city. My wife has never played an MMO before and thought they were a lot of fun.


Eh, I don't think it's so "overly long." And it's definitely fun to run around the city for a while.

Let's put it this way, in both XI and XIV I ran around the city for an hour or two before going out to fight anyone... Difference being, in XI I ran around the city for a few hours just figuring out where I was supposed to go next, totally lost Smiley: lol

I'll take the XIV city fetch quests any day over the XI "where the **** am I?" opening quest!


One could also argue that you will only have to go through that opening sequence once so really what's an extra few minutes? Still, my wife asked me if there was some way to speed it up or skip it Smiley: tongue



Who cares about the opening sequence...

It reminded me a lot of Skyrim's opening... I survived that too, and you know what?

I loved that game too... good thing I didn't give up on it after the opening cut-scene!


I wonder if Vilod still makes de mead wit de juniper berries?

Edited, Jul 24th 2013 4:27pm by KarlHungis
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#57 Jul 24 2013 at 2:27 PM Rating: Good
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I'm pretty sure one of the actual points of the fetch quests in the cities is to introduce you to the Aethernet inside the city and where all their locations are. So if you are going to the trouble to getting them all anyway (which if you should if you want to be able to warp outside the city quickly) then you may as well do the quests, at least on the first class.
#58 Jul 24 2013 at 2:30 PM Rating: Good
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Ravashack wrote:
I'm pretty sure one of the actual points of the fetch quests in the cities is to introduce you to the Aethernet inside the city and where all their locations are. So if you are going to the trouble to getting them all anyway (which if you should if you want to be able to warp outside the city quickly) then you may as well do the quests, at least on the first class.


They also introduce you to basic game mechanics, like how to complete quests by talking to people, by handing them specific items, by handing items to world objects, by clicking on world objects, by collecting world objects and handing them to people, etc.

They're all singletons that show off one aspect or mode of game play, questing, etc.

Edited, Jul 24th 2013 4:31pm by KarlHungis
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#59 Jul 24 2013 at 2:32 PM Rating: Excellent
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The entry cutscene will seem less long if there are voices involved, methinks. A lot of it is reading which can be shortened by just being able to listen along.
#60Ehllfire, Posted: Jul 24 2013 at 2:40 PM, Rating: Sub-Default, (Expand Post) Seriously I got downrated for this? Whats wrong with you people?
#61 Jul 24 2013 at 2:40 PM Rating: Good
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I completely agree. The voice actor for the opening scene NPC is going to have be awesome.

Quote:
The Grizzled Passenger will have a different name depending on where you are going:
Brendt (Ul'dah)
Bremondt (Gridania)
Brennan (Limsa Lominsa)


If this guy can pull off a convincing pirate/trader/scoundrel accent, then the game will start off on the right foot. If his voice acting falls flat, it is going to effect everyone's first impression big time.
#62 Jul 24 2013 at 2:45 PM Rating: Excellent
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Gnu wrote:
I completely agree. The voice actor for the opening scene NPC is going to have be awesome.

Quote:
The Grizzled Passenger will have a different name depending on where you are going:
Brendt (Ul'dah)
Bremondt (Gridania)
Brennan (Limsa Lominsa)


If this guy can pull off a convincing pirate/trader/scoundrel accent, then the game will start off on the right foot. If his voice acting falls flat, it is going to effect everyone's first impression big time.


Nothing is quite so off-putting in games like horrible voice acting



I'm currently blaming this for the death of the Suikoden franchise.
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#63 Jul 24 2013 at 2:50 PM Rating: Excellent
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Archmage Callinon wrote:
Gnu wrote:
I completely agree. The voice actor for the opening scene NPC is going to have be awesome.

Quote:
The Grizzled Passenger will have a different name depending on where you are going:
Brendt (Ul'dah)
Bremondt (Gridania)
Brennan (Limsa Lominsa)


If this guy can pull off a convincing pirate/trader/scoundrel accent, then the game will start off on the right foot. If his voice acting falls flat, it is going to effect everyone's first impression big time.


Nothing is quite so off-putting in games like horrible voice acting



I'm currently blaming this for the death of the Suikoden franchise.


