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Will powerleveling be allowed in 2.0?Follow

#27 Jul 25 2013 at 4:04 PM Rating: Decent
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Demonadrastos wrote:
Not true, they always attacked after I attack and any credit would be forfeit.

Except it doesn't happen like that...
#28 Jul 25 2013 at 4:06 PM Rating: Good
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sandpark wrote:

I have questions on this otherwise it sounds great.

Has there been any cases of let's say a monster that gets enraged or does a certain move if a particular move is used against it? Say like griefing someone in this way to cause trouble for the claiming party.

Has anyone helped a minimal amount and received an elite drop by assisting?

Do monsters spawn quickly? I ask this because I dislike having the area get cleared then have to sit waiting 10-15 minutes on a re-pop.



I have not seen any mobs that do special moves due to have a special attack on them.
I have not gotten anything of major use besides crafting items from mobs. I believe ther is a dmg threashold you need to pass befor any credit is givin.
Yes thigns spawn pretty fast maybe to fast sometimes.


Edited, Jul 25th 2013 6:06pm by silverhope
#29 Jul 25 2013 at 4:08 PM Rating: Good
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Demonadrastos wrote:
Not true, they always attacked after I attack and any credit would be forfeit.


Might wanna look closer I have never seen this happen, even if this person hit it first and you hit it a few times you still get some kinda credit.
#30 Jul 25 2013 at 4:10 PM Rating: Excellent
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Gnu wrote:
Grandmomma wrote:
It is still going on. If someone heals you they get credit. If you do not lock on target the mob can get stolen or they can kill the mob and get credit.


Locking on prevents other people from targeting your mob? That's a strange mechanic.


I'm pretty sure this isn't a thing.

All locking onto a target does is focus your view, preventing you from cycling through targets and allowing you to run circles around it. It really seems like a hindrance more than anything considering you backpedal slowly and are unable to run through the mob. This makes getting out of AoE moves much more difficult considering you have to waste time remembering to unlock your view. It might make getting out of frontal cones easier, but that doesn't outweigh all of the negatives involved with locking on targets as a tank.

Edited, Jul 25th 2013 6:14pm by DamienSScott
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#31 Jul 25 2013 at 4:12 PM Rating: Default
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silverhope wrote:


I have not seen any mobs that do special moves due to have a special attack on them.
I have not gotten anything of major use besides crafting items from mobs. I believe ther is a dmg threashold you need to pass befor any credit is givin.
Yes thigns spawn pretty fast maybe to fast sometimes.


1.Good
2.Damage threshold, that's interesting.
3.I prefer fast spawns, so time is spent playing not waiting. I do like monsters taking awhile to kill and require a bit of skills though. It makes you have to fight the monsters in an area away from possible linking monsters.

This claim system pretty much explains why NM as they existed in XI do not exist in the same way.

I like it.

#32DuoMaxwellxx, Posted: Jul 25 2013 at 4:13 PM, Rating: Sub-Default, (Expand Post) then how do ppl make money? Dont say crafting because if its anything like FFXI was then only 1 or 2 of those crafts will actually make you any REAL amounts of money but to level those crafts you need a spend a significant amount of money to begin with, so youd have to be rich before you could even make money from those crafts.
#33 Jul 25 2013 at 4:17 PM Rating: Excellent
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DuoMaxwellxx wrote:



then how do ppl make money? Dont say crafting because if its anything like FFXI was then only 1 or 2 of those crafts will actually make you any REAL amounts of money but to level those crafts you need a spend a significant amount of money to begin with, so youd have to be rich before you could even make money from those crafts.


Have you played beta at all? this is not ffxi. Crafting is much easyer and you can make alot of money from gathering along with doing quests/leves, and fates. The drops you do get from mobs will prolly sell for a decent amount. Just no OMG look what I jsut got thats 100k right there.
#34 Jul 25 2013 at 4:18 PM Rating: Good
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DuoMaxwellxx wrote:
then how do ppl make money? Dont say crafting because if its anything like FFXI was then only 1 or 2 of those crafts will actually make you any REAL amounts of money but to level those crafts you need a spend a significant amount of money to begin with, so youd have to be rich before you could even make money from those crafts.


