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IGN: ARR's Jedi Mind TrickFollow

#1 Jul 23 2013 at 5:41 PM Rating: Decent
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Not quite sure what the author was going for with the title of the article, but here's some more good press for ARR.

http://www.ign.com/articles/2013/07/23/final-fantasy-xiv-a-realm-reborns-jedi-mind-trick


#2 Jul 23 2013 at 6:06 PM Rating: Excellent
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This is not the MMO you're looking for. (?)
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#3 Jul 23 2013 at 6:20 PM Rating: Good
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I read it, and it didn't seem like good press. It went south pretty quickly. Stated that the only reason its coming back is so SE doesn't get a bad rep from the first failure.

Grrr
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#4 Jul 23 2013 at 6:25 PM Rating: Good
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If you didn't like that review, stay away from Ten Ton Hammer's recent stuff. The article doesn't even talk about the actual game, just the author's frustration with SE Customer Service.
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#5 Jul 23 2013 at 6:35 PM Rating: Excellent
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Grandmomma wrote:
I read it, and it didn't seem like good press. It went south pretty quickly. Stated that the only reason its coming back is so SE doesn't get a bad rep from the first failure.

Grrr


This is...one of the reasons for ARR, frankly speaking. If the original was called, oh I don't know, Eorzea Tales, they wouldn't have undertaken this massive task to bring it up to scratch. But as rightfully stated, leaving a numbered Final Fantasy title to die is too big a hit for a company synonymous with the franchise.

But I didn't find the article bad, really. It seemed to harbour cautious optimism. Better than inviting readers to simply skip it and move on, say.

That being said, TTH's last article was horrible, horrible, horrible. A multi-paragraph rant about...account management? Horrible. And over the top, too.
#6 Jul 23 2013 at 6:45 PM Rating: Good
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Sovjohn wrote:
Grandmomma wrote:
I read it, and it didn't seem like good press. It went south pretty quickly. Stated that the only reason its coming back is so SE doesn't get a bad rep from the first failure.

Grrr


This is...one of the reasons for ARR, frankly speaking. If the original was called, oh I don't know, Eorzea Tales, they wouldn't have undertaken this massive task to bring it up to scratch. But as rightfully stated, leaving a numbered Final Fantasy title to die is too big a hit for a company synonymous with the franchise.

But I didn't find the article bad, really. It seemed to harbour cautious optimism. Better than inviting readers to simply skip it and move on, say.

That being said, TTH's last article was horrible, horrible, horrible. A multi-paragraph rant about...account management? Horrible. And over the top, too.


Maybe that's his thing.
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#7 Jul 23 2013 at 7:01 PM Rating: Decent
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Eh, it was a balanced article, I like that. Bit of an exaggeration about 1.0 in an attempt to get the reader on his side, though. (You know, you'lll be like 'Oh yeah YEAH WE HATED THAT, now we're in this together and I can agree with other opinions you give!)

Classic manipulative opening lol. Otherwise, good.
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#8 Jul 23 2013 at 10:20 PM Rating: Excellent
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Louiscool wrote:
Eh, it was a balanced article, I like that. Bit of an exaggeration about 1.0 in an attempt to get the reader on his side, though. (You know, you'lll be like 'Oh yeah YEAH WE HATED THAT, now we're in this together and I can agree with other opinions you give!)

Classic manipulative opening lol. Otherwise, good.


All he said was,

Quote:
By all accounts--including Square Enix's--2010's Final Fantasy XIV was an abomination, a shameful excuse for an MMORPG that couldn't even pull off the simplest kill-and-fetch quest without tripping over itself.


If you ask me, he was letting 1.0 off too easy. Just pick up a 2010 review of FFXIV to refresh your memory if you don't believe me (no standard in-game FF elements like chocobos? airships? Cid?, 12 clicks just to start synthing a recipe while lagging the whole time, 20 minutes just to sell your loot out of your unsortable inventory to an NPC, a fatigue system that punishes players from playing this sad game too much!?! That's not even a quarter of the problems...)

The contrast of just how bad it was then, to how good it is now is the real story of ARR. No MMO has ever been back from the brink quite so drastically.
#9 Jul 23 2013 at 10:41 PM Rating: Excellent
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Yeah the article wasn't bad at all. It was balanced an as favorable as a non-fan could write.

And I agree with Xoie, 1.0 was horrendous at release, had virtually no content, and problems with every system they introduced. IGN was being generous.

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The author had praise for most everything.
#10 Jul 24 2013 at 6:28 AM Rating: Decent
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Ha, I don't want to turn this into a "1.0 wasn't that bad" derail...

