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Will powerleveling be allowed in 2.0?Follow

#52 Jul 25 2013 at 10:12 PM Rating: Decent
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silverhope wrote:
Demonadrastos wrote:
IMFW wrote:
I hope that isnt in it, that stuff is so cheap, **** i can not stand people running in and start fight the monster im fighting, i didn ask for help so please dont give it, i enjoy being challenged!

^ This many times over. The moment I saw some attack a mob I was going for, I back off right away, simply because it annoys the **** out of me when someone joins in on my fights when I can handle it just fine. I find it will be rare to have one of those moments when you are soloing a strong mob who has you against the ropes to suddenly turn it around(or get your *** handed to you.) Also during beta, I had people higher lvl then me following me thinking they are helping me with kills when they were just annoying the crap out of me. Eventually I log out out of annoyance.


Im sorry but this is a MMO and many people like to help others. If you want to be left alone thats what RPGs are for. SE made the game so people can help eachother and still get some credit. Them helping dosent hurt ur exp any. As a healer I like helping random people if I see there health alittle low. Are you telling me that I should just keep walking because some people have a problem with help?

On the flip side if im on a DPS class and I need to do a quest and I notice others aswell I will join in and help kill things with them thus making it faster for all of us.

Also I wanna add that its horrible and wrong to just up and leave when someone wants to help you. Many times this happened to me as a cnj and than die because someone thought I was stealing there kill.




Edited, Jul 25th 2013 5:38pm by silverhope



Ok let me be clear if you see my name Maxximus Gold and im fighting a monster 4 to 5 levels above me im not looking for help, im looking to challenge my self, my skill and my gear, if i scream for help by all means help out if you want, but if im not asking for help just keep on walking.
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#53 Jul 25 2013 at 10:14 PM Rating: Good
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Man, some need to get over others simply helping. Did you need it? Probably not. Are open world mobs actually challenging? Only if you're grossly underleveled (or being a **** thinking every mob in a given vicinity is yours to gather/AoE). The rest just kind of reminds me of the type of folks in XI who felt sitting around LFG for hours for the perfect 6-man party was the epitome of gaming. That doesn't exist in XIV, or at least isn't the primary method people will go about leveling. And that's a good thing. Leveling itself will probably teach little in terms of boss mechanics or even how to play in (good) parties. To that end, I don't see PLing being as much of a "problem" in this game compared to XI short of people finding that a lowbie being in a party with someone killing a level 50+ mob gives more EXP than the lowbie killing their respective range. And that's something a patch could easily fix if SE genuinely cares, because it's rather likely the grinding doesn't do much for the person at 50.
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#54 Jul 25 2013 at 10:14 PM Rating: Default
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Mopdaddy wrote:
Demonadrastos wrote:
IMFW wrote:
I hope that isnt in it, that stuff is so cheap, **** i can not stand people running in and start fight the monster im fighting, i didn ask for help so please dont give it, i enjoy being challenged!

^ This many times over. The moment I saw some attack a mob I was going for, I back off right away, simply because it annoys the **** out of me when someone joins in on my fights when I can handle it just fine. I find it will be rare to have one of those moments when you are soloing a strong mob who has you against the ropes to suddenly turn it around(or get your *** handed to you.) Also during beta, I had people higher lvl then me following me thinking they are helping me with kills when they were just annoying the crap out of me. Eventually I log out out of annoyance.

I have to seriously ask why do you play MMOs?


