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Has there ever been an mmo that...Follow

#1 Aug 03 2013 at 11:53 PM Rating: Decent
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had areas that were hidden but served no real purpose in game (i.e no quest or anything in the game would require you to go to that area so the only purpose it really served is to give players who are seriously into exploring an area fully, something to fnd for their efforts). I men it would be cool to walk around a huge mansion/castle and stumble upon a secret passage that no one knew about because its not used in game so no one other than those who care about exploration would find it (if lucky)

and has there ven been an mmo without magic (yes ive been watching sword art online) i mean would an mmo without magic even work?
#2 Aug 04 2013 at 12:15 AM Rating: Decent
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I remember the early days of LOTRO, when, if you could jump just right you could find ways into large expanses of area most likely left over from when it was Middle Earth Online. These areas had no purpose in the game anymore, but were excellent fun to find. I remember coming across abandoned hobbit villages, and even the legendary dancing Hobbit with his squirrels that existed in an area off the map. So much fun :)
#3 Aug 04 2013 at 12:18 AM Rating: Decent
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Star Wars Galaxies had a ton of areas like that. Of all the MMOs I've played, that game had one of the most expansive and truly impressive worlds. There was something like 20 planets in the game by the time it shutdown. RIP to Covu, my Rodian Bounty Hunter :(

Edited, Aug 4th 2013 2:30am by BrokenFox
#4 Aug 04 2013 at 2:55 AM Rating: Good
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I remember hearing/seeing on youtube about World of Warcraft having something like that. With all the jumping, you could carefully get higher and higher if you found the right mountain with the right incline. After a while, the guy could jump over the tip of the mountain range, and on the other side was some sort of lava temple from a test thing before it got released. There's a couple of area's like that actually, most reached by exploiting a fast running mount on top of a mountain, jumping and using levitate to glide down over several miles, reaching a part of the mountain that, while not climbable from the bottom, was very climbable from halfway up or so. (what developer would seriously test that beforehand? lol)

I guess they are not technically hidden area's but more like things that they didnt remove after testing, thinking no one would ever be able to reach or see them anyhow.

Only actual thing i can think of at the moment, of a true hidden area with very little purpose, were the Strange Apparatus's from Final Fantasy XI. While i think you all know this, these things were truly hidden, behind a series of fake walls that from the outside look like any other wall, but could be passed through. Once you got through the wall, you encounted a sort of zilart-style hall, with a room at the end of it, holding a strange apparatus. They could be used by having the right title, at the right time, without any real hints to what these were beforehand nor any indication or text proclaiming what needed to be done. Unless you knew about them, or were actually searching for them, there was very little chance you were to ran into one delibirately. And while some might hold -some- use, there were a few that were completely inactive, just there for people to find after exploring. Truly one of my favorite things to find.
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#5 Aug 04 2013 at 4:09 AM Rating: Good
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This would be impossible in today's day and age. Information is too widely distributed and freely available for anything to remain a secret for longer than a few minutes. As soon as the first person found it, everyone would know of it's existence and exactly where to find it.
#6 Aug 04 2013 at 8:17 AM Rating: Decent
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Sadly, MMOs seem to be going in the opposite direction; zones are only as big as the content that can be fit into them. I must say that I was mildly disappointed with the city sizes in FFXIV.

However, I will say that Guild Wars 2 had the right idea with its jumping puzzles. Sometimes you will happen upon a ledge that looks like it could lead somewhere, and then it actually DOES lead down a cool path with a reward waiting at the end... it really adds a sense of exploration and wonder. Sadly it was not enough to hold my interest in the game.

The trick is to not read anything about them or their locations ahead of time.

Edit: On a side note, my first MMO was Everquest Online Adventures for PS2. Since it ran entirely off of the DVD, there was no detailed map of your current location. All you got was an overview of the entire continent without so much as a marker telling you where you are. That game had underwater caves and other hidden spots that you would never know existed unless you bothered to explore. Who knows what little nooks of the game might have gone undiscovered for the longest time?