But I did continue to play it, and didn't think it was that bad. I'm not saying 1.0 was good, not even saying it was decent. We were all waiting for some miracle patch that didn't come until Yoshi-P.

I'm just saying, 1.0 has become the "Country Music" of video games.

Chuck Klosterman - ***, Drugs, and Cocoa Puffs wrote:

The most wretched people in the world are those who tell you they like every kind of music "except country." People who say that are boorish and pretentious at the same time. All it means is that they've managed to figure out the most rudimentary rule of pop sociology; they know that hipsters gauge the coolness of others by their espoused taste in sound, and they know that hipsters hate modern country music.
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#11 Jul 24 2013 at 6:50 AM Rating: Good
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Louiscool wrote:
Chuck Klosterman - ***, Drugs, and Cocoa Puffs wrote:

The most wretched people in the world are those who tell you they like every kind of music "except country." People who say that are boorish and pretentious at the same time. All it means is that they've managed to figure out the most rudimentary rule of pop sociology; they know that hipsters gauge the coolness of others by their espoused taste in sound, and they know that hipsters hate modern country music.


I hate modern (pop) country music, and not because the "hipsters" tell me to. I hate it because it's turned into this sensationalized BS where half their songs are about drinking or 9/11 or whatever else they can think of to sell albums. Give me some good old fashion Hank Williams or heck even some Johnny Cash and I'll listen all. ****. day.
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#12 Jul 24 2013 at 6:51 AM Rating: Decent
Louiscool wrote:
Ha, I don't want to turn this into a "1.0 wasn't that bad" derail...

But I did continue to play it, and didn't think it was that bad. I'm not saying 1.0 was good, not even saying it was decent. We were all waiting for some miracle patch that didn't come until Yoshi-P.

I'm just saying, 1.0 has become the "Country Music" of video games.

Chuck Klosterman - ***, Drugs, and Cocoa Puffs wrote:

The most wretched people in the world are those who tell you they like every kind of music "except country." People who say that are boorish and pretentious at the same time. All it means is that they've managed to figure out the most rudimentary rule of pop sociology; they know that hipsters gauge the coolness of others by their espoused taste in sound, and they know that hipsters hate modern country music.



Personally, I thought it was terrible. I don't know how you stuck it out to get as far as you did, but I don't fault you for it. Different strokes for different folks. Most others have a different opinion, and no amount of legacy goodies now would ever convince me that it was ever worth paying for. They should let you guys play this new version for a year free of charge or something.

As a matter of fact, I wouldn't even consider calling 1.0 a game at all. It was a directionless mess. Again, no offense to you or anyone that got enjoyment from it.
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#13 Jul 24 2013 at 7:26 AM Rating: Good
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To say it's an improvement is the understatement of the year!

I couldn't even play 1.0, so 2.0 is drastically different.

Not only do I want to play it, but I'm so psyched about it that I'm on this forum every day talking about it with you guys because I'm "jonesing" for it so bad...

I haven't done that since FFXI was in it's prime in the mid-2000's!
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#14 Jul 24 2013 at 8:02 AM Rating: Good
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Very well written and thoughtful article. All of the writer's points rang true to me, and there wasn't a lot of belaboring the point. Not a very long article, but what's there is quality.
#15 Jul 24 2013 at 8:12 AM Rating: Good
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Louiscool wrote:
Ha, I don't want to turn this into a "1.0 wasn't that bad" derail...

But I did continue to play it, and didn't think it was that bad. I'm not saying 1.0 was good, not even saying it was decent. We were all waiting for some miracle patch that didn't come until Yoshi-P.

I'm just saying, 1.0 has become the "Country Music" of video games.

Chuck Klosterman - ***, Drugs, and Cocoa Puffs wrote:

The most wretched people in the world are those who tell you they like every kind of music "except country." People who say that are boorish and pretentious at the same time. All it means is that they've managed to figure out the most rudimentary rule of pop sociology; they know that hipsters gauge the coolness of others by their espoused taste in sound, and they know that hipsters hate modern country music.


Um, no. Not only no, but **** no.

You literally couldn't be more wrong. I apologize because I'm sure my tone is rude, but I want to be very emphatic about not allowing this sort of revisionist history.

1.0 sucked balls. That's not some hipster sentiment. I played 1.0. I was the canary in the coal mine in beta. Got a ton of my posts defaulted and sub defaulted on ZAM from people who weren't in beta and thought I was trollling or hating because I complained about such "small" things as having a second of lag ...every... time... I... scroll... from.... one.... item.... in.... my..... inventory.... to ..... the ..... next....item.... making..... the ..... game..... miserable.... to ......play. There were dozens and dozens of flaws, big flaws, with 1.0. It would be safer to say that apart from the aesthetic and some fresh ideas on crafting and gathering, the entire game was trash. Every one who actually played 1.0 around launch knows what I am talking about.

