Forum Settings
       
« Previous 1 2 3
This thread is locked

Will powerleveling be allowed in 2.0?Follow

#1 Jul 25 2013 at 1:24 PM Rating: Decent
Avatar
**
279 posts
this is one of the things that still worries me, as i did not play beta post level 25 and have not heard anything about it does anyone have any information on this topic?

is powerleveling aka have one person capped level AoE everything while people auto follow 1-45 within 2-5 hours be allowed again? this exploit was one of the biggest reasons i decided to leave the game as it removed the joy or achievement in reaching a level cap and was prone to abuse by more than half of the players on servers. Honestly this was argued back and forth before and had countless amounts of threads about it as it so it ain't new news to older players, but if this is allowed again it would certainly make me second guess game once again.

I mean i don't mind power leveling like ff11 did it with higher level be able to heal you out of party as the people still had to do something and kill enemy and not just stand there all herp derp afk with 0 effort in their part and have people kill things for them for instant free levels.

Edited, Jul 29th 2013 2:45pm by Wint Lock Thread: By request.
____________________________
I Am Alpha And Omega
The Beginning And The End
The First And The Last
--------------------------
DRG/WAR-http://ffxi.allakhazam.com/profile.xml?57308
SMN/WHM- http://ffxi.allakhazam.com/profile.xml?57308
#2 Jul 25 2013 at 1:44 PM Rating: Decent
Sage
Avatar
**
352 posts
I hope that isnt in it, that stuff is so cheap, **** i can not stand people running in and start fight the monster im fighting, i didn ask for help so please dont give it, i enjoy being challenged!
____________________________
Goblin: http://na.finalfantasyxiv.com/lodestone/character/2192910/
Beastmaster ~<3 Cant wait.
Gold smithing till the day i die!
#3 Jul 25 2013 at 2:10 PM Rating: Decent
Avatar
**
514 posts
IMFW wrote:
I hope that isnt in it, that stuff is so cheap, **** i can not stand people running in and start fight the monster im fighting, i didn ask for help so please dont give it, i enjoy being challenged!

^ This many times over. The moment I saw some attack a mob I was going for, I back off right away, simply because it annoys the **** out of me when someone joins in on my fights when I can handle it just fine. I find it will be rare to have one of those moments when you are soloing a strong mob who has you against the ropes to suddenly turn it around(or get your *** handed to you.) Also during beta, I had people higher lvl then me following me thinking they are helping me with kills when they were just annoying the crap out of me. Eventually I log out out of annoyance.
____________________________
DemonAdrastos of Titan(Retired)
PLD83, THF79, NIN85, WAR45, RDM45, SMN31, DRK37, DRG25
Windurst 10, Promathia COMPLETE, Zilart COMPLETE, ToAU 20

Paladin ~ Deimos Adrastos of Behemoth
#4 Jul 25 2013 at 2:16 PM Rating: Good
Avatar
**
725 posts
It is still going on. If someone heals you they get credit. If you do not lock on target the mob can get stolen or they can kill the mob and get credit.

That being said, the op thinks its ok to powerlevel someone only if its like ffxi. I say, no neither way is ok.
There are foods you can eat and its simple enough to level 1-10 w/o having to resort to tactics that affect others.
____________________________
http://www.zam.com/Im/Image/242033

Name: Ghost Orchid - LEVEL 50 Bard, BLM, WHM, SMN Craft Level 7 Lucis, 6 4-star crafts: CUL, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp (Fishing and Alc at level 50)
World: Ultros
#5 Jul 25 2013 at 2:19 PM Rating: Excellent
Avatar
**
728 posts
I believe that this particular sort of power leveling will be a non-issue. After playing in Phase 3 I've noticed that you or your party have to do a significant amount of damage to a monster to gain exp/drops from it. Even if someone else is only 5 or so levels higher than you it will be tough to get enough damage on the monster before it dies. Also, I'm pretty sure that if you have a high level person in your party you won't get any EXP from kills, even if they are in another zone. I was wondering why I wasn't getting any and then realized that my g/f was in town on her main XD.

There may be ways around the damage threshold, but at that point it would probably be more time efficient to just level yourself. I think I had to get two to three abilities/spells off on a monster to get credit for the kill. That translated to at least 30% of it's HP. I couldn't Imagine going to fight a level 50 mob at a low level and trying to deal that much damage to it.
____________________________
FFXI: DamienSlvrblade Race: Elvaan Nation: San d'Oria Server: Sylph 2002-2007, Phoenix 2012
PUP WHM PLD MNK BLU BST SAM WAR BLM 99 BRD THF NIN DNC SMN RDM 50+

FFXIV: Damien Scott Race: Duskwight Elezen GC: Limsa Lominsa Server: Ultros
DoW GLA50 ACN50 PUG50 MAR 50 Rest30+
DoH/DoL All 40+
#6 Jul 25 2013 at 2:36 PM Rating: Excellent
Quote:
There may be ways around the damage threshold, but at that point it would probably be more time efficient to just level yourself


Agreed. I don't see powerleveling being an issue in ARR. Plus, it's so much more efficient to just do FATES or dungeons to get exp. Even if you got someone to try to powerlevel you, you'd really just be wasting your time.
____________________________
Thayos Redblade
Jormungandr
Hyperion
#7 Jul 25 2013 at 2:44 PM Rating: Excellent
Avatar
**
728 posts
Grandmomma wrote:
It is still going on. If someone heals you they get credit. If you do not lock on target the mob can get stolen or they can kill the mob and get credit.

That being said, the op thinks its ok to powerlevel someone only if its like ffxi. I say, no neither way is ok.
There are foods you can eat and its simple enough to level 1-10 w/o having to resort to tactics that affect others.


Powerleveling was and is a different beast in FFXI. In the old days having a healer (PLD/BRD ftw!) stand outside your party and heal you wasn't that bad. You still had to fight monsters close to your level otherwise you couldn't hit the thing and experience would be very slow. Having that healer usually just meant that you could take another DD or your healer could nuke a bit. Besides, after 30-40 powerleveling became pretty pointless and you would rarely see it going on after that. It took too much MP to be able to heal nonstop and healers couldn't tank mobs at that level like they could at lower levels.

After Aby came out powerleveling rose to a whole new level. When I came back to the game last year I was able to take several jobs to 99 in a day or two from 30. This disappointed me greatly when I thought about how much I enjoyed being in parties in the past. However I can understand the necessity of that degree of powerleveling in FFXI. The barrier to entry for new players is so staggeringly overwhelming that a lot of them don't even make it to their subjob quest. With the majority of players already sitting at max levels and dwindling server populations, it is very hard for new players to find people to play with. Aby powerleveling allows them to quickly get up to speed and be capable of interacting with other players in meaningful content. Aby and powerleveling are actually necessary for FFXI to continue.