Edited, Aug 4th 2013 10:21am by Aasher
#7 Aug 04 2013 at 10:17 AM Rating: Good
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BrokenFox wrote:
Star Wars Galaxies had a ton of areas like that. Of all the MMOs I've played, that game had one of the most expansive and truly impressive worlds. There was something like 20 planets in the game by the time it shutdown. RIP to Covu, my Rodian Bounty Hunter :(

Edited, Aug 4th 2013 2:30am by BrokenFox


You can still play it.
http://www.swgemu.com/forums/index.php
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#8 Aug 04 2013 at 10:44 AM Rating: Good
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Back when I played Aion for a bit of time, there was this hollowed out ghost town actually right underneath the main Elyos city of Sanctum. To get to it, you basically had to time a variety of glides with your wings to different spots along a cliff, easing on down so you didn't go and kill yourself via falling to your death.



You can skip the How-To on getting there and leap to around 2:40. I have no idea if they ever used it for anything or if it's still as disused as it was back in 2010, but it was a nice little surprise.

DuoMaxwellxx wrote:
and has there ven been an mmo without magic (yes ive been watching sword art online) i mean would an mmo without magic even work?


Would World of Tanks count? Smiley: lol
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#9 Aug 04 2013 at 11:00 AM Rating: Good
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Quote:
Back when I played Aion for a bit of time, there was this hollowed out ghost town actually right underneath the main Elyos city of Sanctum. To get to it, you basically had to time a variety of glides with your wings to different spots along a cliff, easing on down so you didn't go and kill yourself via falling to your death.


That's pretty cool.. I always just assumed I'd die before I got down to actual solid ground. There were a few places in Aion that could be reached with creative flying/gliding that completely change the layout of the zones if you can do them.

I know Rift also had a bunch of places that could only be reached with either precision jumping or climbing a nearly-vertical cliff face. I found all sorts of places like that, some of them have NPCs in them that you aren't (strictly speaking) supposed to encounter. I've also fallen through quite a few ceilings doing that.

Quote:
and has there ven been an mmo without magic (yes ive been watching sword art online) i mean would an mmo without magic even work?


I doubt it. At least not the way SAO does it. But hey, as tech like the Occulus Rift gets better and we move closer to full virtual immersion, who knows. I just read today that a dub version of SAO has started on Toonami, hope they do a good job with it.
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#10 Aug 04 2013 at 11:13 AM Rating: Default
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torchlight 2. Don't know if you'll count that.
#11 Aug 04 2013 at 11:36 AM Rating: Decent
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Archmage Callinon wrote:
Quote:
Back when I played Aion for a bit of time, there was this hollowed out ghost town actually right underneath the main Elyos city of Sanctum. To get to it, you basically had to time a variety of glides with your wings to different spots along a cliff, easing on down so you didn't go and kill yourself via falling to your death.


That's pretty cool.. I always just assumed I'd die before I got down to actual solid ground. There were a few places in Aion that could be reached with creative flying/gliding that completely change the layout of the zones if you can do them.

I know Rift also had a bunch of places that could only be reached with either precision jumping or climbing a nearly-vertical cliff face. I found all sorts of places like that, some of them have NPCs in them that you aren't (strictly speaking) supposed to encounter. I've also fallen through quite a few ceilings doing that.

Quote:
and has there ven been an mmo without magic (yes ive been watching sword art online) i mean would an mmo without magic even work?


I doubt it. At least not the way SAO does it. But hey, as tech like the Occulus Rift gets better and we move closer to full virtual immersion, who knows. I just read today that a dub version of SAO has started on Toonami, hope they do a good job with it.



speaking of SAO is it ever explained how the characters go to the bathroom or eat if theyre trapped in the game and cant logout? surely their bodies would die in a week without food or water?
#12 Aug 04 2013 at 11:49 AM Rating: Excellent
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Oh man, back in Vanilla WoW, i used to climb vertical walls using the jump-stop trick.