Gil is going to be acquired primarily through Quests, Leves, Guildhests, those coins you get from quests/coffers in dungeons, vendor trashing stuff, and killing humanoids. The coins seem like the most consistent form of income aside from vendoring stuff. Perhaps some bosses may actually drop gil as a reward for defeating them in future dungeons/raids.

They have already mentioned that they are going to have repeatable/daily quests that you can do. In WoW that was the primary source of income for a lot of players.

Edited, Jul 25th 2013 6:19pm by DamienSScott
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#35 Jul 25 2013 at 4:22 PM Rating: Decent
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DuoMaxwellxx wrote:
silverhope wrote:
sandpark wrote:

I have questions on this otherwise it sounds great.

Has there been any cases of let's say a monster that gets enraged or does a certain move if a particular move is used against it? Say like griefing someone in this way to cause trouble for the claiming party.

Has anyone helped a minimal amount and received an elite drop by assisting?

Do monsters spawn quickly? I ask this because I dislike having the area get cleared then have to sit waiting 10-15 minutes on a re-pop.



I have not gotten anything of major use besides crafting items from mobs.

Edited, Jul 25th 2013 6:06pm by silverhope




then how do ppl make money? Dont say crafting because if its anything like FFXI was then only 1 or 2 of those crafts will actually make you any REAL amounts of money but to level those crafts you need a spend a significant amount of money to begin with, so youd have to be rich before you could even make money from those crafts.

I didn't like the mechanics of XI crafting. But you could make decent money off of any craft, it requires time and dedication though. You don't have to be the Donald trump of gaming unless you are trying to to always be decked out in the leetest AH gear at all times.

It's like the real world, everyone wants to be rich. But only the few achieve that by luck(lottery), hard but smart effort, and pushing through to the goal. There is people who blame the rest of the world for their hardships. But it is possible for anyone to get what they want. People who push themselves to the limit can go from rags to riches, just some people have a few more barriers than others. When you break your limits, that is when you truly appreciate all the hard work you did.

But there is no excuse. Don't have to be rich to be happy though.
#36 Jul 25 2013 at 4:23 PM Rating: Excellent
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DamienSScott wrote:
DuoMaxwellxx wrote:
then how do ppl make money? Dont say crafting because if its anything like FFXI was then only 1 or 2 of those crafts will actually make you any REAL amounts of money but to level those crafts you need a spend a significant amount of money to begin with, so youd have to be rich before you could even make money from those crafts.


Gil is going to be acquired primarily through Quests, Leves, Guildhests, those coins you get from quests/coffers in dungeons, vendor trashing stuff, and killing humanoids. The coins seem like the most consistent form of income aside from vendoring stuff. Perhaps some bosses may actually drop gil as a reward for defeating them in future dungeons/raids.

They have already mentioned that they are going to have repeatable/daily quests that you can do. In WoW that was the primary source of income for a lot of players.

Edited, Jul 25th 2013 6:19pm by DamienSScott


To add to what DamienSScott said, getting to cap should be pretty cheap compared to what you're used to from FFXI. You won't have to worry about consumables such as arrows or ninja tools, and you can pick up most of your gear just by running dungeons. If you want extra gil on top of what you pick up leveling, you can farm and sell crafting materials to other people once the economy levels. Besides, you don't have to be rich to craft in this game. You just have to be willing to go out there and get the materials yourself.
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#37 Jul 25 2013 at 4:30 PM Rating: Good
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Leveling is fast enough in the game, getting to the cap isn't really some great accomplishment, imo. Even the director himself has said 1-50 is essentially a tutorial. If someone wants to PL through it, I don't think its that big a deal. It may lead to people who haven't learned their classes properly and trying to zerg everything at 50, but its not like regular leveling prevents terrible players either.
#38 Jul 25 2013 at 4:32 PM Rating: Default
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sandpark wrote:
DuoMaxwellxx wrote:
silverhope wrote:
sandpark wrote:

I have questions on this otherwise it sounds great.