I have to ask why do you talk to me when you have nothing to say? I play how i like to play, i enjoy challenging my self and testing out my gear that i work hard to craft. Keep your nose and your help out of my business unless i ask for help, is that hard to get?
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#55 Jul 25 2013 at 10:43 PM Rating: Decent
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Im not trying to be a sour or nothing, its just a major pet peeve of mine in video games and life, i dont like being helped if i didnt ask for help. I just really enjoying fighting monsters 3 to 4 levels higher then my current level, im not looking for the xp or easy loot or to kill it faster, im just looking for a tough fight.
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#56 Jul 25 2013 at 11:17 PM Rating: Good
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And people aren't telepaths. If someone "helps" then ask them not to the next time and carry on your way. Being selfish and stomping your foot because a passerby dared to be generous just reeks of immaturity. That mob will respawn in a minute or so if there aren't dozens around already. Meanwhile, in the time it takes for someone to stop and ask if someone needs help and for the person to reply, if they even can, could be enough to kill them. You then get one person sad they couldn't help and potentially another ****** that someone just stood there and did nothing, costing them time and money in repairs.
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#57 Jul 25 2013 at 11:42 PM Rating: Decent
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Seriha wrote:
And people aren't telepaths. If someone "helps" then ask them not to the next time and carry on your way. Being selfish and stomping your foot because a passerby dared to be generous just reeks of immaturity. That mob will respawn in a minute or so if there aren't dozens around already. Meanwhile, in the time it takes for someone to stop and ask if someone needs help and for the person to reply, if they even can, could be enough to kill them. You then get one person sad they couldn't help and potentially another ****** that someone just stood there and did nothing, costing them time and money in repairs.



Whats funny is thats what i do, i tell the person and nothing bad ever happens, everyone gets it and is cool with it, seems like more people are making a bigger deal here then in the game.
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#58 Jul 26 2013 at 12:21 AM Rating: Excellent
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I've found that, most times, people aren't helping so much as they are simply killing common mobs for quests. For example, if you have worked a mob down to its last hit point and then someone else steps in and kills that mob, you both get credit for the kill. Granted, that's not always the reason, but it has been my experience that it usually is. I don't own the zones or the mobs in them, so if someone wants to kill 3 squirrels amd 3 ladybugs faster by "helping" me, I don't feel that it has any effect on my game experience. Even if it did bother me, I know that I don't own anything in the zone, so it doesn't matter anyway. If I want to kill things alone, I will go play skyrim.
#59 Jul 26 2013 at 3:21 AM Rating: Excellent
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IMFW wrote:
Ok let me be clear if you see my name Maxximus Gold and im fighting a monster 4 to 5 levels above me im not looking for help, im looking to challenge my self, my skill and my gear, if i scream for help by all means help out if you want, but if im not asking for help just keep on walking.


It's interesting to see people that actually dislike the general community actions of FF MMOs. I suppose it takes all kinds.
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#60 Jul 26 2013 at 6:49 AM Rating: Excellent
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KingAlkaiser wrote:
If people 49 levels above you are allowed to kill things while you gain 100% of the xp it would really discourage me playing game again. I can not tolerate cheating or exploits like this it ruins the game in several ways.

anyone know any information about partying with higher level players? honestly i do not mind level sync its perfect thing to do as long as people actually play the dam game.

P.S- I am also not a fan of what abyssea did to ff11 as well but that is off topic ( they could of done it a lor better )

Edited, Jul 25th 2013 11:56pm by KingAlkaiser


I exp'd with my Husband in P3, he was a level 20 Archer and I was level 10ish CNJ. We were running around killing my hunt log mobs. We experienced 2 things of note.

1st, Depending on the level of the mob i received little to no exp for the actual kill. ex. level 9 Opo Opo, I would get about 10exp (if any) and he would get about 30exp.
2nd, because we were partied up and I'm assuming because he was higher level, both the Opo's and the swarms linked with themselves and each other. If I dropped party these mobs would change and not link

I don't remember there being an option at the time for him to level sync. Might just not have been implemented in P3.

Edited, Jul 26th 2013 8:50am by Deathbuyer
#61 Jul 26 2013 at 6:57 AM Rating: Excellent
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I think it's funny that this is such a big deal again, when they basically nerfed over world mob xp into the ground. Quests, FATEs, and dungeons are where Yoshi wants people to go, and while I will miss and enjoyed camp parties in XI, I'll move on and play the current game. And you can't really PL in those 3 situations.