Found this one place in particular south of Menethil Harbor that looks like at one point it was going to be the Dwarf starting area.

Had huts, NPCs, road markers that said "this way" and "that way". All kinds of neat stuff. There were even guards with the usual town dialogue. On the far side of it was a tunnel similar to the ones in Dun Morogh and at the end of it was nothingness. Nothing rendered, nothing to see. I jumped through it and fell for maybe 45 seconds, and landed dead.

http://img.photobucket.com/albums/v513/bobdawonderllama/WoW/WoWScrnShot_081505_213258.jpg

There was another trick when WoLK came out, that if you were dueling with a DK in Booty Bay, and the DK was standing on the boat that took you to Ratchet and used Death Grip, instead of being pulled to the ship in Booty Bay, you'd fly to a ship underneath Alterac, I think.

#13 Aug 04 2013 at 12:01 PM Rating: Good
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Quote:
speaking of SAO is it ever explained how the characters go to the bathroom or eat if theyre trapped in the game and cant logout? surely their bodies would die in a week without food or water?


On the off chance someone is watching that for the first time (and what's wrong with you? Go watch it, it's great)..

Yes
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#14 Aug 04 2013 at 1:23 PM Rating: Excellent
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See: all pre-Abyssea FFXI areas if you're looking for areas that serve no purpose. Smiley: laugh
#15 Aug 04 2013 at 10:31 PM Rating: Good
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WoW has quite a few spots like that. One is a hidden cave with a shrine for a guy that passed away. There is a headstone for one of the devs that didn't make it too, but it's not really hidden. It's on a cliff overlooking the ocean in Hillsbrad Foothills.
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#16 Aug 04 2013 at 10:37 PM Rating: Decent
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Archmage Callinon wrote:
Quote:
speaking of SAO is it ever explained how the characters go to the bathroom or eat if theyre trapped in the game and cant logout? surely their bodies would die in a week without food or water?


On the off chance someone is watching that for the first time (and what's wrong with you? Go watch it, it's great)..

Yes



ok i just wanted to make sure it wasnt gonna be a stupid plot hole that never got explained (even if the explanation is stupid.. ill accept a stupid explanation over none at all) despite that very fact being brought up on the first episode


also why would you need ocululs rift to have an mmo with no magic? i mean a game with no magic couldnt be played without a controller/keyboard? ookay
#17 Aug 05 2013 at 7:50 AM Rating: Good
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also why would you need ocululs rift to have an mmo with no magic? i mean a game with no magic couldnt be played without a controller/keyboard? ookay


You wouldn't. But it'd be harder to swallow for most players. There would need to be a good reason for magic not to be a part of a fantasy game, and the remaining gameplay would have to be amazing to make up for such an obvious missing component.

As for magic without a controller/keyboard, I think I saw a kickstarter the other day for a game that has you casting spells by speaking into your microphone. While that probably wouldn't fly in an MMO just yet, we'll get there eventually.
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#18 Aug 05 2013 at 9:10 AM Rating: Decent
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Has there ever been an mmo that merges these three concepts together?


Puzzles



Point of playing game is exploring the world



Entire world and gameplay created by players




The developers would give tools for traversing each others worlds like mountain climbing ropes, elevators, balloons, gliders, etc.

Edited, Aug 5th 2013 11:12am by sandpark
#19 Aug 05 2013 at 9:19 AM Rating: Good
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One of the most famous spots in WoW is the "airport" on top of Ironforge, on which a scripted battle between trogs and gnomes plays out, even though the area was unreachable except through creative jumping exploits for the first 5 or so years.

Rift had a ton of hidden or hard to reach places which would award achievements but otherwise had no purpose or any clue to indicare their existence.