Has there been any cases of let's say a monster that gets enraged or does a certain move if a particular move is used against it? Say like griefing someone in this way to cause trouble for the claiming party.

Has anyone helped a minimal amount and received an elite drop by assisting?

Do monsters spawn quickly? I ask this because I dislike having the area get cleared then have to sit waiting 10-15 minutes on a re-pop.



I have not gotten anything of major use besides crafting items from mobs.

Edited, Jul 25th 2013 6:06pm by silverhope




then how do ppl make money? Dont say crafting because if its anything like FFXI was then only 1 or 2 of those crafts will actually make you any REAL amounts of money but to level those crafts you need a spend a significant amount of money to begin with, so youd have to be rich before you could even make money from those crafts.

I didn't like the mechanics of XI crafting. But you could make decent money off of any craft, it requires time and dedication though. You don't have to be the Donald trump of gaming unless you are trying to to always be decked out in the leetest AH gear at all times.

It's like the real world, everyone wants to be rich. But only the few achieve that by luck(lottery), hard but smart effort, and pushing through to the goal. There is people who blame the rest of the world for their hardships. But it is possible for anyone to get what they want. People who push themselves to the limit can go from rags to riches, just some people have a few more barriers than others. When you break your limits, that is when you truly appreciate all the hard work you did.

But there is no excuse. Don't have to be rich to be happy though.



Id have to disagree eon that "any" craft part.. I had alchemy to 100 and I still had to work just as hard to make gil a sI did before i had a craft leveled, and i was one of the richest people on my server (even hit the gil cap once just to show that i could do it) but I had to work much harder than someone who could lets say craft a hauby +1 and bam instant 12-20mil in maybe 3-6 hours work.
#39 Jul 25 2013 at 4:32 PM Rating: Good
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Arjuncorpse wrote:
Leveling is fast enough in the game, getting to the cap isn't really some great accomplishment, imo. Even the director himself has said 1-50 is essentially a tutorial. If someone wants to PL through it, I don't think its that big a deal. It may lead to people who haven't learned their classes properly and trying to zerg everything at 50, but its not like regular leveling prevents terrible players either.



even if someone got powerlvled therw to 50 they still ahve all the main story and class quests that that have to do solo and at lvl sync. So they should know there class .
#40 Jul 25 2013 at 4:37 PM Rating: Default
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FrozenSherbet wrote:
DamienSScott wrote:
DuoMaxwellxx wrote:
then how do ppl make money? Dont say crafting because if its anything like FFXI was then only 1 or 2 of those crafts will actually make you any REAL amounts of money but to level those crafts you need a spend a significant amount of money to begin with, so youd have to be rich before you could even make money from those crafts.


Gil is going to be acquired primarily through Quests, Leves, Guildhests, those coins you get from quests/coffers in dungeons, vendor trashing stuff, and killing humanoids. The coins seem like the most consistent form of income aside from vendoring stuff. Perhaps some bosses may actually drop gil as a reward for defeating them in future dungeons/raids.

They have already mentioned that they are going to have repeatable/daily quests that you can do. In WoW that was the primary source of income for a lot of players.

Edited, Jul 25th 2013 6:19pm by DamienSScott


Besides, you don't have to be rich to craft in this game. You just have to be willing to go out there and get the materials yourself.


You sure about that? I mean Im sure it was 100% possible to level smithing or goldsmithing in FFXI without buying ANY of teh materials but was it really viable? I mean imagine all teh houses/days spent mining to do that when you could probably farm the gil and buy the materials much faster?