If someone is killing your mob in an open world setting, 99% of the time it's because it's a quest mob. If it's higher level than you and you're killing it just because, maybe YOU'RE the one in an area you shouldn't be yet taking quest mobs someone else could be appropriately killing. How's that for a reversal?
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#62 Jul 26 2013 at 7:11 AM Rating: Excellent
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Anakte wrote:
I think it's funny that this is such a big deal again, when they basically nerfed over world mob xp into the ground. Quests, FATEs, and dungeons are where Yoshi wants people to go, and while I will miss and enjoyed camp parties in XI, I'll move on and play the current game. And you can't really PL in those 3 situations.

If someone is killing your mob in an open world setting, 99% of the time it's because it's a quest mob. If it's higher level than you and you're killing it just because, maybe YOU'RE the one in an area you shouldn't be yet taking quest mobs someone else could be appropriately killing. How's that for a reversal?


this so much this! There is no reason to grind out exp in open world the only reason to kill things are for quests and hunt logs. If someone gets mad over you helping than they can be mad but if im doing a hunt log or quest im gonna tag/kill everyone I see so I can get my quest/log done asap. Thus getting more exp per min. This mentality of NO THIS IS MINE.. has to go. We are a community, and our actions should refelct this.
#63 Jul 26 2013 at 7:51 AM Rating: Good
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IMFW wrote:
Ok let me be clear if you see my name Maxximus Gold and im fighting a monster 4 to 5 levels above me im not looking for help, im looking to challenge my self, my skill and my gear, if i scream for help by all means help out if you want, but if im not asking for help just keep on walking.

Keep in mind your play is affecting the other player's play when this kind of situation happens. Mobs may respawn fast in this game, but they are still limited. If you fight a tougher mob by yourself, that fight is going to take longer than a typical fight. This means that it will take longer for the monster to respawn, and thus will make it so it takes other players longer to reach their objectives and move on.

"I was there first" is not a sufficient justification for slowing down the progress of other players, particularly since this is an area where the game design has attempted to eliminate the need to "be there first".
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#64 Jul 26 2013 at 7:59 AM Rating: Decent
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Anakte wrote:
I think it's funny that this is such a big deal again, when they basically nerfed over world mob xp into the ground. Quests, FATEs, and dungeons are where Yoshi wants people to go, and while I will miss and enjoyed camp parties in XI, I'll move on and play the current game. And you can't really PL in those 3 situations.

If someone is killing your mob in an open world setting, 99% of the time it's because it's a quest mob. If it's higher level than you and you're killing it just because, maybe YOU'RE the one in an area you shouldn't be yet taking quest mobs someone else could be appropriately killing. How's that for a reversal?


Thanks for this reply. I can appreciate what you are saying here. Your adding some specific examples to the general theme of this thread, which seems to be "PL is no longer an issue".
#65 Jul 26 2013 at 8:21 AM Rating: Decent
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Wow okay IMFW I really feel sorry for you when the game starts. Its gonna be a free for all and everyone is going to be attacking everything that moves in the starter zones. Also if you want to fight things solo then don't go to any populated areas, if I happen to see you fighting I might just pop a few shots, leave and come back and do it again, cause I am an *** like that, and it would amuse me for a moment.

Now back on topic. I think the days of Power-leveling are pretty well over. Level Sync will help stop PLing in fates. Outside fates XP isnt all that great. This is really a non issue with the way they have it currently set up. I am sure some people will figure out a way to PL themselves but there is nothing that says you have to do the same.
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#66 Jul 26 2013 at 12:15 PM Rating: Default
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IMFW wrote:
I hope that isnt in it, that stuff is so cheap, **** i can not stand people running in and start fight the monster im fighting, i didn ask for help so please dont give it, i enjoy being challenged!



I cant believe all the stuff people can make up about me, off of one post, im a big team player i enjoy fighting monsters with my friends, but some times i like to fight by my self, then i get a few people flameing me with a bunch of smart *** comments, that i dont need or care for, if you dont like the way i play then dont play like me, if you want to talk to me please dont assume or imply i do something when i dont, in life its not what you know its what you can prove.
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#67 Jul 26 2013 at 12:18 PM Rating: Excellent
One of the things I actually liked about Guild Wars 2 was how anyone could attack anything.

