Again, who is forcing you to participate in the content? You don't like it, fine. Why remove it for those who do?
Contrary to Duo's attempt to deflect the problem of XI's HNM system with BCs, there was no alternative to an Adaman Hauberk, Ridill, Defending Ring, Dalmatica, and other abjurations. This persisted for years and even when Einherjar arrived as pseudo-BC content, it just copied some of the king pools and required people exploiting mule rotations to actually fight Odin on a semi-regular basis. Only exception was Black Belt items from KS99s, but 3 drops for 1 class does not a system make. I could also go into more detail for gaps in Rift relative to world currency gear and raid stuff, but I doubt people will genuinely care.
It can be assured that if hard mobs were plopped into the wild that dropped nothing, people would *****. Ego and prestige is exactly why raiders demand better gear because they believe it's justified for their efforts. Challenge isn't their only goal. It's also the nature of MMOs for people to shoot for optimal builds and skill rotations, of which people will "require" even if the expectation is unreasonable due to trickle down sheep-ism. For example, XI's current hiccup are PUG groups requiring DDs have Delve weapons to do Delve content. If you're someone just getting into Adoulin, then this is impossible. Some justify this by them maybe playing BRD or WHM until you get a weapon of choice, but then that just snowballs time and potential class disinterest against the player. And even before this situation, it wasn't uncommon to see HNM LS require people be a certain gear tier, usually obtainable via another HNM LS, before accepting them. Because @#%^ helping the fresh blood get up to speed.
Now, I'm not against these mobs existing if their loot has reasonable alternative and accessible sources. I just don't trust any company to do that because pandering to the vocal minority of the egotistical hardcore seems to be the in thing in the MMO scene (This is my experience in XI, Rift, Aion, Tera, and GW2 talking). And you can bet your *** they'll be resentful if there are other sources, evoking terms like welfare epics or simply saying they're better because they got it X way. I'd love it if this toxic class warfare didn't exist, but game mechanics influence player behavior, and limited resources do bad things to people.
I also think there is a general lack of imagination amongst the community. It's commonly held that these rare spawns must always occur like they always have in games like XI and EQ. Where the monster spawns in a set place, on some random timer. What if the monsters spawned in totally random places in the world at any given time? Therefore making it completely impossible to camp any monster, because there is absolutely no certainty as to where it would spawn. This achieves several goals:
I'll cite Sandworm and Ixion for this as an example from XI and simply say it doesn't work. In fact, it just better rewards the no-lifers and those who run multiple accounts. Potentially cheaters/hackers, too. As well, the longer these two mobs existed popping in multiple areas once a day or longer, people fine-tuned their conditions and began to rule out what zones they'd pop in and eventually potential pop spots. There was also a point where I had people in my LS ****** at me because I refused to camp these ******* (in part because I knew they wouldn't give me any drops anyway because I wasn't in their inner circle). True random, as you yearn for it, can't exist. I know I'd also be ****** off if I'm on a lowbie job and suddenly a level 55+ HNM pops on my *** and eats me and everyone else in the area until other people decide to show up if they even care to. The Ram HNMs in LTP and KH had this effect on some in XI for sure.
Conditional pops are fine. Like kill X raptors to force a raptor NM to pop. Or drag a fly mob to a swamp to lure out a frog NM. Depending on how the world changes reflective to FATEs could also be a thing, too. The main point is to not totally divorce control from the player, because perceived wasted time is temptation to play another game if they're forced to experience such enough. People aren't rats in a Skinner Box, don't treat us as such. Edited, Jul 28th 2013 10:42pm by Seriha