EQ and UO both had many hidden passsges and secret rooms that served no purpose.
#20 Aug 05 2013 at 9:47 AM Rating: Good
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Archmage Callinon wrote:

As for magic without a controller/keyboard, I think I saw a kickstarter the other day for a game that has you casting spells by speaking into your microphone. While that probably wouldn't fly in an MMO just yet, we'll get there eventually.


I can see me at 3am waking the household yelling "Expecto Patronum!!!" into my headset.
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#21 Aug 05 2013 at 2:40 PM Rating: Excellent
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KojiroSoma wrote:
I remember hearing/seeing on youtube about World of Warcraft having something like that. With all the jumping, you could carefully get higher and higher if you found the right mountain with the right incline. After a while, the guy could jump over the tip of the mountain range, and on the other side was some sort of lava temple from a test thing before it got released. There's a couple of area's like that actually, most reached by exploiting a fast running mount on top of a mountain, jumping and using levitate to glide down over several miles, reaching a part of the mountain that, while not climbable from the bottom, was very climbable from halfway up or so. (what developer would seriously test that beforehand? lol)

I guess they are not technically hidden area's but more like things that they didnt remove after testing, thinking no one would ever be able to reach or see them anyhow.

Only actual thing i can think of at the moment, of a true hidden area with very little purpose, were the Strange Apparatus's from Final Fantasy XI. While i think you all know this, these things were truly hidden, behind a series of fake walls that from the outside look like any other wall, but could be passed through. Once you got through the wall, you encounted a sort of zilart-style hall, with a room at the end of it, holding a strange apparatus. They could be used by having the right title, at the right time, without any real hints to what these were beforehand nor any indication or text proclaiming what needed to be done. Unless you knew about them, or were actually searching for them, there was very little chance you were to ran into one delibirately. And while some might hold -some- use, there were a few that were completely inactive, just there for people to find after exploring. Truly one of my favorite things to find.



Well it's a bit off topic but if you used that exploit there was a mountain near ogrimmar I believe where you weren't supposed to be able to get at. If you went there and jumped would cause you to jump "under" Ogrimmar I saw a video for that..it was funny :P
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#22 Aug 05 2013 at 9:49 PM Rating: Good
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FlixEffect wrote:
BrokenFox wrote:
Star Wars Galaxies had a ton of areas like that. Of all the MMOs I've played, that game had one of the most expansive and truly impressive worlds. There was something like 20 planets in the game by the time it shutdown. RIP to Covu, my Rodian Bounty Hunter :(

Edited, Aug 4th 2013 2:30am by BrokenFox


You can still play it.
http://www.swgemu.com/forums/index.php


Yeah I know about the SWG emulator, and it looks like they've done a really good job with it, but I've moved on at this point. I'll go to TOR or replay KOTOR for the millionth time if I need a Star Wars fix.
#23 Aug 06 2013 at 1:03 AM Rating: Excellent
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BrokenFox wrote:
FlixEffect wrote:
BrokenFox wrote:
Star Wars Galaxies had a ton of areas like that. Of all the MMOs I've played, that game had one of the most expansive and truly impressive worlds. There was something like 20 planets in the game by the time it shutdown. RIP to Covu, my Rodian Bounty Hunter :(

Edited, Aug 4th 2013 2:30am by BrokenFox


You can still play it.
http://www.swgemu.com/forums/index.php


Yeah I know about the SWG emulator, and it looks like they've done a really good job with it, but I've moved on at this point. I'll go to TOR or replay KOTOR for the millionth time if I need a Star Wars fix.