I enjoyed powerleveling people in FFXI. It was a nice way to pass the time when there was nothing else to do. It was a great way to help out people and create camaraderie. Plus it was fun running around as a singing paladin and still having 3mp/tick refresh.
____________________________
FFXI: DamienSlvrblade Race: Elvaan Nation: San d'Oria Server: Sylph 2002-2007, Phoenix 2012
PUP WHM PLD MNK BLU BST SAM WAR BLM 99 BRD THF NIN DNC SMN RDM 50+

FFXIV: Damien Scott Race: Duskwight Elezen GC: Limsa Lominsa Server: Ultros
DoW GLA50 ACN50 PUG50 MAR 50 Rest30+
DoH/DoL All 40+
#8 Jul 25 2013 at 2:45 PM Rating: Excellent
***
3,178 posts
This is a great topic. It is also the #1 reason I quit playing 1.0. For one thing, regular EXP parties level 1-35 disappeared. I really enjoy leveling up other classes in parties, and I just didn't want to level up this way.

I'm really hoping people will test this in P4 beta so we can figure out the EXP gain rules.

1.) Can a high level player drop party at the last second so that you get full EXP?
2.) Can a high level player heal you (while they are out of your party)?
3.) Do healers get full party EXP without having targeted the mob? Do you have to actually heal HP to get credit?
4.) If the party is fighting multiple mobs, and you never even touch one of them, do you get party credit?
5.) What is the +/- level gap for party members for full EXP?

I really hope these things have been thought out. If leveling is not supposed to be a main focus of the game I will be highly disappointed. To me it seems that it would be best if SE just addressed the whole Level Gap/EXP gain rules with an official statement.



#9 Jul 25 2013 at 3:23 PM Rating: Excellent
Quote:
Powerleveling was and is a different beast in FFXI. In the old days having a healer (PLD/BRD ftw!) stand outside your party and heal you wasn't that bad. You still had to fight monsters close to your level otherwise you couldn't hit the thing and experience would be very slow. Having that healer usually just meant that you could take another DD or your healer could nuke a bit. Besides, after 30-40 powerleveling became pretty pointless and you would rarely see it going on after that. It took too much MP to be able to heal nonstop and healers couldn't tank mobs at that level like they could at lower levels.


^ this. In XI you could be PL'd but your party would have to kill the mob on their own. Thinking back, the only times I remember being PL'd in XI was leveling subs 10-20 so we could GTFO of the Dunes. That AoE method is BS. Even if it wasn't cheap you get a bunch of level capped people that don't know sh%t about their job.

Edit: Hey 1000th post, do I get to learn the secret handshake now? Smiley: grin

Edited, Jul 25th 2013 2:23pm by SkinwalkerAsura
#10 Jul 25 2013 at 3:25 PM Rating: Excellent
***
3,386 posts
Quote:
4.) If the party is fighting multiple mobs, and you never even touch one of them, do you get party credit?


Yes.

I didn't go out of my way to test this, but in P3, I found myself in parties occasionally when there was a lot of competition for quest mobs. If someone in your party kills a mob that you never even looked at, you will receive exp, quest credit, and the possibility for loot drops from that mob.

Keep in mind too that you will always receive quest and hunting log credit for a mob, regardless of which party tapped it.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#11 Jul 25 2013 at 3:28 PM Rating: Decent
Avatar
**
488 posts
PL? Leveling is so fast I don't see the need.
#12 Jul 25 2013 at 3:36 PM Rating: Excellent
Avatar
**
655 posts
Demonadrastos wrote:
IMFW wrote:
I hope that isnt in it, that stuff is so cheap, **** i can not stand people running in and start fight the monster im fighting, i didn ask for help so please dont give it, i enjoy being challenged!

^ This many times over. The moment I saw some attack a mob I was going for, I back off right away, simply because it annoys the **** out of me when someone joins in on my fights when I can handle it just fine. I find it will be rare to have one of those moments when you are soloing a strong mob who has you against the ropes to suddenly turn it around(or get your *** handed to you.) Also during beta, I had people higher lvl then me following me thinking they are helping me with kills when they were just annoying the crap out of me. Eventually I log out out of annoyance.


Im sorry but this is a MMO and many people like to help others. If you want to be left alone thats what RPGs are for. SE made the game so people can help eachother and still get some credit. Them helping dosent hurt ur exp any. As a healer I like helping random people if I see there health alittle low. Are you telling me that I should just keep walking because some people have a problem with help?

On the flip side if im on a DPS class and I need to do a quest and I notice others aswell I will join in and help kill things with them thus making it faster for all of us.

Also I wanna add that its horrible and wrong to just up and leave when someone wants to help you. Many times this happened to me as a cnj and than die because someone thought I was stealing there kill.




Edited, Jul 25th 2013 5:38pm by silverhope
#13 Jul 25 2013 at 3:39 PM Rating: Default
****
4,928 posts
well considering you can supposedly hit max level just from doing the missions.. i think the real question is.. will powerleveling even be necessary?
#14 Jul 25 2013 at 3:40 PM Rating: Decent
Avatar
**
725 posts
SkinwalkerAsura wrote:
Quote:
Powerleveling was and is a different beast in FFXI. In the old days having a healer (PLD/BRD ftw!) stand outside your party and heal you wasn't that bad. You still had to fight monsters close to your level otherwise you couldn't hit the thing and experience would be very slow. Having that healer usually just meant that you could take another DD or your healer could nuke a bit. Besides, after 30-40 powerleveling became pretty pointless and you would rarely see it going on after that. It took too much MP to be able to heal nonstop and healers couldn't tank mobs at that level like they could at lower levels.


^ this. In XI you could be PL'd but your party would have to kill the mob on their own. Thinking back, the only times I remember being PL'd in XI was leveling subs 10-20 so we could GTFO of the Dunes. That AoE method is BS. Even if it wasn't cheap you get a bunch of level capped people that don't know sh%t about their job.

Edit: Hey 1000th post, do I get to learn the secret handshake now? Smiley: grin

Edited, Jul 25th 2013 2:23pm by SkinwalkerAsura


Congrats on your 1k post.
____________________________
http://www.zam.com/Im/Image/242033

Name: Ghost Orchid - LEVEL 50 Bard, BLM, WHM, SMN Craft Level 7 Lucis, 6 4-star crafts: CUL, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp (Fishing and Alc at level 50)
World: Ultros
#15 Jul 25 2013 at 3:40 PM Rating: Good
Avatar
**
488 posts
Demonadrastos wrote:
IMFW wrote:
I hope that isnt in it, that stuff is so cheap, **** i can not stand people running in and start fight the monster im fighting, i didn ask for help so please dont give it, i enjoy being challenged!