Same for levelin in FFXI it was VERY possible to hit 75 even pre fields of valor in FFXI too... but killing EP mobs for maybe 50 exp per mod when you needed 40k to level wasnt very viable either when i party can get the job done 5 times as fast.

point being just because something CAN be done solo or without spending gil (crafting) doesnt mean its the most viable/efficient way right?
#41 Jul 25 2013 at 4:48 PM Rating: Default
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DamienSScott wrote:
DuoMaxwellxx wrote:
then how do ppl make money? Dont say crafting because if its anything like FFXI was then only 1 or 2 of those crafts will actually make you any REAL amounts of money but to level those crafts you need a spend a significant amount of money to begin with, so youd have to be rich before you could even make money from those crafts.


Gil is going to be acquired primarily through Quests, Leves, Guildhests, those coins you get from quests/coffers in dungeons, vendor trashing stuff, and killing humanoids. The coins seem like the most consistent form of income aside from vendoring stuff. Perhaps some bosses may actually drop gil as a reward for defeating them in future dungeons/raids.

They have already mentioned that they are going to have repeatable/daily quests that you can do. In WoW that was the primary source of income for a lot of players.

Edited, Jul 25th 2013 6:19pm by DamienSScott



maybe not but what about when you wanna buy that 1million dollar house or weapon surely the few hundred you get from kills/quests etc etc will take decades to achieve those goals
#42 Jul 25 2013 at 4:49 PM Rating: Good
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DuoMaxwellxx wrote:


maybe not but what about when you wanna buy that 1million dollar house or weapon surely the few hundred you get from kills/quests etc etc will take decades to achieve those goals


than gather/craft/farm your **** off like everyother MMO till you get enough
#43 Jul 25 2013 at 4:50 PM Rating: Decent
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DuoMaxwellxx wrote:


Id have to disagree eon that "any" craft part.. I had alchemy to 100 and I still had to work just as hard to make gil a sI did before i had a craft leveled, and i was one of the richest people on my server (even hit the gil cap once just to show that i could do it) but I had to work much harder than someone who could lets say craft a hauby +1 and bam instant 12-20mil in maybe 3-6 hours work.

You were the wiser one. Unlike real life, flavor of the month items don't gain value as they age while other models release and outperform them as they do for a classic muscle car.

Where as in Alchemy you won't make the quick buck as easy. But the only thing that would depreciate your value would be large competition in the same area of expertise.
#44 Jul 25 2013 at 5:10 PM Rating: Excellent
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DuoMaxwellxx wrote:
maybe not but what about when you wanna buy that 1million dollar house or weapon surely the few hundred you get from kills/quests etc etc will take decades to achieve those goals


Not sure if you are even really responding to me or not, or if you even played the beta beyond level 10, but your post is pretty pointless and ill informed.

First off, The current houses are not meant to be personal housing. They are meant as Free Company housing, meaning they are supposed to be bought with the combined effort of multiple people. 2-3 people are supposed to be able to buy a small plot of land with the gil they save from leveling up to 50. That said, it would not take that long to raise a million gil.

Second, Quests start giving several thousand gil once you get to level 20+. Not to mention that you can select coin rewards and get even more gil.

Third, my girlfriend walked away from P3 with nearly 100k gil from simply leveling to 33 and doing some minimal crafting. She sold a few Arcanist grimores on the AH for 500 a piece (don't ask me why people where buying them lol). I made a quick 50k or so just doing leves for a couple levels.

Fourth, while crafting might not be your thing, Gathering is insanely easy and will net one with far more income than crafting in the short term. It takes no time at all to farm a stack of something that you can turn around and sell for profit right away. Crystals will ALWAYS be in demand and not everyone is going to want to go out and farm their own. Plus you can't buy them from shops so there will always be a market.

Making Gil in this game is not going to be hard or time consuming. Not unless you make it hard on yourself by refusing to do the simple things that actually make money.

And please, for the sake of everyone including yourself, stop being so argumentative. Especially with those that are just answering your questions with information. It is unnecessary.



