Hyrist, that is not at all what I'm talking about. Party members literally staying in one place on-screen when they have obviously moved out of range on theirs is a crippling issue. There will sometimes be a huge delay and a lag spike before the issue resolves itself, but only temporarily. That is my problem with the game at the moment. S-E has talked about what you mentioned. Not a word from them directly on what I mean.
No you got it the other way around.
I moved out of range.
My party saw me move out of range.
I got hit?
I didn't get out of range until after 80% charge on the attack, and I got hit.
I've tested this repeatedly, it's pretty much the same or similar in multiple areas. There's a certain, but minor
, delay in responsiveness and it's easily anticipated. Given that there's a fairly large charge time on those kind of skills, as well as most skills being stunnable, it can be compensated for by the players until it is addressed.
It would be game breaking if it were flat out stopping players from playing. But as it is, the mechanics are forgiving enough for people to be able to adjust for it.
We'll see how much of an impact this has on endgame once we can get to it, but they may even have it fixed by then.