Hmm, well I like it, because I like to solo in general, but I see now why that fellow on Eorzea Reborn is fuming and his supporters are calling the game a MSORPG (Massively SinglePlayer Online RPG). Hard to tell why they are mad when all the experience I have is 6 years trying to find a party to beat the Promyvions in FFXI.
While I'm a bit upset at not having open world XP parties, the guy on Eorzea Reborn couldn't be farther from the truth. It it absolutely required to group up for dungeons, behests, and many story quests such as primals/boss fights. You can't even advance the storyline or unlock a chocobo without grouping up for 3 dungeons and the Ifrit battle. The game is actually very party-centric once you hit 15+. The first 15 levels are almost all solo, but I actually think that's a good thing. Learn a bit about your class, what your skills do, and how to function (through the class and storyline quests which will definitely hone your skills), then start the group-based content to further progress. I'm actually a big fan of the way it's set up.
Me too, wholeheartedly. I think they did a great job with duty finder. From what I am reading, the supporters of the old system feel that it eliminates a sense of community by auto seeking parties across all servers. Those are the same folks that craved the six person mob pulling festivals. I love it because I will never have to wait agan and shout "Party <Promyvion> <Do you need it?>" in the equivalent of Jeuno ever again.
Let's face it, the community in FFXI wasn't based on grinding parties, it was the content. Static groups and the like. While I did meet people in FFXI through parties that wasn't really how I got to know a bunch of people. The true "community" in my opinion was the endgame community.
I love the duty finder, lets me grab a few friends and if we need a healer just que up and wait for one, we get our party, I play with friends and I don't wait all day shouting for something. And it allows me to continue doing stuff without "searching" for a party.
I foresee me using dungeons to level, that is what I did in WOW and SWTOR. With taking breaks to do story content when I get bored of dungeons and hitting the FATES while running around for that.
WAR has access to enough enmity gear and enough hate-inducing JA to aggro baby jesus.
When I'm trying to decide what spell to cast I look at the mobs' weaknesses, check the day, check the weather and then calmly cast Thunder IV.