It's a shift from the old days of gaming, when EVERYTHING was a competition, right down to the ability to claim a monster to get the exp from it. However, times have changed... once you remove the need to "compete" for open-world monsters, there are not as many reasons to seriously get angry over other people jumping in.

In other words, the open world of gameplay is becoming less competitive and more cooperative. I'm a fan of that, but I know there are gamers who will really miss the constant competition.
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#68 Jul 26 2013 at 12:49 PM Rating: Default
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IMFW wrote:
I cant believe all the stuff people can make up about me, off of one post, im a big team player i enjoy fighting monsters with my friends, but some times i like to fight by my self, then i get a few people flameing me with a bunch of smart *** comments, that i dont need or care for, if you dont like the way i play then dont play like me, if you want to talk to me please dont assume or imply i do something when i dont, in life its not what you know its what you can prove.


If you happened to be on my server and I found you in game, I'd probably follow you around, "helping" you kill mobs for a while. Then I would get bored and craft you some HQ Underpants.

Besides, this whole point is moot considering that overworld mobs are so easy. If you want more of a "challenge" just do levequests on +4. No one can attack those mobs unless they are in your party. Problem solved.

Edited, Jul 26th 2013 3:16pm by DamienSScott
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#69 Jul 26 2013 at 12:54 PM Rating: Excellent
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Thayos wrote:
In other words, the open world of gameplay is becoming less competitive and more cooperative. I'm a fan of that, but I know there are gamers who will really miss the constant competition.


There's PvP for that Smiley: wink
#70 Jul 26 2013 at 1:44 PM Rating: Default
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Xoie wrote:
Thayos wrote:
In other words, the open world of gameplay is becoming less competitive and more cooperative. I'm a fan of that, but I know there are gamers who will really miss the constant competition.


There's PvP for that Smiley: wink


Not quite yet there isnt.
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#71 Jul 26 2013 at 1:57 PM Rating: Good
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Thayos wrote:
One of the things I actually liked about Guild Wars 2 was how anyone could attack anything.

It's a shift from the old days of gaming, when EVERYTHING was a competition, right down to the ability to claim a monster to get the exp from it. However, times have changed... once you remove the need to "compete" for open-world monsters, there are not as many reasons to seriously get angry over other people jumping in.

In other words, the open world of gameplay is becoming less competitive and more cooperative. I'm a fan of that, but I know there are gamers who will really miss the constant competition.


I was outside of town with level 1 and there was competition for mobs. Couldn't chain5 them because they didn't pop back fast enough.

Then I went out another gate and there was no one there to compete with. I have no idea why that happened.

In FATE the mobs died so fast I barely could target them in time, as a pug and thm.

As an arc, I could target and kill very fast.
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#72 Jul 26 2013 at 2:31 PM Rating: Excellent
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Seriha wrote:
Man, some need to get over others simply helping. Did you need it? Probably not. Are open world mobs actually challenging? Only if you're grossly underleveled (or being a **** thinking every mob in a given vicinity is yours to gather/AoE). The rest just kind of reminds me of the type of folks in XI who felt sitting around LFG for hours for the perfect 6-man party was the epitome of gaming. That doesn't exist in XIV, or at least isn't the primary method people will go about leveling. And that's a good thing. Leveling itself will probably teach little in terms of boss mechanics or even how to play in (good) parties. To that end, I don't see PLing being as much of a "problem" in this game compared to XI short of people finding that a lowbie being in a party with someone killing a level 50+ mob gives more EXP than the lowbie killing their respective range. And that's something a patch could easily fix if SE genuinely cares, because it's rather likely the grinding doesn't do much for the person at 50.


I rather hope that isn't the case. I think the whole point of leveling is to teach you how to play the game. I don't think it needs to be belabored with a huge grind, but it definitely has to introduce you to the skills your character has control over.