^ This many times over. The moment I saw some attack a mob I was going for, I back off right away, simply because it annoys the **** out of me when someone joins in on my fights when I can handle it just fine. I find it will be rare to have one of those moments when you are soloing a strong mob who has you against the ropes to suddenly turn it around(or get your *** handed to you.) Also during beta, I had people higher lvl then me following me thinking they are helping me with kills when they were just annoying the crap out of me. Eventually I log out out of annoyance.

I have to seriously ask why do you play MMOs?
#16 Jul 25 2013 at 3:42 PM Rating: Default
****
4,928 posts
silverhope wrote:
Demonadrastos wrote:
IMFW wrote:
I hope that isnt in it, that stuff is so cheap, **** i can not stand people running in and start fight the monster im fighting, i didn ask for help so please dont give it, i enjoy being challenged!

^ This many times over. The moment I saw some attack a mob I was going for, I back off right away, simply because it annoys the **** out of me when someone joins in on my fights when I can handle it just fine. I find it will be rare to have one of those moments when you are soloing a strong mob who has you against the ropes to suddenly turn it around(or get your *** handed to you.) Also during beta, I had people higher lvl then me following me thinking they are helping me with kills when they were just annoying the crap out of me. Eventually I log out out of annoyance.


Im sorry but this is a MMO and many people like to help others. If you want to be left alone thats what RPGs are for. SE made the game so people can help eachother and still get some credit. Them helping dosent hurt ur exp any. As a healer I like helping random people if I see there health alittle low. Are you telling me that I should just keep walking because some people have a problem with help?

On the flip side if im on a DPS class and I need to do a quest and I notice others aswell I will join in and help kill things with them thus making it faster for all of us.

Also I wanna add that its horrible and wrong to just up and leave when someone wants to help you. Many times this happened to me as a cnj and than die because someone thought I was stealing there kill.




Edited, Jul 25th 2013 5:38pm by silverhope


and this is why i liked FFXI claim system.. no one who wasnt in your party could touch what you were fighting. as for your healer example by all means its perfectly ok to do that. I wouldnt mind a healer walking along and saving me from death or having to HP (or in FFXIs case lose exp).. so if Im 1-2 hits away from death and i get cured out of nowhere im actually happy and thankful.


but as for actually fighting what i was fighting nope.. not at all... what if im farming it for drops/money how do teh drops then work if someone else interferes and helps me kill it?
#17 Jul 25 2013 at 3:45 PM Rating: Excellent
Avatar
**
655 posts
DuoMaxwellxx wrote:


but as for actually fighting what i was fighting nope.. not at all... what if im farming it for drops/money how do teh drops then work if someone else interferes and helps me kill it?


If you havent noticed you gets drops anyway. The other persons loot has zero to do with yours. Its all random. When I was doing leves with others we all got our own loot tables even the chests were different for everyone.

Sooo somone helping you acually helps you farm faster ..

Edited, Jul 25th 2013 5:46pm by silverhope
#18 Jul 25 2013 at 3:49 PM Rating: Decent
Avatar
**
488 posts
DuoMaxwellxx wrote:
silverhope wrote:
Demonadrastos wrote:
IMFW wrote:
I hope that isnt in it, that stuff is so cheap, **** i can not stand people running in and start fight the monster im fighting, i didn ask for help so please dont give it, i enjoy being challenged!

^ This many times over. The moment I saw some attack a mob I was going for, I back off right away, simply because it annoys the **** out of me when someone joins in on my fights when I can handle it just fine. I find it will be rare to have one of those moments when you are soloing a strong mob who has you against the ropes to suddenly turn it around(or get your *** handed to you.) Also during beta, I had people higher lvl then me following me thinking they are helping me with kills when they were just annoying the crap out of me. Eventually I log out out of annoyance.


Im sorry but this is a MMO and many people like to help others. If you want to be left alone thats what RPGs are for. SE made the game so people can help eachother and still get some credit. Them helping dosent hurt ur exp any. As a healer I like helping random people if I see there health alittle low. Are you telling me that I should just keep walking because some people have a problem with help?

On the flip side if im on a DPS class and I need to do a quest and I notice others aswell I will join in and help kill things with them thus making it faster for all of us.

Also I wanna add that its horrible and wrong to just up and leave when someone wants to help you. Many times this happened to me as a cnj and than die because someone thought I was stealing there kill.




Edited, Jul 25th 2013 5:38pm by silverhope


and this is why i liked FFXI claim system.. no one who wasnt in your party could touch what you were fighting. as for your healer example by all means its perfectly ok to do that. I wouldnt mind a healer walking along and saving me from death or having to HP (or in FFXIs case lose exp).. so if Im 1-2 hits away from death and i get cured out of nowhere im actually happy and thankful.


but as for actually fighting what i was fighting nope.. not at all... what if im farming it for drops/money how do teh drops then work if someone else interferes and helps me kill it?


You hit the mob first you get everything the mob drops, your xp, your hunting log or quest count. If someone comes and fights what you are fighting they get xp relative to how much damage they did and hunting log or quest count. They won't ever get full xp and can never take anything away if you hit it first. So selfish pigs don't have to worry.
#19 Jul 25 2013 at 3:51 PM Rating: Decent
Grandmomma wrote:
SkinwalkerAsura wrote:
Quote:
Powerleveling was and is a different beast in FFXI. In the old days having a healer (PLD/BRD ftw!) stand outside your party and heal you wasn't that bad. You still had to fight monsters close to your level otherwise you couldn't hit the thing and experience would be very slow. Having that healer usually just meant that you could take another DD or your healer could nuke a bit. Besides, after 30-40 powerleveling became pretty pointless and you would rarely see it going on after that. It took too much MP to be able to heal nonstop and healers couldn't tank mobs at that level like they could at lower levels.


^ this. In XI you could be PL'd but your party would have to kill the mob on their own. Thinking back, the only times I remember being PL'd in XI was leveling subs 10-20 so we could GTFO of the Dunes. That AoE method is BS. Even if it wasn't cheap you get a bunch of level capped people that don't know sh%t about their job.

Edit: Hey 1000th post, do I get to learn the secret handshake now? Smiley: grin

Edited, Jul 25th 2013 2:23pm by SkinwalkerAsura


Congrats on your 1k post.


Thanks Smiley: wink

I like helping people so if I was wandering about I would. As a DPS I would watch for a bit. If the battle was close I would move on. If the person was getting beat down I would jump in, if anything to save them the home point.
#20 Jul 25 2013 at 3:51 PM Rating: Default
****
4,928 posts
silverhope wrote:
DuoMaxwellxx wrote:


but as for actually fighting what i was fighting nope.. not at all... what if im farming it for drops/money how do teh drops then work if someone else interferes and helps me kill it?


If you havent noticed you gets drops anyway. The other persons loot has zero to do with yours. Its all random. When I was doing leves with others we all got our own loot tables even the chests were different for everyone.

Sooo somone helping you acually helps you farm faster ..

Edited, Jul 25th 2013 5:46pm by silverhope




ok well while i know that is the case for chests what about actual drops? Lets use FFXI for example.