Six months post launch, it was "merely" bad, but at launch, it was an abortion. I have no idea if it got a lot better after that because two bites of that rotten apple were enough for me.

2.0 is an entirely different game. Not merely an adequate game, as 1.0 needed to be, but in some ways, an exceptional game. There are times playing 2.0 where I think to myself "I would have done this differently" but not once where I have thought "this is garbage," which is the predominant thought about everything I encountered in 1.0. I have enjoyed every single minute of playing 2.0, and couldn't enjoy 1.0 at all.



Edited, Jul 24th 2013 10:18am by KarlHungis
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#16 Jul 24 2013 at 10:34 AM Rating: Decent
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I don't know, my opinion isn't revisionist history, I played it. I found it to be "eh" but stuck with it from optimism of a miracle patch. After a few months I stopped and played SWTOR, until Patch 1.8 made it a much better game, even enjoyable.

I did get a level 50 before 1.8, just to do it.
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#17 Jul 24 2013 at 2:09 PM Rating: Excellent
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Louiscool wrote:
I don't know, my opinion isn't revisionist history, I played it. I found it to be "eh" but stuck with it from optimism of a miracle patch. After a few months I stopped and played SWTOR, until Patch 1.8 made it a much better game, even enjoyable.

I did get a level 50 before 1.8, just to do it.


Oh I don't mean that your opinion about the game is revisionist. If you liked it, you liked it.

I just mean the idea that if people are extreme in their criticism of 1.0 that it's somehow motivated by group think or hipsterism. As some one who was around at the start, you must be aware of the massive amount of negativity even when the game launched, even though the most critical people were often the ones who had the highest hopes and the greatest fanboyism prior to playing.


Edited, Jul 24th 2013 4:10pm by KarlHungis
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#18 Jul 24 2013 at 3:07 PM Rating: Good
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1.0 at launch was just so so bad. You couldn't even see your party members on the mini-map. Every 5 seconds, unless I was staring at her, me and my friend would go, "Uh where are you?".

Chat would get interrupted by EVERY freaking thing you did. God, how frustrating was that. Type up a sentence and it disappears because you moved or talked to a vendor or just about anything else.

The disaster that were the market wards? Holy crap. Search through 100's of random retainers with no idea what they are selling and what for hoping you find the item you want? Ugh.

Crafting? One lv10 tunic would require 8 separate items which would need to be crafted separately using mats of varying levels, often much higher than you are. Then it would require 5 other craft classes at varying levels to craft the items. One freaking piece of gear was a whole evening's worth of frustration.

I think FFXIV 1.0 actually helps ARR and this article kinda proves that. If the game was judged just on its own, who knows if the pre-release reception would be as positive as its been in most places. But you can't help but compare what it is now to the unplayable **** that was FFXIV 1.0 and it only enhances ARR even more.
#19 Jul 24 2013 at 5:16 PM Rating: Decent
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KarlHungis wrote:
Louiscool wrote:
I don't know, my opinion isn't revisionist history, I played it. I found it to be "eh" but stuck with it from optimism of a miracle patch. After a few months I stopped and played SWTOR, until Patch 1.8 made it a much better game, even enjoyable.

I did get a level 50 before 1.8, just to do it.


Oh I don't mean that your opinion about the game is revisionist. If you liked it, you liked it.

I just mean the idea that if people are extreme in their criticism of 1.0 that it's somehow motivated by group think or hipsterism. As some one who was around at the start, you must be aware of the massive amount of negativity even when the game launched, even though the most critical people were often the ones who had the highest hopes and the greatest fanboyism prior to playing.

Edited, Jul 24th 2013 4:10pm by KarlHungis


I'm not saying it wasn't bad, but I am saying that it's cool to use 1.0 as the whipping boy, even for people who didn't play it. It's the same as calling WoW easy-mode, or Rift a WoW-Clone. These opinions may or may not be true, but that doesn't stop them from becoming a popular talking-point to sound more authoritative on a topic.

Edited, Jul 24th 2013 7:17pm by Louiscool
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#20 Jul 24 2013 at 5:39 PM Rating: Good
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I actually skimmed through all the comments (yes, several hundreds worth of them, approaching a thousand fast) and was pleased to see that approximately 90% of them were positive.