Edited, Jul 25th 2013 7:11pm by DamienSScott
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#45 Jul 25 2013 at 5:30 PM Rating: Excellent
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DuoMaxwellxx wrote:
FrozenSherbet wrote:
DamienSScott wrote:
DuoMaxwellxx wrote:
then how do ppl make money? Dont say crafting because if its anything like FFXI was then only 1 or 2 of those crafts will actually make you any REAL amounts of money but to level those crafts you need a spend a significant amount of money to begin with, so youd have to be rich before you could even make money from those crafts.


Gil is going to be acquired primarily through Quests, Leves, Guildhests, those coins you get from quests/coffers in dungeons, vendor trashing stuff, and killing humanoids. The coins seem like the most consistent form of income aside from vendoring stuff. Perhaps some bosses may actually drop gil as a reward for defeating them in future dungeons/raids.

They have already mentioned that they are going to have repeatable/daily quests that you can do. In WoW that was the primary source of income for a lot of players.

Edited, Jul 25th 2013 6:19pm by DamienSScott


Besides, you don't have to be rich to craft in this game. You just have to be willing to go out there and get the materials yourself.


You sure about that? I mean Im sure it was 100% possible to level smithing or goldsmithing in FFXI without buying ANY of teh materials but was it really viable? I mean imagine all teh houses/days spent mining to do that when you could probably farm the gil and buy the materials much faster?


Same for levelin in FFXI it was VERY possible to hit 75 even pre fields of valor in FFXI too... but killing EP mobs for maybe 50 exp per mod when you needed 40k to level wasnt very viable either when i party can get the job done 5 times as fast.

point being just because something CAN be done solo or without spending gil (crafting) doesnt mean its the most viable/efficient way right?


As someone who maxed out Smithing, I know just how painful crafting in FFXI could be. I threw away millions just to get a couple levels here and there. So far, this game is nothing like that. With DoL, you have a much more robust system in place to obtain materials.

Also, I'm not sure how your post was supposed to refute my point. Yes, being rich speeds things up, but everyone has to start from somewhere. You seem to be forgetting that your more efficient method of crafting was built on the hard work of other players. The materials didn't just magically appear in the AH by themselves.
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#46 Jul 25 2013 at 5:55 PM Rating: Decent
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DamienSScott wrote:
DuoMaxwellxx wrote:
maybe not but what about when you wanna buy that 1million dollar house or weapon surely the few hundred you get from kills/quests etc etc will take decades to achieve those goals


Not sure if you are even really responding to me or not, or if you even played the beta beyond level 10, but your post is pretty pointless and ill informed.

First off, The current houses are not meant to be personal housing. They are meant as Free Company housing, meaning they are supposed to be bought with the combined effort of multiple people. 2-3 people are supposed to be able to buy a small plot of land with the gil they save from leveling up to 50. That said, it would not take that long to raise a million gil.

Second, Quests start giving several thousand gil once you get to level 20+. Not to mention that you can select coin rewards and get even more gil.

Third, my girlfriend walked away from P3 with nearly 100k gil from simply leveling to 33 and doing some minimal crafting. She sold a few Arcanist grimores on the AH for 500 a piece (don't ask me why people where buying them lol). I made a quick 50k or so just doing leves for a couple levels.

Fourth, while crafting might not be your thing, Gathering is insanely easy and will net one with far more income than crafting in the short term. It takes no time at all to farm a stack of something that you can turn around and sell for profit right away. Crystals will ALWAYS be in demand and not everyone is going to want to go out and farm their own. Plus you can't buy them from shops so there will always be a market.

Making Gil in this game is not going to be hard or time consuming. Not unless you make it hard on yourself by refusing to do the simple things that actually make money.

And please, for the sake of everyone including yourself, stop being so argumentative. Especially with those that are just answering your questions with information. It is unnecessary.