So youre saying if we we're fighting the XIV equivalent of leaping lizzy and kill it in a party. I might see (and automatically get) the leaping boots to drop on my screen whereas the other person on my party gets a totally different set of drops and might only walk away with a lizard tail? Or or wed BOTH get boots? Thus we wouldnt have to worry about fighting eachother for casting loots (or getting ninja looted)? THAT drop system sounds wonderful.. thats how drops were done in white knight chronicles 1 ans 2 online (EVERY mmo should use that drop system imo). however with FFXIV I was told there was a need/greed loot system.. which although different than FFXIs casting loots it still would allow ppl to cheat or be dishonest.
#21 Jul 25 2013 at 3:52 PM Rating: Decent
Avatar
**
514 posts
silverhope wrote:
Demonadrastos wrote:
IMFW wrote:
I hope that isnt in it, that stuff is so cheap, **** i can not stand people running in and start fight the monster im fighting, i didn ask for help so please dont give it, i enjoy being challenged!

^ This many times over. The moment I saw some attack a mob I was going for, I back off right away, simply because it annoys the **** out of me when someone joins in on my fights when I can handle it just fine. I find it will be rare to have one of those moments when you are soloing a strong mob who has you against the ropes to suddenly turn it around(or get your *** handed to you.) Also during beta, I had people higher lvl then me following me thinking they are helping me with kills when they were just annoying the crap out of me. Eventually I log out out of annoyance.


Im sorry but this is a MMO and many people like to help others. If you want to be left alone thats what RPGs are for. SE made the game so people can help eachother and still get some credit. Them helping dosent hurt ur exp any. As a healer I like helping random people if I see there health alittle low. Are you telling me that I should just keep walking because some people have a problem with help?

On the flip side if im on a DPS class and I need to do a quest and I notice others aswell I will join in and help kill things with them thus making it faster for all of us.


There is helping, and there is Trolling. Notice when I said they were a higher lvl than me, higher lvl meaning they will most likely do more damage than me, which would in-turn reduce my chances of claiming any credit for the kill. It's also not just credit for exp/gil/items, it's also credit for quests, hunting log, etc. People who have "tried" to so-called assist me, would in turn increase the time it took for me to complete a simple task, because they would do too much and forfeit any chance on me taking credit. Not including things like FATE and such because I know how those are meant for teamwork.

It's nice getting rated down simply for expressing how I feel about it by agreeing with what someone else said, and that he even got rated down shortly after I rated him up.

We aren't bashing the game, we are bashing the players that make the game a chore or take away from the challenge if there is a challenge.

EDIT::Since you added it after I posted, I didn't leave, I back off after seeing them attack, if I felt they needed help, I would.




Edited, Jul 25th 2013 5:58pm by Demonadrastos
____________________________
DemonAdrastos of Titan(Retired)
PLD83, THF79, NIN85, WAR45, RDM45, SMN31, DRK37, DRG25
Windurst 10, Promathia COMPLETE, Zilart COMPLETE, ToAU 20

Paladin ~ Deimos Adrastos of Behemoth
#22 Jul 25 2013 at 3:55 PM Rating: Decent
***
3,178 posts
Grandmomma wrote:
It is still going on. If someone heals you they get credit. If you do not lock on target the mob can get stolen or they can kill the mob and get credit.


Locking on prevents other people from targeting your mob? That's a strange mechanic.
#23 Jul 25 2013 at 3:56 PM Rating: Default
Avatar
**
488 posts
Demonadrastos wrote:
silverhope wrote:
Demonadrastos wrote:
IMFW wrote:
I hope that isnt in it, that stuff is so cheap, **** i can not stand people running in and start fight the monster im fighting, i didn ask for help so please dont give it, i enjoy being challenged!

^ This many times over. The moment I saw some attack a mob I was going for, I back off right away, simply because it annoys the **** out of me when someone joins in on my fights when I can handle it just fine. I find it will be rare to have one of those moments when you are soloing a strong mob who has you against the ropes to suddenly turn it around(or get your *** handed to you.) Also during beta, I had people higher lvl then me following me thinking they are helping me with kills when they were just annoying the crap out of me. Eventually I log out out of annoyance.


Im sorry but this is a MMO and many people like to help others. If you want to be left alone thats what RPGs are for. SE made the game so people can help eachother and still get some credit. Them helping dosent hurt ur exp any. As a healer I like helping random people if I see there health alittle low. Are you telling me that I should just keep walking because some people have a problem with help?

On the flip side if im on a DPS class and I need to do a quest and I notice others aswell I will join in and help kill things with them thus making it faster for all of us.


There is helping, and there is Trolling. Notice when I said they were a higher lvl than me, higher lvl meaning they will most likely do more damage than me, which would in-turn reduce my chances of claiming any credit for the kill. It's also not just credit for exp/gil/items, it's also credit for quests, hunting log, etc. People who have "tried" to so-called assist me, would in turn increase the time it took for me to complete a simple task, because they would do too much and forfeit any chance on me taking credit. Not including things like FATE and such because I know how those are meant for teamwork.

It's nice getting rated down simply for expressing how I feel about it by agreeing with what someone else said, and that he even got rated down shortly after I rated him up.

We aren't bashing the game, we are bashing the players that make the game a chore or take away from the challenge.

This doesn't happen. If you hit it first you get loot and xp doesn't matter if the other person kills it. It is all about hitting the mob first in this game. I would hit a mob once and everyone else would kill it I still got full credit for hitting it first and all loot. If you hit after... Well just look at the other post.
#24 Jul 25 2013 at 3:59 PM Rating: Decent
Avatar
**
514 posts
Not true, they always attacked after I attack and any credit would be forfeit.
____________________________
DemonAdrastos of Titan(Retired)
PLD83, THF79, NIN85, WAR45, RDM45, SMN31, DRK37, DRG25
Windurst 10, Promathia COMPLETE, Zilart COMPLETE, ToAU 20

Paladin ~ Deimos Adrastos of Behemoth
#25 Jul 25 2013 at 4:02 PM Rating: Good
Scholar
**
970 posts
silverhope wrote:
DuoMaxwellxx wrote:


but as for actually fighting what i was fighting nope.. not at all... what if im farming it for drops/money how do teh drops then work if someone else interferes and helps me kill it?


If you havent noticed you gets drops anyway. The other persons loot has zero to do with yours. Its all random. When I was doing leves with others we all got our own loot tables even the chests were different for everyone.

Sooo somone helping you acually helps you farm faster ..

Edited, Jul 25th 2013 5:46pm by silverhope

I have questions on this otherwise it sounds great.

Has there been any cases of let's say a monster that gets enraged or does a certain move if a particular move is used against it? Say like griefing someone in this way to cause trouble for the claiming party.

Has anyone helped a minimal amount and received an elite drop by assisting?