It shows that there's a good vibe building!
#21 Jul 24 2013 at 7:34 PM Rating: Decent
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Seemed fairly balanced to me even though it seemed it edged more on the negative side but it wasn't overly downing it. But it's kinda to be expected... In the western market MMO's rarely get a second chance and the ones that have still released in a better state than XIV did they just couldn't keep enough subs so they went f2p hence giving them another chance. (Not saying XIV should be f2p) Lotta articles in the coming weeks aren't gonna let readers forget 1.0. lol
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#22 Jul 24 2013 at 7:54 PM Rating: Excellent
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Sovjohn wrote:
I actually skimmed through all the comments (yes, several hundreds worth of them, approaching a thousand fast) and was pleased to see that approximately 90% of them were positive.

It shows that there's a good vibe building!


I'm happy for this.

Right now I view the divided opinions on the Beta boards to also be a healthy symptom. Every Final Fantasy pretty much had a divided opinion on it one way or another, getting more and more divided as the game developed a longer history. The debates i'm seeing on the game, in spite of the posturing, remind me a lot about people talking about what battle system in the single player games was the best, what villain was the worst(best), etc.

By the way... Kefka, hands down. Only villain to have to be killed in hindsight rather than just in the nick of time.
#23 Jul 25 2013 at 7:42 AM Rating: Good
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Hyrist wrote:
Sovjohn wrote:
I actually skimmed through all the comments (yes, several hundreds worth of them, approaching a thousand fast) and was pleased to see that approximately 90% of them were positive.

It shows that there's a good vibe building!



By the way... Kefka, hands down. Only villain to have to be killed in hindsight rather than just in the nick of time.


Plus, he's an insane clown who says "Hwa Hwa Hwa!" while shooting lazers at the entire world, who then turns into an archangel.

Do they have peyote in Japan? I think they must.

Edited, Jul 25th 2013 9:43am by KarlHungis
#24 Jul 25 2013 at 8:03 AM Rating: Good
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Hyrist wrote:
By the way... Kefka, hands down. Only villain to have to be killed in hindsight rather than just in the nick of time.


No argument from me. He poisons an entire town, kills one of the most badass support characters ever man I wish we could have kept General Leo, almost wipes out the Espers, destroys the world, and shoots fricking laser beams. Still my favorite villain.
#25 Jul 25 2013 at 8:20 AM Rating: Excellent
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Arjuncorpse wrote:
1.0 at launch was just so so bad. You couldn't even see your party members on the mini-map. Every 5 seconds, unless I was staring at her, me and my friend would go, "Uh where are you?".

Chat would get interrupted by EVERY freaking thing you did. God, how frustrating was that. Type up a sentence and it disappears because you moved or talked to a vendor or just about anything else.

The disaster that were the market wards? Holy crap. Search through 100's of random retainers with no idea what they are selling and what for hoping you find the item you want? Ugh.

Crafting? One lv10 tunic would require 8 separate items which would need to be crafted separately using mats of varying levels, often much higher than you are. Then it would require 5 other craft classes at varying levels to craft the items. One freaking piece of gear was a whole evening's worth of frustration.

I think FFXIV 1.0 actually helps ARR and this article kinda proves that. If the game was judged just on its own, who knows if the pre-release reception would be as positive as its been in most places. But you can't help but compare what it is now to the unplayable **** that was FFXIV 1.0 and it only enhances ARR even more.


Man how could you forget having to repair damaged underwear? Or the fact that repair NPCs only repaired to 75% and didnt repair jewelry or underwear at all?

What did the colors of the crafting light really mean?

Remember searching for an item in pre-search window market wards?

#26 Jul 25 2013 at 10:27 AM Rating: Good
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Hahah, repair damaged UNDERWEAR?

Did the game offer you the opportunity to inflict damage on them? Perhaps by...ah...making the acquaintance of lovely courtesan ladies / gentlemen? Smiley: grin
#27 Jul 25 2013 at 10:33 AM Rating: Good
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Sovjohn wrote:
Hahah, repair damaged UNDERWEAR?

Did the game offer you the opportunity to inflict damage on them? Perhaps by...ah...making the acquaintance of lovely courtesan ladies / gentlemen? Smiley: grin


The best part was... there was no way to repair them unless you went out and bought another pair to put on so you could take off the current ones... it was so rare to find them that for a time we didn't even know they existed so you eternally had a "broken" symbol next to your name..
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#28 Jul 25 2013 at 10:49 AM Rating: Excellent
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Louiscool wrote:
Sovjohn wrote:
Hahah, repair damaged UNDERWEAR?

Did the game offer you the opportunity to inflict damage on them? Perhaps by...ah...making the acquaintance of lovely courtesan ladies / gentlemen? Smiley: grin


The best part was... there was no way to repair them unless you went out and bought another pair to put on so you could take off the current ones... it was so rare to find them that for a time we didn't even know they existed so you eternally had a "broken" symbol next to your name..


Which, if you think about it, had a certain apropos quality to it, considering the state of the game as a whole.
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