Edited, Jul 25th 2013 7:11pm by DamienSScott



While yes i would expect (and it makes [perfect sense) for guild housing to be done by multiple ppl (i mean who would expect or want to play solo for something that will be used by hundreds. But Im sure it was also said that there would be personal housing in the game would it not?
#47 Jul 25 2013 at 5:55 PM Rating: Default
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FFXI had fell cleave parties that started with abyssea.. people would pay some high level to fell cleave for them. You start at level 30 and just stand their and get mass exp.. I hated it and felt like it was cheating and ruining the game... It was run allot by gill sellers. Everyone was running around with all level 99 characters in weeks,,,
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#48 Jul 25 2013 at 6:51 PM Rating: Decent
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Nashred wrote:
FFXI had fell cleave parties that started with abyssea.. people would pay some high level to fell cleave for them. You start at level 30 and just stand their and get mass exp.. I hated it and felt like it was cheating and ruining the game... It was run allot by gill sellers. Everyone was running around with all level 99 characters in weeks,,,


Your point?

You act as if leveling actually thought you anything other than how all crabs/worms/lolibris died the same way.
#49 Jul 25 2013 at 7:08 PM Rating: Default
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If it's in-game, it will be "allowed".

If Square Enix doesn't like it, they should patch/fix it. That's my opinion anyway.

On FFXI, along time ago, some people really looked down on people who were levelling their characters through summon burns by pulling every mob in that tunnel area. Why not direct your frustration at SE?

People AFK leveled their characters to 50 in 1.xx of FFXIV, and those people will still have all their (IMO) exploited level 50 jobs at 2.0. But I guess they were too preoccupied with ARR to focus on a workaround for the rampant "PL" situation.

Edited, Jul 25th 2013 9:10pm by Killua125
#50 Jul 25 2013 at 7:14 PM Rating: Good
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Viertel wrote:

Your point?

You act as if leveling actually thought you anything other than how all crabs/worms/lolibris died the same way.


There's something to be said for obtaining and learning how your abilities work and work together over a period of time... rather than have them vomited at you after you gain 50 levels in a sitting.

I'm not a fan of what Abyssea did to FFXI's leveling game. The original grind could have definitely been sped up without being eliminated altogether.
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#51 Jul 25 2013 at 9:53 PM Rating: Default
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first of I am glad the thread flaming is kept at ultra minimal which is surprising or maybe people are sick and tired of beating old topic.

anyways like i said before for anyone who was not aware of it after a certain patch which allowed experience chain/etc it completely destroyed the game in my opinion as low level gear were completely worthless as people just bum rush 1-40 within 3 hours and yes i know and have seen people do it personally. Essentially people had a level 50 with players level 1 or lower than 45 be in same party go afk and just auto follow player level 50 as he went on rampage with AoE while people xp chained non stop for absurdly easy mode xp and levels it was extremely ridiculous.

Economy for crafters and people with old equipment was horrible as people either didn't bother putting stuff on ah or people did not care to buy it. This was a huge overall problem specially after the majority of players and linkshell caught on on it and started to abuse it. It made party with other people redundant and also doing quest/missions a waste of time as people could just cap out retardedly easy mode compared to when 1.0 was established for a bit ( post auto attack change ).

what was worst was SE allowed it and didn't care for it, they only slightly lowered xp gain if players over 10 levels or something but not that much difference.

example ( with marauder or other player its extreme mode compared to this )
https://www.youtube.com/watch?v=U69tsGIWTE0

If people 49 levels above you are allowed to kill things while you gain 100% of the xp it would really discourage me playing game again. I can not tolerate cheating or exploits like this it ruins the game in several ways.

anyone know any information about partying with higher level players? honestly i do not mind level sync its perfect thing to do as long as people actually play the dam game.

P.S- I am also not a fan of what abyssea did to ff11 as well but that is off topic ( they could of done it a lor better )

Edited, Jul 25th 2013 11:56pm by KingAlkaiser
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