Do monsters spawn quickly? I ask this because I dislike having the area get cleared then have to sit waiting 10-15 minutes on a re-pop.

@Duo
You made a comment asking if power level was even necessary. I'd hope that leveling occurs naturally while progressing story, skills, AF, mounts, etc. I thought that only applied on the first class leveled to cap then the rest had to be leveled various other ways?

#26 Jul 25 2013 at 4:04 PM Rating: Excellent
Avatar
**
655 posts
DuoMaxwellxx wrote:


So youre saying if we we're fighting the XIV equivalent of leaping lizzy and kill it in a party. I might see (and automatically get) the leaping boots to drop on my screen whereas the other person on my party gets a totally different set of drops and might only walk away with a lizard tail? Or or wed BOTH get boots? Thus we wouldnt have to worry about fighting eachother for casting loots (or getting ninja looted)? THAT drop system sounds wonderful.. thats how drops were done in white knight chronicles 1 ans 2 online (EVERY mmo should use that drop system imo). however with FFXIV I was told there was a need/greed loot system.. which although different than FFXIs casting loots it still would allow ppl to cheat or be dishonest.


In instances there is a Need/Greed loot system. In open world there are no NMs like there was in ffxi. The only NM's are in Leve quests and are for huntlogs and extra exp. If your talking about FATES than its the biggest proof for the loot system because there can be ALOT of people killing it and there loot is random ( i dont thinkt hey drop anything of use anyway) its all for the exp.

All I can think of for farming would be leather and misc items that drop from normal mobs in openworld and they are all random drops per person.
#27 Jul 25 2013 at 4:04 PM Rating: Decent
Avatar
**
488 posts
Demonadrastos wrote:
Not true, they always attacked after I attack and any credit would be forfeit.

Except it doesn't happen like that...
#28 Jul 25 2013 at 4:06 PM Rating: Good
Avatar
**
655 posts
sandpark wrote:

I have questions on this otherwise it sounds great.

Has there been any cases of let's say a monster that gets enraged or does a certain move if a particular move is used against it? Say like griefing someone in this way to cause trouble for the claiming party.

Has anyone helped a minimal amount and received an elite drop by assisting?

Do monsters spawn quickly? I ask this because I dislike having the area get cleared then have to sit waiting 10-15 minutes on a re-pop.



I have not seen any mobs that do special moves due to have a special attack on them.
I have not gotten anything of major use besides crafting items from mobs. I believe ther is a dmg threashold you need to pass befor any credit is givin.
Yes thigns spawn pretty fast maybe to fast sometimes.


Edited, Jul 25th 2013 6:06pm by silverhope
#29 Jul 25 2013 at 4:08 PM Rating: Good
Avatar
**
655 posts
Demonadrastos wrote:
Not true, they always attacked after I attack and any credit would be forfeit.


Might wanna look closer I have never seen this happen, even if this person hit it first and you hit it a few times you still get some kinda credit.
#30 Jul 25 2013 at 4:10 PM Rating: Excellent
Avatar
**
728 posts
Gnu wrote:
Grandmomma wrote:
It is still going on. If someone heals you they get credit. If you do not lock on target the mob can get stolen or they can kill the mob and get credit.


Locking on prevents other people from targeting your mob? That's a strange mechanic.


I'm pretty sure this isn't a thing.

All locking onto a target does is focus your view, preventing you from cycling through targets and allowing you to run circles around it. It really seems like a hindrance more than anything considering you backpedal slowly and are unable to run through the mob. This makes getting out of AoE moves much more difficult considering you have to waste time remembering to unlock your view. It might make getting out of frontal cones easier, but that doesn't outweigh all of the negatives involved with locking on targets as a tank.

Edited, Jul 25th 2013 6:14pm by DamienSScott
____________________________
FFXI: DamienSlvrblade Race: Elvaan Nation: San d'Oria Server: Sylph 2002-2007, Phoenix 2012
PUP WHM PLD MNK BLU BST SAM WAR BLM 99 BRD THF NIN DNC SMN RDM 50+

FFXIV: Damien Scott Race: Duskwight Elezen GC: Limsa Lominsa Server: Ultros
DoW GLA50 ACN50 PUG50 MAR 50 Rest30+
DoH/DoL All 40+
#31 Jul 25 2013 at 4:12 PM Rating: Default
Scholar
**
970 posts
silverhope wrote:


I have not seen any mobs that do special moves due to have a special attack on them.
I have not gotten anything of major use besides crafting items from mobs. I believe ther is a dmg threashold you need to pass befor any credit is givin.
Yes thigns spawn pretty fast maybe to fast sometimes.


1.Good
2.Damage threshold, that's interesting.
3.I prefer fast spawns, so time is spent playing not waiting. I do like monsters taking awhile to kill and require a bit of skills though. It makes you have to fight the monsters in an area away from possible linking monsters.

This claim system pretty much explains why NM as they existed in XI do not exist in the same way.

I like it.

#32DuoMaxwellxx, Posted: Jul 25 2013 at 4:13 PM, Rating: Sub-Default, (Expand Post) then how do ppl make money? Dont say crafting because if its anything like FFXI was then only 1 or 2 of those crafts will actually make you any REAL amounts of money but to level those crafts you need a spend a significant amount of money to begin with, so youd have to be rich before you could even make money from those crafts.
#33 Jul 25 2013 at 4:17 PM Rating: Excellent
Avatar
**
655 posts
DuoMaxwellxx wrote:



then how do ppl make money? Dont say crafting because if its anything like FFXI was then only 1 or 2 of those crafts will actually make you any REAL amounts of money but to level those crafts you need a spend a significant amount of money to begin with, so youd have to be rich before you could even make money from those crafts.


Have you played beta at all? this is not ffxi. Crafting is much easyer and you can make alot of money from gathering along with doing quests/leves, and fates. The drops you do get from mobs will prolly sell for a decent amount. Just no OMG look what I jsut got thats 100k right there.
#34 Jul 25 2013 at 4:18 PM Rating: Good
Avatar
**
728 posts
DuoMaxwellxx wrote:
then how do ppl make money? Dont say crafting because if its anything like FFXI was then only 1 or 2 of those crafts will actually make you any REAL amounts of money but to level those crafts you need a spend a significant amount of money to begin with, so youd have to be rich before you could even make money from those crafts.


Gil is going to be acquired primarily through Quests, Leves, Guildhests, those coins you get from quests/coffers in dungeons, vendor trashing stuff, and killing humanoids. The coins seem like the most consistent form of income aside from vendoring stuff. Perhaps some bosses may actually drop gil as a reward for defeating them in future dungeons/raids.

They have already mentioned that they are going to have repeatable/daily quests that you can do. In WoW that was the primary source of income for a lot of players.