I think the reason people get upset over powerleveling is that they end up working with teammates that don't even know the basics of their role. Without that minimum understanding, a boss fight would be hopeless.
#73 Jul 26 2013 at 2:36 PM Rating: Good
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Grandmomma wrote:
In FATE the mobs died so fast I barely could target them in time, as a pug and thm.

As an arc, I could target and kill very fast.

As a caster, I stand between the battle and the spawning point (if there's a road or something that the mobs are "coming" from) and start casting on one as soon as it pops. If my spell hits and no one else is starting to go for it, I cast again. If someone else is going for it, I immediately tab to a new target and start casting on that one instead. You get ranked by the amount you contribute, as a caster your damage comes after a cast time instead of on button press, so that's what I came up with to help the best I could, contribute solid damage, and I almost always got a top ranked xp reward.

As melee, it was a bit more chaotic, especially when I was trying to hit positional abilities, but I found the same basic strategy worked, stay on the outskirts of where the battle was, and start laying into whatever was near me.. if things were dying too fast, just start targeting them as they pop instead of the ones already in the thick of the mess.

Archer, yea extremely easy. Benefit of range, benefit of instant abilities, FATE beasts.
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#74 Jul 26 2013 at 5:41 PM Rating: Good
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Xoie wrote:
[I think the reason people get upset over powerleveling is that they end up working with teammates that don't even know the basics of their role. Without that minimum understanding, a boss fight would be hopeless.

There were still bad players in XI even when it took some people a year+ to get their first job to 75. Even in XIV's case, I don't see how general EXPing teaches a healer how to heal a group when their style for killing mobs ideally doesn't involve casting a single cure. On the other hand, they may have some common sense and decent situational awareness, having read tooltips on their abilities and using them wisely when they finally step into a group scenario. There's basically no way you can predict a stranger is good, as even a healer decked out in dungeon gear at a specific level could've just greed lotted it on a DPS job earlier. Assuming PLing to be the root of lacking skill because of this just strikes me as silly, and I have no doubt when some here against it are on their third+ job, they'll be wishing for a way for things to be a little faster.



Anyway, I got a nice passive aggressive PM from a certain someone for basically telling them to chillax over people daring to help. I like to function off the belief that MMOs should be designed for as many people to experience as much of the content as possible instead of defaulting to stuff like prestige gear and ultimately segregating players who have and don't have things. A consequence of being more laid back about this kind of stuff means things might happen that certain personalities will be displeased with. Anyone getting ****** over people being well-meaning will earn my scorn regardless of how much of a righteous prick they perceive me because of it. The alternative of implementing systems that frown upon players interacting and helping one another just simply seems far worse as someone who played these games when they were The Thing(tm). Instances still exist if you truly crave an isolated environment, but I also see that devolving into the same old boring ho-hum of ranged class superiority if soloing is your thing. And really, people getting angry over trash mobs is dumb. There are no dibs, either. Maybe some time post-launch once people are more spread out someone could find some little isolated corner of the world and solo well into obscurity, but I also feel that's short-changing the overall game and potential strengths of community play. Granted, I'm not blind to the shortcomings of interacting with others, either.
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#75 Jul 26 2013 at 6:05 PM Rating: Good
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I donno about calling Archers FATE beasts. More like FATE annoyances. If they take hate from a tank the monster is constantly moving and there's virtually no way, pre15 for any melee to engage upon it reliably, yet they insist on kiting the monster rather then letting the healers who are trying to get participation heal them up. (Glad Stone now comes default with Weight effect.)

I'm sure the higher level FATES won't be so easy to kite out. Then again, by those levels the tanks have better tools to keep hate with.
#76 Jul 26 2013 at 7:55 PM Rating: Good
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We've both seen what RDM did to XI's endgame with unchecked DoT/Kite tactics. Hopefully XIV doesn't permit such stupidity on anything meaningful, as the inevitable outcome tends to mean a class suffers in the future because of it. But when I mention ranged superiority, that extends into other games, too, where melees simply lack the option to kite indefinitely while doing damage or mitigating it enough to do what they want to. ****, I'd probably be giddy if DEF/VIT is actually done right this time around.
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