That wasn't bad at all. He talks just as fast as a lot of people I hear in casual conversation. It's just that his voice is a whiny brat voice! Smiley: lol Probably the worst idea for using as a main character, because that's a pretty loathed category of people.
#64Ehllfire, Posted: Jul 24 2013 at 2:53 PM, Rating: Sub-Default, (Expand Post) Actually you cant review a beta. Also what you apparently can't do is take any differing opinion that isnt mimicing yours without resorting to name calling. The only one here trolling is you, learn to respect others opinions. Im pretty sure its you going around and vindictively downrating all my posts. Its fans with blinders like yours that keep any meaning ful discussions from ever going on in a gaming community. I bet in 1.0 you were screaming at everyone to leave if they didnt like it, weren't you?
#65 Jul 24 2013 at 2:55 PM Rating: Excellent
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Archmage Callinon wrote:
Nothing is quite so off-putting in games like horrible voice acting.


Yep.

I don't know why, but I generally equate the voice acting in the opening scene to the quality of the game overall.

It's not fair, but I can't seem to prevent myself from judging games this way.
#66 Jul 24 2013 at 2:58 PM Rating: Excellent
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Gnu wrote:
Archmage Callinon wrote:
Nothing is quite so off-putting in games like horrible voice acting.


Yep.

I don't know why, but I generally equate the voice acting in the opening scene to the quality of the game overall.

It's not fair, but I can't seem to prevent myself from judging games this way.


That's why Zero Wing is the greatest game. It's like Shakespeare right from the start.
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#67 Jul 24 2013 at 2:59 PM Rating: Good
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Ravashack wrote:
It's just that his voice is a whiny brat voice!


Kinda like Hope in FFXIII? I think one of the reason I eventually gave up on that game was that Hope might start talking again.
#68 Jul 24 2013 at 3:18 PM Rating: Good
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Gnu wrote:
Ravashack wrote:
It's just that his voice is a whiny brat voice!


Kinda like Hope in FFXIII? I think one of the reason I eventually gave up on that game was that Hope might start talking again.


Even Hope has calm moments compared to this guy.
#69 Jul 24 2013 at 3:22 PM Rating: Good
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ClydesShadow wrote:
http://dorkutopia.com/the-first-five-review-ffxiv-a-realm-reborn-beta-impressions/

Can any of us even fathom 1.0 turning into a game that is receiving a score of 85%? Granted this is just a preview, however this type of publicity is going to make this game huge.

It's funny how naysayers are few and far between these days. I remember just several months ago, about 50% of XIVs forum population was made up of trolls who just wanted to bash the game.


Well before 2.0 I would safely and gladly say that it was justified. You don't stand up and complain about inferior products you might not have had 2.0

You call them trolls but they helped give you 2.0

Edited, Jul 24th 2013 5:24pm by Mopdaddy
#70 Jul 24 2013 at 3:37 PM Rating: Good
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The biggest redeeming factor for 1.0 by most reviewers were the opening scene. However, 2.0's isn't bad, it's just not as good as 1.0's opening.

However, 2.0's opening makes more sense from a tutorial sense. You're explained about the city you're entering, the beastmen and why they're attacking, and etc. 1.0's had this mystifying feel that you didn't really know what was going on.
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#71 Jul 24 2013 at 3:52 PM Rating: Excellent
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Ravashack wrote:
That wasn't bad at all. He talks just as fast as a lot of people I hear in casual conversation. It's just that his voice is a whiny brat voice! Smiley: lol Probably the worst idea for using as a main character, because that's a pretty loathed category of people.


Oh, don't get the impression that THIS is even representative of how bad the VO work in that game is.. it's just the example I could find in a hurry. I managed about 3 hours of that game before I just couldn't take it anymore.. and there are FAR worse examples in other games.

Quote:
Kinda like Hope in FFXIII?


I had more of a problem with how whiny and useless Hope came off as a character then I had with his voice acting. I thought the voice actor did quite well portraying the character... just the character was awful.
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#72 Jul 24 2013 at 3:59 PM Rating: Good
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Archmage Callinon wrote:
I had more of a problem with how whiny and useless Hope came off as a character then I had with his voice acting. I thought the voice actor did quite well portraying the character... just the character was awful.