Edited, Jul 25th 2013 6:19pm by DamienSScott
____________________________
FFXI: DamienSlvrblade Race: Elvaan Nation: San d'Oria Server: Sylph 2002-2007, Phoenix 2012
PUP WHM PLD MNK BLU BST SAM WAR BLM 99 BRD THF NIN DNC SMN RDM 50+

FFXIV: Damien Scott Race: Duskwight Elezen GC: Limsa Lominsa Server: Ultros
DoW GLA50 ACN50 PUG50 MAR 50 Rest30+
DoH/DoL All 40+
#35 Jul 25 2013 at 4:22 PM Rating: Decent
Scholar
**
970 posts
DuoMaxwellxx wrote:
silverhope wrote:
sandpark wrote:

I have questions on this otherwise it sounds great.

Has there been any cases of let's say a monster that gets enraged or does a certain move if a particular move is used against it? Say like griefing someone in this way to cause trouble for the claiming party.

Has anyone helped a minimal amount and received an elite drop by assisting?

Do monsters spawn quickly? I ask this because I dislike having the area get cleared then have to sit waiting 10-15 minutes on a re-pop.



I have not gotten anything of major use besides crafting items from mobs.

Edited, Jul 25th 2013 6:06pm by silverhope




then how do ppl make money? Dont say crafting because if its anything like FFXI was then only 1 or 2 of those crafts will actually make you any REAL amounts of money but to level those crafts you need a spend a significant amount of money to begin with, so youd have to be rich before you could even make money from those crafts.

I didn't like the mechanics of XI crafting. But you could make decent money off of any craft, it requires time and dedication though. You don't have to be the Donald trump of gaming unless you are trying to to always be decked out in the leetest AH gear at all times.

It's like the real world, everyone wants to be rich. But only the few achieve that by luck(lottery), hard but smart effort, and pushing through to the goal. There is people who blame the rest of the world for their hardships. But it is possible for anyone to get what they want. People who push themselves to the limit can go from rags to riches, just some people have a few more barriers than others. When you break your limits, that is when you truly appreciate all the hard work you did.

But there is no excuse. Don't have to be rich to be happy though.
#36 Jul 25 2013 at 4:23 PM Rating: Excellent
*
232 posts
DamienSScott wrote:
DuoMaxwellxx wrote:
then how do ppl make money? Dont say crafting because if its anything like FFXI was then only 1 or 2 of those crafts will actually make you any REAL amounts of money but to level those crafts you need a spend a significant amount of money to begin with, so youd have to be rich before you could even make money from those crafts.


Gil is going to be acquired primarily through Quests, Leves, Guildhests, those coins you get from quests/coffers in dungeons, vendor trashing stuff, and killing humanoids. The coins seem like the most consistent form of income aside from vendoring stuff. Perhaps some bosses may actually drop gil as a reward for defeating them in future dungeons/raids.

They have already mentioned that they are going to have repeatable/daily quests that you can do. In WoW that was the primary source of income for a lot of players.

Edited, Jul 25th 2013 6:19pm by DamienSScott


To add to what DamienSScott said, getting to cap should be pretty cheap compared to what you're used to from FFXI. You won't have to worry about consumables such as arrows or ninja tools, and you can pick up most of your gear just by running dungeons. If you want extra gil on top of what you pick up leveling, you can farm and sell crafting materials to other people once the economy levels. Besides, you don't have to be rich to craft in this game. You just have to be willing to go out there and get the materials yourself.
____________________________
Don Fletcher (Ultros)
#37 Jul 25 2013 at 4:30 PM Rating: Good
**
259 posts
Leveling is fast enough in the game, getting to the cap isn't really some great accomplishment, imo. Even the director himself has said 1-50 is essentially a tutorial. If someone wants to PL through it, I don't think its that big a deal. It may lead to people who haven't learned their classes properly and trying to zerg everything at 50, but its not like regular leveling prevents terrible players either.
#38 Jul 25 2013 at 4:32 PM Rating: Default
****
4,928 posts
sandpark wrote:
DuoMaxwellxx wrote:
silverhope wrote:
sandpark wrote:

I have questions on this otherwise it sounds great.

Has there been any cases of let's say a monster that gets enraged or does a certain move if a particular move is used against it? Say like griefing someone in this way to cause trouble for the claiming party.

Has anyone helped a minimal amount and received an elite drop by assisting?

Do monsters spawn quickly? I ask this because I dislike having the area get cleared then have to sit waiting 10-15 minutes on a re-pop.



I have not gotten anything of major use besides crafting items from mobs.

Edited, Jul 25th 2013 6:06pm by silverhope




then how do ppl make money? Dont say crafting because if its anything like FFXI was then only 1 or 2 of those crafts will actually make you any REAL amounts of money but to level those crafts you need a spend a significant amount of money to begin with, so youd have to be rich before you could even make money from those crafts.

I didn't like the mechanics of XI crafting. But you could make decent money off of any craft, it requires time and dedication though. You don't have to be the Donald trump of gaming unless you are trying to to always be decked out in the leetest AH gear at all times.

It's like the real world, everyone wants to be rich. But only the few achieve that by luck(lottery), hard but smart effort, and pushing through to the goal. There is people who blame the rest of the world for their hardships. But it is possible for anyone to get what they want. People who push themselves to the limit can go from rags to riches, just some people have a few more barriers than others. When you break your limits, that is when you truly appreciate all the hard work you did.

But there is no excuse. Don't have to be rich to be happy though.



Id have to disagree eon that "any" craft part.. I had alchemy to 100 and I still had to work just as hard to make gil a sI did before i had a craft leveled, and i was one of the richest people on my server (even hit the gil cap once just to show that i could do it) but I had to work much harder than someone who could lets say craft a hauby +1 and bam instant 12-20mil in maybe 3-6 hours work.
#39 Jul 25 2013 at 4:32 PM Rating: Good
Avatar
**
655 posts
Arjuncorpse wrote:
Leveling is fast enough in the game, getting to the cap isn't really some great accomplishment, imo. Even the director himself has said 1-50 is essentially a tutorial. If someone wants to PL through it, I don't think its that big a deal. It may lead to people who haven't learned their classes properly and trying to zerg everything at 50, but its not like regular leveling prevents terrible players either.



even if someone got powerlvled therw to 50 they still ahve all the main story and class quests that that have to do solo and at lvl sync. So they should know there class .
#40 Jul 25 2013 at 4:37 PM Rating: Default
****
4,928 posts
FrozenSherbet wrote:
DamienSScott wrote:
DuoMaxwellxx wrote:
then how do ppl make money? Dont say crafting because if its anything like FFXI was then only 1 or 2 of those crafts will actually make you any REAL amounts of money but to level those crafts you need a spend a significant amount of money to begin with, so youd have to be rich before you could even make money from those crafts.


Gil is going to be acquired primarily through Quests, Leves, Guildhests, those coins you get from quests/coffers in dungeons, vendor trashing stuff, and killing humanoids. The coins seem like the most consistent form of income aside from vendoring stuff. Perhaps some bosses may actually drop gil as a reward for defeating them in future dungeons/raids.