Yea I got a question on that. I discovered SW galaxies like when I was getting interested to SWTOR (right before it is released) so I couldn't play it because that was the time it closed. So my question regarding that is if it is worth playing? I mean I know the graphics are outdated and all but is it good enough to worth a try?
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#24 Aug 06 2013 at 4:07 AM Rating: Decent
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Teravibe wrote:
BrokenFox wrote:
FlixEffect wrote:
BrokenFox wrote:
Star Wars Galaxies had a ton of areas like that. Of all the MMOs I've played, that game had one of the most expansive and truly impressive worlds. There was something like 20 planets in the game by the time it shutdown. RIP to Covu, my Rodian Bounty Hunter :(

Edited, Aug 4th 2013 2:30am by BrokenFox


You can still play it.
http://www.swgemu.com/forums/index.php


Yeah I know about the SWG emulator, and it looks like they've done a really good job with it, but I've moved on at this point. I'll go to TOR or replay KOTOR for the millionth time if I need a Star Wars fix.



Yea I got a question on that. I discovered SW galaxies like when I was getting interested to SWTOR (right before it is released) so I couldn't play it because that was the time it closed. So my question regarding that is if it is worth playing? I mean I know the graphics are outdated and all but is it good enough to worth a try?


It's worth checking out, absolutely. Especially since it's the original version of the game. (Once WoW hit, SOE ruined it by stripping down and simplifying the class system in an attempt to draw more players.. it didn't work.)

It's an excellent sandbox with a ton of worlds to explore and monsters to fight, and the class system was great as well. And from the looks of it the community is still going strong. Highly recommend it.

Edited, Aug 6th 2013 6:11am by BrokenFox
#25 Aug 06 2013 at 4:22 AM Rating: Excellent
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BrokenFox wrote:
Teravibe wrote:
BrokenFox wrote:
FlixEffect wrote:
BrokenFox wrote:
Star Wars Galaxies had a ton of areas like that. Of all the MMOs I've played, that game had one of the most expansive and truly impressive worlds. There was something like 20 planets in the game by the time it shutdown. RIP to Covu, my Rodian Bounty Hunter :(

Edited, Aug 4th 2013 2:30am by BrokenFox


You can still play it.
http://www.swgemu.com/forums/index.php


Yeah I know about the SWG emulator, and it looks like they've done a really good job with it, but I've moved on at this point. I'll go to TOR or replay KOTOR for the millionth time if I need a Star Wars fix.



Yea I got a question on that. I discovered SW galaxies like when I was getting interested to SWTOR (right before it is released) so I couldn't play it because that was the time it closed. So my question regarding that is if it is worth playing? I mean I know the graphics are outdated and all but is it good enough to worth a try?


It's worth checking out, absolutely. Especially since it's the original version of the game. (Once WoW hit, SOE ruined it by stripping down and simplifying the class system in an attempt to draw more players.. it didn't work.)

It's an excellent sandbox with a ton of worlds to explore and monsters to fight, and the class system was great as well. And from the looks of it the community is still going strong. Highly recommend it.

Edited, Aug 6th 2013 6:11am by BrokenFox


Cool I ll give it a try. That is if I find and buy a cheap original copy because from what I've seen they only allow people that had the game to play it.
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#26 Aug 06 2013 at 4:26 AM Rating: Decent
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Yeah, you need an original disc to play. The cheapest one on Ebay is going for $5. I'd say it's worth it, haha. http://www.ebay.com/itm/Star-Wars-Galaxies-Starter-Kit-PC-2005-/161078971660?pt=Video_Games_Games&hash=item25810e0d0c
#27 Aug 06 2013 at 4:49 AM Rating: Excellent
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Yea thanks I ll def look it up. But I don't think I ll buy it from ebay. Because it most likely is used so don't know if the account is valid, even if it costs like 3 euros (not to mention he only sends it in the US).

Now that I think about it. Does it even matter if it is unregistered or not? I don't quite get how this SWGEmu thing works.

Edited, Aug 6th 2013 6:51am by Teravibe

Edited, Aug 6th 2013 7:03am by Teravibe
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#28 Aug 06 2013 at 2:45 PM Rating: Decent
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No, it doesn't matter if it's registered already so buying a used copy of the game is okay.

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