Ok, this is a good point. The criticism should go to the right place. The voice actor DID do a good job portraying a whiny kid with constipation and only one ********.
#73 Jul 24 2013 at 4:29 PM Rating: Excellent
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Quality, NSFW dubbing.
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#74 Jul 24 2013 at 4:44 PM Rating: Default
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Mopdaddy wrote:
ClydesShadow wrote:
http://dorkutopia.com/the-first-five-review-ffxiv-a-realm-reborn-beta-impressions/

Can any of us even fathom 1.0 turning into a game that is receiving a score of 85%? Granted this is just a preview, however this type of publicity is going to make this game huge.

It's funny how naysayers are few and far between these days. I remember just several months ago, about 50% of XIVs forum population was made up of trolls who just wanted to bash the game.


Well before 2.0 I would safely and gladly say that it was justified. You don't stand up and complain about inferior products you might not have had 2.0

You call them trolls but they helped give you 2.0

Edited, Jul 24th 2013 5:24pm by Mopdaddy


Exactly, he calls me a troll yet I will be paying for and playing the game. My opinion matters as much as his, and I want the game to succeed. All Ive done is point out some issues to be improved on, and even in an earlier post in a different thread laid out what would help it become a success.

I remember early access and opening on 1.0. There were people like the OP in shout, shouting for those that were complaining to just leave the game "we" don't need you. Well guess what? They did leave in absolute droves. My good friends from XI I talked into getting XIV did not last a week. So if the OP wants to go down this route again, history will repeat itself. Luckily SE has seemingly learned from the Hubis of if you dont like it dont play it mentality that the OP is a part of. I think as adults, everyone should be able to objectively step back and critique the game. We all know whats good, SE doesnt need reaffirmation on those things, but they do need the vocal outcry over bad things. If it gets drowned out in a sea of "shut up troll or quit playing" nothing gets fixed.
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#75 Jul 24 2013 at 5:15 PM Rating: Decent
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Ehllfire wrote:
Exactly, he calls me a troll yet I will be paying for and playing the game. My opinion matters as much as his, and I want the game to succeed. All Ive done is point out some issues to be improved on, and even in an earlier post in a different thread laid out what would help it become a success.

I remember early access and opening on 1.0. There were people like the OP in shout, shouting for those that were complaining to just leave the game "we" don't need you. Well guess what? They did leave in absolute droves. My good friends from XI I talked into getting XIV did not last a week. So if the OP wants to go down this route again, history will repeat itself. Luckily SE has seemingly learned from the Hubis of if you dont like it dont play it mentality that the OP is a part of. I think as adults, everyone should be able to objectively step back and critique the game. We all know whats good, SE doesnt need reaffirmation on those things, but they do need the vocal outcry over bad things. If it gets drowned out in a sea of "shut up troll or quit playing" nothing gets fixed.


QFT

Knights are gonna be knights though. The internet just isn't the same without people championing a cause that defies logic and common sense. Being called a troll in these forums is something to be proud of, oddly enough. It just means you think rationally and exercise common sense.

Carry on Smiley: sly
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#76 Jul 24 2013 at 5:31 PM Rating: Excellent
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I don't agree with dismissing complaints, but there are issues then there are issues.

1.0 was broken, 2.0 has some things that could use some work.

Currently there are people that think an issue is a lot larger than it is in 2.0. In 1.0 there were WAY too many white knights. Basically things have reversed.

---

Durning the initial release I gave 1.0 the benefit of the doubt and made some excuses for it. I assumed SE would fix things from beta to release and had my blinders on. Though , slowly I found that the game was horrible and virtually unplayable; it was the antithesis of "fun." I tempered my complaints, that I did have, and left for a while (played XI) before I was rated down into oblivion.

If you were around the forum at that time it was very, very polarized. Ultimately the white knights and fans that stuck with it, had ZAM to call home, and rightly so. 1.0 got better, though I didn't give it a chance because, well, I'd been burned by XIII and 1.0, so I decided to bow out.

----

Now 2.0, along with Yoshi's ever present communication, is a complete reversal. It's fun, responsive, solid and immersive. As a beta it is more polished than most games. (I remember falling off the boat in Southshore (in WoW) at release, getting stuck and having to ask CS to release me, and rollbacks were a common occurance...anyone who played WoW in the beginning knows how many days we got credited to out account.)

There are things that I'd like 2.0 to have and things that probably should be in game, but that's a lot different than saying the game is broken.
A lot of complaints currently are either subjective or small objective complaints that should be addressed but are being overblown by a small group of people.
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