They have already mentioned that they are going to have repeatable/daily quests that you can do. In WoW that was the primary source of income for a lot of players.

Edited, Jul 25th 2013 6:19pm by DamienSScott


Besides, you don't have to be rich to craft in this game. You just have to be willing to go out there and get the materials yourself.


You sure about that? I mean Im sure it was 100% possible to level smithing or goldsmithing in FFXI without buying ANY of teh materials but was it really viable? I mean imagine all teh houses/days spent mining to do that when you could probably farm the gil and buy the materials much faster?


Same for levelin in FFXI it was VERY possible to hit 75 even pre fields of valor in FFXI too... but killing EP mobs for maybe 50 exp per mod when you needed 40k to level wasnt very viable either when i party can get the job done 5 times as fast.

point being just because something CAN be done solo or without spending gil (crafting) doesnt mean its the most viable/efficient way right?
#41 Jul 25 2013 at 4:48 PM Rating: Default
****
4,928 posts
DamienSScott wrote:
DuoMaxwellxx wrote:
then how do ppl make money? Dont say crafting because if its anything like FFXI was then only 1 or 2 of those crafts will actually make you any REAL amounts of money but to level those crafts you need a spend a significant amount of money to begin with, so youd have to be rich before you could even make money from those crafts.


Gil is going to be acquired primarily through Quests, Leves, Guildhests, those coins you get from quests/coffers in dungeons, vendor trashing stuff, and killing humanoids. The coins seem like the most consistent form of income aside from vendoring stuff. Perhaps some bosses may actually drop gil as a reward for defeating them in future dungeons/raids.

They have already mentioned that they are going to have repeatable/daily quests that you can do. In WoW that was the primary source of income for a lot of players.

Edited, Jul 25th 2013 6:19pm by DamienSScott



maybe not but what about when you wanna buy that 1million dollar house or weapon surely the few hundred you get from kills/quests etc etc will take decades to achieve those goals
#42 Jul 25 2013 at 4:49 PM Rating: Good
Avatar
**
655 posts
DuoMaxwellxx wrote:


maybe not but what about when you wanna buy that 1million dollar house or weapon surely the few hundred you get from kills/quests etc etc will take decades to achieve those goals


than gather/craft/farm your **** off like everyother MMO till you get enough
#43 Jul 25 2013 at 4:50 PM Rating: Decent
Scholar
**
970 posts
DuoMaxwellxx wrote:


Id have to disagree eon that "any" craft part.. I had alchemy to 100 and I still had to work just as hard to make gil a sI did before i had a craft leveled, and i was one of the richest people on my server (even hit the gil cap once just to show that i could do it) but I had to work much harder than someone who could lets say craft a hauby +1 and bam instant 12-20mil in maybe 3-6 hours work.

You were the wiser one. Unlike real life, flavor of the month items don't gain value as they age while other models release and outperform them as they do for a classic muscle car.

Where as in Alchemy you won't make the quick buck as easy. But the only thing that would depreciate your value would be large competition in the same area of expertise.
#44 Jul 25 2013 at 5:10 PM Rating: Excellent
Avatar
**
728 posts
DuoMaxwellxx wrote:
maybe not but what about when you wanna buy that 1million dollar house or weapon surely the few hundred you get from kills/quests etc etc will take decades to achieve those goals


Not sure if you are even really responding to me or not, or if you even played the beta beyond level 10, but your post is pretty pointless and ill informed.

First off, The current houses are not meant to be personal housing. They are meant as Free Company housing, meaning they are supposed to be bought with the combined effort of multiple people. 2-3 people are supposed to be able to buy a small plot of land with the gil they save from leveling up to 50. That said, it would not take that long to raise a million gil.

Second, Quests start giving several thousand gil once you get to level 20+. Not to mention that you can select coin rewards and get even more gil.

Third, my girlfriend walked away from P3 with nearly 100k gil from simply leveling to 33 and doing some minimal crafting. She sold a few Arcanist grimores on the AH for 500 a piece (don't ask me why people where buying them lol). I made a quick 50k or so just doing leves for a couple levels.

Fourth, while crafting might not be your thing, Gathering is insanely easy and will net one with far more income than crafting in the short term. It takes no time at all to farm a stack of something that you can turn around and sell for profit right away. Crystals will ALWAYS be in demand and not everyone is going to want to go out and farm their own. Plus you can't buy them from shops so there will always be a market.

Making Gil in this game is not going to be hard or time consuming. Not unless you make it hard on yourself by refusing to do the simple things that actually make money.

And please, for the sake of everyone including yourself, stop being so argumentative. Especially with those that are just answering your questions with information. It is unnecessary.



Edited, Jul 25th 2013 7:11pm by DamienSScott
____________________________
FFXI: DamienSlvrblade Race: Elvaan Nation: San d'Oria Server: Sylph 2002-2007, Phoenix 2012
PUP WHM PLD MNK BLU BST SAM WAR BLM 99 BRD THF NIN DNC SMN RDM 50+

FFXIV: Damien Scott Race: Duskwight Elezen GC: Limsa Lominsa Server: Ultros
DoW GLA50 ACN50 PUG50 MAR 50 Rest30+
DoH/DoL All 40+
#45 Jul 25 2013 at 5:30 PM Rating: Excellent
*
232 posts
DuoMaxwellxx wrote:
FrozenSherbet wrote:
DamienSScott wrote:
DuoMaxwellxx wrote:
then how do ppl make money? Dont say crafting because if its anything like FFXI was then only 1 or 2 of those crafts will actually make you any REAL amounts of money but to level those crafts you need a spend a significant amount of money to begin with, so youd have to be rich before you could even make money from those crafts.


Gil is going to be acquired primarily through Quests, Leves, Guildhests, those coins you get from quests/coffers in dungeons, vendor trashing stuff, and killing humanoids. The coins seem like the most consistent form of income aside from vendoring stuff. Perhaps some bosses may actually drop gil as a reward for defeating them in future dungeons/raids.

They have already mentioned that they are going to have repeatable/daily quests that you can do. In WoW that was the primary source of income for a lot of players.

Edited, Jul 25th 2013 6:19pm by DamienSScott


Besides, you don't have to be rich to craft in this game. You just have to be willing to go out there and get the materials yourself.


You sure about that? I mean Im sure it was 100% possible to level smithing or goldsmithing in FFXI without buying ANY of teh materials but was it really viable? I mean imagine all teh houses/days spent mining to do that when you could probably farm the gil and buy the materials much faster?


Same for levelin in FFXI it was VERY possible to hit 75 even pre fields of valor in FFXI too... but killing EP mobs for maybe 50 exp per mod when you needed 40k to level wasnt very viable either when i party can get the job done 5 times as fast.

point being just because something CAN be done solo or without spending gil (crafting) doesnt mean its the most viable/efficient way right?


As someone who maxed out Smithing, I know just how painful crafting in FFXI could be. I threw away millions just to get a couple levels here and there. So far, this game is nothing like that. With DoL, you have a much more robust system in place to obtain materials.

Also, I'm not sure how your post was supposed to refute my point. Yes, being rich speeds things up, but everyone has to start from somewhere. You seem to be forgetting that your more efficient method of crafting was built on the hard work of other players. The materials didn't just magically appear in the AH by themselves.
____________________________
Don Fletcher (Ultros)
#46 Jul 25 2013 at 5:55 PM Rating: Decent
****
4,928 posts
DamienSScott wrote:
DuoMaxwellxx wrote:
maybe not but what about when you wanna buy that 1million dollar house or weapon surely the few hundred you get from kills/quests etc etc will take decades to achieve those goals


Not sure if you are even really responding to me or not, or if you even played the beta beyond level 10, but your post is pretty pointless and ill informed.

First off, The current houses are not meant to be personal housing. They are meant as Free Company housing, meaning they are supposed to be bought with the combined effort of multiple people. 2-3 people are supposed to be able to buy a small plot of land with the gil they save from leveling up to 50. That said, it would not take that long to raise a million gil.

Second, Quests start giving several thousand gil once you get to level 20+. Not to mention that you can select coin rewards and get even more gil.

Third, my girlfriend walked away from P3 with nearly 100k gil from simply leveling to 33 and doing some minimal crafting. She sold a few Arcanist grimores on the AH for 500 a piece (don't ask me why people where buying them lol). I made a quick 50k or so just doing leves for a couple levels.

Fourth, while crafting might not be your thing, Gathering is insanely easy and will net one with far more income than crafting in the short term. It takes no time at all to farm a stack of something that you can turn around and sell for profit right away. Crystals will ALWAYS be in demand and not everyone is going to want to go out and farm their own. Plus you can't buy them from shops so there will always be a market.

Making Gil in this game is not going to be hard or time consuming. Not unless you make it hard on yourself by refusing to do the simple things that actually make money.

And please, for the sake of everyone including yourself, stop being so argumentative. Especially with those that are just answering your questions with information. It is unnecessary.



Edited, Jul 25th 2013 7:11pm by DamienSScott



While yes i would expect (and it makes [perfect sense) for guild housing to be done by multiple ppl (i mean who would expect or want to play solo for something that will be used by hundreds. But Im sure it was also said that there would be personal housing in the game would it not?
#47 Jul 25 2013 at 5:55 PM Rating: Default
Scholar
***
1,652 posts
FFXI had fell cleave parties that started with abyssea.. people would pay some high level to fell cleave for them. You start at level 30 and just stand their and get mass exp.. I hated it and felt like it was cheating and ruining the game... It was run allot by gill sellers. Everyone was running around with all level 99 characters in weeks,,,
____________________________
FFXI: Nashred
Server: Phoenix

FFXIV : Sir Nashred
server: Ultros
#48 Jul 25 2013 at 6:51 PM Rating: Decent
Scholar
Avatar
***
1,337 posts
Nashred wrote:
FFXI had fell cleave parties that started with abyssea.. people would pay some high level to fell cleave for them. You start at level 30 and just stand their and get mass exp.. I hated it and felt like it was cheating and ruining the game... It was run allot by gill sellers. Everyone was running around with all level 99 characters in weeks,,,


Your point?

You act as if leveling actually thought you anything other than how all crabs/worms/lolibris died the same way.
#49 Jul 25 2013 at 7:08 PM Rating: Default
Avatar
**
972 posts
If it's in-game, it will be "allowed".

If Square Enix doesn't like it, they should patch/fix it. That's my opinion anyway.

On FFXI, along time ago, some people really looked down on people who were levelling their characters through summon burns by pulling every mob in that tunnel area. Why not direct your frustration at SE?

People AFK leveled their characters to 50 in 1.xx of FFXIV, and those people will still have all their (IMO) exploited level 50 jobs at 2.0. But I guess they were too preoccupied with ARR to focus on a workaround for the rampant "PL" situation.

Edited, Jul 25th 2013 9:10pm by Killua125
#50 Jul 25 2013 at 7:14 PM Rating: Good
***
3,386 posts
Viertel wrote:

Your point?

You act as if leveling actually thought you anything other than how all crabs/worms/lolibris died the same way.


There's something to be said for obtaining and learning how your abilities work and work together over a period of time... rather than have them vomited at you after you gain 50 levels in a sitting.

I'm not a fan of what Abyssea did to FFXI's leveling game. The original grind could have definitely been sped up without being eliminated altogether.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#51 Jul 25 2013 at 9:53 PM Rating: Default
Avatar
**
279 posts
first of I am glad the thread flaming is kept at ultra minimal which is surprising or maybe people are sick and tired of beating old topic.

anyways like i said before for anyone who was not aware of it after a certain patch which allowed experience chain/etc it completely destroyed the game in my opinion as low level gear were completely worthless as people just bum rush 1-40 within 3 hours and yes i know and have seen people do it personally. Essentially people had a level 50 with players level 1 or lower than 45 be in same party go afk and just auto follow player level 50 as he went on rampage with AoE while people xp chained non stop for absurdly easy mode xp and levels it was extremely ridiculous.

Economy for crafters and people with old equipment was horrible as people either didn't bother putting stuff on ah or people did not care to buy it. This was a huge overall problem specially after the majority of players and linkshell caught on on it and started to abuse it. It made party with other people redundant and also doing quest/missions a waste of time as people could just cap out retardedly easy mode compared to when 1.0 was established for a bit ( post auto attack change ).

what was worst was SE allowed it and didn't care for it, they only slightly lowered xp gain if players over 10 levels or something but not that much difference.

example ( with marauder or other player its extreme mode compared to this )
https://www.youtube.com/watch?v=U69tsGIWTE0

If people 49 levels above you are allowed to kill things while you gain 100% of the xp it would really discourage me playing game again. I can not tolerate cheating or exploits like this it ruins the game in several ways.

anyone know any information about partying with higher level players? honestly i do not mind level sync its perfect thing to do as long as people actually play the dam game.

P.S- I am also not a fan of what abyssea did to ff11 as well but that is off topic ( they could of done it a lor better )

Edited, Jul 25th 2013 11:56pm by KingAlkaiser
____________________________
I Am Alpha And Omega
The Beginning And The End
The First And The Last
--------------------------
DRG/WAR-http://ffxi.allakhazam.com/profile.xml?57308
SMN/WHM- http://ffxi.allakhazam.com/profile.xml?57308
« Previous 1 2 3
This thread is locked
You cannot post in a locked topic!
Recent Visitors: 53 All times are in CDT
Anonymous Guests (53)